Merge pull request #3286 from pchote/renderable-refactoring
Renderer refactoring - Renderables
This commit is contained in:
@@ -143,9 +143,9 @@ namespace OpenRA
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OpenRA.FileFormats.Lazy<int2> Size;
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// note: these delegates are cached to avoid massive allocation.
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Func<IRender, WorldRenderer, IEnumerable<Renderable>> ApplyIRender;
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Func<IEnumerable<Renderable>, IRenderModifier, WorldRenderer, IEnumerable<Renderable>> ApplyRenderModifier;
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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Func<IRender, WorldRenderer, IEnumerable<IRenderable>> ApplyIRender;
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Func<IEnumerable<IRenderable>, IRenderModifier, WorldRenderer, IEnumerable<IRenderable>> ApplyRenderModifier;
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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var mods = TraitsImplementing<IRenderModifier>();
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var sprites = TraitsImplementing<IRender>().SelectMany(x => ApplyIRender(x, wr));
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@@ -43,6 +43,8 @@ namespace OpenRA
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public int2 ToInt2() { return new int2(X, Y); }
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public PPos ToPPos() { return new PPos(Game.CellSize * X, Game.CellSize * Y); }
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public WPos CenterPosition { get { return new WPos(1024*X + 512, 1024*Y + 512, 0); } }
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public CPos Clamp(Rectangle r)
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{
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return new CPos(Math.Min(r.Right, Math.Max(X, r.Left)),
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@@ -51,6 +51,7 @@ namespace OpenRA
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public float2 ToFloat2() { return new float2(X, Y); }
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public int2 ToInt2() { return new int2(X, Y); }
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public WVec ToWVec() { return new WVec(X*1024, Y*1024, 0); }
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public CVec Clamp(Rectangle r)
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{
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@@ -32,6 +32,6 @@ namespace OpenRA.Effects
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world.AddFrameEndTask(w => { w.Remove(this); a(); });
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}
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public IEnumerable<Renderable> Render(WorldRenderer wr) { yield break; }
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public IEnumerable<IRenderable> Render(WorldRenderer wr) { yield break; }
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}
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}
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@@ -33,7 +33,7 @@ namespace OpenRA.Effects
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world.AddFrameEndTask(w => w.Remove(this));
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}
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (!target.IsInWorld)
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yield break;
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@@ -17,6 +17,6 @@ namespace OpenRA.Effects
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public interface IEffect
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{
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void Tick(World world);
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IEnumerable<Renderable> Render(WorldRenderer r);
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IEnumerable<IRenderable> Render(WorldRenderer r);
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}
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}
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@@ -15,36 +15,43 @@ namespace OpenRA.Graphics
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{
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public class AnimationWithOffset
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{
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public Animation Animation;
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public Func<WorldRenderer, float2> OffsetFunc;
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public Func<bool> DisableFunc;
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public int ZOffset;
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public readonly Animation Animation;
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public readonly Func<WVec> OffsetFunc;
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public readonly Func<bool> DisableFunc;
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public readonly Func<WPos, int> ZOffset;
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public AnimationWithOffset(Animation a)
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: this(a, null, null)
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{
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}
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public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable)
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: this(a, offset, disable, null) { }
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public AnimationWithOffset(Animation a, Func<WorldRenderer, float2> o, Func<bool> d)
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public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable, int zOffset)
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: this(a, offset, disable, _ => zOffset) { }
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public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable, Func<WPos, int> zOffset)
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{
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this.Animation = a;
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this.OffsetFunc = o;
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this.DisableFunc = d;
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this.OffsetFunc = offset;
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this.DisableFunc = disable;
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this.ZOffset = zOffset;
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}
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public Renderable Image(Actor self, WorldRenderer wr, PaletteReference pal)
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public IRenderable Image(Actor self, WorldRenderer wr, PaletteReference pal)
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{
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var p = self.CenterLocation;
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var loc = p.ToFloat2() - 0.5f * Animation.Image.size
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+ (OffsetFunc != null ? OffsetFunc(wr) : float2.Zero);
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var r = new Renderable(Animation.Image, loc, pal, p.Y);
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return Image(self, wr, pal, 1f);
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}
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return ZOffset != 0 ? r.WithZOffset(ZOffset) : r;
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public IRenderable Image(Actor self, WorldRenderer wr, PaletteReference pal, float scale)
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{
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var p = self.CenterPosition;
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if (OffsetFunc != null)
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p += OffsetFunc();
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var z = (ZOffset != null) ? ZOffset(p) : 0;
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return new SpriteRenderable(Animation.Image, p, z, pal, scale);
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}
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public static implicit operator AnimationWithOffset(Animation a)
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{
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return new AnimationWithOffset(a);
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return new AnimationWithOffset(a, null, null, null);
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}
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}
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}
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94
OpenRA.Game/Graphics/Renderable.cs
Normal file
94
OpenRA.Game/Graphics/Renderable.cs
Normal file
@@ -0,0 +1,94 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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namespace OpenRA.Graphics
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{
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public class RenderableComparer : IComparer<IRenderable>
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{
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WorldRenderer wr;
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public RenderableComparer(WorldRenderer wr)
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{
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this.wr = wr;
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}
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public int Compare(IRenderable x, IRenderable y)
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{
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var xOrder = wr.ScreenZPosition(x.Pos, x.ZOffset);
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var yOrder = wr.ScreenZPosition(y.Pos, y.ZOffset);
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return xOrder.CompareTo(yOrder);
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}
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}
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public interface IRenderable
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{
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WPos Pos { get; }
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float Scale { get; }
