Merge pull request #8649 from pchote/resource-layer
Render resources using TerrainSpriteLayers
This commit is contained in:
@@ -19,6 +19,9 @@ namespace OpenRA.Graphics
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{
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public sealed class TerrainSpriteLayer : IDisposable
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{
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public readonly Sheet Sheet;
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public readonly BlendMode BlendMode;
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readonly Sprite emptySprite;
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readonly IVertexBuffer<Vertex> vertexBuffer;
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@@ -30,17 +33,14 @@ namespace OpenRA.Graphics
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readonly WorldRenderer worldRenderer;
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readonly Map map;
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readonly Sheet sheet;
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readonly BlendMode blendMode;
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float paletteIndex;
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public TerrainSpriteLayer(World world, WorldRenderer wr, Sheet sheet, BlendMode blendMode, PaletteReference palette, bool restrictToBounds)
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{
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worldRenderer = wr;
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this.restrictToBounds = restrictToBounds;
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this.sheet = sheet;
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this.blendMode = blendMode;
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Sheet = sheet;
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BlendMode = blendMode;
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paletteIndex = palette.TextureIndex;
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map = world.Map;
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@@ -69,7 +69,8 @@ namespace OpenRA.Graphics
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public void Update(CPos cell, Sprite sprite)
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{
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var pos = worldRenderer.ScreenPosition(map.CenterOfCell(cell)) + sprite.Offset - 0.5f * sprite.Size;
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var pos = sprite == null ? float2.Zero :
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worldRenderer.ScreenPosition(map.CenterOfCell(cell)) + sprite.Offset - 0.5f * sprite.Size;
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Update(cell.ToMPos(map.TileShape), sprite, pos);
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}
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@@ -77,10 +78,10 @@ namespace OpenRA.Graphics
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{
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if (sprite != null)
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{
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if (sprite.Sheet != sheet)
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if (sprite.Sheet != Sheet)
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throw new InvalidDataException("Attempted to add sprite from a different sheet");
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if (sprite.BlendMode != blendMode)
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if (sprite.BlendMode != BlendMode)
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throw new InvalidDataException("Attempted to add sprite with a different blend mode");
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}
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else
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@@ -122,7 +123,7 @@ namespace OpenRA.Graphics
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Game.Renderer.WorldSpriteRenderer.DrawVertexBuffer(
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vertexBuffer, rowStride * firstRow, rowStride * (lastRow - firstRow),
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PrimitiveType.QuadList, sheet, blendMode);
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PrimitiveType.QuadList, Sheet, BlendMode);
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Game.Renderer.Flush();
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}
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@@ -10,6 +10,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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@@ -17,33 +18,51 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Attach this to the world actor.", "Order of the layers defines the Z sorting.")]
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public class ResourceLayerInfo : TraitInfo<ResourceLayer>, Requires<ResourceTypeInfo> { }
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public class ResourceLayerInfo : ITraitInfo, Requires<ResourceTypeInfo>, Requires<BuildingInfluenceInfo>
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{
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public virtual object Create(ActorInitializer init) { return new ResourceLayer(init.Self); }
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}
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public class ResourceLayer : IRenderOverlay, IWorldLoaded, ITickRender
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public class ResourceLayer : IRenderOverlay, IWorldLoaded, ITickRender, INotifyActorDisposing
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{
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static readonly CellContents EmptyCell = new CellContents();
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World world;
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readonly World world;
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readonly BuildingInfluence buildingInfluence;
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readonly HashSet<CPos> dirty = new HashSet<CPos>();
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readonly Dictionary<PaletteReference, TerrainSpriteLayer> spriteLayers = new Dictionary<PaletteReference, TerrainSpriteLayer>();
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BuildingInfluence buildingInfluence;
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protected readonly CellLayer<CellContents> Content;
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protected readonly CellLayer<CellContents> RenderContent;
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protected CellLayer<CellContents> content;
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protected CellLayer<CellContents> render;
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List<CPos> dirty;
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public ResourceLayer(Actor self)
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{
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world = self.World;
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buildingInfluence = self.Trait<BuildingInfluence>();
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Content = new CellLayer<CellContents>(world.Map);
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RenderContent = new CellLayer<CellContents>(world.Map);
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RenderContent.CellEntryChanged += UpdateSpriteLayers;
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}
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void UpdateSpriteLayers(CPos cell)
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{
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var resource = RenderContent[cell];
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foreach (var kv in spriteLayers)
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{
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// resource.Type is meaningless (and may be null) if resource.Sprite is null
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if (resource.Sprite != null && resource.Type.Palette == kv.Key)
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kv.Value.Update(cell, resource.Sprite);
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else
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kv.Value.Update(cell, null);
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}
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}
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public void Render(WorldRenderer wr)
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{
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var shroudObscured = world.ShroudObscuresTest;
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foreach (var uv in wr.Viewport.VisibleCellsInsideBounds.MapCoords)
