Merge pull request #3286 from pchote/renderable-refactoring

Renderer refactoring - Renderables
This commit is contained in:
Chris Forbes
2013-05-24 20:26:29 -07:00
73 changed files with 491 additions and 440 deletions

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@@ -143,9 +143,9 @@ namespace OpenRA
OpenRA.FileFormats.Lazy<int2> Size; OpenRA.FileFormats.Lazy<int2> Size;
// note: these delegates are cached to avoid massive allocation. // note: these delegates are cached to avoid massive allocation.
Func<IRender, WorldRenderer, IEnumerable<Renderable>> ApplyIRender; Func<IRender, WorldRenderer, IEnumerable<IRenderable>> ApplyIRender;
Func<IEnumerable<Renderable>, IRenderModifier, WorldRenderer, IEnumerable<Renderable>> ApplyRenderModifier; Func<IEnumerable<IRenderable>, IRenderModifier, WorldRenderer, IEnumerable<IRenderable>> ApplyRenderModifier;
public IEnumerable<Renderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
var mods = TraitsImplementing<IRenderModifier>(); var mods = TraitsImplementing<IRenderModifier>();
var sprites = TraitsImplementing<IRender>().SelectMany(x => ApplyIRender(x, wr)); var sprites = TraitsImplementing<IRender>().SelectMany(x => ApplyIRender(x, wr));

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@@ -43,6 +43,8 @@ namespace OpenRA
public int2 ToInt2() { return new int2(X, Y); } public int2 ToInt2() { return new int2(X, Y); }
public PPos ToPPos() { return new PPos(Game.CellSize * X, Game.CellSize * Y); } public PPos ToPPos() { return new PPos(Game.CellSize * X, Game.CellSize * Y); }
public WPos CenterPosition { get { return new WPos(1024*X + 512, 1024*Y + 512, 0); } }
public CPos Clamp(Rectangle r) public CPos Clamp(Rectangle r)
{ {
return new CPos(Math.Min(r.Right, Math.Max(X, r.Left)), return new CPos(Math.Min(r.Right, Math.Max(X, r.Left)),

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@@ -51,6 +51,7 @@ namespace OpenRA
public float2 ToFloat2() { return new float2(X, Y); } public float2 ToFloat2() { return new float2(X, Y); }
public int2 ToInt2() { return new int2(X, Y); } public int2 ToInt2() { return new int2(X, Y); }
public WVec ToWVec() { return new WVec(X*1024, Y*1024, 0); }
public CVec Clamp(Rectangle r) public CVec Clamp(Rectangle r)
{ {

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@@ -32,6 +32,6 @@ namespace OpenRA.Effects
world.AddFrameEndTask(w => { w.Remove(this); a(); }); world.AddFrameEndTask(w => { w.Remove(this); a(); });
} }
public IEnumerable<Renderable> Render(WorldRenderer wr) { yield break; } public IEnumerable<IRenderable> Render(WorldRenderer wr) { yield break; }
} }
} }

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@@ -33,7 +33,7 @@ namespace OpenRA.Effects
world.AddFrameEndTask(w => w.Remove(this)); world.AddFrameEndTask(w => w.Remove(this));
} }
public IEnumerable<Renderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
if (!target.IsInWorld) if (!target.IsInWorld)
yield break; yield break;

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@@ -17,6 +17,6 @@ namespace OpenRA.Effects
public interface IEffect public interface IEffect
{ {
void Tick(World world); void Tick(World world);
IEnumerable<Renderable> Render(WorldRenderer r); IEnumerable<IRenderable> Render(WorldRenderer r);
} }
} }