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PaletteReference Palette { get; }
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int ZOffset { get; }
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IRenderable WithScale(float newScale);
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IRenderable WithPalette(PaletteReference newPalette);
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IRenderable WithZOffset(int newOffset);
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IRenderable WithPos(WPos pos);
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void Render(WorldRenderer wr);
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WVec Size(WorldRenderer wr);
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}
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public struct SpriteRenderable : IRenderable
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{
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readonly Sprite sprite;
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readonly WPos pos;
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readonly int zOffset;
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readonly PaletteReference palette;
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readonly float scale;
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readonly float2 pxCenter;
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public SpriteRenderable(Sprite sprite, WPos pos, int zOffset, PaletteReference palette, float scale)
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: this(sprite, pos, zOffset, palette, scale, 0.5f*scale*sprite.size) {}
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public SpriteRenderable(Sprite sprite, WPos pos, int zOffset, PaletteReference palette, float scale, float2 pxCenter)
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{
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this.sprite = sprite;
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this.pos = pos;
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this.zOffset = zOffset;
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this.palette = palette;
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this.scale = scale;
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this.pxCenter = pxCenter;
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}
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// Provided for legacy support only - Don't use for new things!
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public SpriteRenderable(Sprite sprite, float2 pos, PaletteReference palette, int z)
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: this(sprite, new PPos((int)pos.X, (int)pos.Y).ToWPos(0), z, palette, 1f) { }
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public WPos Pos { get { return pos; } }
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public float Scale { get { return scale; } }
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public PaletteReference Palette { get { return palette; } }
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public int ZOffset { get { return zOffset; } }
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public IRenderable WithScale(float newScale) { return new SpriteRenderable(sprite, pos, zOffset, palette, newScale); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, zOffset, newPalette, scale); }
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public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, newOffset, palette, scale); }
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public IRenderable WithPos(WPos pos) { return new SpriteRenderable(sprite, pos, zOffset, palette, scale); }
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public void Render(WorldRenderer wr)
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{
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sprite.DrawAt(wr.ScreenPxPosition(pos) - pxCenter, palette.Index, scale);
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}
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public WVec Size(WorldRenderer wr)
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{
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var size = (scale*sprite.size).ToInt2();
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return new WVec(size.X, size.Y, size.Y);
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}
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}
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}
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@@ -65,30 +65,23 @@ namespace OpenRA.Graphics
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public PaletteReference Palette(string name) { return palettes[name]; }
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public void AddPalette(string name, Palette pal, bool allowModifiers) { palette.AddPalette(name, pal, allowModifiers); }
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class SpriteComparer : IComparer<Renderable>
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{
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public int Compare(Renderable x, Renderable y)
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{
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return (x.Z + x.ZOffset).CompareTo(y.Z + y.ZOffset);
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}
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}
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IEnumerable<Renderable> SpritesToRender()
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void DrawRenderables()
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{
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var bounds = Game.viewport.WorldBounds(world);
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var comparer = new SpriteComparer();
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var comparer = new RenderableComparer(this);
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var actors = world.FindUnits(
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bounds.TopLeftAsCPos().ToPPos(),
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bounds.BottomRightAsCPos().ToPPos()
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);
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bounds.BottomRightAsCPos().ToPPos());
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var renderables = actors.SelectMany(a => a.Render(this))
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.OrderBy(r => r, comparer);
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actors.SelectMany(a => a.Render(this))
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.OrderBy(r => r, comparer)
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.Do(rr => rr.Render(this));
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var effects = world.Effects.SelectMany(e => e.Render(this));
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return renderables.Concat(effects);
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// Effects are drawn on top of all actors
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// TODO: Allow effects to be interleaved with actors
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world.Effects.SelectMany(e => e.Render(this))
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.Do(rr => rr.Render(this));
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}
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public void Draw()
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@@ -104,7 +97,7 @@ namespace OpenRA.Graphics
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terrainRenderer.Draw(this, Game.viewport);
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foreach (var a in world.traitDict.ActorsWithTraitMultiple<IRenderAsTerrain>(world))
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foreach (var r in a.Trait.RenderAsTerrain(this, a.Actor))
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r.Sprite.DrawAt(r.Pos, r.Palette.Index, r.Scale);
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r.Render(this);
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foreach (var a in world.Selection.Actors)
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if (!a.Destroyed)
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@@ -116,8 +109,7 @@ namespace OpenRA.Graphics
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if (world.OrderGenerator != null)
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world.OrderGenerator.RenderBeforeWorld(this, world);
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foreach (var image in SpritesToRender())
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image.Sprite.DrawAt(image.Pos, image.Palette.Index, image.Scale);
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DrawRenderables();
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// added for contrails
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foreach (var a in world.ActorsWithTrait<IPostRender>())
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@@ -222,19 +214,11 @@ namespace OpenRA.Graphics
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public int2 ScreenPxPosition(WPos pos)
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{
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return new int2(Game.CellSize*pos.X/1024, Game.CellSize*(pos.Y - pos.Z)/1024);
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}
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public float ScreenZOffset(WPos pos) { return pos.Z*Game.CellSize/1024f; }
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public int2 ScreenPxOffset(WVec vec)
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{
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return new int2(Game.CellSize*vec.X/1024, Game.CellSize*(vec.Y - vec.Z)/1024);
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// Round to nearest pixel
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var px = ScreenPosition(pos);
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return new int2((int)Math.Round(px.X), (int)Math.Round(px.Y));
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}
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public float[] ScreenOffset(WVec vec)
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{
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var c = Game.CellSize/1024f;
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return new float[] {c*vec.X, c*vec.Y, c*vec.Z};
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}