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{
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if (shroudObscured(uv))
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continue;
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var c = render[uv];
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if (c.Sprite != null)
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new SpriteRenderable(c.Sprite, wr.World.Map.CenterOfCell(uv.ToCPos(world.Map)),
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WVec.Zero, -511, c.Type.Palette, 1f, true).Render(wr); // TODO ZOffset is ignored
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}
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foreach (var kv in spriteLayers.Values)
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kv.Draw(wr.Viewport);
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}
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int GetAdjacentCellsWith(ResourceType t, CPos cell)
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@@ -54,7 +73,7 @@ namespace OpenRA.Mods.Common.Traits
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for (var v = -1; v < 2; v++)
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{
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var c = cell + new CVec(u, v);
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if (content.Contains(c) && content[c].Type == t)
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if (Content.Contains(c) && Content[c].Type == t)
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++sum;
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}
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}
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@@ -64,14 +83,6 @@ namespace OpenRA.Mods.Common.Traits
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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this.world = w;
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buildingInfluence = world.WorldActor.Trait<BuildingInfluence>();
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content = new CellLayer<CellContents>(w.Map);
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render = new CellLayer<CellContents>(w.Map);
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dirty = new List<CPos>();
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var resources = w.WorldActor.TraitsImplementing<ResourceType>()
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.ToDictionary(r => r.Info.ResourceType, r => r);
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@@ -84,30 +95,51 @@ namespace OpenRA.Mods.Common.Traits
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if (!AllowResourceAt(t, cell))
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continue;
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content[cell] = CreateResourceCell(t, cell);
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Content[cell] = CreateResourceCell(t, cell);
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}
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// Set initial density based on the number of neighboring resources
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foreach (var cell in w.Map.AllCells)
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{
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var type = content[cell].Type;
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var type = Content[cell].Type;
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if (type != null)
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{
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// Adjacent includes the current cell, so is always >= 1
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var adjacent = GetAdjacentCellsWith(type, cell);
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var density = int2.Lerp(0, type.Info.MaxDensity, adjacent, 9);
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var temp = content[cell];
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var temp = Content[cell];
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temp.Density = Math.Max(density, 1);
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render[cell] = content[cell] = temp;
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UpdateRenderedSprite(cell);
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Content[cell] = temp;
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dirty.Add(cell);
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}
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}
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// Build the sprite layer dictionary for rendering resources
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// All resources that have the same palette must also share a sheet and blend mode
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foreach (var r in resources)
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{
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var layer = spriteLayers.GetOrAdd(r.Value.Palette, pal =>
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{
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var first = r.Value.Variants.First().Value.First();
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return new TerrainSpriteLayer(w, wr, first.Sheet, first.BlendMode, pal, wr.World.Type != WorldType.Editor);
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});
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// Validate that sprites are compatible with this layer
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var sheet = layer.Sheet;
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if (r.Value.Variants.Any(kv => kv.Value.Any(s => s.Sheet != sheet)))
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throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier.");
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var blendMode = layer.BlendMode;
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if (r.Value.Variants.Any(kv => kv.Value.Any(s => s.BlendMode != blendMode)))
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throw new InvalidDataException("Resource sprites specify different blend modes. "
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+ "Try using different palettes for resource types that use different blend modes.");
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}
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}
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protected virtual void UpdateRenderedSprite(CPos cell)
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{
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var t = render[cell];
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var t = RenderContent[cell];
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if (t.Density > 0)
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{
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var sprites = t.Type.Variants[t.Variant];
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@@ -117,7 +149,7 @@ namespace OpenRA.Mods.Common.Traits
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else
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t.Sprite = null;
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render[cell] = t;
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RenderContent[cell] = t;
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}
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protected virtual string ChooseRandomVariant(ResourceType t)
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@@ -132,7 +164,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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if (!self.World.FogObscures(c))
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{
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render[c] = content[c];
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RenderContent[c] = Content[c];
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UpdateRenderedSprite(c);
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remove.Add(c);
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}
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@@ -187,7 +219,7 @@ namespace OpenRA.Mods.Common.Traits
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public void AddResource(ResourceType t, CPos p, int n)
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{
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var cell = content[p];
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var cell = Content[p];
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if (cell.Type == null)
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cell = CreateResourceCell(t, p);
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@@ -195,33 +227,31 @@ namespace OpenRA.Mods.Common.Traits
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return;
