Merge pull request #9521 from pchote/produce-support
Implement actor-producing support powers
This commit is contained in:
@@ -709,6 +709,7 @@
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<Compile Include="Traits\ThrowsShrapnel.cs" />
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<Compile Include="Traits\World\MusicPlaylist.cs" />
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<Compile Include="Scripting\Global\LightingGlobal.cs" />
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<Compile Include="Traits\SupportPowers\ProduceActorPower.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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@@ -46,10 +46,10 @@ namespace OpenRA.Mods.Common.Traits
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this.info = info;
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}
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public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
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public override void SelectTarget(Actor self, string order, SupportPowerManager manager)
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{
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Game.Sound.PlayToPlayer(manager.Self.Owner, Info.SelectTargetSound);
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return new SelectTarget(Self.World, order, manager, this);
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self.World.OrderGenerator = new SelectUpgradeTarget(Self.World, order, manager, this);
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}
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
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@@ -101,7 +101,7 @@ namespace OpenRA.Mods.Common.Traits
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});
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}
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class SelectTarget : IOrderGenerator
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class SelectUpgradeTarget : IOrderGenerator
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{
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readonly GrantUpgradePower power;
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readonly int range;
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@@ -109,7 +109,7 @@ namespace OpenRA.Mods.Common.Traits
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readonly SupportPowerManager manager;
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readonly string order;
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public SelectTarget(World world, string order, SupportPowerManager manager, GrantUpgradePower power)
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public SelectUpgradeTarget(World world, string order, SupportPowerManager manager, GrantUpgradePower power)
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{
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// Clear selection if using Left-Click Orders
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if (Game.Settings.Game.UseClassicMouseStyle)
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75
OpenRA.Mods.Common/Traits/SupportPowers/ProduceActorPower.cs
Normal file
75
OpenRA.Mods.Common/Traits/SupportPowers/ProduceActorPower.cs
Normal file
@@ -0,0 +1,75 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Produces an actor without using the standard production queue.")]
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public class ProduceActorPowerInfo : SupportPowerInfo
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{
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[ActorReference, FieldLoader.Require]
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[Desc("Actors to produce.")]
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public readonly string[] Actors = null;
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[FieldLoader.Require]
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[Desc("Production queue type to use")]
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public readonly string Type = null;
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[Desc("Notification played when production is activated.",
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"The filename of the audio is defined per faction in notifications.yaml.")]
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public readonly string ReadyAudio = null;
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[Desc("Notification played when the exit is jammed.",
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"The filename of the audio is defined per faction in notifications.yaml.")]
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public readonly string BlockedAudio = null;
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public override object Create(ActorInitializer init) { return new ProduceActorPower(init, this); }
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}
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public class ProduceActorPower : SupportPower
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{
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readonly string faction;
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public ProduceActorPower(ActorInitializer init, ProduceActorPowerInfo info)
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: base(init.Self, info)
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{
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faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
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}
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public override void SelectTarget(Actor self, string order, SupportPowerManager manager)
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{
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self.World.IssueOrder(new Order(order, manager.Self, false));
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}
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
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{
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base.Activate(self, order, manager);
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var info = Info as ProduceActorPowerInfo;
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var sp = self.TraitsImplementing<Production>()
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.FirstOrDefault(p => p.Info.Produces.Contains(info.Type));
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// TODO: The power should not reset if the production fails.
