Overhaul LazerZap and AreaBeam rendering.

This commit is contained in:
Paul Chote
2015-11-29 11:49:01 +00:00
parent 78556ec60c
commit 92d0261005
7 changed files with 53 additions and 21 deletions

View File

@@ -35,6 +35,9 @@ namespace OpenRA.Mods.Common.Effects
[Desc("The width of the beam.")] [Desc("The width of the beam.")]
public readonly WDist Width = new WDist(512); public readonly WDist Width = new WDist(512);
[Desc("The shape of the beam. Accepts values Cylindrical or Flat.")]
public readonly BeamRenderableShape Shape = BeamRenderableShape.Cylindrical;
[Desc("How far beyond the target the projectile keeps on travelling.")] [Desc("How far beyond the target the projectile keeps on travelling.")]
public readonly WDist BeyondTargetRange = new WDist(0); public readonly WDist BeyondTargetRange = new WDist(0);
@@ -190,9 +193,7 @@ namespace OpenRA.Mods.Common.Effects
{ {
if (!IsBeamComplete && info.RenderBeam && !(wr.World.FogObscures(tailPos) && wr.World.FogObscures(headPos))) if (!IsBeamComplete && info.RenderBeam && !(wr.World.FogObscures(tailPos) && wr.World.FogObscures(headPos)))
{ {
float width, y, z; var beamRender = new BeamRenderable(headPos, 0, tailPos - headPos, info.Shape, info.Width, color);
wr.ScreenVectorComponents(new WVec(info.Width, WDist.Zero, WDist.Zero), out width, out y, out z);
var beamRender = new BeamRenderable(headPos, 0, tailPos - headPos, width, color);
return new[] { (IRenderable)beamRender }; return new[] { (IRenderable)beamRender };
} }

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@@ -21,7 +21,11 @@ namespace OpenRA.Mods.Common.Effects
[Desc("Not a sprite, but an engine effect.")] [Desc("Not a sprite, but an engine effect.")]
class LaserZapInfo : IProjectileInfo class LaserZapInfo : IProjectileInfo
{ {
public readonly int BeamWidth = 2; [Desc("The width of the zap.")]
public readonly WDist Width = new WDist(86);
[Desc("The shape of the beam. Accepts values Cylindrical or Flat.")]
public readonly BeamRenderableShape Shape = BeamRenderableShape.Cylindrical;
public readonly int BeamDuration = 10; public readonly int BeamDuration = 10;
@@ -98,7 +102,7 @@ namespace OpenRA.Mods.Common.Effects
if (ticks < info.BeamDuration) if (ticks < info.BeamDuration)
{ {
var rc = Color.FromArgb((info.BeamDuration - ticks) * 255 / info.BeamDuration, color); var rc = Color.FromArgb((info.BeamDuration - ticks) * 255 / info.BeamDuration, color);
yield return new BeamRenderable(args.Source, 0, target - args.Source, info.BeamWidth, rc); yield return new BeamRenderable(args.Source, 0, target - args.Source, info.Shape, info.Width, rc);
} }
if (hitanim != null) if (hitanim != null)

