Merge pull request #9521 from pchote/produce-support

Implement actor-producing support powers
This commit is contained in:
Oliver Brakmann
2015-10-07 21:41:36 +02:00
16 changed files with 248 additions and 41 deletions

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@@ -709,6 +709,7 @@
<Compile Include="Traits\ThrowsShrapnel.cs" />
<Compile Include="Traits\World\MusicPlaylist.cs" />
<Compile Include="Scripting\Global\LightingGlobal.cs" />
<Compile Include="Traits\SupportPowers\ProduceActorPower.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>

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@@ -46,10 +46,10 @@ namespace OpenRA.Mods.Common.Traits
this.info = info;
}
public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
public override void SelectTarget(Actor self, string order, SupportPowerManager manager)
{
Game.Sound.PlayToPlayer(manager.Self.Owner, Info.SelectTargetSound);
return new SelectTarget(Self.World, order, manager, this);
self.World.OrderGenerator = new SelectUpgradeTarget(Self.World, order, manager, this);
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)
@@ -101,7 +101,7 @@ namespace OpenRA.Mods.Common.Traits
});
}
class SelectTarget : IOrderGenerator
class SelectUpgradeTarget : IOrderGenerator
{
readonly GrantUpgradePower power;
readonly int range;
@@ -109,7 +109,7 @@ namespace OpenRA.Mods.Common.Traits
readonly SupportPowerManager manager;
readonly string order;
public SelectTarget(World world, string order, SupportPowerManager manager, GrantUpgradePower power)
public SelectUpgradeTarget(World world, string order, SupportPowerManager manager, GrantUpgradePower power)
{
// Clear selection if using Left-Click Orders
if (Game.Settings.Game.UseClassicMouseStyle)

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@@ -0,0 +1,75 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Produces an actor without using the standard production queue.")]
public class ProduceActorPowerInfo : SupportPowerInfo
{
[ActorReference, FieldLoader.Require]
[Desc("Actors to produce.")]
public readonly string[] Actors = null;
[FieldLoader.Require]
[Desc("Production queue type to use")]
public readonly string Type = null;
[Desc("Notification played when production is activated.",
"The filename of the audio is defined per faction in notifications.yaml.")]
public readonly string ReadyAudio = null;
[Desc("Notification played when the exit is jammed.",
"The filename of the audio is defined per faction in notifications.yaml.")]
public readonly string BlockedAudio = null;
public override object Create(ActorInitializer init) { return new ProduceActorPower(init, this); }
}
public class ProduceActorPower : SupportPower
{
readonly string faction;
public ProduceActorPower(ActorInitializer init, ProduceActorPowerInfo info)
: base(init.Self, info)
{
faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
}
public override void SelectTarget(Actor self, string order, SupportPowerManager manager)
{
self.World.IssueOrder(new Order(order, manager.Self, false));
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
var info = Info as ProduceActorPowerInfo;
var sp = self.TraitsImplementing<Production>()
.FirstOrDefault(p => p.Info.Produces.Contains(info.Type));
// TODO: The power should not reset if the production fails.
// Fixing this will require a larger rework of the support power code
var activated = false;
if (sp != null)
foreach (var name in info.Actors)
activated |= sp.Produce(self, self.World.Map.Rules.Actors[name], faction);
if (activated)
Game.Sound.PlayNotification(self.World.Map.Rules, manager.Self.Owner, "Speech", info.ReadyAudio, self.Owner.Faction.InternalName);
else
Game.Sound.PlayNotification(self.World.Map.Rules, manager.Self.Owner, "Speech", info.BlockedAudio, self.Owner.Faction.InternalName);
}
}
}

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@@ -81,6 +81,12 @@ namespace OpenRA.Mods.Common.Traits
Game.Sound.PlayToPlayer(self.Owner, Info.EndChargeSound);
}
public virtual void SelectTarget(Actor self, string order, SupportPowerManager manager)
{
Game.Sound.PlayToPlayer(manager.Self.Owner, Info.SelectTargetSound);
self.World.OrderGenerator = new SelectGenericPowerTarget(order, manager, info.Cursor, MouseButton.Left);
}
public virtual void Activate(Actor self, Order order, SupportPowerManager manager)
{
if (Info.DisplayRadarPing && manager.RadarPings != null)
@@ -92,11 +98,5 @@ namespace OpenRA.Mods.Common.Traits
Info.RadarPingDuration);
}
}
public virtual IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
{
Game.Sound.PlayToPlayer(manager.Self.Owner, Info.SelectTargetSound);
return new SelectGenericPowerTarget(order, manager, info.Cursor, MouseButton.Left);
}
}
}

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@@ -222,7 +222,11 @@ namespace OpenRA.Mods.Common.Traits
if (!Ready)
return;
manager.Self.World.OrderGenerator = Instances.First().OrderGenerator(key, manager);
var power = Instances.FirstOrDefault();
if (power == null)
return;
power.SelectTarget(power.Self, key, manager);
}
public void Activate(Order order)