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// Fixing this will require a larger rework of the support power code
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var activated = false;
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if (sp != null)
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foreach (var name in info.Actors)
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activated |= sp.Produce(self, self.World.Map.Rules.Actors[name], faction);
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if (activated)
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Game.Sound.PlayNotification(self.World.Map.Rules, manager.Self.Owner, "Speech", info.ReadyAudio, self.Owner.Faction.InternalName);
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else
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Game.Sound.PlayNotification(self.World.Map.Rules, manager.Self.Owner, "Speech", info.BlockedAudio, self.Owner.Faction.InternalName);
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}
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}
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}
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@@ -81,6 +81,12 @@ namespace OpenRA.Mods.Common.Traits
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Game.Sound.PlayToPlayer(self.Owner, Info.EndChargeSound);
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}
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public virtual void SelectTarget(Actor self, string order, SupportPowerManager manager)
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{
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Game.Sound.PlayToPlayer(manager.Self.Owner, Info.SelectTargetSound);
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self.World.OrderGenerator = new SelectGenericPowerTarget(order, manager, info.Cursor, MouseButton.Left);
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}
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public virtual void Activate(Actor self, Order order, SupportPowerManager manager)
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{
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if (Info.DisplayRadarPing && manager.RadarPings != null)
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@@ -92,11 +98,5 @@ namespace OpenRA.Mods.Common.Traits
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Info.RadarPingDuration);
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}
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}
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public virtual IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
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{
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Game.Sound.PlayToPlayer(manager.Self.Owner, Info.SelectTargetSound);
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return new SelectGenericPowerTarget(order, manager, info.Cursor, MouseButton.Left);
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}
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}
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}
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@@ -222,7 +222,11 @@ namespace OpenRA.Mods.Common.Traits
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if (!Ready)
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return;
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manager.Self.World.OrderGenerator = Instances.First().OrderGenerator(key, manager);
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var power = Instances.FirstOrDefault();
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if (power == null)
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return;
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power.SelectTarget(power.Self, key, manager);
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}
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public void Activate(Order order)
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@@ -35,10 +35,10 @@ namespace OpenRA.Mods.RA.Traits
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{
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public ChronoshiftPower(Actor self, ChronoshiftPowerInfo info) : base(self, info) { }
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public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
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public override void SelectTarget(Actor self, string order, SupportPowerManager manager)
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{
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Game.Sound.PlayToPlayer(manager.Self.Owner, Info.SelectTargetSound);
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return new SelectTarget(Self.World, order, manager, this);
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self.World.OrderGenerator = new SelectChronoshiftTarget(Self.World, order, manager, this);
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}
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
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@@ -94,7 +94,7 @@ namespace OpenRA.Mods.RA.Traits
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return true;
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}
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class SelectTarget : IOrderGenerator
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class SelectChronoshiftTarget : IOrderGenerator
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{
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readonly ChronoshiftPower power;
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readonly int range;
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@@ -102,7 +102,7 @@ namespace OpenRA.Mods.RA.Traits
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readonly SupportPowerManager manager;
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readonly string order;
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public SelectTarget(World world, string order, SupportPowerManager manager, ChronoshiftPower power)
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public SelectChronoshiftTarget(World world, string order, SupportPowerManager manager, ChronoshiftPower power)
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{
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// Clear selection if using Left-Click Orders
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if (Game.Settings.Game.UseClassicMouseStyle)
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@@ -113,7 +113,7 @@ fremen:
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 100
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Prerequisites: ~barracks.atreides, palace, ~techlevel.high
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Prerequisites: ~disabled
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Mobile:
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Speed: 43
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Health:
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@@ -207,7 +207,7 @@ saboteur:
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 100
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Prerequisites: ~barracks.ordos, palace, ~techlevel.high
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Prerequisites: ~disabled
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Valued:
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Cost: 800
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Tooltip:
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@@ -782,6 +782,12 @@ palace:
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ProvidesPrerequisite@nuke:
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Prerequisite: palace.nuke
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Factions: harkonnen
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ProvidesPrerequisite@fremen:
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Prerequisite: palace.fremen
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Factions: atreides
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ProvidesPrerequisite@saboteur:
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Prerequisite: palace.saboteur
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Factions: ordos
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NukePower:
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Cursor: nuke
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Icon: deathhand
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@@ -800,6 +806,39 @@ palace:
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DisplayRadarPing: True
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CameraActor: camera
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ActivationSequence:
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ProduceActorPower@fremen:
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Description: Recruit Fremen
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LongDesc: Elite sniper infantry unit \n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisibility
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Icon: fremen
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Prerequisites: ~techlevel.superweapons, ~palace.fremen
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Actors: fremen, fremen
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Type: Palace
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ChargeTime: 60
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ReadyAudio: Reinforce
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BlockedAudio: NoRoom
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OrderName: ProduceActorPower.Fremen
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ProduceActorPower@saboteur:
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Description: Recruit Saboteur
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LongDesc: Sneaky infantry, armed with explosives \n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
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Icon: saboteur
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Prerequisites: ~techlevel.superweapons, ~palace.saboteur
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Actors: saboteur
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Type: Palace
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ChargeTime: 40
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ReadyAudio: Reinforce
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BlockedAudio: NoRoom
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OrderName: ProduceActorPower.Saboteur
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Exit@1:
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SpawnOffset: -704,768,0
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ExitCell: -1,2
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Exit@2:
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SpawnOffset: -704,768,0
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ExitCell: -1,3
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Exit@3:
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SpawnOffset: -704,768,0
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ExitCell: 0,3
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Production:
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Produces: Palace
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CanPowerDown:
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DisabledOverlay:
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RequiresPower:
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@@ -324,6 +324,12 @@ icon:
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ornistrike: DATA.R8
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Start: 4031
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Offset: -30,-24
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fremen: DATA.R8
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Start: 4032
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Offset: -30,-24
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saboteur: DATA.R8
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Start: 4034
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Offset: -30,-24
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deathhand: DATA.R8
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Start: 4035
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Offset: -30,-24
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@@ -287,3 +287,44 @@ APACHE:
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RenderSprites:
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Hovers:
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HUNTER:
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Inherits@1: ^GainsExperience
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Inherits@2: ^ExistsInWorld
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Valued:
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Cost: 1000
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Tooltip:
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Name: Hunter-Seeker Droid
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Health:
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HP: 500
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Armor:
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Type: Light
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DemoTruck:
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Explodes:
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Weapon: SuicideBomb
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EmptyWeapon: SuicideBomb
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Aircraft:
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RearmBuildings:
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RepairBuildings:
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ROT: 16
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Speed: 355
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CruiseAltitude: 256
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CanHover: True
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Targetable:
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TargetTypes: Ground, Vehicle
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HiddenUnderFog:
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Type: CenterPosition
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BodyOrientation:
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UseClassicPerspectiveFudge: False
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RenderSprites:
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Image: GGHUNT
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WithFacingSpriteBody:
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Hovers:
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QuantizeFacingsFromSequence:
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AutoSelectionSize:
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DrawLineToTarget:
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AppearsOnRadar:
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UseLocation: yes
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Selectable:
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SelectionDecorations:
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Palette: pips
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ActorLostNotification:
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@@ -375,6 +375,18 @@ GAPLUG:
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InsufficientPowerSound:
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DisplayRadarPing: True
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CameraActor: camera
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ProduceActorPower:
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UpgradeTypes: plug.hunterseeker
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UpgradeMinEnabledLevel: 1
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Description: Hunter Seeker
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LongDesc: Releases a drone that will acquire and destroy an enemy target.