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public float ScreenZPosition(WPos pos, int zOffset) { return (pos.Y + pos.Z + zOffset)*Game.CellSize/1024f; }
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}
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}
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@@ -224,6 +224,7 @@
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<Compile Include="Traits\DebugPauseState.cs" />
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<Compile Include="Network\UPnP.cs" />
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<Compile Include="Widgets\ClientTooltipRegionWidget.cs" />
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<Compile Include="Graphics\Renderable.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -30,15 +30,16 @@ namespace OpenRA.Traits
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[Desc("Number of facings for gameplay calculations. -1 indiciates auto-detection from sequence")]
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public readonly int QuantizedFacings = -1;
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[Desc("Camera pitch the sprite was rendered with. Used to determine rotation ellipses")]
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public readonly WAngle CameraPitch = WAngle.FromDegrees(40);
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public virtual object Create(ActorInitializer init) { return new RenderSimple(init.self); }
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public virtual IEnumerable<Renderable> RenderPreview(ActorInfo building, PaletteReference pr)
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public virtual IEnumerable<IRenderable> RenderPreview(ActorInfo ai, PaletteReference pr)
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{
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var anim = new Animation(RenderSimple.GetImage(building), () => 0);
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var anim = new Animation(RenderSimple.GetImage(ai), () => 0);
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anim.PlayRepeating("idle");
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yield return new Renderable(anim.Image, 0.5f * anim.Image.size * (1 - Scale), pr, 0, Scale);
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yield return new SpriteRenderable(anim.Image, WPos.Zero, 0, pr, 1f);
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}
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}
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@@ -56,7 +57,8 @@ namespace OpenRA.Traits
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public Animation anim
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{
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get { return anims[""].Animation; }
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protected set { anims[""].Animation = value; }
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protected set { anims[""] = new AnimationWithOffset(value,
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anims[""].OffsetFunc, anims[""].DisableFunc, anims[""].ZOffset); }
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}
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public static string GetImage(ActorInfo actor)
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@@ -97,7 +99,7 @@ namespace OpenRA.Traits
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protected void UpdatePalette() { initializePalette = true; }
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { UpdatePalette(); }
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public virtual IEnumerable<Renderable> Render(Actor self, WorldRenderer wr)
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public virtual IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
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{
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if (initializePalette)
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{
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@@ -107,12 +109,7 @@ namespace OpenRA.Traits
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foreach (var a in anims.Values)
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if (a.DisableFunc == null || !a.DisableFunc())
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{
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Renderable ret = a.Image(self, wr, palette);
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if (Info.Scale != 1f)
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ret = ret.WithScale(Info.Scale).WithPos(ret.Pos + 0.5f * ret.Sprite.size * (1 - Info.Scale));
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yield return ret;
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}
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yield return a.Image(self, wr, palette, Info.Scale);
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}
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public int2 SelectionSize(Actor self)
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@@ -35,7 +35,7 @@ namespace OpenRA.Traits
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public interface ITick { void Tick(Actor self); }
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public interface ITickRender { void TickRender(WorldRenderer wr, Actor self); }
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public interface IRender { IEnumerable<Renderable> Render(Actor self, WorldRenderer wr); }
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public interface IRender { IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr); }
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public interface IAutoSelectionSize { int2 SelectionSize(Actor self); }
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public interface IIssueOrder
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@@ -116,7 +116,7 @@ namespace OpenRA.Traits
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}
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public interface INotifyAttack { void Attacking(Actor self, Target target); }
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public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r); }
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public interface IRenderModifier { IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r); }
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public interface IDamageModifier { float GetDamageModifier(Actor attacker, WarheadInfo warhead); }
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public interface ISpeedModifier { decimal GetSpeedModifier(); }
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public interface IFirepowerModifier { float GetFirepowerModifier(); }
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@@ -152,37 +152,6 @@ namespace OpenRA.Traits
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bool CrushableBy(string[] crushClasses, Player owner);
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}
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public struct Renderable
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{
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public readonly Sprite Sprite;
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public readonly float2 Pos;
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public readonly PaletteReference Palette;
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public readonly int Z;
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public readonly int ZOffset;
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public float Scale;
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public Renderable(Sprite sprite, float2 pos, PaletteReference palette, int z, int zOffset, float scale)
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{
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Sprite = sprite;
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Pos = pos;
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Palette = palette;
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Z = z;
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ZOffset = zOffset;
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Scale = scale; /* default */
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}
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public Renderable(Sprite sprite, float2 pos, PaletteReference palette, int z)
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: this(sprite, pos, palette, z, 0, 1f) { }
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public Renderable(Sprite sprite, float2 pos, PaletteReference palette, int z, float scale)
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: this(sprite, pos, palette, z, 0, scale) { }
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public Renderable WithScale(float newScale) { return new Renderable(Sprite, Pos, Palette, Z, ZOffset, newScale); }
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public Renderable WithPalette(PaletteReference newPalette) { return new Renderable(Sprite, Pos, newPalette, Z, ZOffset, Scale); }
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public Renderable WithZOffset(int newOffset) { return new Renderable(Sprite, Pos, Palette, Z, newOffset, Scale); }
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public Renderable WithPos(float2 newPos) { return new Renderable(Sprite, newPos, Palette, Z, ZOffset, Scale); }
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}
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public interface ITraitInfo { object Create(ActorInitializer init); }
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public class TraitInfo<T> : ITraitInfo where T : new() { public virtual object Create(ActorInitializer init) { return new T(); } }
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@@ -210,7 +179,7 @@ namespace OpenRA.Traits
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public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr); }
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public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
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public interface IRenderAsTerrain { IEnumerable<Renderable> RenderAsTerrain(WorldRenderer wr, Actor self); }
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public interface IRenderAsTerrain { IEnumerable<IRenderable> RenderAsTerrain(WorldRenderer wr, Actor self); }
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public interface ILocalCoordinatesModel
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{