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@@ -35,10 +35,10 @@ namespace OpenRA.Mods.RA.Traits
{
public ChronoshiftPower(Actor self, ChronoshiftPowerInfo info) : base(self, info) { }
public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
public override void SelectTarget(Actor self, string order, SupportPowerManager manager)
{
Game.Sound.PlayToPlayer(manager.Self.Owner, Info.SelectTargetSound);
return new SelectTarget(Self.World, order, manager, this);
self.World.OrderGenerator = new SelectChronoshiftTarget(Self.World, order, manager, this);
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)
@@ -94,7 +94,7 @@ namespace OpenRA.Mods.RA.Traits
return true;
}
class SelectTarget : IOrderGenerator
class SelectChronoshiftTarget : IOrderGenerator
{
readonly ChronoshiftPower power;
readonly int range;
@@ -102,7 +102,7 @@ namespace OpenRA.Mods.RA.Traits
readonly SupportPowerManager manager;
readonly string order;
public SelectTarget(World world, string order, SupportPowerManager manager, ChronoshiftPower power)
public SelectChronoshiftTarget(World world, string order, SupportPowerManager manager, ChronoshiftPower power)
{
// Clear selection if using Left-Click Orders
if (Game.Settings.Game.UseClassicMouseStyle)

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@@ -113,7 +113,7 @@ fremen:
Buildable:
Queue: Infantry
BuildPaletteOrder: 100
Prerequisites: ~barracks.atreides, palace, ~techlevel.high
Prerequisites: ~disabled
Mobile:
Speed: 43
Health:
@@ -207,7 +207,7 @@ saboteur:
Buildable:
Queue: Infantry
BuildPaletteOrder: 100
Prerequisites: ~barracks.ordos, palace, ~techlevel.high
Prerequisites: ~disabled
Valued:
Cost: 800
Tooltip:

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@@ -782,6 +782,12 @@ palace:
ProvidesPrerequisite@nuke:
Prerequisite: palace.nuke
Factions: harkonnen
ProvidesPrerequisite@fremen:
Prerequisite: palace.fremen
Factions: atreides
ProvidesPrerequisite@saboteur:
Prerequisite: palace.saboteur
Factions: ordos
NukePower:
Cursor: nuke
Icon: deathhand
@@ -800,6 +806,39 @@ palace:
DisplayRadarPing: True
CameraActor: camera
ActivationSequence:
ProduceActorPower@fremen:
Description: Recruit Fremen
LongDesc: Elite sniper infantry unit \n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisibility
Icon: fremen
Prerequisites: ~techlevel.superweapons, ~palace.fremen
Actors: fremen, fremen
Type: Palace
ChargeTime: 60
ReadyAudio: Reinforce
BlockedAudio: NoRoom
OrderName: ProduceActorPower.Fremen
ProduceActorPower@saboteur:
Description: Recruit Saboteur
LongDesc: Sneaky infantry, armed with explosives \n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
Icon: saboteur
Prerequisites: ~techlevel.superweapons, ~palace.saboteur
Actors: saboteur
Type: Palace
ChargeTime: 40
ReadyAudio: Reinforce
BlockedAudio: NoRoom
OrderName: ProduceActorPower.Saboteur
Exit@1:
SpawnOffset: -704,768,0
ExitCell: -1,2
Exit@2:
SpawnOffset: -704,768,0
ExitCell: -1,3
Exit@3:
SpawnOffset: -704,768,0
ExitCell: 0,3
Production:
Produces: Palace
CanPowerDown:
DisabledOverlay:
RequiresPower:

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@@ -324,6 +324,12 @@ icon:
ornistrike: DATA.R8
Start: 4031
Offset: -30,-24
fremen: DATA.R8
Start: 4032
Offset: -30,-24
saboteur: DATA.R8
Start: 4034
Offset: -30,-24
deathhand: DATA.R8
Start: 4035
Offset: -30,-24

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@@ -287,3 +287,44 @@ APACHE:
RenderSprites:
Hovers:
HUNTER:
Inherits@1: ^GainsExperience
Inherits@2: ^ExistsInWorld
Valued:
Cost: 1000
Tooltip:
Name: Hunter-Seeker Droid
Health:
HP: 500
Armor:
Type: Light
DemoTruck:
Explodes:
Weapon: SuicideBomb
EmptyWeapon: SuicideBomb
Aircraft:
RearmBuildings:
RepairBuildings:
ROT: 16
Speed: 355
CruiseAltitude: 256
CanHover: True
Targetable:
TargetTypes: Ground, Vehicle
HiddenUnderFog:
Type: CenterPosition
BodyOrientation:
UseClassicPerspectiveFudge: False
RenderSprites:
Image: GGHUNT
WithFacingSpriteBody:
Hovers:
QuantizeFacingsFromSequence:
AutoSelectionSize:
DrawLineToTarget:
AppearsOnRadar:
UseLocation: yes
Selectable:
SelectionDecorations:
Palette: pips
ActorLostNotification:

