Overhaul LazerZap and AreaBeam rendering.

This commit is contained in:
Paul Chote
2015-11-29 11:49:01 +00:00
parent 78556ec60c
commit 92d0261005
7 changed files with 53 additions and 21 deletions

View File

@@ -123,7 +123,7 @@ Laser:
Charges: true
Report: OBELRAY1.AUD
Projectile: LaserZap
BeamWidth: 2
Width: 85
HitAnim: laserfire
Warhead@1Dam: SpreadDamage
Spread: 42

View File

@@ -535,6 +535,7 @@ Sound:
Duration: 4 # Has a length of 0c512
DamageInterval: 3 # Travels 0c384 between impacts, will hit a target roughly three times
Width: 0c512
Shape: Flat
Falloff: 100, 100, 50
Range: 0, 6c0, 11c0
BeyondTargetRange: 1c0

View File

@@ -74,6 +74,7 @@ SonicZap:
Duration: 90
DamageInterval: 5 # Roughly 18 impacts.
Width: 0c384
Shape: Flat
BeyondTargetRange: 0c256
Blockable: true
Color: 00FFFFC8
@@ -174,7 +175,7 @@ ObeliskLaserFire:
Charges: true
Report: OBELRAY1.AUD
Projectile: LaserZap
BeamWidth: 4
Width: 170
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 250
@@ -185,7 +186,7 @@ TurretLaserFire:
Range: 5c512
Report: LASTUR1.AUD
Projectile: LaserZap
BeamWidth: 2
Width: 85
BeamDuration: 5
Warhead@1Dam: SpreadDamage
Spread: 42