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@@ -15,36 +15,43 @@ namespace OpenRA.Graphics
{ {
public class AnimationWithOffset public class AnimationWithOffset
{ {
public Animation Animation; public readonly Animation Animation;
public Func<WorldRenderer, float2> OffsetFunc; public readonly Func<WVec> OffsetFunc;
public Func<bool> DisableFunc; public readonly Func<bool> DisableFunc;
public int ZOffset; public readonly Func<WPos, int> ZOffset;
public AnimationWithOffset(Animation a) public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable)
: this(a, null, null) : this(a, offset, disable, null) { }
{
}
public AnimationWithOffset(Animation a, Func<WorldRenderer, float2> o, Func<bool> d) public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable, int zOffset)
: this(a, offset, disable, _ => zOffset) { }
public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable, Func<WPos, int> zOffset)
{ {
this.Animation = a; this.Animation = a;
this.OffsetFunc = o; this.OffsetFunc = offset;
this.DisableFunc = d; this.DisableFunc = disable;
this.ZOffset = zOffset;
} }
public Renderable Image(Actor self, WorldRenderer wr, PaletteReference pal) public IRenderable Image(Actor self, WorldRenderer wr, PaletteReference pal)
{ {
var p = self.CenterLocation; return Image(self, wr, pal, 1f);
var loc = p.ToFloat2() - 0.5f * Animation.Image.size }
+ (OffsetFunc != null ? OffsetFunc(wr) : float2.Zero);
var r = new Renderable(Animation.Image, loc, pal, p.Y);
return ZOffset != 0 ? r.WithZOffset(ZOffset) : r; public IRenderable Image(Actor self, WorldRenderer wr, PaletteReference pal, float scale)
{
var p = self.CenterPosition;
if (OffsetFunc != null)
p += OffsetFunc();
var z = (ZOffset != null) ? ZOffset(p) : 0;
return new SpriteRenderable(Animation.Image, p, z, pal, scale);
} }
public static implicit operator AnimationWithOffset(Animation a) public static implicit operator AnimationWithOffset(Animation a)
{ {
return new AnimationWithOffset(a); return new AnimationWithOffset(a, null, null, null);
} }
} }
} }

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@@ -0,0 +1,94 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
namespace OpenRA.Graphics
{
public class RenderableComparer : IComparer<IRenderable>
{
WorldRenderer wr;
public RenderableComparer(WorldRenderer wr)
{
this.wr = wr;
}
public int Compare(IRenderable x, IRenderable y)
{
var xOrder = wr.ScreenZPosition(x.Pos, x.ZOffset);
var yOrder = wr.ScreenZPosition(y.Pos, y.ZOffset);
return xOrder.CompareTo(yOrder);
}
}
public interface IRenderable
{
WPos Pos { get; }
float Scale { get; }
PaletteReference Palette { get; }
int ZOffset { get; }
IRenderable WithScale(float newScale);
IRenderable WithPalette(PaletteReference newPalette);
IRenderable WithZOffset(int newOffset);
IRenderable WithPos(WPos pos);
void Render(WorldRenderer wr);
WVec Size(WorldRenderer wr);
}
public struct SpriteRenderable : IRenderable
{
readonly Sprite sprite;
readonly WPos pos;
readonly int zOffset;
readonly PaletteReference palette;
readonly float scale;
readonly float2 pxCenter;
public SpriteRenderable(Sprite sprite, WPos pos, int zOffset, PaletteReference palette, float scale)
: this(sprite, pos, zOffset, palette, scale, 0.5f*scale*sprite.size) {}
public SpriteRenderable(Sprite sprite, WPos pos, int zOffset, PaletteReference palette, float scale, float2 pxCenter)
{
this.sprite = sprite;
this.pos = pos;
this.zOffset = zOffset;
this.palette = palette;
this.scale = scale;
this.pxCenter = pxCenter;
}
// Provided for legacy support only - Don't use for new things!
public SpriteRenderable(Sprite sprite, float2 pos, PaletteReference palette, int z)
: this(sprite, new PPos((int)pos.X, (int)pos.Y).ToWPos(0), z, palette, 1f) { }
public WPos Pos { get { return pos; } }
public float Scale { get { return scale; } }
public PaletteReference Palette { get { return palette; } }
public int ZOffset { get { return zOffset; } }
public IRenderable WithScale(float newScale) { return new SpriteRenderable(sprite, pos, zOffset, palette, newScale); }
public IRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, zOffset, newPalette, scale); }
public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, newOffset, palette, scale); }
public IRenderable WithPos(WPos pos) { return new SpriteRenderable(sprite, pos, zOffset, palette, scale); }
public void Render(WorldRenderer wr)
{
sprite.DrawAt(wr.ScreenPxPosition(pos) - pxCenter, palette.Index, scale);
}
public WVec Size(WorldRenderer wr)
{
var size = (scale*sprite.size).ToInt2();
return new WVec(size.X, size.Y, size.Y);
}
}
}