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Icon: hunterseeker
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Actors: hunter
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Type: HunterSeeker
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ChargeTime: 720
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Production:
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Produces: HunterSeeker
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Exit@1:
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SupportPowerChargeBar:
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Power:
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Amount: -150
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@@ -382,22 +394,36 @@ GAPLUG:
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UpgradeTypes: plug.ioncannon
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UpgradeMinEnabledLevel: 1
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Amount: -100
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Power@hunterseeker:
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UpgradeTypes: plug.hunterseeker
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UpgradeMinEnabledLevel: 1
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Amount: -50
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Pluggable@pluga:
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Offset: 0,2
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Upgrades:
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plug.ioncannon: plug.ioncannon, plug.ioncannona
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plug.hunterseeker: plug.hunterseeker, plug.hunterseekera
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WithIdleOverlay@ioncannona:
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UpgradeTypes: plug.ioncannona
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UpgradeMinEnabledLevel: 1
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Sequence: idle-ioncannona
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WithIdleOverlay@hunterseekera:
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UpgradeTypes: plug.hunterseekera
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UpgradeMinEnabledLevel: 1
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Sequence: idle-hunterseekera
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Pluggable@plugb:
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Offset: 1,2
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Upgrades:
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plug.ioncannon: plug.ioncannon, plug.ioncannonb
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plug.hunterseeker: plug.hunterseeker, plug.hunterseekerb
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WithIdleOverlay@ioncannonb:
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UpgradeTypes: plug.ioncannonb
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UpgradeMinEnabledLevel: 1
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Sequence: idle-ioncannonb
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WithIdleOverlay@hunterseekerb:
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UpgradeTypes: plug.hunterseekerb
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UpgradeMinEnabledLevel: 1
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Sequence: idle-hunterseekerb
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ProvidesPrerequisite@buildingname:
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SelectionDecorations:
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VisualBounds: 115,104,0,-24
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@@ -189,6 +189,22 @@ GAPOWRUP:
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Power:
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Amount: 50
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GAPLUG2:
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Inherits: ^BuildingPlug
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Valued:
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Cost: 1000
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Tooltip:
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Name: Seeker Control
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Description: Enables use of the hunter-seeker droid.
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Buildable:
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Queue: Defense
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BuildPaletteOrder: 1000
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Prerequisites: gaplug, gatech, gaweap, ~structures.gdi
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Plug:
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Type: plug.hunterseeker
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Power:
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Amount: -50
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GAPLUG3:
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Inherits: ^BuildingPlug
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Valued:
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@@ -311,6 +311,16 @@ NATMPL:
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Amount: -200
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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ProduceActorPower:
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Description: Hunter Seeker
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LongDesc: Releases a drone that will acquire and destroy an enemy target.
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Icon: hunterseeker
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Actors: hunter
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Type: HunterSeeker
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ChargeTime: 720
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Production:
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Produces: HunterSeeker
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Exit@1:
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NASTLH:
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Inherits: ^Building
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@@ -148,27 +148,3 @@ LPST:
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UpgradeMinEnabledLevel: 1
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Range: 18
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RenderDetectionCircle:
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GGHUNT:
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Inherits: ^Vehicle
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Valued:
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Cost: 1000
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Tooltip:
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Name: Hunter-Seeker Droid
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Mobile:
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ROT: 16
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Speed: 355
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Health:
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HP: 500
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Armor:
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Type: Light
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RevealsShroud:
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Range: 7c0
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WithFacingSpriteBody:
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DemoTruck:
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Voice: Attack
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Explodes:
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Weapon: SuicideBomb
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EmptyWeapon: SuicideBomb
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AutoSelectionSize:
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@@ -334,6 +334,7 @@ largecraters:
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icon:
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clustermissile: mltiicon
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ioncannon: ioncicon
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hunterseeker: detnicon
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clustermissile:
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up: null # TODO
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@@ -1234,6 +1234,15 @@ gaplug:
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Length: 15
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Reverses: true
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Tick: 120
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idle-hunterseekera: gaplug_e
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Length: 15
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Tick: 120
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Reverses: true
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Offset: -12, -42
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idle-hunterseekerb: gaplug_e
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Length: 15
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Reverses: true
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Tick: 120
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make: gtplugmk
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Length: 17
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ShadowStart: 17
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@@ -1241,5 +1250,8 @@ gaplug:
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Offset: 0, 0
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UseTilesetCode: false
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gaplug2:
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icon: rad2icon
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gaplug3:
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icon: rad3icon
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Reference in New Issue
Block a user