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WVec LocalToWorld(WVec vec);
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@@ -32,10 +32,10 @@ namespace OpenRA.Mods.Cnc.Effects
|
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|
||||
public void Tick(World world) { anim.Tick(); }
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
yield return new Renderable(anim.Image,
|
||||
target.CenterLocation.ToFloat2() - new float2(.5f * anim.Image.size.X, anim.Image.size.Y - Game.CellSize),
|
||||
yield return new SpriteRenderable(anim.Image,
|
||||
target.CenterLocation.ToFloat2() - new float2(0, 0.5f*anim.Image.size.Y - Game.CellSize),
|
||||
wr.Palette("effect"), (int)target.CenterLocation.Y);
|
||||
}
|
||||
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
<Compile Include="ProductionQueueFromSelection.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="RenderBuildingRefinery.cs" />
|
||||
<Compile Include="RenderCargo.cs" />
|
||||
<Compile Include="WithCargo.cs" />
|
||||
<Compile Include="RenderGunboat.cs" />
|
||||
<Compile Include="SpawnViceroid.cs" />
|
||||
<Compile Include="TiberiumRefinery.cs" />
|
||||
|
||||
@@ -18,7 +18,9 @@ namespace OpenRA.Mods.Cnc
|
||||
{
|
||||
class RenderBuildingRefineryInfo : RenderBuildingInfo
|
||||
{
|
||||
public override object Create(ActorInitializer init) { return new RenderBuildingRefinery( init, this ); }
|
||||
public readonly WVec Offset = new WVec(1365, 896, 0);
|
||||
|
||||
public override object Create(ActorInitializer init) { return new RenderBuildingRefinery(init, this); }
|
||||
}
|
||||
|
||||
class RenderBuildingRefinery : RenderBuilding, INotifyBuildComplete, INotifySold, INotifyCapture
|
||||
@@ -27,7 +29,7 @@ namespace OpenRA.Mods.Cnc
|
||||
PlayerResources playerResources;
|
||||
bool buildComplete;
|
||||
|
||||
public RenderBuildingRefinery(ActorInitializer init, RenderBuildingInfo info)
|
||||
public RenderBuildingRefinery(ActorInitializer init, RenderBuildingRefineryInfo info)
|
||||
: base(init, info)
|
||||
{
|
||||
playerResources = init.self.Owner.PlayerActor.Trait<PlayerResources>();
|
||||
@@ -38,9 +40,7 @@ namespace OpenRA.Mods.Cnc
|
||||
? (59 * playerResources.Ore) / (10 * playerResources.OreCapacity)
|
||||
: 0);
|
||||
|
||||
var offset = new float2(-32,-21);
|
||||
anims.Add("lights", new AnimationWithOffset( lights, wr => offset, () => !buildComplete )
|
||||
{ ZOffset = 24 });
|
||||
anims.Add("lights", new AnimationWithOffset(lights, () => info.Offset, () => !buildComplete, 1024));
|
||||
}
|
||||
|
||||
public void BuildingComplete( Actor self )
|
||||
|
||||
@@ -1,64 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.RA;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Cnc
|
||||
{
|
||||
public class RenderCargoInfo : ITraitInfo, Requires<CargoInfo>
|
||||
{
|
||||
/* altitude of the cargo, relative to us. -ve is underneath us */
|
||||
public readonly int RelativeAltitude = 0;
|
||||
public readonly string[] PassengerTypes;
|
||||
|
||||
public object Create(ActorInitializer init) { return new RenderCargo(init.self, this); }
|
||||
}
|
||||
|
||||
public class RenderCargo : IRenderModifier
|
||||
{
|
||||
Cargo cargo;
|
||||
IFacing facing;
|
||||
IMove move;
|
||||
RenderCargoInfo Info;
|
||||
|
||||
public RenderCargo(Actor self, RenderCargoInfo info)
|
||||
{
|
||||
cargo = self.Trait<Cargo>();
|
||||
facing = self.TraitOrDefault<IFacing>();
|
||||
move = self.Trait<IMove>();
|
||||
Info = info;
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
|
||||
{
|
||||
foreach (var c in cargo.Passengers)
|
||||
{
|
||||
c.Trait<ITeleportable>().SetPxPosition( c, move.PxPosition );
|
||||
|
||||
var cargoFacing = c.TraitOrDefault<IFacing>();
|
||||
if (facing != null && cargoFacing != null)
|
||||
cargoFacing.Facing = facing.Facing;
|
||||
}
|
||||
|
||||
var visiblePassengers = (Info.PassengerTypes != null && Info.PassengerTypes.Length > 0)
|
||||
? cargo.Passengers.Where(p =>
|
||||
Info.PassengerTypes.Contains(p.Trait<Passenger>().info.CargoType))
|
||||
: cargo.Passengers;
|
||||
|
||||
return r.Concat(visiblePassengers.SelectMany(a => a.Render(wr))
|
||||
.Select(a => a.WithPos(a.Pos - new float2(0, Info.RelativeAltitude))
|
||||
.WithZOffset(a.ZOffset + Info.RelativeAltitude)));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -34,8 +34,12 @@ namespace OpenRA.Mods.RA.Render
|
||||
|
||||
var wake = new Animation(anim.Name);
|
||||
wake.Play("left-wake");
|
||||
Func<WorldRenderer, float2> offset = wr => new float2(((anims["wake"].Animation.CurrentSequence.Name == "left-wake") ? 1 : -1),2);
|
||||
anims.Add( "wake", new AnimationWithOffset( wake, offset, () => false ) { ZOffset = -2 } );
|
||||
|
||||
var leftOffset = new WVec(43, 86, 0);
|
||||
var rightOffset = new WVec(-43, 86, 0);
|
||||
anims.Add("wake", new AnimationWithOffset(wake,
|
||||
() => anims["wake"].Animation.CurrentSequence.Name == "left-wake" ? leftOffset : rightOffset,
|
||||
() => false, -87));
|
||||
}
|
||||
|
||||
public override void Tick(Actor self)
|
||||
|
||||
78
OpenRA.Mods.Cnc/WithCargo.cs
Normal file
78
OpenRA.Mods.Cnc/WithCargo.cs
Normal file
@@ -0,0 +1,78 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Cnc
|
||||
{
|
||||
public class WithCargoInfo : ITraitInfo, Requires<CargoInfo>, Requires<LocalCoordinatesModelInfo>
|
||||
{
|
||||
[Desc("Cargo position relative to turret or body. (forward, right, up) triples")]
|
||||
public readonly WRange[] LocalOffset = {};
|
||||
public readonly string[] DisplayTypes = {};
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithCargo(init.self, this); }
|
||||
}
|
||||
|
||||
public class WithCargo : IRenderModifier
|
||||
{
|
||||
Cargo cargo;
|
||||
IFacing facing;
|
||||
WithCargoInfo Info;
|
||||
WVec[] positions;
|
||||
ILocalCoordinatesModel coords;
|
||||
|
||||
public WithCargo(Actor self, WithCargoInfo info)
|
||||
{
|
||||
cargo = self.Trait<Cargo>();
|
||||
facing = self.TraitOrDefault<IFacing>();
|
||||
Info = info;
|
||||
|
||||
coords = self.Trait<ILocalCoordinatesModel>();
|
||||
|
||||
if (info.LocalOffset.Length % 3 != 0)
|
||||
throw new InvalidOperationException("Invalid LocalOffset array length");
|
||||
|
||||
positions = new WVec[info.LocalOffset.Length / 3];
|
||||
for (var i = 0; i < info.LocalOffset.Length / 3; i++)
|
||||
positions[i] = new WVec(info.LocalOffset[3*i], info.LocalOffset[3*i + 1], info.LocalOffset[3*i + 2]);
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||
{
|
||||
foreach (var rr in r)
|
||||
yield return rr;
|
||||
|
||||
var bodyOrientation = coords.QuantizeOrientation(self, self.Orientation);
|
||||
var pos = self.CenterPosition;
|
||||
int i = 0;
|
||||
foreach (var c in cargo.Passengers)
|
||||
{
|
||||
var cargoFacing = c.TraitOrDefault<IFacing>();
|
||||
if (facing != null && cargoFacing != null)
|
||||
cargoFacing.Facing = facing.Facing;
|
||||
|
||||
var cargoPassenger = c.Trait<Passenger>();
|
||||
if (Info.DisplayTypes.Contains(cargoPassenger.info.CargoType))
|
||||
{
|
||||
var offset = pos - c.CenterPosition + coords.LocalToWorld(positions[i++ % positions.Length].Rotate(bodyOrientation));
|
||||
foreach (var cr in c.Render(wr))
|
||||
yield return cr.WithPos(cr.Pos + offset).WithZOffset(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -15,17 +15,20 @@ namespace OpenRA.Mods.Cnc
|
||||
{
|
||||
class WithFireInfo : ITraitInfo, Requires<RenderSimpleInfo>
|
||||
{
|
||||
public object Create(ActorInitializer init) { return new WithFire(init.self); }
|
||||
public readonly WVec Offset = new WVec(299,-640,0);
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithFire(init.self, this); }
|
||||
}
|
||||
|
||||
class WithFire
|
||||
{
|
||||
public WithFire(Actor self)
|
||||
public WithFire(Actor self, WithFireInfo info)
|
||||
{
|
||||
var rs = self.Trait<RenderSimple>();
|
||||
var roof = new Animation(rs.GetImage(self));
|
||||
roof.PlayThen("fire-start", () => roof.PlayRepeating("fire-loop"));
|
||||
rs.anims.Add( "fire", new AnimationWithOffset( roof, wr => new float2(7,-15), null ) { ZOffset = 24 } );
|
||||
|
||||
rs.anims.Add("fire", new AnimationWithOffset(roof, () => info.Offset, null, 1024));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Cnc
|
||||
var rs = self.Trait<RenderSimple>();
|
||||
var roof = new Animation(rs.GetImage(self), () => self.Trait<IFacing>().Facing);
|
||||
roof.Play("roof");
|
||||
rs.anims.Add( "roof", new AnimationWithOffset( roof ) { ZOffset = 24 } );
|
||||
rs.anims.Add("roof", new AnimationWithOffset(roof, null, null, 1024));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,9 +35,7 @@ namespace OpenRA.Mods.RA
|
||||
if (IsSuitableCell(pilot, self.Location) && r > 100 - info.SuccessRate && aircraft.Altitude > 10
|
||||
&& self.Owner.WinState != WinState.Lost)
|
||||
{
|
||||
self.World.AddFrameEndTask(w => w.Add(new Parachute(pilot,
|
||||
Util.CenterOfCell(self.CenterLocation.ToCPos()), aircraft.Altitude)));
|
||||
|
||||
self.World.AddFrameEndTask(w => w.Add(new Parachute(pilot, self.CenterPosition)));
|
||||
Sound.Play(info.ChuteSound, self.CenterLocation);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -19,9 +19,9 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
class BelowUnits : IRenderModifier
|
||||
{
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
|
||||
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||
{
|
||||
return r.Select(a => a.WithZOffset((int) -a.Sprite.size.Y));
|
||||
return r.Select(a => a.WithZOffset(-a.Size(wr).Z));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -142,7 +142,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
bool initializePalettes = true;
|
||||
PaletteReference terrainPalette;
|
||||
public IEnumerable<Renderable> RenderAsTerrain(WorldRenderer wr, Actor self)
|
||||
public IEnumerable<IRenderable> RenderAsTerrain(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (initializePalettes)
|
||||
{
|
||||
@@ -151,7 +151,7 @@ namespace OpenRA.Mods.RA
|
||||
}
|
||||
|
||||
foreach (var t in TileSprites[currentTemplate])
|
||||
yield return new Renderable(t.Value, t.Key.ToPPos().ToFloat2(), terrainPalette, Game.CellSize * t.Key.Y);
|
||||
yield return new SpriteRenderable(t.Value, t.Key.CenterPosition, 0, terrainPalette, 1f);
|
||||
}
|
||||
|
||||
void KillUnitsOnBridge()
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Mods.RA.Buildings
|
||||
{
|
||||
@@ -55,10 +56,16 @@ namespace OpenRA.Mods.RA.Buildings
|
||||
yield return new CVec(x, y);
|
||||
}
|
||||
|
||||
public static CVec AdjustForBuildingSize( BuildingInfo buildingInfo )
|
||||
public static CVec AdjustForBuildingSize(BuildingInfo buildingInfo)
|
||||
{
|
||||
var dim = buildingInfo.Dimensions;
|
||||
