Updated the default mods' weapons

This commit is contained in:
Pavel Penev
2019-10-27 13:15:47 +02:00
committed by abcdefg30
parent d33a5bf94e
commit 93bec9e430
5 changed files with 20 additions and 0 deletions

View File

@@ -84,6 +84,10 @@ Atomic:
InvalidTargets: Vehicle, Structure, Wall
Size: 5
Delay: 9
Warhead@13Shake: ShakeScreen
Duration: 20
Intensity: 5
Multiplier: 1,1
IonCannon:
ValidTargets: Ground, Air, Trees

View File

@@ -116,6 +116,10 @@ DeathHand:
Explosions: nuke
ImpactSounds: EXPLLG2.WAV
ImpactActors: false
Warhead@Shake: ShakeScreen
Duration: 20
Intensity: 5
Multiplier: 1,1
DeathHandCluster:
Inherits: Debris2

View File

@@ -221,6 +221,10 @@ MADTankThump:
Spread: 7c0
Damage: 1
InvalidTargets: MADTank, Infantry
Warhead@Shake: ShakeScreen
Duration: 10
Intensity: 3
Multiplier: 1,0
MADTankDetonate:
InvalidTargets: MADTank, Infantry

View File

@@ -147,3 +147,7 @@ Atomic:
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
Size: 5
Delay: 20
Warhead@21Shake: ShakeScreen
Duration: 20
Intensity: 5
Multiplier: 1,1

View File

@@ -53,6 +53,10 @@ ClusterMissile:
RandomClusterCount: 10
Dimensions: 7,7
Footprint: __xxx__ _xxxxx_ xxxxxxx xxxxxxx xxxxxxx _xxxxx_ __xxx__
Warhead@Shake: ShakeScreen
Duration: 20
Intensity: 5
Multiplier: 1,1
SuicideBomb:
Range: 0c512