Fix launch-game.cmd accepting wrong mod IDs

This commit is contained in:
abcdefg30
2018-02-19 16:59:32 +01:00
committed by reaperrr
parent 763da40092
commit 93513db09e

View File

@@ -7,10 +7,10 @@ for %%x in (%*) do (
:choosemod
set /P mod=Select mod (ra, cnc, d2k, ts) or --exit:
if /I "%mod%" EQU "--exit" (exit /b)
if /I "%mod%" EQU "ra" (goto launchmod)
if /I "%mod%" EQU "cnc" (goto launchmod)
if /I "%mod%" EQU "ts" (goto launchmod)
if /I "%mod%" EQU "d2k" (goto launchmod)
if "%mod%" EQU "ra" (goto launchmod)
if "%mod%" EQU "cnc" (goto launchmod)
if "%mod%" EQU "ts" (goto launchmod)
if "%mod%" EQU "d2k" (goto launchmod)
echo.
echo Unknown mod: %mod%
echo.