return new CVec(dim.X / 2, dim.Y > 1 ? (dim.Y + 1) / 2 : 0);
|
||||
}
|
||||
|
||||
public static WVec CenterOffset(BuildingInfo buildingInfo)
|
||||
{
|
||||
var dim = buildingInfo.Dimensions;
|
||||
return new CVec(dim.X, dim.Y).ToWVec() / 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,6 +18,7 @@ namespace OpenRA.Mods.RA
|
||||
public readonly string Anim = "1";
|
||||
public readonly int Damage = 1;
|
||||
public readonly int Interval = 8;
|
||||
public readonly WVec Offset = new WVec(0,0,128);
|
||||
|
||||
public object Create(ActorInitializer init) { return new Burns(init.self, this); }
|
||||
}
|
||||
@@ -30,11 +31,11 @@ namespace OpenRA.Mods.RA
|
||||
public Burns(Actor self, BurnsInfo info)
|
||||
{
|
||||
Info = info;
|
||||
var rs = self.Trait<RenderSimple>();
|
||||
|
||||
var anim = new Animation("fire", () => 0);
|
||||
anim.PlayRepeating(Info.Anim);
|
||||
rs.anims.Add("fire",
|
||||
new AnimationWithOffset(anim, wr => new float2(0, -3), null));
|
||||
anim.PlayRepeating(Info.Anim);
|
||||
self.Trait<RenderSimple>().anims.Add("fire",
|
||||
new AnimationWithOffset(anim, () => info.Offset, null));
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
|
||||
@@ -66,9 +66,9 @@ namespace OpenRA.Mods.RA
|
||||
if (!canCloak) Uncloak();
|
||||
}
|
||||
|
||||
static readonly Renderable[] Nothing = { };
|
||||
static readonly IRenderable[] Nothing = { };
|
||||
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
|
||||
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||
{
|
||||
if (remainingTime > 0)
|
||||
return r;
|
||||
|
||||
@@ -123,7 +123,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
if (Info.Trail != null && --ticksToNextSmoke < 0)
|
||||
{
|
||||
world.AddFrameEndTask(w => w.Add(
|
||||
new Smoke(w, (PPos) highPos.ToInt2(), Info.Trail)));
|
||||
new Smoke(w, ((PPos)highPos.ToInt2()).ToWPos(0), Info.Trail)));
|
||||
ticksToNextSmoke = Info.TrailInterval;
|
||||
}
|
||||
|
||||
@@ -151,7 +151,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
|
||||
const float height = .1f;
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (anim != null)
|
||||
{
|
||||
@@ -166,14 +166,14 @@ namespace OpenRA.Mods.RA.Effects
|
||||
if (Info.High || Info.Angle > 0)
|
||||
{
|
||||
if (Info.Shadow)
|
||||
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, wr.Palette("shadow"), (int)pos.Y);
|
||||
yield return new SpriteRenderable(anim.Image, pos, wr.Palette("shadow"), (int)pos.Y);
|
||||
|
||||
var highPos = pos - new float2(0, GetAltitude());
|
||||
|
||||
yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, wr.Palette("effect"), (int)pos.Y);
|
||||
yield return new SpriteRenderable(anim.Image, highPos, wr.Palette("effect"), (int)pos.Y);
|
||||
}
|
||||
else
|
||||
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size,
|
||||
yield return new SpriteRenderable(anim.Image, pos,
|
||||
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), (int)pos.Y);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
pos -= new PVecInt(0, velocity);
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
font.DrawTextWithContrast(s, Game.viewport.Zoom*(pos.ToFloat2() - Game.viewport.Location) - offset, color, Color.Black,1);
|
||||
yield break;
|
||||
|
||||
@@ -17,23 +17,23 @@ namespace OpenRA.Mods.RA.Effects
|
||||
{
|
||||
public class Corpse : IEffect
|
||||
{
|
||||
readonly Animation anim;
|
||||
readonly float2 pos;
|
||||
readonly string paletteName;
|
||||
readonly Animation Anim;
|
||||
readonly WPos Pos;
|
||||
readonly string PaletteName;
|
||||
|
||||
public Corpse(World world, float2 pos, string image, string sequence, string paletteName)
|
||||
public Corpse(World world, WPos pos, string image, string sequence, string paletteName)
|
||||
{
|
||||
this.pos = pos;
|
||||
this.paletteName = paletteName;
|
||||
anim = new Animation(image);
|
||||
anim.PlayThen(sequence, () => world.AddFrameEndTask(w => w.Remove(this)));
|
||||
Pos = pos;
|
||||
PaletteName = paletteName;
|
||||
Anim = new Animation(image);
|
||||
Anim.PlayThen(sequence, () => world.AddFrameEndTask(w => w.Remove(this)));
|
||||
}
|
||||
|
||||
public void Tick(World world) { anim.Tick(); }
|
||||
public void Tick(World world) { Anim.Tick(); }
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, wr.Palette(paletteName), (int)pos.Y);
|
||||
yield return new SpriteRenderable(Anim.Image, Pos, 0, wr.Palette(PaletteName), 1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,13 +19,6 @@ namespace OpenRA.Mods.RA.Effects
|
||||
{
|
||||
Actor a;
|
||||
Animation anim = new Animation("crate-effects");
|
||||
float2 offset = new float2(-4,0);
|
||||
|
||||
public CrateEffect(Actor a, string seq, int2 offset)
|
||||
: this(a, seq)
|
||||
{
|
||||
this.offset = offset;
|
||||
}
|
||||
|
||||
public CrateEffect(Actor a, string seq)
|
||||
{
|
||||
@@ -39,12 +32,11 @@ namespace OpenRA.Mods.RA.Effects
|
||||
anim.Tick();
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (a.IsInWorld)
|
||||
yield return new Renderable(anim.Image,
|
||||
a.CenterLocation.ToFloat2() - .5f * anim.Image.size + offset,
|
||||
wr.Palette("effect"), (int)a.CenterLocation.Y);
|
||||
yield return new SpriteRenderable(anim.Image,
|
||||
a.CenterPosition, 0, wr.Palette("effect"), 1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,11 +32,10 @@ namespace OpenRA.Mods.RA.Effects
|
||||
|
||||
public void Tick( World world ) { anim.Tick(); }
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
yield return new Renderable(anim.Image,
|
||||
pos.ToFloat2() - .5f * anim.Image.size - new int2(0,altitude),
|
||||
wr.Palette("effect"), (int)pos.Y - altitude);
|
||||
var p = pos.ToInt2() - new int2(0, altitude);
|
||||
yield return new SpriteRenderable(anim.Image, p, wr.Palette("effect"), p.Y);
|
||||
}
|
||||
|
||||
public Player Owner { get { return null; } }
|
||||
|
||||
@@ -77,14 +77,13 @@ namespace OpenRA.Mods.RA.Effects
|
||||
show = hasGps && hasDot && !dotHidden;
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (!show || self.Destroyed)
|
||||
yield break;
|
||||
|
||||
var p = self.CenterLocation;
|
||||
var palette = wr.Palette(info.IndicatorPalettePrefix+self.Owner.InternalName);
|
||||
yield return new Renderable(anim.Image, p.ToFloat2() - 0.5f * anim.Image.size, palette, p.Y)
|
||||
yield return new SpriteRenderable(anim.Image, self.CenterPosition, 0, palette, 1f)
|
||||
.WithScale(1.5f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,28 +17,29 @@ namespace OpenRA.Mods.RA.Effects
|
||||
{
|
||||
class GpsSatellite : IEffect
|
||||
{
|
||||
readonly float heightPerTick = 10;
|
||||
float2 offset;
|
||||
Animation anim = new Animation("sputnik");
|
||||
float2 Origin;
|
||||
WPos Pos;
|
||||
Animation Anim = new Animation("sputnik");
|
||||
|
||||
public GpsSatellite(float2 offset)
|
||||
public GpsSatellite(WPos pos, float2 spriteOrigin)
|
||||
{
|
||||
this.offset = offset;
|
||||
anim.PlayRepeating("idle");
|
||||
Pos = pos;
|
||||
Origin = spriteOrigin;
|
||||
Anim.PlayRepeating("idle");
|
||||
}
|
||||
|
||||
public void Tick( World world )
|
||||
{
|
||||
anim.Tick();
|
||||
offset.Y -= heightPerTick;
|
||||
Anim.Tick();
|
||||
Pos += new WVec(0, 0, 427);
|
||||
|
||||
if (offset.Y < 0)
|
||||
if (Pos.Z > Pos.Y)
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
yield return new Renderable(anim.Image,offset, wr.Palette("effect"), (int)offset.Y);
|
||||
yield return new SpriteRenderable(Anim.Image, Pos, 0, wr.Palette("effect"), 1f, Origin);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,10 +51,10 @@ namespace OpenRA.Mods.RA.Effects
|
||||
anim.Tick();
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
var pos = Args.dest.ToInt2() - new int2(0, altitude) - .5f * anim.Image.size;
|
||||
yield return new Renderable(anim.Image, pos, wr.Palette("effect"), Args.dest.Y);
|
||||
yield return new SpriteRenderable(anim.Image, pos, wr.Palette("effect"), Args.dest.Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (a.Destroyed) // Tick will clean up
|
||||
yield break;
|
||||
|
||||
@@ -76,11 +76,11 @@ namespace OpenRA.Mods.RA.Effects
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (explosion != null)
|
||||
yield return new Renderable(explosion.Image, args.dest.ToFloat2() - .5f * explosion.Image.size,
|
||||
wr.Palette("effect"), (int)args.dest.Y);
|
||||
yield return new SpriteRenderable(explosion.Image, args.dest.ToFloat2(),
|
||||
wr.Palette("effect"), (int)args.dest.Y);
|
||||
|
||||
if (ticks >= info.BeamDuration)
|
||||
yield break;
|
||||
|
||||
@@ -147,7 +147,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
|
||||
if (--ticksToNextSmoke < 0)
|
||||
{
|
||||
world.AddFrameEndTask(w => w.Add(new Smoke(w, sp, Info.Trail)));
|
||||
world.AddFrameEndTask(w => w.Add(new Smoke(w, sp.ToWPos(0), Info.Trail)));
|
||||
ticksToNextSmoke = Info.TrailInterval;
|
||||
}
|
||||
}
|
||||
@@ -174,11 +174,11 @@ namespace OpenRA.Mods.RA.Effects
|
||||
Combat.DoImpacts(Args);
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (!Args.firedBy.World.FogObscures(PxPosition.ToCPos()))
|
||||
yield return new Renderable(anim.Image, PxPosition.ToFloat2() - 0.5f * anim.Image.size - new float2(0, Altitude),
|
||||
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);
|
||||
yield return new SpriteRenderable(anim.Image, PxPosition.ToFloat2() - new float2(0, Altitude),
|
||||
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);
|
||||
|
||||
if (Trail != null)
|
||||
Trail.Render(wr, Args.firedBy);
|
||||
|
||||
@@ -19,13 +19,12 @@ namespace OpenRA.Mods.RA.Effects
|
||||
{
|
||||
readonly Player firedBy;
|
||||
Animation anim;
|
||||
PPos pos;
|
||||
WPos pos;
|
||||
CPos targetLocation;
|
||||
int altitude;
|
||||
bool goingUp = true;
|
||||
string weapon;
|
||||
|
||||
public NukeLaunch(Player firedBy, Actor silo, string weapon, PVecInt spawnOffset, CPos targetLocation)
|
||||
public NukeLaunch(Player firedBy, Actor silo, string weapon, WPos launchPos, CPos targetLocation)
|
||||
{
|
||||
this.firedBy = firedBy;
|
||||
this.targetLocation = targetLocation;
|
||||
@@ -33,18 +32,14 @@ namespace OpenRA.Mods.RA.Effects
|
||||
anim = new Animation(weapon);
|
||||
anim.PlayRepeating("up");
|
||||
|
||||
pos = launchPos;
|
||||
if (silo == null)
|
||||
{
|
||||
altitude = firedBy.World.Map.Bounds.Height*Game.CellSize;
|
||||
StartDescent(firedBy.World);
|
||||
}
|
||||
else
|
||||
pos = silo.CenterLocation + spawnOffset;
|
||||
}
|
||||
|
||||
void StartDescent(World world)
|
||||
{
|
||||
pos = OpenRA.Traits.Util.CenterOfCell(targetLocation);
|
||||
pos = targetLocation.CenterPosition + new WVec(0, 0, 1024*firedBy.World.Map.Bounds.Height);
|
||||
anim.PlayRepeating("down");
|
||||
goingUp = false;
|
||||
