Merge pull request #8649 from pchote/resource-layer

Render resources using TerrainSpriteLayers
This commit is contained in:
Pavel Penev
2015-07-06 22:54:29 +03:00
3 changed files with 116 additions and 68 deletions

View File

@@ -19,6 +19,9 @@ namespace OpenRA.Graphics
{
public sealed class TerrainSpriteLayer : IDisposable
{
public readonly Sheet Sheet;
public readonly BlendMode BlendMode;
readonly Sprite emptySprite;
readonly IVertexBuffer<Vertex> vertexBuffer;
@@ -30,17 +33,14 @@ namespace OpenRA.Graphics
readonly WorldRenderer worldRenderer;
readonly Map map;
readonly Sheet sheet;
readonly BlendMode blendMode;
float paletteIndex;
public TerrainSpriteLayer(World world, WorldRenderer wr, Sheet sheet, BlendMode blendMode, PaletteReference palette, bool restrictToBounds)
{
worldRenderer = wr;
this.restrictToBounds = restrictToBounds;
this.sheet = sheet;
this.blendMode = blendMode;
Sheet = sheet;
BlendMode = blendMode;
paletteIndex = palette.TextureIndex;
map = world.Map;
@@ -69,7 +69,8 @@ namespace OpenRA.Graphics
public void Update(CPos cell, Sprite sprite)
{
var pos = worldRenderer.ScreenPosition(map.CenterOfCell(cell)) + sprite.Offset - 0.5f * sprite.Size;
var pos = sprite == null ? float2.Zero :
worldRenderer.ScreenPosition(map.CenterOfCell(cell)) + sprite.Offset - 0.5f * sprite.Size;
Update(cell.ToMPos(map.TileShape), sprite, pos);
}
@@ -77,10 +78,10 @@ namespace OpenRA.Graphics
{
if (sprite != null)
{
if (sprite.Sheet != sheet)
if (sprite.Sheet != Sheet)
throw new InvalidDataException("Attempted to add sprite from a different sheet");
if (sprite.BlendMode != blendMode)
if (sprite.BlendMode != BlendMode)
throw new InvalidDataException("Attempted to add sprite with a different blend mode");
}
else
@@ -122,7 +123,7 @@ namespace OpenRA.Graphics
Game.Renderer.WorldSpriteRenderer.DrawVertexBuffer(
vertexBuffer, rowStride * firstRow, rowStride * (lastRow - firstRow),
PrimitiveType.QuadList, sheet, blendMode);
PrimitiveType.QuadList, Sheet, BlendMode);
Game.Renderer.Flush();
}

