Merge pull request #3286 from pchote/renderable-refactoring
Renderer refactoring - Renderables
This commit is contained in:
@@ -143,9 +143,9 @@ namespace OpenRA
|
||||
OpenRA.FileFormats.Lazy<int2> Size;
|
||||
|
||||
// note: these delegates are cached to avoid massive allocation.
|
||||
Func<IRender, WorldRenderer, IEnumerable<Renderable>> ApplyIRender;
|
||||
Func<IEnumerable<Renderable>, IRenderModifier, WorldRenderer, IEnumerable<Renderable>> ApplyRenderModifier;
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
Func<IRender, WorldRenderer, IEnumerable<IRenderable>> ApplyIRender;
|
||||
Func<IEnumerable<IRenderable>, IRenderModifier, WorldRenderer, IEnumerable<IRenderable>> ApplyRenderModifier;
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
var mods = TraitsImplementing<IRenderModifier>();
|
||||
var sprites = TraitsImplementing<IRender>().SelectMany(x => ApplyIRender(x, wr));
|
||||
|
||||
@@ -43,6 +43,8 @@ namespace OpenRA
|
||||
public int2 ToInt2() { return new int2(X, Y); }
|
||||
public PPos ToPPos() { return new PPos(Game.CellSize * X, Game.CellSize * Y); }
|
||||
|
||||
public WPos CenterPosition { get { return new WPos(1024*X + 512, 1024*Y + 512, 0); } }
|
||||
|
||||
public CPos Clamp(Rectangle r)
|
||||
{
|
||||
return new CPos(Math.Min(r.Right, Math.Max(X, r.Left)),
|
||||
|
||||
@@ -51,6 +51,7 @@ namespace OpenRA
|
||||
|
||||
public float2 ToFloat2() { return new float2(X, Y); }
|
||||
public int2 ToInt2() { return new int2(X, Y); }
|
||||
public WVec ToWVec() { return new WVec(X*1024, Y*1024, 0); }
|
||||
|
||||
public CVec Clamp(Rectangle r)
|
||||
{
|
||||
|
||||
@@ -32,6 +32,6 @@ namespace OpenRA.Effects
|
||||
world.AddFrameEndTask(w => { w.Remove(this); a(); });
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr) { yield break; }
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr) { yield break; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace OpenRA.Effects
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (!target.IsInWorld)
|
||||
yield break;
|
||||
|
||||
@@ -17,6 +17,6 @@ namespace OpenRA.Effects
|
||||
public interface IEffect
|
||||
{
|
||||
void Tick(World world);
|
||||
IEnumerable<Renderable> Render(WorldRenderer r);
|
||||
IEnumerable<IRenderable> Render(WorldRenderer r);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,36 +15,43 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
public class AnimationWithOffset
|
||||
{
|
||||
public Animation Animation;
|
||||
public Func<WorldRenderer, float2> OffsetFunc;
|
||||
public Func<bool> DisableFunc;
|
||||
public int ZOffset;
|
||||
public readonly Animation Animation;
|
||||
public readonly Func<WVec> OffsetFunc;
|
||||
public readonly Func<bool> DisableFunc;
|
||||
public readonly Func<WPos, int> ZOffset;
|
||||
|
||||
public AnimationWithOffset(Animation a)
|
||||
: this(a, null, null)
|
||||
{
|
||||
}
|
||||
public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable)
|
||||
: this(a, offset, disable, null) { }
|
||||
|
||||
public AnimationWithOffset(Animation a, Func<WorldRenderer, float2> o, Func<bool> d)
|
||||
public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable, int zOffset)
|
||||
: this(a, offset, disable, _ => zOffset) { }
|
||||
|
||||