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cell.Density = Math.Min(cell.Type.Info.MaxDensity, cell.Density + n);
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content[p] = cell;
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Content[p] = cell;
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if (!dirty.Contains(p))
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dirty.Add(p);
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dirty.Add(p);
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}
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public bool IsFull(CPos cell)
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{
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return content[cell].Density == content[cell].Type.Info.MaxDensity;
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return Content[cell].Density == Content[cell].Type.Info.MaxDensity;
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}
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public ResourceType Harvest(CPos cell)
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{
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var c = content[cell];
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var c = Content[cell];
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if (c.Type == null)
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return null;
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if (--c.Density < 0)
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{
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content[cell] = EmptyCell;
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Content[cell] = EmptyCell;
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world.Map.CustomTerrain[cell] = byte.MaxValue;
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}
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else
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content[cell] = c;
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Content[cell] = c;
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if (!dirty.Contains(cell))
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dirty.Add(cell);
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dirty.Add(cell);
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return c.Type;
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}
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@@ -229,26 +259,37 @@ namespace OpenRA.Mods.Common.Traits
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public void Destroy(CPos cell)
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{
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// Don't break other users of CustomTerrain if there are no resources
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if (content[cell].Type == null)
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if (Content[cell].Type == null)
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return;
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// Clear cell
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content[cell] = EmptyCell;
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Content[cell] = EmptyCell;
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world.Map.CustomTerrain[cell] = byte.MaxValue;
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if (!dirty.Contains(cell))
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dirty.Add(cell);
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dirty.Add(cell);
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}
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public ResourceType GetResource(CPos cell) { return content[cell].Type; }
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public ResourceType GetRenderedResource(CPos cell) { return render[cell].Type; }
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public int GetResourceDensity(CPos cell) { return content[cell].Density; }
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public ResourceType GetResource(CPos cell) { return Content[cell].Type; }
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public ResourceType GetRenderedResource(CPos cell) { return RenderContent[cell].Type; }
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public int GetResourceDensity(CPos cell) { return Content[cell].Density; }
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public int GetMaxResourceDensity(CPos cell)
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{
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if (content[cell].Type == null)
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if (Content[cell].Type == null)
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return 0;
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return content[cell].Type.Info.MaxDensity;
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return Content[cell].Type.Info.MaxDensity;
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}
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bool disposed;
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public void Disposing(Actor self)
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{
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if (disposed)
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return;
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foreach (var kv in spriteLayers.Values)
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kv.Dispose();
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disposed = true;
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}
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public struct CellContents
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@@ -17,7 +17,10 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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{
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[Desc("Used to render spice with round borders.")]
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public class D2kResourceLayerInfo : TraitInfo<D2kResourceLayer> { }
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public class D2kResourceLayerInfo : ResourceLayerInfo
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{
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public override object Create(ActorInitializer init) { return new D2kResourceLayer(init.Self); }
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}
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public class D2kResourceLayer : ResourceLayer
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{
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@@ -96,9 +99,12 @@ namespace OpenRA.Mods.D2k.Traits
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{ ClearSides.Bottom | ClearSides.TopLeft | ClearSides.BottomLeft | ClearSides.BottomRight, 49 },
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};
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public D2kResourceLayer(Actor self)
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: base(self) { }
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bool CellContains(CPos c, ResourceType t)
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{
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return render.Contains(c) && render[c].Type == t;
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return RenderContent.Contains(c) && RenderContent[c].Type == t;
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}
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ClearSides FindClearSides(ResourceType t, CPos p)
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@@ -133,10 +139,10 @@ namespace OpenRA.Mods.D2k.Traits
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void UpdateRenderedTileInner(CPos p)
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{
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if (!render.Contains(p))
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if (!RenderContent.Contains(p))
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return;
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var t = render[p];
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var t = RenderContent[p];
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if (t.Density > 0)
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{
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var clear = FindClearSides(t.Type, p);
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@@ -156,7 +162,7 @@ namespace OpenRA.Mods.D2k.Traits
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else
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t.Sprite = null;
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render[p] = t;
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RenderContent[p] = t;
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}
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protected override void UpdateRenderedSprite(CPos p)
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