}
|
||||
@@ -53,16 +48,17 @@ namespace OpenRA.Mods.RA.Effects
|
||||
{
|
||||
anim.Tick();
|
||||
|
||||
var delta = new WVec(0,0,427);
|
||||
if (goingUp)
|
||||
{
|
||||
altitude += 10;
|
||||
if (altitude >= world.Map.Bounds.Height*Game.CellSize)
|
||||
pos += delta;
|
||||
if (pos.Z >= world.Map.Bounds.Height*1024)
|
||||
StartDescent(world);
|
||||
}
|
||||
else
|
||||
{
|
||||
altitude -= 10;
|
||||
if (altitude <= 0)
|
||||
pos -= delta;
|
||||
if (pos.Z <= 0)
|
||||
Explode(world);
|
||||
}
|
||||
}
|
||||
@@ -70,17 +66,16 @@ namespace OpenRA.Mods.RA.Effects
|
||||
void Explode(World world)
|
||||
{
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
Combat.DoExplosion(firedBy.PlayerActor, weapon, pos, 0);
|
||||
world.WorldActor.Trait<ScreenShaker>().AddEffect(20, pos.ToFloat2(), 5);
|
||||
Combat.DoExplosion(firedBy.PlayerActor, weapon, PPos.FromWPos(pos), pos.Z * Game.CellSize / 1024);
|
||||
world.WorldActor.Trait<ScreenShaker>().AddEffect(20, PPos.FromWPos(pos).ToFloat2(), 5);
|
||||
|
||||
foreach (var a in world.ActorsWithTrait<NukePaletteEffect>())
|
||||
a.Trait.Enable();
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
yield return new Renderable(anim.Image, pos.ToFloat2() - 0.5f * anim.Image.size - new float2(0, altitude),
|
||||
wr.Palette("effect"), (int)pos.Y);
|
||||
yield return new SpriteRenderable(anim.Image, pos, 0, wr.Palette("effect"), 1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,67 +19,64 @@ namespace OpenRA.Mods.RA.Effects
|
||||
public class Parachute : IEffect
|
||||
{
|
||||
readonly Animation paraAnim;
|
||||
readonly PPos location;
|
||||
|
||||
readonly WVec parachuteOffset;
|
||||
readonly Actor cargo;
|
||||
WPos pos;
|
||||
WVec fallRate = new WVec(0, 0, 13);
|
||||
|
||||
int2 offset;
|
||||
float altitude;
|
||||
const float fallRate = .3f;
|
||||
|
||||
public Parachute(Actor cargo, PPos location, int altitude)
|
||||
public Parachute(Actor cargo, WPos dropPosition)
|
||||
{
|
||||
this.location = location;
|
||||
this.altitude = altitude;
|
||||
this.cargo = cargo;
|
||||
|
||||
var pai = cargo.Info.Traits.GetOrDefault<ParachuteAttachmentInfo>();
|
||||
paraAnim = new Animation(pai != null ? pai.ParachuteSprite : "parach");
|
||||
paraAnim.PlayThen("open", () => paraAnim.PlayRepeating("idle"));
|
||||
|
||||
if (pai != null) offset = pai.Offset;
|
||||
if (pai != null)
|
||||
parachuteOffset = pai.Offset;
|
||||
|
||||
cargo.Trait<ITeleportable>().SetPxPosition(cargo, location);
|
||||
// Adjust x,y to match the target subcell
|
||||
cargo.Trait<ITeleportable>().SetPosition(cargo, new CPos(dropPosition));
|
||||
var cp = cargo.CenterPosition;
|
||||
pos = new WPos(cp.X, cp.Y, dropPosition.Z);
|
||||
}
|
||||
|
||||
public void Tick(World world)
|
||||
{
|
||||
paraAnim.Tick();
|
||||
|
||||
altitude -= fallRate;
|
||||
pos -= fallRate;
|
||||
|
||||
if (altitude <= 0)
|
||||
if (pos.Z <= 0)
|
||||
{
|
||||
world.AddFrameEndTask(w =>
|
||||
{
|
||||
w.Remove(cargo);
|
||||
w.Remove(this);
|
||||
var loc = location.ToCPos();
|
||||
cargo.CancelActivity();
|
||||
cargo.Trait<ITeleportable>().SetPosition(cargo, loc);
|
||||
w.Add(cargo);
|
||||
{
|
||||
w.Remove(this);
|
||||
cargo.CancelActivity();
|
||||
w.Add(cargo);
|
||||
|
||||
foreach( var npl in cargo.TraitsImplementing<INotifyParachuteLanded>() )
|
||||
npl.OnLanded();
|
||||
});
|
||||
foreach (var npl in cargo.TraitsImplementing<INotifyParachuteLanded>())
|
||||
npl.OnLanded();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
var rc = cargo.Render(wr).Select(a => a.WithPos(a.Pos - new float2(0, altitude))
|
||||
.WithZOffset(a.ZOffset + (int)altitude));
|
||||
var rc = cargo.Render(wr);
|
||||
|
||||
// Don't render anything if the cargo is invisible (e.g. under fog)
|
||||
if (!rc.Any())
|
||||
yield break;
|
||||
|
||||
var shadow = wr.Palette("shadow");
|
||||
foreach (var c in rc)
|
||||
{
|
||||
yield return c.WithPos(location.ToFloat2() - .5f * c.Sprite.size).WithPalette(wr.Palette("shadow")).WithZOffset(0);
|
||||
yield return c.WithZOffset(2);
|
||||
yield return c.WithPalette(shadow).WithZOffset(-1);
|
||||
yield return c.WithPos(pos);
|
||||
}
|
||||
|
||||
var pos = location.ToFloat2() - new float2(0, altitude);
|
||||
yield return new Renderable(paraAnim.Image, pos - .5f * paraAnim.Image.size + offset, rc.First().Palette, 3);
|
||||
yield return new SpriteRenderable(paraAnim.Image, pos + parachuteOffset, 1, rc.First().Palette, 1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,11 +34,11 @@ namespace OpenRA.Mods.RA.Effects
|
||||
anim.Tick();
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (!a.Destroyed && a.Owner.IsAlliedWith(a.World.RenderPlayer))
|
||||
yield return new Renderable(anim.Image, a.CenterLocation.ToFloat2() - .5f * anim.Image.size,
|
||||
wr.Palette("chrome"), (int)a.CenterLocation.Y);
|
||||
yield return new SpriteRenderable(anim.Image, a.CenterPosition, 0,
|
||||
wr.Palette("chrome"), 1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
}
|
||||
|
||||
CPos cachedLocation;
|
||||
public void Tick( World world )
|
||||
public void Tick(World world)
|
||||
{
|
||||
flag.Tick();
|
||||
circles.Tick();
|
||||
@@ -48,21 +48,15 @@ namespace OpenRA.Mods.RA.Effects
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (building.IsInWorld && building.Owner == building.World.LocalPlayer
|
||||
&& building.World.Selection.Actors.Contains(building))
|
||||
{
|
||||
var pos = Traits.Util.CenterOfCell(rp.rallyPoint);
|
||||
var pos = cachedLocation.CenterPosition;
|
||||
var palette = wr.Palette(palettePrefix+building.Owner.InternalName);
|
||||
|
||||
yield return new Renderable(circles.Image,
|
||||
pos.ToFloat2() - .5f * circles.Image.size,
|
||||
palette, (int)pos.Y);
|
||||
|
||||
yield return new Renderable(flag.Image,
|
||||
pos.ToFloat2() + new float2(-1,-17),
|
||||
palette, (int)pos.Y);
|
||||
yield return new SpriteRenderable(circles.Image, pos, 0, palette, 1f);
|
||||
yield return new SpriteRenderable(flag.Image, pos, 0, palette, 1f, new int2(1, 17));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,13 +42,12 @@ namespace OpenRA.Mods.RA.Effects
|
||||
anim.Tick();
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (!building.Destroyed)
|
||||
{
|
||||
yield return new Renderable(anim.Image,
|
||||
building.CenterLocation.ToFloat2() - .5f * anim.Image.size,
|
||||
wr.Palette(palettePrefix+player.InternalName), (int)building.CenterLocation.Y);
|
||||
yield return new SpriteRenderable(anim.Image, building.CenterPosition, 0,
|
||||
wr.Palette(palettePrefix+player.InternalName), 1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,15 +19,15 @@ namespace OpenRA.Mods.RA.Effects
|
||||
{
|
||||
int frame = 0;
|
||||
Animation doors = new Animation("atek");
|
||||
float2 doorOffset = new float2(-4,0);
|
||||
float2 pos;
|
||||
float2 doorOrigin = new float2(16,24);
|
||||
WPos pos;
|
||||
|
||||
public SatelliteLaunch(Actor a)
|
||||
{
|
||||
doors.PlayThen("active",
|
||||
() => a.World.AddFrameEndTask(w => w.Remove(this)));
|
||||
|
||||
pos = a.CenterLocation.ToFloat2() - .5f * doors.Image.size + doorOffset;
|
||||
pos = a.CenterPosition;
|
||||
}
|
||||
|
||||
public void Tick( World world )
|
||||
@@ -35,14 +35,12 @@ namespace OpenRA.Mods.RA.Effects
|
||||
doors.Tick();
|
||||
|
||||
if (++frame == 19)
|
||||
{
|
||||
world.AddFrameEndTask(w => w.Add(new GpsSatellite(pos)));
|
||||
}
|
||||
world.AddFrameEndTask(w => w.Add(new GpsSatellite(pos, doorOrigin)));
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
yield return new Renderable(doors.Image, pos, wr.Palette("effect"), (int)doorOffset.Y);
|
||||
yield return new SpriteRenderable(doors.Image, pos, 0, wr.Palette("effect"), 1f, doorOrigin);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,26 +17,25 @@ namespace OpenRA.Mods.RA.Effects
|
||||
{
|
||||
public class Smoke : IEffect
|
||||
{
|
||||
readonly PPos pos;
|
||||
readonly Animation anim;
|
||||
readonly WPos Pos;
|
||||
readonly Animation Anim;
|
||||
|
||||
public Smoke(World world, PPos pos, string trail)
|
||||
public Smoke(World world, WPos pos, string trail)
|
||||
{
|
||||
this.pos = pos;
|
||||
anim = new Animation(trail);
|
||||
anim.PlayThen("idle",
|
||||
Pos = pos;
|
||||
Anim = new Animation(trail);
|
||||
Anim.PlayThen("idle",
|
||||
() => world.AddFrameEndTask(w => w.Remove(this)));
|
||||
}
|
||||
|
||||
public void Tick( World world )
|
||||
{
|
||||
anim.Tick();
|
||||
Anim.Tick();
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
yield return new Renderable(anim.Image, pos.ToFloat2() - .5f * anim.Image.size,
|
||||
wr.Palette("effect"), (int)pos.Y);
|
||||
yield return new SpriteRenderable(Anim.Image, Pos, 0, wr.Palette("effect"), 1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
{
|
||||
readonly ProjectileArgs Args;
|
||||
readonly TeslaZapInfo Info;
|
||||
IEnumerable<Renderable> renderables;
|
||||
IEnumerable<IRenderable> renderables;
|
||||
int timeUntilRemove = 2; // # of frames
|
||||
bool doneDamage = false;
|
||||
bool initialized = false;
|
||||
@@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
Info = info;
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> GenerateRenderables(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> GenerateRenderables(WorldRenderer wr)
|
||||
{
|
||||
var bright = SequenceProvider.GetSequence(Info.Image, "bright");
|
||||
var dim = SequenceProvider.GetSequence(Info.Image, "dim");
|
||||
@@ -72,7 +72,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (!initialized)
|
||||
{
|
||||
@@ -83,13 +83,13 @@ namespace OpenRA.Mods.RA.Effects
|
||||
return renderables;
|
||||
}
|
||||
|
||||
static IEnumerable<Renderable> DrawZapWandering(WorldRenderer wr, PPos from, PPos to, Sequence s)
|
||||
static IEnumerable<IRenderable> DrawZapWandering(WorldRenderer wr, PPos from, PPos to, Sequence s)
|
||||
{
|
||||
var z = float2.Zero; /* hack */
|
||||
var dist = to - from;
|
||||
var norm = (1f / dist.Length) * new float2(-dist.Y, dist.X);
|
||||
|
||||
var renderables = new List<Renderable>();
|
||||
var renderables = new List<IRenderable>();
|
||||
if (Game.CosmeticRandom.Next(2) != 0)
|
||||
{
|
||||
var p1 = from.ToFloat2() + (1 / 3f) * dist.ToFloat2() + Game.CosmeticRandom.Gauss1D(1) * .2f * dist.Length * norm;
|
||||
@@ -110,12 +110,12 @@ namespace OpenRA.Mods.RA.Effects
|
||||
return renderables;
|
||||
}
|
||||
|
||||
static IEnumerable<Renderable> DrawZap(WorldRenderer wr, float2 from, float2 to, Sequence s, out float2 p)
|
||||
static IEnumerable<IRenderable> DrawZap(WorldRenderer wr, float2 from, float2 to, Sequence s, out float2 p)
|
||||
{
|
||||
var dist = to - from;
|
||||
var q = new float2(-dist.Y, dist.X);
|
||||