public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable, Func<WPos, int> zOffset)
|
||||
{
|
||||
this.Animation = a;
|
||||
this.OffsetFunc = o;
|
||||
this.DisableFunc = d;
|
||||
this.OffsetFunc = offset;
|
||||
this.DisableFunc = disable;
|
||||
this.ZOffset = zOffset;
|
||||
}
|
||||
|
||||
public Renderable Image(Actor self, WorldRenderer wr, PaletteReference pal)
|
||||
public IRenderable Image(Actor self, WorldRenderer wr, PaletteReference pal)
|
||||
{
|
||||
var p = self.CenterLocation;
|
||||
var loc = p.ToFloat2() - 0.5f * Animation.Image.size
|
||||
+ (OffsetFunc != null ? OffsetFunc(wr) : float2.Zero);
|
||||
var r = new Renderable(Animation.Image, loc, pal, p.Y);
|
||||
return Image(self, wr, pal, 1f);
|
||||
}
|
||||
|
||||
return ZOffset != 0 ? r.WithZOffset(ZOffset) : r;
|
||||
public IRenderable Image(Actor self, WorldRenderer wr, PaletteReference pal, float scale)
|
||||
{
|
||||
var p = self.CenterPosition;
|
||||
if (OffsetFunc != null)
|
||||
p += OffsetFunc();
|
||||
|
||||
var z = (ZOffset != null) ? ZOffset(p) : 0;
|
||||
return new SpriteRenderable(Animation.Image, p, z, pal, scale);
|
||||
}
|
||||
|
||||
public static implicit operator AnimationWithOffset(Animation a)
|
||||
{
|
||||
return new AnimationWithOffset(a);
|
||||
return new AnimationWithOffset(a, null, null, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
94
OpenRA.Game/Graphics/Renderable.cs
Normal file
94
OpenRA.Game/Graphics/Renderable.cs
Normal file
@@ -0,0 +1,94 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class RenderableComparer : IComparer<IRenderable>
|
||||
{
|
||||
WorldRenderer wr;
|
||||
public RenderableComparer(WorldRenderer wr)
|
||||
{
|
||||
this.wr = wr;
|
||||
}
|
||||
|
||||
public int Compare(IRenderable x, IRenderable y)
|
||||
{
|
||||
var xOrder = wr.ScreenZPosition(x.Pos, x.ZOffset);
|
||||
var yOrder = wr.ScreenZPosition(y.Pos, y.ZOffset);
|
||||
return xOrder.CompareTo(yOrder);
|
||||
}
|
||||
}
|
||||
|
||||
public interface IRenderable
|
||||
{
|
||||
WPos Pos { get; }
|
||||
float Scale { get; }
|
||||
PaletteReference Palette { get; }
|
||||
int ZOffset { get; }
|
||||
|
||||
IRenderable WithScale(float newScale);
|
||||
IRenderable WithPalette(PaletteReference newPalette);
|
||||
IRenderable WithZOffset(int newOffset);
|
||||
IRenderable WithPos(WPos pos);
|
||||
void Render(WorldRenderer wr);
|
||||
WVec Size(WorldRenderer wr);
|
||||
}
|
||||
|
||||
public struct SpriteRenderable : IRenderable
|
||||
{
|
||||
readonly Sprite sprite;
|
||||
readonly WPos pos;
|
||||
readonly int zOffset;
|
||||
readonly PaletteReference palette;
|
||||
readonly float scale;
|
||||
readonly float2 pxCenter;
|
||||
|
||||
public SpriteRenderable(Sprite sprite, WPos pos, int zOffset, PaletteReference palette, float scale)
|
||||
: this(sprite, pos, zOffset, palette, scale, 0.5f*scale*sprite.size) {}
|
||||
|
||||
public SpriteRenderable(Sprite sprite, WPos pos, int zOffset, PaletteReference palette, float scale, float2 pxCenter)
|
||||
{
|
||||
this.sprite = sprite;
|
||||
this.pos = pos;
|
||||
this.zOffset = zOffset;
|
||||
this.palette = palette;
|
||||
this.scale = scale;
|
||||
this.pxCenter = pxCenter;
|
||||
}
|
||||
|
||||
// Provided for legacy support only - Don't use for new things!