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@@ -375,6 +375,18 @@ GAPLUG:
InsufficientPowerSound:
DisplayRadarPing: True
CameraActor: camera
ProduceActorPower:
UpgradeTypes: plug.hunterseeker
UpgradeMinEnabledLevel: 1
Description: Hunter Seeker
LongDesc: Releases a drone that will acquire and destroy an enemy target.
Icon: hunterseeker
Actors: hunter
Type: HunterSeeker
ChargeTime: 720
Production:
Produces: HunterSeeker
Exit@1:
SupportPowerChargeBar:
Power:
Amount: -150
@@ -382,22 +394,36 @@ GAPLUG:
UpgradeTypes: plug.ioncannon
UpgradeMinEnabledLevel: 1
Amount: -100
Power@hunterseeker:
UpgradeTypes: plug.hunterseeker
UpgradeMinEnabledLevel: 1
Amount: -50
Pluggable@pluga:
Offset: 0,2
Upgrades:
plug.ioncannon: plug.ioncannon, plug.ioncannona
plug.hunterseeker: plug.hunterseeker, plug.hunterseekera
WithIdleOverlay@ioncannona:
UpgradeTypes: plug.ioncannona
UpgradeMinEnabledLevel: 1
Sequence: idle-ioncannona
WithIdleOverlay@hunterseekera:
UpgradeTypes: plug.hunterseekera
UpgradeMinEnabledLevel: 1
Sequence: idle-hunterseekera
Pluggable@plugb:
Offset: 1,2
Upgrades:
plug.ioncannon: plug.ioncannon, plug.ioncannonb
plug.hunterseeker: plug.hunterseeker, plug.hunterseekerb
WithIdleOverlay@ioncannonb:
UpgradeTypes: plug.ioncannonb
UpgradeMinEnabledLevel: 1
Sequence: idle-ioncannonb
WithIdleOverlay@hunterseekerb:
UpgradeTypes: plug.hunterseekerb
UpgradeMinEnabledLevel: 1
Sequence: idle-hunterseekerb
ProvidesPrerequisite@buildingname:
SelectionDecorations:
VisualBounds: 115,104,0,-24

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@@ -189,6 +189,22 @@ GAPOWRUP:
Power:
Amount: 50
GAPLUG2:
Inherits: ^BuildingPlug
Valued:
Cost: 1000
Tooltip:
Name: Seeker Control
Description: Enables use of the hunter-seeker droid.
Buildable:
Queue: Defense
BuildPaletteOrder: 1000
Prerequisites: gaplug, gatech, gaweap, ~structures.gdi
Plug:
Type: plug.hunterseeker
Power:
Amount: -50
GAPLUG3:
Inherits: ^BuildingPlug
Valued:

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@@ -311,6 +311,16 @@ NATMPL:
Amount: -200
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
ProduceActorPower:
Description: Hunter Seeker
LongDesc: Releases a drone that will acquire and destroy an enemy target.
Icon: hunterseeker
Actors: hunter
Type: HunterSeeker
ChargeTime: 720
Production:
Produces: HunterSeeker
Exit@1:
NASTLH:
Inherits: ^Building

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@@ -148,27 +148,3 @@ LPST:
UpgradeMinEnabledLevel: 1
Range: 18
RenderDetectionCircle:
GGHUNT:
Inherits: ^Vehicle
Valued:
Cost: 1000
Tooltip:
Name: Hunter-Seeker Droid
Mobile:
ROT: 16
Speed: 355
Health:
HP: 500
Armor:
Type: Light
RevealsShroud:
Range: 7c0
WithFacingSpriteBody:
DemoTruck:
Voice: Attack
Explodes:
Weapon: SuicideBomb
EmptyWeapon: SuicideBomb
AutoSelectionSize:

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@@ -334,6 +334,7 @@ largecraters:
icon:
clustermissile: mltiicon
ioncannon: ioncicon
hunterseeker: detnicon
clustermissile:
up: null # TODO

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@@ -1234,6 +1234,15 @@ gaplug:
Length: 15
Reverses: true
Tick: 120
idle-hunterseekera: gaplug_e
Length: 15
Tick: 120
Reverses: true
Offset: -12, -42
idle-hunterseekerb: gaplug_e
Length: 15
Reverses: true
Tick: 120
make: gtplugmk
Length: 17
ShadowStart: 17
@@ -1241,5 +1250,8 @@ gaplug:
Offset: 0, 0
UseTilesetCode: false
gaplug2:
icon: rad2icon
gaplug3:
icon: rad3icon