var c = -float2.Dot(from, q);
|
||||
var rs = new List<Renderable>();
|
||||
var rs = new List<IRenderable>();
|
||||
var z = from;
|
||||
|
||||
while ((to - z).X > 5 || (to - z).X < -5 || (to - z).Y > 5 || (to - z).Y < -5)
|
||||
@@ -123,7 +123,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
var step = steps.Where(t => (to - (z + new float2(t[0],t[1]))).LengthSquared < (to - z).LengthSquared )
|
||||
.OrderBy(t => Math.Abs(float2.Dot(z + new float2(t[0], t[1]), q) + c)).First();
|
||||
|
||||
rs.Add(new Renderable(s.GetSprite(step[4]), z + new float2(step[2], step[3]),
|
||||
rs.Add(new SpriteRenderable(s.GetSprite(step[4]), z + new float2(step[2], step[3]),
|
||||
wr.Palette("effect"), (int)from.Y));
|
||||
z += new float2(step[0], step[1]);
|
||||
if( rs.Count >= 1000 )
|
||||
@@ -137,14 +137,14 @@ namespace OpenRA.Mods.RA.Effects
|
||||
|
||||
static int[][] steps = new []
|
||||
{
|
||||
new int[] { 8, 8, -8, -8, 0 },
|
||||
new int[] { -8, -8, -16, -16, 0 },
|
||||
new int[] { 8, 0, -8, -8, 1 },
|
||||
new int[] { -8, 0, -16, -8, 1 },
|
||||
new int[] { 0, 8, -8, -8, 2 },
|
||||
new int[] { 0, -8, -8, -16, 2 },
|
||||
new int[] { -8, 8, -16, -8, 3 },
|
||||
new int[] { 8, -8, -8, -16, 3 }
|
||||
new int[] { 8, 8, 4, 4, 0 },
|
||||
new int[] { -8, -8, -4, -4, 0 },
|
||||
new int[] { 8, 0, 4, 4, 1 },
|
||||
new int[] { -8, 0, -4, 4, 1 },
|
||||
new int[] { 0, 8, 4, 4, 2 },
|
||||
new int[] { 0, -8, 4, -4, 2 },
|
||||
new int[] { -8, 8, -4, 4, 3 },
|
||||
new int[] { 8, -8, 4, -4, 3 }
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -79,7 +79,7 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
Level++;
|
||||
Sound.PlayNotification(self.Owner, "Sounds", "LevelUp", self.Owner.Country.Race);
|
||||
self.World.AddFrameEndTask(w => w.Add(new CrateEffect(self, "levelup", new int2(0,-24))));
|
||||
self.World.AddFrameEndTask(w => w.Add(new CrateEffect(self, "levelup")));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -98,7 +98,7 @@ namespace OpenRA.Mods.RA
|
||||
return Level > 0 ? Info.SpeedModifier[Level - 1] : 1m;
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
|
||||
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||
{
|
||||
// TODO: Make this consistent with everything else that adds animations to RenderSimple.
|
||||
if (self.Owner.IsAlliedWith(self.World.RenderPlayer) && Level > 0)
|
||||
@@ -107,7 +107,7 @@ namespace OpenRA.Mods.RA
|
||||
return r;
|
||||
}
|
||||
|
||||
IEnumerable<Renderable> InnerModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
|
||||
IEnumerable<IRenderable> InnerModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||
{
|
||||
foreach (var rs in r)
|
||||
yield return rs;
|
||||
@@ -118,8 +118,8 @@ namespace OpenRA.Mods.RA
|
||||
yield break;
|
||||
|
||||
var bounds = self.Bounds.Value;
|
||||
yield return new Renderable(RankAnim.Image, new float2(bounds.Right - 6, bounds.Bottom - 8),
|
||||
wr.Palette("effect"), self.CenterLocation.Y);
|
||||
var pos = new float2(bounds.Right, bounds.Bottom - 2);
|
||||
yield return new SpriteRenderable(RankAnim.Image, pos, wr.Palette("effect"), self.CenterLocation.Y);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -151,7 +151,7 @@ namespace OpenRA.Mods.RA.Missions
|
||||
if (allies1.WinState != WinState.Undefined) return;
|
||||
|
||||
if (world.FrameNumber % 50 == 1 && chinookHusk.IsInWorld)
|
||||
world.Add(new Smoke(world, chinookHusk.CenterLocation, "smoke_m"));
|
||||
world.Add(new Smoke(world, chinookHusk.CenterPosition, "smoke_m"));
|
||||
|
||||
if (world.FrameNumber == 1)
|
||||
{
|
||||
|
||||
@@ -24,8 +24,8 @@ namespace OpenRA.Mods.RA
|
||||
return byPlayer == null || Shroud.GetVisOrigins(self).Any(o => byPlayer.Shroud.IsVisible(o));
|
||||
}
|
||||
|
||||
Renderable[] cache = { };
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
|
||||
IRenderable[] cache = { };
|
||||
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||
{
|
||||
if (IsVisible(self, self.World.RenderPlayer))
|
||||
cache = r.ToArray();
|
||||
|
||||
@@ -24,8 +24,8 @@ namespace OpenRA.Mods.RA
|
||||
return byPlayer == null || Shroud.GetVisOrigins(self).Any(o => byPlayer.Shroud.IsVisible(o));
|
||||
}
|
||||
|
||||
static Renderable[] Nothing = { };
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
|
||||
static IRenderable[] Nothing = { };
|
||||
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||
{
|
||||
return IsVisible(self, self.World.RenderPlayer) ? r : Nothing;
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA.Orders
|
||||
readonly Actor Producer;
|
||||
readonly string Building;
|
||||
readonly BuildingInfo BuildingInfo;
|
||||
IEnumerable<Renderable> preview;
|
||||
IEnumerable<IRenderable> preview;
|
||||
Sprite buildOk, buildBlocked;
|
||||
bool initialized = false;
|
||||
|
||||
@@ -98,10 +98,9 @@ namespace OpenRA.Mods.RA.Orders
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
var offset = (topLeft - CPos.Zero).ToWVec() + FootprintUtils.CenterOffset(BuildingInfo);
|
||||
foreach (var r in preview)
|
||||
r.Sprite.DrawAt(topLeft.ToPPos().ToFloat2() + r.Pos,
|
||||
r.Palette.Index,
|
||||
r.Scale*r.Sprite.size);
|
||||
r.WithPos(r.Pos + offset).Render(wr);
|
||||
|
||||
var res = world.WorldActor.Trait<ResourceLayer>();
|
||||
var isCloseEnough = BuildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, Building, topLeft);
|
||||
|
||||
@@ -52,14 +52,7 @@ namespace OpenRA.Mods.RA
|
||||
droppedAt.Add(self.Location);
|
||||
|
||||
var a = cargo.Unload(self);
|
||||
|
||||
var aircraft = self.Trait<IMove>();
|
||||
self.World.AddFrameEndTask(w => w.Add(
|
||||
new Parachute(a,
|
||||
Util.CenterOfCell(self.CenterLocation.ToCPos()),
|
||||
aircraft.Altitude)
|
||||
));
|
||||
|
||||
self.World.AddFrameEndTask(w => w.Add(new Parachute(a, self.CenterPosition)));
|
||||
Sound.Play(info.ChuteSound, self.CenterLocation);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace OpenRA.Mods.RA
|
||||
class ParachuteAttachmentInfo : TraitInfo<ParachuteAttachment>
|
||||
{
|
||||
public readonly string ParachuteSprite = "parach";
|
||||
public readonly int2 Offset = new int2(0,0);
|
||||
public readonly WVec Offset = WVec.Zero;
|
||||
}
|
||||
|
||||
class ParachuteAttachment {}
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
using OpenRA.Mods.RA.Effects;
|
||||
@@ -22,13 +23,14 @@ namespace OpenRA.Mods.RA.Render
|
||||
public class RenderBuildingInfo : RenderSimpleInfo, Requires<BuildingInfo>, IPlaceBuildingDecoration
|
||||
{
|
||||
public readonly bool HasMakeAnimation = true;
|
||||
public readonly float2 Origin = float2.Zero;
|
||||
|
||||
[Desc("Artwork offset in world (not local) coordinates")]
|
||||
public readonly WVec Origin = WVec.Zero;
|
||||
public override object Create(ActorInitializer init) { return new RenderBuilding(init, this);}
|
||||
|
||||
public override IEnumerable<Renderable> RenderPreview(ActorInfo building, PaletteReference pr)
|
||||
public override IEnumerable<IRenderable> RenderPreview(ActorInfo building, PaletteReference pr)
|
||||
{
|
||||
return base.RenderPreview(building, pr)
|
||||
.Select(a => a.WithPos(a.Pos + building.Traits.Get<RenderBuildingInfo>().Origin));
|
||||
return base.RenderPreview(building, pr).Select(a => a.WithPos(a.Pos + Origin));
|
||||
}
|
||||
|
||||
public void Render(WorldRenderer wr, World w, ActorInfo ai, PPos centerLocation)
|
||||
@@ -63,12 +65,12 @@ namespace OpenRA.Mods.RA.Render
|
||||
self.QueueActivity(new CallFunc(() => Complete(self)));
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
|
||||
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||
{
|
||||
var disabled = self.IsDisabled();
|
||||
foreach (var a in r)
|
||||
{
|
||||
var ret = a.WithPos(a.Pos - Info.Origin);
|
||||
var ret = a.WithPos(a.Pos + Info.Origin);
|
||||
yield return ret;
|
||||
if (disabled)
|
||||
yield return ret.WithPalette(wr.Palette("disabled")).WithZOffset(1);
|
||||
|
||||
@@ -12,6 +12,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
@@ -20,12 +21,12 @@ namespace OpenRA.Mods.RA.Render
|
||||
public override object Create(ActorInitializer init) { return new RenderBuildingWarFactory( init, this ); }
|
||||
|
||||
/* get around unverifiability */
|
||||
IEnumerable<Renderable> BaseBuildingPreview(ActorInfo building, PaletteReference pr)
|
||||
IEnumerable<IRenderable> BaseBuildingPreview(ActorInfo building, PaletteReference pr)
|
||||
{
|
||||
return base.RenderPreview(building, pr);
|
||||
}
|
||||
|
||||
public override IEnumerable<Renderable> RenderPreview(ActorInfo building, PaletteReference pr)
|
||||
public override IEnumerable<IRenderable> RenderPreview(ActorInfo building, PaletteReference pr)
|
||||
{
|
||||
var p = BaseBuildingPreview(building, pr);
|
||||
foreach (var r in p)
|
||||
@@ -33,9 +34,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
|
||||
var anim = new Animation(RenderSimple.GetImage(building), () => 0);
|
||||
anim.PlayRepeating("idle-top");
|
||||
var rb = building.Traits.Get<RenderBuildingInfo>();
|
||||
yield return new Renderable(anim.Image, rb.Origin + 0.5f*anim.Image.size*(1 - Scale),
|
||||
pr, 0, Scale);
|
||||
yield return new SpriteRenderable(anim.Image, WPos.Zero + Origin, 0, pr, 1f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -50,9 +49,10 @@ namespace OpenRA.Mods.RA.Render
|
||||
: base(init, info)
|
||||
{
|
||||
roof = new Animation(GetImage(init.self));
|
||||
var offset = new AnimationWithOffset( roof ) { ZOffset = 24 };
|
||||
offset.DisableFunc = () => !buildComplete;
|
||||
anims.Add("roof", offset);
|
||||
|
||||
var bi = init.self.Info.Traits.Get<BuildingInfo>();
|
||||
anims.Add("roof", new AnimationWithOffset(roof, null,
|
||||
() => !buildComplete, FootprintUtils.CenterOffset(bi).Y));
|
||||
}
|
||||
|
||||
public void BuildingComplete( Actor self )
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
public RenderEditorOnly(Actor self) : base(self, () => 0) { }
|
||||
|
||||
static readonly Renderable[] Nothing = { };
|
||||
public override IEnumerable<Renderable> Render(Actor self, WorldRenderer wr) { return Nothing; }
|
||||
static readonly IRenderable[] Nothing = { };
|
||||
public override IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr) { return Nothing; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -132,7 +132,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
if (!self.Destroyed)
|
||||
w.Add(new Corpse(w, self.CenterLocation.ToFloat2(), GetImage(self),
|
||||
w.Add(new Corpse(w, self.CenterPosition, GetImage(self),
|
||||
sequence, Info.PlayerPalette+self.Owner.InternalName));
|
||||
});
|
||||
}
|
||||
|
||||
@@ -45,10 +45,10 @@ namespace OpenRA.Mods.RA.Render
|
||||
var muzzleFlash = new Animation(render.GetImage(self), getFacing);