View File

@@ -10,6 +10,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
@@ -17,33 +18,51 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Attach this to the world actor.", "Order of the layers defines the Z sorting.")]
public class ResourceLayerInfo : TraitInfo<ResourceLayer>, Requires<ResourceTypeInfo> { }
public class ResourceLayerInfo : ITraitInfo, Requires<ResourceTypeInfo>, Requires<BuildingInfluenceInfo>
{
public virtual object Create(ActorInitializer init) { return new ResourceLayer(init.Self); }
}
public class ResourceLayer : IRenderOverlay, IWorldLoaded, ITickRender
public class ResourceLayer : IRenderOverlay, IWorldLoaded, ITickRender, INotifyActorDisposing
{
static readonly CellContents EmptyCell = new CellContents();
World world;
readonly World world;
readonly BuildingInfluence buildingInfluence;
readonly HashSet<CPos> dirty = new HashSet<CPos>();
readonly Dictionary<PaletteReference, TerrainSpriteLayer> spriteLayers = new Dictionary<PaletteReference, TerrainSpriteLayer>();
BuildingInfluence buildingInfluence;
protected readonly CellLayer<CellContents> Content;
protected readonly CellLayer<CellContents> RenderContent;
protected CellLayer<CellContents> content;
protected CellLayer<CellContents> render;
List<CPos> dirty;
public ResourceLayer(Actor self)
{
world = self.World;
buildingInfluence = self.Trait<BuildingInfluence>();
Content = new CellLayer<CellContents>(world.Map);
RenderContent = new CellLayer<CellContents>(world.Map);
RenderContent.CellEntryChanged += UpdateSpriteLayers;
}
void UpdateSpriteLayers(CPos cell)
{
var resource = RenderContent[cell];
foreach (var kv in spriteLayers)
{
// resource.Type is meaningless (and may be null) if resource.Sprite is null
if (resource.Sprite != null && resource.Type.Palette == kv.Key)
kv.Value.Update(cell, resource.Sprite);
else
kv.Value.Update(cell, null);
}
}
public void Render(WorldRenderer wr)
{
var shroudObscured = world.ShroudObscuresTest;
foreach (var uv in wr.Viewport.VisibleCellsInsideBounds.MapCoords)
{
if (shroudObscured(uv))
continue;
var c = render[uv];
if (c.Sprite != null)
new SpriteRenderable(c.Sprite, wr.World.Map.CenterOfCell(uv.ToCPos(world.Map)),
WVec.Zero, -511, c.Type.Palette, 1f, true).Render(wr); // TODO ZOffset is ignored
}
foreach (var kv in spriteLayers.Values)
kv.Draw(wr.Viewport);
}
int GetAdjacentCellsWith(ResourceType t, CPos cell)
@@ -54,7 +73,7 @@ namespace OpenRA.Mods.Common.Traits
for (var v = -1; v < 2; v++)
{
var c = cell + new CVec(u, v);
if (content.Contains(c) && content[c].Type == t)
if (Content.Contains(c) && Content[c].Type == t)
++sum;
}
}
@@ -64,14 +83,6 @@ namespace OpenRA.Mods.Common.Traits
public void WorldLoaded(World w, WorldRenderer wr)
{
this.world = w;
buildingInfluence = world.WorldActor.Trait<BuildingInfluence>();
content = new CellLayer<CellContents>(w.Map);
render = new CellLayer<CellContents>(w.Map);
dirty = new List<CPos>();
var resources = w.WorldActor.TraitsImplementing<ResourceType>()
.ToDictionary(r => r.Info.ResourceType, r => r);
@@ -84,30 +95,51 @@ namespace OpenRA.Mods.Common.Traits
if (!AllowResourceAt(t, cell))
continue;
content[cell] = CreateResourceCell(t, cell);
Content[cell] = CreateResourceCell(t, cell);
}
// Set initial density based on the number of neighboring resources
foreach (var cell in w.Map.AllCells)
{
var type = content[cell].Type;
var type = Content[cell].Type;
if (type != null)
{
// Adjacent includes the current cell, so is always >= 1
var adjacent = GetAdjacentCellsWith(type, cell);
var density = int2.Lerp(0, type.Info.MaxDensity, adjacent, 9);
var temp = content[cell];
var temp = Content[cell];
temp.Density = Math.Max(density, 1);
render[cell] = content[cell] = temp;
UpdateRenderedSprite(cell);
Content[cell] = temp;
dirty.Add(cell);
}
}
// Build the sprite layer dictionary for rendering resources
// All resources that have the same palette must also share a sheet and blend mode
foreach (var r in resources)
{
var layer = spriteLayers.GetOrAdd(r.Value.Palette, pal =>
{
var first = r.Value.Variants.First().Value.First();
return new TerrainSpriteLayer(w, wr, first.Sheet, first.BlendMode, pal, wr.World.Type != WorldType.Editor);
});
// Validate that sprites are compatible with this layer
var sheet = layer.Sheet;
if (r.Value.Variants.Any(kv => kv.Value.Any(s => s.Sheet != sheet)))
throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier.");
var blendMode = layer.BlendMode;
if (r.Value.Variants.Any(kv => kv.Value.Any(s => s.BlendMode != blendMode)))
throw new InvalidDataException("Resource sprites specify different blend modes. "
+ "Try using different palettes for resource types that use different blend modes.");
}
}
protected virtual void UpdateRenderedSprite(CPos cell)
{
var t = render[cell];
var t = RenderContent[cell];
if (t.Density > 0)
{
var sprites = t.Type.Variants[t.Variant];
@@ -117,7 +149,7 @@ namespace OpenRA.Mods.Common.Traits
else
t.Sprite = null;
render[cell] = t;
RenderContent[cell] = t;
}
protected virtual string ChooseRandomVariant(ResourceType t)
@@ -132,7 +164,7 @@ namespace OpenRA.Mods.Common.Traits
{
if (!self.World.FogObscures(c))
{
render[c] = content[c];
RenderContent[c] = Content[c];
UpdateRenderedSprite(c);
remove.Add(c);
}
@@ -187,7 +219,7 @@ namespace OpenRA.Mods.Common.Traits
public void AddResource(ResourceType t, CPos p, int n)
{
var cell = content[p];
var cell = Content[p];
if (cell.Type == null)
cell = CreateResourceCell(t, p);
@@ -195,33 +227,31 @@ namespace OpenRA.Mods.Common.Traits
return;
cell.Density = Math.Min(cell.Type.Info.MaxDensity, cell.Density + n);
content[p] = cell;
Content[p] = cell;
if (!dirty.Contains(p))
dirty.Add(p);
dirty.Add(p);
}
public bool IsFull(CPos cell)
{
return content[cell].Density == content[cell].Type.Info.MaxDensity;
return Content[cell].Density == Content[cell].Type.Info.MaxDensity;
}
public ResourceType Harvest(CPos cell)
{
var c = content[cell];
var c = Content[cell];
if (c.Type == null)
return null;
if (--c.Density < 0)
{
content[cell] = EmptyCell;
Content[cell] = EmptyCell;
world.Map.CustomTerrain[cell] = byte.MaxValue;
}
else
content[cell] = c;
Content[cell] = c;
if (!dirty.Contains(cell))
dirty.Add(cell);
dirty.Add(cell);
return c.Type;
}
@@ -229,26 +259,37 @@ namespace OpenRA.Mods.Common.Traits
public void Destroy(CPos cell)
{
// Don't break other users of CustomTerrain if there are no resources
if (content[cell].Type == null)
if (Content[cell].Type == null)
return;
// Clear cell
content[cell] = EmptyCell;
Content[cell] = EmptyCell;
world.Map.CustomTerrain[cell] = byte.MaxValue;
if (!dirty.Contains(cell))
dirty.Add(cell);
dirty.Add(cell);
}
public ResourceType GetResource(CPos cell) { return content[cell].Type; }
public ResourceType GetRenderedResource(CPos cell) { return render[cell].Type; }
public int GetResourceDensity(CPos cell) { return content[cell].Density; }
public ResourceType GetResource(CPos cell) { return Content[cell].Type; }
public ResourceType GetRenderedResource(CPos cell) { return RenderContent[cell].Type; }
public int GetResourceDensity(CPos cell) { return Content[cell].Density; }
public int GetMaxResourceDensity(CPos cell)
{
if (content[cell].Type == null)
if (Content[cell].Type == null)
return 0;
return content[cell].Type.Info.MaxDensity;
return Content[cell].Type.Info.MaxDensity;
}
bool disposed;
public void Disposing(Actor self)
{
if (disposed)
return;
foreach (var kv in spriteLayers.Values)
kv.Dispose();
disposed = true;
}
public struct CellContents

