Tidy TargetableUnit and subclasses.
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@@ -226,18 +226,18 @@ namespace OpenRA.Mods.RA.AI
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protected static bool CanAttackTarget(Actor a, Actor target)
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{
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if (!a.HasTrait<AttackBase>()) return false;
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if (!target.HasTrait<TargetableUnit<TargetableUnitInfo>>() &&
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!target.HasTrait<TargetableBuilding>()) return false;
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if (!a.HasTrait<AttackBase>())
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return false;
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var targetable = target.TraitOrDefault<ITargetable>();
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if (targetable == null)
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return false;
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var arms = a.TraitsImplementing<Armament>();
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foreach (var arm in arms)
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if (target.HasTrait<TargetableUnit<TargetableUnitInfo>>() &&
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arm.Weapon.ValidTargets.Intersect(target.Trait<TargetableUnit<TargetableUnitInfo>>().TargetTypes) != null)
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return true;
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else if (target.HasTrait<TargetableBuilding>() &&
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arm.Weapon.ValidTargets.Intersect(target.Trait<TargetableBuilding>().TargetTypes) != null)
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if (arm.Weapon.ValidTargets.Intersect(targetable.TargetTypes) != null)
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return true;
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return false;
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}
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}
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@@ -21,12 +21,15 @@ namespace OpenRA.Mods.RA.Air
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public override object Create(ActorInitializer init) { return new TargetableAircraft(init.self, this); }
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}
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public class TargetableAircraft : TargetableUnit<TargetableAircraftInfo>
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public class TargetableAircraft : TargetableUnit
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{
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Aircraft Aircraft;
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readonly TargetableAircraftInfo info;
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readonly Aircraft Aircraft;
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public TargetableAircraft(Actor self, TargetableAircraftInfo info)
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: base(self, info)
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{
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this.info = info;
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Aircraft = self.Trait<Aircraft>();
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}
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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.RA.Crates
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w.Remove(collector);
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collector.AddTrait(cloak);
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var t = collector.TraitOrDefault<TargetableUnit<TargetableUnitInfo>>();
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var t = collector.TraitOrDefault<TargetableUnit>();
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if (t != null) t.ReceivedCloak(collector);
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w.Add(collector);
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@@ -17,17 +17,22 @@ namespace OpenRA.Mods.RA
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{
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public readonly string[] CloakedTargetTypes = {};
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public override object Create( ActorInitializer init ) { return new TargetableSubmarine(init.self, this); }
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public override object Create(ActorInitializer init) { return new TargetableSubmarine(init.self, this); }
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}
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public class TargetableSubmarine : TargetableUnit<TargetableSubmarineInfo>
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public class TargetableSubmarine : TargetableUnit
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{
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readonly TargetableSubmarineInfo info;
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public TargetableSubmarine(Actor self, TargetableSubmarineInfo info)
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: base(self, info) {}
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: base(self, info)
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{
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this.info = info;
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}
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public override string[] TargetTypes
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{
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get { return Cloak.Cloaked ? info.CloakedTargetTypes
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get { return cloak.Cloaked ? info.CloakedTargetTypes
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: info.TargetTypes;}
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}
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}
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@@ -18,16 +18,15 @@ namespace OpenRA.Mods.RA
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{
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public readonly string[] TargetTypes = { };
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public virtual object Create( ActorInitializer init ) { return new TargetableUnit<TargetableUnitInfo>( init.self, this ); }
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public virtual object Create(ActorInitializer init) { return new TargetableUnit(init.self, this); }
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}
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public class TargetableUnit<Info> : ITargetable
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where Info : TargetableUnitInfo
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public class TargetableUnit : ITargetable
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{
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protected readonly Info info;
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protected Cloak Cloak;
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readonly TargetableUnitInfo info;
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protected Cloak cloak;
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public TargetableUnit( Actor self, Info info )
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public TargetableUnit(Actor self, TargetableUnitInfo info)
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{
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this.info = info;
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ReceivedCloak(self);
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@@ -36,15 +35,15 @@ namespace OpenRA.Mods.RA
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// Arbitrary units can receive cloak via a crate during gameplay
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public void ReceivedCloak(Actor self)
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{
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Cloak = self.TraitOrDefault<Cloak>();
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cloak = self.TraitOrDefault<Cloak>();
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}
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public virtual bool TargetableBy(Actor self, Actor byActor)
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{
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if (Cloak == null)
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if (cloak == null || !cloak.Cloaked)
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return true;
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if (!Cloak.Cloaked || self.Owner == byActor.Owner || self.Owner.Stances[byActor.Owner] == Stance.Ally)
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if (self.Owner.IsAlliedWith(byActor.Owner))
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return true;
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return self.World.ActorsWithTrait<DetectCloaked>().Any(a => (self.Location - a.Actor.Location).Length < a.Actor.Info.Traits.Get<DetectCloakedInfo>().Range);
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