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@@ -13,21 +13,24 @@ using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Graphics namespace OpenRA.Mods.Common.Graphics
{ {
public enum BeamRenderableShape { Cylindrical, Flat }
public struct BeamRenderable : IRenderable, IFinalizedRenderable public struct BeamRenderable : IRenderable, IFinalizedRenderable
{ {
readonly WPos pos; readonly WPos pos;
readonly int zOffset; readonly int zOffset;
readonly WVec length; readonly WVec length;
readonly BeamRenderableShape shape;
readonly WDist width;
readonly Color color; readonly Color color;
readonly float width;
public BeamRenderable(WPos pos, int zOffset, WVec length, float width, Color color) public BeamRenderable(WPos pos, int zOffset, WVec length, BeamRenderableShape shape, WDist width, Color color)
{ {
this.pos = pos; this.pos = pos;
this.zOffset = zOffset; this.zOffset = zOffset;
this.length = length; this.length = length;
this.color = color; this.shape = shape;
this.width = width; this.width = width;
this.color = color;
} }
public WPos Pos { get { return pos; } } public WPos Pos { get { return pos; } }
@@ -35,22 +38,35 @@ namespace OpenRA.Mods.Common.Graphics
public int ZOffset { get { return zOffset; } } public int ZOffset { get { return zOffset; } }
public bool IsDecoration { get { return true; } } public bool IsDecoration { get { return true; } }
public IRenderable WithPalette(PaletteReference newPalette) { return new BeamRenderable(pos, zOffset, length, width, color); } public IRenderable WithPalette(PaletteReference newPalette) { return new BeamRenderable(pos, zOffset, length, shape, width, color); }
public IRenderable WithZOffset(int newOffset) { return new BeamRenderable(pos, zOffset, length, width, color); } public IRenderable WithZOffset(int newOffset) { return new BeamRenderable(pos, zOffset, length, shape, width, color); }
public IRenderable OffsetBy(WVec vec) { return new BeamRenderable(pos + vec, zOffset, length, width, color); } public IRenderable OffsetBy(WVec vec) { return new BeamRenderable(pos + vec, zOffset, length, shape, width, color); }
public IRenderable AsDecoration() { return this; } public IRenderable AsDecoration() { return this; }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; } public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr) public void Render(WorldRenderer wr)
{ {
var wlr = Game.Renderer.WorldLineRenderer; var vecLength = length.Length;
var src = wr.ScreenPosition(pos); if (vecLength == 0)
var dest = wr.ScreenPosition(pos + length); return;
var oldWidth = wlr.LineWidth; if (shape == BeamRenderableShape.Flat)
wlr.LineWidth = wr.Viewport.Zoom * width; {
wlr.DrawLine(src, dest, color); var delta = length * width.Length / (2 * vecLength);
wlr.LineWidth = oldWidth; var corner = new WVec(-delta.Y, delta.X, delta.Z);
var a = wr.ScreenPosition(pos - corner);
var b = wr.ScreenPosition(pos + corner);
var c = wr.ScreenPosition(pos + corner + length);
var d = wr.ScreenPosition(pos - corner + length);
Game.Renderer.WorldRgbaColorRenderer.FillRect(a, b, c, d, color);
}
else
{
var start = wr.ScreenPosition(pos);
var end = wr.ScreenPosition(pos + length);
var screenWidth = wr.ScreenVector(new WVec(width, WDist.Zero, WDist.Zero))[0];
Game.Renderer.WorldRgbaColorRenderer.DrawLine(start, end, screenWidth, color);
}
} }
public void RenderDebugGeometry(WorldRenderer wr) { } public void RenderDebugGeometry(WorldRenderer wr) { }

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@@ -3178,6 +3178,15 @@ namespace OpenRA.Mods.Common.UtilityCommands
TryUpdateColor(ref node.Value.Value); TryUpdateColor(ref node.Value.Value);
} }
if (engineVersion < 20151129)
{
if (node.Key == "BeamWidth" && parent.Value.Value == "LaserZap")
{
node.Key = "Width";
ConvertPxToRange(ref node.Value.Value);
}
}
UpgradeWeaponRules(engineVersion, ref node.Value.Nodes, node, depth + 1); UpgradeWeaponRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
} }
} }

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@@ -123,7 +123,7 @@ Laser:
Charges: true Charges: true
Report: OBELRAY1.AUD Report: OBELRAY1.AUD
Projectile: LaserZap Projectile: LaserZap
BeamWidth: 2 Width: 85
HitAnim: laserfire HitAnim: laserfire
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 42 Spread: 42

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@@ -535,6 +535,7 @@ Sound:
Duration: 4 # Has a length of 0c512 Duration: 4 # Has a length of 0c512
DamageInterval: 3 # Travels 0c384 between impacts, will hit a target roughly three times DamageInterval: 3 # Travels 0c384 between impacts, will hit a target roughly three times
Width: 0c512 Width: 0c512
Shape: Flat
Falloff: 100, 100, 50 Falloff: 100, 100, 50
Range: 0, 6c0, 11c0 Range: 0, 6c0, 11c0
BeyondTargetRange: 1c0 BeyondTargetRange: 1c0

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@@ -74,6 +74,7 @@ SonicZap:
Duration: 90 Duration: 90
DamageInterval: 5 # Roughly 18 impacts. DamageInterval: 5 # Roughly 18 impacts.
Width: 0c384 Width: 0c384
Shape: Flat
BeyondTargetRange: 0c256 BeyondTargetRange: 0c256
Blockable: true Blockable: true
Color: 00FFFFC8 Color: 00FFFFC8
@@ -174,7 +175,7 @@ ObeliskLaserFire:
Charges: true Charges: true
Report: OBELRAY1.AUD Report: OBELRAY1.AUD
Projectile: LaserZap Projectile: LaserZap
BeamWidth: 4 Width: 170
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 42 Spread: 42
Damage: 250 Damage: 250
@@ -185,7 +186,7 @@ TurretLaserFire:
Range: 5c512 Range: 5c512
Report: LASTUR1.AUD Report: LASTUR1.AUD
Projectile: LaserZap Projectile: LaserZap
BeamWidth: 2 Width: 85
BeamDuration: 5 BeamDuration: 5
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 42 Spread: 42