|
||||
public SpriteRenderable(Sprite sprite, float2 pos, PaletteReference palette, int z)
|
||||
: this(sprite, new PPos((int)pos.X, (int)pos.Y).ToWPos(0), z, palette, 1f) { }
|
||||
|
||||
public WPos Pos { get { return pos; } }
|
||||
public float Scale { get { return scale; } }
|
||||
public PaletteReference Palette { get { return palette; } }
|
||||
public int ZOffset { get { return zOffset; } }
|
||||
|
||||
public IRenderable WithScale(float newScale) { return new SpriteRenderable(sprite, pos, zOffset, palette, newScale); }
|
||||
public IRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, zOffset, newPalette, scale); }
|
||||
public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, newOffset, palette, scale); }
|
||||
public IRenderable WithPos(WPos pos) { return new SpriteRenderable(sprite, pos, zOffset, palette, scale); }
|
||||
|
||||
public void Render(WorldRenderer wr)
|
||||
{
|
||||
sprite.DrawAt(wr.ScreenPxPosition(pos) - pxCenter, palette.Index, scale);
|
||||
}
|
||||
|
||||
public WVec Size(WorldRenderer wr)
|
||||
{
|
||||
var size = (scale*sprite.size).ToInt2();
|
||||
return new WVec(size.X, size.Y, size.Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -65,30 +65,23 @@ namespace OpenRA.Graphics
|
||||
public PaletteReference Palette(string name) { return palettes[name]; }
|
||||
public void AddPalette(string name, Palette pal, bool allowModifiers) { palette.AddPalette(name, pal, allowModifiers); }
|
||||
|
||||
class SpriteComparer : IComparer<Renderable>
|
||||
{
|
||||
public int Compare(Renderable x, Renderable y)
|
||||
{
|
||||
return (x.Z + x.ZOffset).CompareTo(y.Z + y.ZOffset);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerable<Renderable> SpritesToRender()
|
||||
void DrawRenderables()
|
||||
{
|
||||
var bounds = Game.viewport.WorldBounds(world);
|
||||
var comparer = new SpriteComparer();
|
||||
var comparer = new RenderableComparer(this);
|
||||
|
||||
var actors = world.FindUnits(
|
||||
bounds.TopLeftAsCPos().ToPPos(),
|
||||
bounds.BottomRightAsCPos().ToPPos()
|
||||
);
|
||||
bounds.BottomRightAsCPos().ToPPos());
|
||||
|
||||
var renderables = actors.SelectMany(a => a.Render(this))
|
||||
.OrderBy(r => r, comparer);
|
||||
actors.SelectMany(a => a.Render(this))
|
||||
.OrderBy(r => r, comparer)
|
||||
.Do(rr => rr.Render(this));
|
||||
|
||||
var effects = world.Effects.SelectMany(e => e.Render(this));
|
||||
|
||||
return renderables.Concat(effects);
|
||||
// Effects are drawn on top of all actors
|
||||
// TODO: Allow effects to be interleaved with actors
|
||||
world.Effects.SelectMany(e => e.Render(this))
|
||||
.Do(rr => rr.Render(this));
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
@@ -104,7 +97,7 @@ namespace OpenRA.Graphics
|
||||
terrainRenderer.Draw(this, Game.viewport);
|
||||
foreach (var a in world.traitDict.ActorsWithTraitMultiple<IRenderAsTerrain>(world))
|
||||
foreach (var r in a.Trait.RenderAsTerrain(this, a.Actor))
|
||||
r.Sprite.DrawAt(r.Pos, r.Palette.Index, r.Scale);
|
||||
r.Render(this);
|
||||
|
||||
foreach (var a in world.Selection.Actors)
|
||||
if (!a.Destroyed)
|
||||
@@ -116,8 +109,7 @@ namespace OpenRA.Graphics
|
||||
if (world.OrderGenerator != null)
|
||||
world.OrderGenerator.RenderBeforeWorld(this, world);
|
||||
|
||||
foreach (var image in SpritesToRender())
|
||||
image.Sprite.DrawAt(image.Pos, image.Palette.Index, image.Scale);
|
||||
DrawRenderables();
|
||||
|
||||
// added for contrails
|
||||
foreach (var a in world.ActorsWithTrait<IPostRender>())