|
||||
muzzleFlash.Play("muzzle");
|
||||
|
||||
muzzleFlashes.Add("muzzle{0}".F(muzzleFlashes.Count), new AnimationWithOffset(
|
||||
muzzleFlash,
|
||||
wr => wr.ScreenPxOffset(a.MuzzleOffset(self, barrel)),
|
||||
() => !isShowing));
|
||||
muzzleFlashes.Add("muzzle{0}".F(muzzleFlashes.Count),
|
||||
new AnimationWithOffset(muzzleFlash,
|
||||
() => a.MuzzleOffset(self, barrel),
|
||||
() => !isShowing));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
mf.Animation.PlayThen("muzzle", () => isShowing = false);
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(Actor self, WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
|
||||
{
|
||||
foreach (var a in muzzleFlashes.Values)
|
||||
if (a.DisableFunc == null || !a.DisableFunc())
|
||||
|
||||
@@ -32,10 +32,9 @@ namespace OpenRA.Mods.RA.Render
|
||||
|
||||
rotorAnim = new Animation(rs.GetImage(self));
|
||||
rotorAnim.PlayRepeating("rotor");
|
||||
rs.anims.Add(info.Id, new AnimationWithOffset(
|
||||
rotorAnim,
|
||||
wr => wr.ScreenPxOffset(rs.LocalToWorld(info.Offset.Rotate(rs.QuantizeOrientation(self, self.Orientation)))),
|
||||
null ) { ZOffset = 1 } );
|
||||
rs.anims.Add(info.Id, new AnimationWithOffset(rotorAnim,
|
||||
() => rs.LocalToWorld(info.Offset.Rotate(rs.QuantizeOrientation(self, self.Orientation))),
|
||||
null, p => WithTurret.ZOffsetFromCenter(self, p, 1)));
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
|
||||
@@ -22,17 +22,19 @@ namespace OpenRA.Mods.RA.Render
|
||||
|
||||
class WithShadow : IRenderModifier
|
||||
{
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
|
||||
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||
{
|
||||
var move = self.Trait<IMove>();
|
||||
|
||||
/* rude hack */
|
||||
var visualOffset = ((move is Helicopter || move is Mobile) && move.Altitude > 0)
|
||||
? Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1 : 0;
|
||||
? (int)Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1 : 0;
|
||||
|
||||
var shadowSprites = r.Select(a => a.WithPalette(wr.Palette("shadow")));
|
||||
var flyingSprites = (move.Altitude <= 0) ? r
|
||||
: r.Select(a => a.WithPos(a.Pos - new float2(0, move.Altitude + visualOffset)).WithZOffset(move.Altitude + a.ZOffset));
|
||||
var shadowSprites = r.Select(a => a.WithPalette(wr.Palette("shadow"))
|
||||
.WithPos(a.Pos - new WVec(0, 0, a.Pos.Z)).WithZOffset(a.ZOffset + a.Pos.Z));
|
||||
|
||||
var flyingSprites = (move.Altitude <= 0) ? r :
|
||||
r.Select(a => a.WithPos(a.Pos - new WVec(0,0,43*visualOffset)));
|
||||
|
||||
return shadowSprites.Concat(flyingSprites);
|
||||
}
|
||||
|
||||
@@ -28,8 +28,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
var rs = self.Trait<RenderSimple>();
|
||||
|
||||
anim = new Animation("smoke_m");
|
||||
rs.anims.Add("smoke", new AnimationWithOffset(
|
||||
anim, null, () => !isSmoking));
|
||||
rs.anims.Add("smoke", new AnimationWithOffset(anim, null, () => !isSmoking));
|
||||
}
|
||||
|
||||
public void Damaged(Actor self, AttackInfo e)
|
||||
|
||||
@@ -32,10 +32,9 @@ namespace OpenRA.Mods.RA.Render
|
||||
var rs = self.Trait<RenderSimple>();
|
||||
var spinner = new Animation(rs.GetImage(self));
|
||||
spinner.PlayRepeating(info.Sequence);
|
||||
rs.anims.Add("spinner_{0}".F(info.Sequence), new AnimationWithOffset(
|
||||
spinner,
|
||||
wr => wr.ScreenPxOffset(rs.LocalToWorld(info.Offset.Rotate(rs.QuantizeOrientation(self, self.Orientation)))),
|
||||
null ) { ZOffset = 1 } );
|
||||
rs.anims.Add("spinner_{0}".F(info.Sequence), new AnimationWithOffset(spinner,
|
||||
() => rs.LocalToWorld(info.Offset.Rotate(rs.QuantizeOrientation(self, self.Orientation))),
|
||||
null, p => WithTurret.ZOffsetFromCenter(self, p, 1)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,20 +53,16 @@ namespace OpenRA.Mods.RA.Render
|
||||
anim = new Animation(rs.GetImage(self), () => t.turretFacing);
|
||||
anim.Play(info.Sequence);
|
||||
rs.anims.Add("turret_{0}".F(info.Turret), new AnimationWithOffset(
|
||||
anim,
|
||||
wr => TurretPosition(self, wr),
|
||||
null) { ZOffset = 1 });
|
||||
anim, () => TurretOffset(self), null, p => ZOffsetFromCenter(self, p, 1)));
|
||||
}
|
||||
|
||||
int2 TurretPosition(Actor self, WorldRenderer wr)
|
||||
WVec TurretOffset(Actor self)
|
||||
{
|
||||
var recoil = arms.Aggregate(WRange.Zero, (a,b) => a + b.Recoil);
|
||||
var localOffset = new WVec(-recoil, WRange.Zero, WRange.Zero);
|
||||
var bodyOrientation = rs.QuantizeOrientation(self, self.Orientation);
|
||||
var turretOrientation = rs.QuantizeOrientation(self, t.LocalOrientation(self));
|
||||
var worldPos = t.Position(self) + rs.LocalToWorld(localOffset.Rotate(turretOrientation).Rotate(bodyOrientation));
|
||||
|
||||
return wr.ScreenPxOffset(worldPos);
|
||||
return t.Position(self) + rs.LocalToWorld(localOffset.Rotate(turretOrientation).Rotate(bodyOrientation));
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
@@ -77,5 +73,11 @@ namespace OpenRA.Mods.RA.Render
|
||||
var sequence = ab.IsAttacking ? info.AimSequence : info.Sequence;
|
||||
rs.anims["turret_{0}".F(info.Turret)].Animation.ReplaceAnim(sequence);
|
||||
}
|
||||
|
||||
static public int ZOffsetFromCenter(Actor self, WPos pos, int offset)
|
||||
{
|
||||
var delta = self.CenterPosition - pos;
|
||||
return delta.Y + delta.Z + offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA
|
||||
!self.World.FogObscures(new CPos(position)))
|
||||
{
|
||||
var offset = info.Offset.Rotate(coords.QuantizeOrientation(self, self.Orientation));
|
||||
var pos = PPos.FromWPosHackZ(position + coords.LocalToWorld(offset));
|
||||
var pos = position + coords.LocalToWorld(offset);
|
||||
self.World.AddFrameEndTask(w => w.Add(new Smoke(w, pos, info.Sprite)));
|
||||
}
|
||||
|
||||
|
||||
@@ -242,23 +242,22 @@ namespace OpenRA.Mods.RA
|
||||
// Unit previews
|
||||
foreach (var unit in power.UnitsInRange(sourceLocation))
|
||||
{
|
||||
if (manager.self.Owner.Shroud.IsTargetable(unit)) {
|
||||
var targetCell = unit.Location + (xy - sourceLocation);
|
||||
var offset = (xy - sourceLocation).ToWVec();
|
||||
if (manager.self.Owner.Shroud.IsTargetable(unit))
|
||||
foreach (var r in unit.Render(wr))
|
||||
r.Sprite.DrawAt(r.Pos - Traits.Util.CenterOfCell(unit.Location).ToFloat2() + Traits.Util.CenterOfCell(targetCell).ToFloat2(),
|
||||
r.Palette.Index,
|
||||
r.Scale*r.Sprite.size);
|
||||
}
|
||||
r.WithPos(r.Pos + offset).Render(wr);
|
||||
}
|
||||
|
||||
// Unit tiles
|
||||
foreach (var unit in power.UnitsInRange(sourceLocation))
|
||||
{
|
||||
if (manager.self.Owner.Shroud.IsTargetable(unit)) {
|
||||
if (manager.self.Owner.Shroud.IsTargetable(unit))
|
||||
{
|
||||
var targetCell = unit.Location + (xy - sourceLocation);
|
||||
var canEnter = ((manager.self.Owner.Shroud.IsExplored(targetCell) || manager.self.Owner.HasFogVisibility())&& unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit,targetCell));
|
||||
var canEnter = ((manager.self.Owner.Shroud.IsExplored(targetCell) || manager.self.Owner.HasFogVisibility()) &&
|
||||
unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit,targetCell));
|
||||
var tile = canEnter ? validTile : invalidTile;
|
||||
tile.DrawAt( wr, targetCell.ToPPos().ToFloat2(), "terrain" );
|
||||
tile.DrawAt(wr, targetCell.ToPPos().ToFloat2(), "terrain");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
[WeaponReference]
|
||||
public readonly string MissileWeapon = "";
|
||||
public readonly int2 SpawnOffset = int2.Zero;
|
||||
public readonly WVec SpawnOffset = WVec.Zero;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new NukePower(init.self, this); }
|
||||
}
|
||||
@@ -39,10 +39,10 @@ namespace OpenRA.Mods.RA
|
||||
Sound.Play(Info.LaunchSound);
|
||||
|
||||
var npi = Info as NukePowerInfo;
|
||||
|
||||
self.Trait<RenderBuilding>().PlayCustomAnim(self, "active");
|
||||
var rb = self.Trait<RenderSimple>();
|
||||
rb.PlayCustomAnim(self, "active");
|
||||
self.World.AddFrameEndTask(w => w.Add(
|
||||
new NukeLaunch(self.Owner, self, npi.MissileWeapon, (PVecInt)npi.SpawnOffset, order.TargetLocation)));
|
||||
new NukeLaunch(self.Owner, self, npi.MissileWeapon, self.CenterPosition + rb.LocalToWorld(npi.SpawnOffset), order.TargetLocation)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -71,7 +71,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
var anim = new Animation(rs.GetImage(self), () => (int)facing);
|
||||
anim.PlayRepeating(info.Anim);
|
||||
rs.anims.Add(info.Anim, new AnimationWithOffset(anim, wr => wr.ScreenPxOffset(pos), null));
|
||||
rs.anims.Add(info.Anim, new AnimationWithOffset(anim, () => pos, null));
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
|
||||
@@ -55,7 +55,7 @@ namespace OpenRA.Mods.RA
|
||||
public void AddSmudge(CPos loc)
|
||||
{
|
||||
if (Game.CosmeticRandom.Next(0,100) <= Info.SmokePercentage)
|
||||
world.AddFrameEndTask(w => w.Add(new Smoke(w, Traits.Util.CenterOfCell(loc), Info.SmokeType)));
|
||||
world.AddFrameEndTask(w => w.Add(new Smoke(w, loc.CenterPosition, Info.SmokeType)));
|
||||
|
||||
// No smudge; create a new one
|
||||
if (!tiles.ContainsKey(loc))
|
||||
|
||||
@@ -56,7 +56,9 @@ LST:
|
||||
Range: 7
|
||||
RenderUnit:
|
||||
WithRoof:
|
||||
RenderCargo:
|
||||
WithCargo:
|
||||
DisplayTypes: Infantry, Vehicle
|
||||
LocalOffset: 0,0,0, -390,-256,0, 390,-256,0, -390,256,0, 390,256,0
|
||||
-Selectable:
|
||||
Cargo:
|
||||
Types: Infantry, Vehicle
|
||||
|
||||
@@ -21,8 +21,8 @@
|
||||
RearmBuildings: starporta,starporto,starporth
|
||||
MinimalLandAltitude: 25
|
||||
RenderUnit:
|
||||
RenderCargo:
|
||||
RelativeAltitude: 20
|
||||
WithCargo:
|
||||
LocalOffset: 0,0,-854
|
||||
WithShadow:
|
||||
Cargo:
|
||||
Types: Vehicle
|
||||
|
||||
@@ -73,7 +73,7 @@ PALACEH:
|
||||
SelectTargetSound:
|
||||
LaunchSound:
|
||||
MissileWeapon: atomic
|
||||
SpawnOffset: 28,12
|
||||
SpawnOffset:-512,1c171,0
|
||||
CanPowerDown:
|
||||
RequiresPower:
|
||||
SupportPowerChargeBar:
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
GpsDot:
|
||||
String:Infantry
|
||||
ParachuteAttachment:
|
||||
Offset: 0,-10
|
||||
Offset: 0,0,427
|
||||
CrushableInfantry:
|
||||
CrushSound: squishy2.aud
|
||||
RepairableNear:
|
||||
|
||||
@@ -34,7 +34,7 @@ MSLO:
|
||||
SelectTargetSound: slcttgt1.aud
|
||||
LaunchSound: alaunch1.aud
|
||||
MissileWeapon: atomic
|
||||
SpawnOffset: 10,0
|
||||
SpawnOffset: 0,427,0
|
||||
CanPowerDown:
|
||||
RequiresPower:
|
||||
SupportPowerChargeBar:
|
||||
|
||||
@@ -667,7 +667,7 @@ FTRK:
|
||||
Range: 4
|
||||
Turreted:
|
||||
ROT: 5
|
||||
Offset: -300,0,300
|
||||
Offset: -298,0,298
|
||||
Armament:
|
||||
Weapon: FLAK-23
|
||||
Recoil: 85
|
||||
|
||||
Reference in New Issue
Block a user