Fix launch-game.cmd accepting wrong mod IDs
This commit is contained in:
@@ -7,10 +7,10 @@ for %%x in (%*) do (
|
||||
:choosemod
|
||||
set /P mod=Select mod (ra, cnc, d2k, ts) or --exit:
|
||||
if /I "%mod%" EQU "--exit" (exit /b)
|
||||
if /I "%mod%" EQU "ra" (goto launchmod)
|
||||
if /I "%mod%" EQU "cnc" (goto launchmod)
|
||||
if /I "%mod%" EQU "ts" (goto launchmod)
|
||||
if /I "%mod%" EQU "d2k" (goto launchmod)
|
||||
if "%mod%" EQU "ra" (goto launchmod)
|
||||
if "%mod%" EQU "cnc" (goto launchmod)
|
||||
if "%mod%" EQU "ts" (goto launchmod)
|
||||
if "%mod%" EQU "d2k" (goto launchmod)
|
||||
echo.
|
||||
echo Unknown mod: %mod%
|
||||
echo.
|
||||
|
||||
Reference in New Issue
Block a user