|
||||
@@ -222,19 +214,11 @@ namespace OpenRA.Graphics
|
||||
|
||||
public int2 ScreenPxPosition(WPos pos)
|
||||
{
|
||||
return new int2(Game.CellSize*pos.X/1024, Game.CellSize*(pos.Y - pos.Z)/1024);
|
||||
}
|
||||
public float ScreenZOffset(WPos pos) { return pos.Z*Game.CellSize/1024f; }
|
||||
|
||||
public int2 ScreenPxOffset(WVec vec)
|
||||
{
|
||||
return new int2(Game.CellSize*vec.X/1024, Game.CellSize*(vec.Y - vec.Z)/1024);
|
||||
// Round to nearest pixel
|
||||
var px = ScreenPosition(pos);
|
||||
return new int2((int)Math.Round(px.X), (int)Math.Round(px.Y));
|
||||
}
|
||||
|
||||
public float[] ScreenOffset(WVec vec)
|
||||
{
|
||||
var c = Game.CellSize/1024f;
|
||||
return new float[] {c*vec.X, c*vec.Y, c*vec.Z};
|
||||
}
|
||||
public float ScreenZPosition(WPos pos, int zOffset) { return (pos.Y + pos.Z + zOffset)*Game.CellSize/1024f; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -224,6 +224,7 @@
|
||||
<Compile Include="Traits\DebugPauseState.cs" />
|
||||
<Compile Include="Network\UPnP.cs" />
|
||||
<Compile Include="Widgets\ClientTooltipRegionWidget.cs" />
|
||||
<Compile Include="Graphics\Renderable.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
|
||||
|
||||
@@ -30,15 +30,16 @@ namespace OpenRA.Traits
|
||||
[Desc("Number of facings for gameplay calculations. -1 indiciates auto-detection from sequence")]
|
||||
public readonly int QuantizedFacings = -1;
|
||||
|
||||
[Desc("Camera pitch the sprite was rendered with. Used to determine rotation ellipses")]
|
||||
public readonly WAngle CameraPitch = WAngle.FromDegrees(40);
|
||||
public virtual object Create(ActorInitializer init) { return new RenderSimple(init.self); }
|
||||
|
||||
public virtual IEnumerable<Renderable> RenderPreview(ActorInfo building, PaletteReference pr)
|
||||
public virtual IEnumerable<IRenderable> RenderPreview(ActorInfo ai, PaletteReference pr)
|
||||
{
|
||||
var anim = new Animation(RenderSimple.GetImage(building), () => 0);
|
||||
var anim = new Animation(RenderSimple.GetImage(ai), () => 0);
|
||||
anim.PlayRepeating("idle");
|
||||
|
||||
yield return new Renderable(anim.Image, 0.5f * anim.Image.size * (1 - Scale), pr, 0, Scale);
|
||||
yield return new SpriteRenderable(anim.Image, WPos.Zero, 0, pr, 1f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,7 +57,8 @@ namespace OpenRA.Traits
|
||||
public Animation anim
|
||||
{
|
||||
get { return anims[""].Animation; }
|
||||
protected set { anims[""].Animation = value; }
|
||||
protected set { anims[""] = new AnimationWithOffset(value,
|
||||
anims[""].OffsetFunc, anims[""].DisableFunc, anims[""].ZOffset); }
|
||||
}
|
||||
|
||||
public static string GetImage(ActorInfo actor)
|
||||
@@ -97,7 +99,7 @@ namespace OpenRA.Traits
|
||||
protected void UpdatePalette() { initializePalette = true; }
|
||||
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { UpdatePalette(); }
|
||||
|
||||
public virtual IEnumerable<Renderable> Render(Actor self, WorldRenderer wr)
|
||||
public virtual IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
|
||||
{
|
||||
if (initializePalette)
|
||||
{
|
||||
@@ -107,12 +109,7 @@ namespace OpenRA.Traits
|
||||
|
||||
foreach (var a in anims.Values)
|
||||
if (a.DisableFunc == null || !a.DisableFunc())
|
||||
{
|
||||
Renderable ret = a.Image(self, wr, palette);
|
||||
if (Info.Scale != 1f)
|
||||
ret = ret.WithScale(Info.Scale).WithPos(ret.Pos + 0.5f * ret.Sprite.size * (1 - Info.Scale));
|
||||
yield return ret;
|
||||
}
|
||||
