Merge pull request #4216 from pchote/cnc-shellmap

Rewrite C&C shellmap in lua
This commit is contained in:
Matthias Mailänder
2013-12-03 06:33:06 -08:00
5 changed files with 54 additions and 112 deletions

View File

@@ -986,24 +986,6 @@ Actors:
Location: 65,20
Owner: Nod
Facing: 192
tl1: mpspawn
Location: 8,33
Owner: Neutral
tr1: mpspawn
Location: 87,33
Owner: Neutral
tl2: mpspawn
Location: 8,35
Owner: Neutral
tr2: mpspawn
Location: 87,35
Owner: Neutral
tl3: mpspawn
Location: 8,37
Owner: Neutral
tr3: mpspawn
Location: 87,37
Owner: Neutral
Smudges:
@@ -1015,7 +997,8 @@ Rules:
PlayMusicOnMapLoad:
Music: map1
Loop: true
CncShellmapScript:
LuaScriptInterface:
LuaScripts: shellmap.lua
LoadWidgetAtGameStart:
Widget: MENU_BACKGROUND
LST:

View File

@@ -0,0 +1,44 @@
ticks = 0
speed = 5
Tick = function()
ticks = ticks + 1
local t = (ticks + 45) % (360 * speed) * (math.pi / 180) / speed;
OpenRA.SetViewportCenterPosition(WPos.op_Addition(viewportOrigin, MakeVec(-15360 * math.sin(t), 4096 * math.cos(t))))
end
WorldLoaded = function()
viewportOrigin = OpenRA.GetViewportCenterPosition()
CreateUnitsInTransport(lst1, { "htnk" });
CreateUnitsInTransport(lst2, { "mcv" });
CreateUnitsInTransport(lst3, { "htnk" });
local units = { boat1, boat2, boat3, boat4, lst1, lst2, lst3}
for i, unit in ipairs(units) do
LoopTrack(unit, MakePos(8, unit.Location.Y), MakePos(87, unit.Location.Y))
end
end
LoopTrack = function(actor, left, right)
Actor.ScriptedMove(actor, left)
Actor.Teleport(actor, right)
Actor.CallFunc(actor, function() LoopTrack(actor, left, right) end)
end
CreateUnitsInTransport = function(transport, passengerNames)
local cargo = Actor.Trait(transport, "Cargo")
local owner = transport.owner
for i, passengerName in ipairs(passengerNames) do
cargo:Load(transport, Actor.Create(passengerName, { AddToWorld = false, Owner = owner }))
end
end
-- TODO: The standard library should expose CPos.New() etc
MakePos = function(x, y)
return OpenRA.New("CPos", { {x, "Int32"}, {y, "Int32"} })
end
MakeVec = function(x, y)
return OpenRA.New("WVec", { {x, "Int32"}, {y, "Int32"}, {0, "Int32"} })
end

View File

@@ -27,6 +27,14 @@ Actor.MoveNear = function(actor, location, nearEnough)
actor:QueueActivity(OpenRA.New("Move", { location, Map.GetWRangeFromCells(nearEnough) }))
end
Actor.ScriptedMove = function(actor, location)
actor:QueueActivity(OpenRA.New("Move", { location }))
end
Actor.Teleport = function(actor, location)
actor:QueueActivity(OpenRA.New("SimpleTeleport", { location }))
end
Actor.HeliFly = function(actor, position)
actor:QueueActivity(OpenRA.New("HeliFly", { position }))
end