View File

@@ -17,7 +17,10 @@ using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Used to render spice with round borders.")]
public class D2kResourceLayerInfo : TraitInfo<D2kResourceLayer> { }
public class D2kResourceLayerInfo : ResourceLayerInfo
{
public override object Create(ActorInitializer init) { return new D2kResourceLayer(init.Self); }
}
public class D2kResourceLayer : ResourceLayer
{
@@ -96,9 +99,12 @@ namespace OpenRA.Mods.D2k.Traits
{ ClearSides.Bottom | ClearSides.TopLeft | ClearSides.BottomLeft | ClearSides.BottomRight, 49 },
};
public D2kResourceLayer(Actor self)
: base(self) { }
bool CellContains(CPos c, ResourceType t)
{
return render.Contains(c) && render[c].Type == t;
return RenderContent.Contains(c) && RenderContent[c].Type == t;
}
ClearSides FindClearSides(ResourceType t, CPos p)
@@ -133,10 +139,10 @@ namespace OpenRA.Mods.D2k.Traits
void UpdateRenderedTileInner(CPos p)
{
if (!render.Contains(p))
if (!RenderContent.Contains(p))
return;
var t = render[p];
var t = RenderContent[p];
if (t.Density > 0)
{
var clear = FindClearSides(t.Type, p);
@@ -156,7 +162,7 @@ namespace OpenRA.Mods.D2k.Traits
else
t.Sprite = null;
render[p] = t;
RenderContent[p] = t;
}
protected override void UpdateRenderedSprite(CPos p)