yield return a.Image(self, wr, palette, Info.Scale);
|
||||
}
|
||||
|
||||
public int2 SelectionSize(Actor self)
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace OpenRA.Traits
|
||||
|
||||
public interface ITick { void Tick(Actor self); }
|
||||
public interface ITickRender { void TickRender(WorldRenderer wr, Actor self); }
|
||||
public interface IRender { IEnumerable<Renderable> Render(Actor self, WorldRenderer wr); }
|
||||
public interface IRender { IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr); }
|
||||
public interface IAutoSelectionSize { int2 SelectionSize(Actor self); }
|
||||
|
||||
public interface IIssueOrder
|
||||
@@ -116,7 +116,7 @@ namespace OpenRA.Traits
|
||||
}
|
||||
|
||||
public interface INotifyAttack { void Attacking(Actor self, Target target); }
|
||||
public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r); }
|
||||
public interface IRenderModifier { IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r); }
|
||||
public interface IDamageModifier { float GetDamageModifier(Actor attacker, WarheadInfo warhead); }
|
||||
public interface ISpeedModifier { decimal GetSpeedModifier(); }
|
||||
public interface IFirepowerModifier { float GetFirepowerModifier(); }
|
||||
@@ -152,37 +152,6 @@ namespace OpenRA.Traits
|
||||
bool CrushableBy(string[] crushClasses, Player owner);
|
||||
}
|
||||
|
||||
public struct Renderable
|
||||
{
|
||||
public readonly Sprite Sprite;
|
||||
public readonly float2 Pos;
|
||||
public readonly PaletteReference Palette;
|
||||
public readonly int Z;
|
||||
public readonly int ZOffset;
|
||||
public float Scale;
|
||||
|
||||
public Renderable(Sprite sprite, float2 pos, PaletteReference palette, int z, int zOffset, float scale)
|
||||
{
|
||||
Sprite = sprite;
|
||||
Pos = pos;
|
||||
Palette = palette;
|
||||
Z = z;
|
||||
ZOffset = zOffset;
|
||||
Scale = scale; /* default */
|
||||
}
|
||||
|
||||
public Renderable(Sprite sprite, float2 pos, PaletteReference palette, int z)
|
||||
: this(sprite, pos, palette, z, 0, 1f) { }
|
||||
|
||||
public Renderable(Sprite sprite, float2 pos, PaletteReference palette, int z, float scale)
|
||||
: this(sprite, pos, palette, z, 0, scale) { }
|
||||
|
||||
public Renderable WithScale(float newScale) { return new Renderable(Sprite, Pos, Palette, Z, ZOffset, newScale); }
|
||||
public Renderable WithPalette(PaletteReference newPalette) { return new Renderable(Sprite, Pos, newPalette, Z, ZOffset, Scale); }
|
||||
public Renderable WithZOffset(int newOffset) { return new Renderable(Sprite, Pos, Palette, Z, newOffset, Scale); }
|
||||
public Renderable WithPos(float2 newPos) { return new Renderable(Sprite, newPos, Palette, Z, ZOffset, Scale); }
|
||||
}
|
||||
|
||||
public interface ITraitInfo { object Create(ActorInitializer init); }
|
||||
|
||||
public class TraitInfo<T> : ITraitInfo where T : new() { public virtual object Create(ActorInitializer init) { return new T(); } }
|
||||
@@ -210,7 +179,7 @@ namespace OpenRA.Traits
|
||||
|
||||
public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr); }
|
||||
public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
|
||||
public interface IRenderAsTerrain { IEnumerable<Renderable> RenderAsTerrain(WorldRenderer wr, Actor self); }
|
||||
public interface IRenderAsTerrain { IEnumerable<IRenderable> RenderAsTerrain(WorldRenderer wr, Actor self); }
|
||||
public interface ILocalCoordinatesModel
|
||||
{
|
||||
WVec LocalToWorld(WVec vec);
|
||||
|
||||
Reference in New Issue
Block a user