Updated the default mods' weapons
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@@ -84,6 +84,10 @@ Atomic:
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InvalidTargets: Vehicle, Structure, Wall
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Size: 5
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Delay: 9
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Warhead@13Shake: ShakeScreen
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Duration: 20
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Intensity: 5
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Multiplier: 1,1
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IonCannon:
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ValidTargets: Ground, Air, Trees
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@@ -116,6 +116,10 @@ DeathHand:
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Explosions: nuke
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ImpactSounds: EXPLLG2.WAV
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ImpactActors: false
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Warhead@Shake: ShakeScreen
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Duration: 20
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Intensity: 5
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Multiplier: 1,1
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DeathHandCluster:
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Inherits: Debris2
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@@ -221,6 +221,10 @@ MADTankThump:
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Spread: 7c0
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Damage: 1
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InvalidTargets: MADTank, Infantry
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Warhead@Shake: ShakeScreen
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Duration: 10
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Intensity: 3
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Multiplier: 1,0
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MADTankDetonate:
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InvalidTargets: MADTank, Infantry
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@@ -147,3 +147,7 @@ Atomic:
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InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
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Size: 5
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Delay: 20
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Warhead@21Shake: ShakeScreen
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Duration: 20
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Intensity: 5
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Multiplier: 1,1
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@@ -53,6 +53,10 @@ ClusterMissile:
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RandomClusterCount: 10
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Dimensions: 7,7
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Footprint: __xxx__ _xxxxx_ xxxxxxx xxxxxxx xxxxxxx _xxxxx_ __xxx__
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Warhead@Shake: ShakeScreen
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Duration: 20
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Intensity: 5
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Multiplier: 1,1
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SuicideBomb:
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Range: 0c512
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