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@@ -65,30 +65,23 @@ namespace OpenRA.Graphics
public PaletteReference Palette(string name) { return palettes[name]; } public PaletteReference Palette(string name) { return palettes[name]; }
public void AddPalette(string name, Palette pal, bool allowModifiers) { palette.AddPalette(name, pal, allowModifiers); } public void AddPalette(string name, Palette pal, bool allowModifiers) { palette.AddPalette(name, pal, allowModifiers); }
class SpriteComparer : IComparer<Renderable> void DrawRenderables()
{
public int Compare(Renderable x, Renderable y)
{
return (x.Z + x.ZOffset).CompareTo(y.Z + y.ZOffset);
}
}
IEnumerable<Renderable> SpritesToRender()
{ {
var bounds = Game.viewport.WorldBounds(world); var bounds = Game.viewport.WorldBounds(world);
var comparer = new SpriteComparer(); var comparer = new RenderableComparer(this);
var actors = world.FindUnits( var actors = world.FindUnits(
bounds.TopLeftAsCPos().ToPPos(), bounds.TopLeftAsCPos().ToPPos(),
bounds.BottomRightAsCPos().ToPPos() bounds.BottomRightAsCPos().ToPPos());
);
var renderables = actors.SelectMany(a => a.Render(this)) actors.SelectMany(a => a.Render(this))
.OrderBy(r => r, comparer); .OrderBy(r => r, comparer)
.Do(rr => rr.Render(this));
var effects = world.Effects.SelectMany(e => e.Render(this)); // Effects are drawn on top of all actors
// TODO: Allow effects to be interleaved with actors
return renderables.Concat(effects); world.Effects.SelectMany(e => e.Render(this))
.Do(rr => rr.Render(this));
} }
public void Draw() public void Draw()
@@ -104,7 +97,7 @@ namespace OpenRA.Graphics
terrainRenderer.Draw(this, Game.viewport); terrainRenderer.Draw(this, Game.viewport);
foreach (var a in world.traitDict.ActorsWithTraitMultiple<IRenderAsTerrain>(world)) foreach (var a in world.traitDict.ActorsWithTraitMultiple<IRenderAsTerrain>(world))
foreach (var r in a.Trait.RenderAsTerrain(this, a.Actor)) foreach (var r in a.Trait.RenderAsTerrain(this, a.Actor))
r.Sprite.DrawAt(r.Pos, r.Palette.Index, r.Scale); r.Render(this);
foreach (var a in world.Selection.Actors) foreach (var a in world.Selection.Actors)
if (!a.Destroyed) if (!a.Destroyed)
@@ -116,8 +109,7 @@ namespace OpenRA.Graphics
if (world.OrderGenerator != null) if (world.OrderGenerator != null)
world.OrderGenerator.RenderBeforeWorld(this, world); world.OrderGenerator.RenderBeforeWorld(this, world);
foreach (var image in SpritesToRender()) DrawRenderables();
image.Sprite.DrawAt(image.Pos, image.Palette.Index, image.Scale);
// added for contrails // added for contrails
foreach (var a in world.ActorsWithTrait<IPostRender>()) foreach (var a in world.ActorsWithTrait<IPostRender>())
@@ -222,19 +214,11 @@ namespace OpenRA.Graphics
public int2 ScreenPxPosition(WPos pos) public int2 ScreenPxPosition(WPos pos)
{ {
return new int2(Game.CellSize*pos.X/1024, Game.CellSize*(pos.Y - pos.Z)/1024); // Round to nearest pixel
} var px = ScreenPosition(pos);
public float ScreenZOffset(WPos pos) { return pos.Z*Game.CellSize/1024f; } return new int2((int)Math.Round(px.X), (int)Math.Round(px.Y));
public int2 ScreenPxOffset(WVec vec)
{
return new int2(Game.CellSize*vec.X/1024, Game.CellSize*(vec.Y - vec.Z)/1024);
} }
public float[] ScreenOffset(WVec vec) public float ScreenZPosition(WPos pos, int zOffset) { return (pos.Y + pos.Z + zOffset)*Game.CellSize/1024f; }
{
var c = Game.CellSize/1024f;
return new float[] {c*vec.X, c*vec.Y, c*vec.Z};
}
} }
} }

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@@ -224,6 +224,7 @@
<Compile Include="Traits\DebugPauseState.cs" /> <Compile Include="Traits\DebugPauseState.cs" />
<Compile Include="Network\UPnP.cs" /> <Compile Include="Network\UPnP.cs" />
<Compile Include="Widgets\ClientTooltipRegionWidget.cs" /> <Compile Include="Widgets\ClientTooltipRegionWidget.cs" />
<Compile Include="Graphics\Renderable.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj"> <ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

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@@ -30,15 +30,16 @@ namespace OpenRA.Traits
[Desc("Number of facings for gameplay calculations. -1 indiciates auto-detection from sequence")] [Desc("Number of facings for gameplay calculations. -1 indiciates auto-detection from sequence")]
public readonly int QuantizedFacings = -1; public readonly int QuantizedFacings = -1;
[Desc("Camera pitch the sprite was rendered with. Used to determine rotation ellipses")]
public readonly WAngle CameraPitch = WAngle.FromDegrees(40); public readonly WAngle CameraPitch = WAngle.FromDegrees(40);
public virtual object Create(ActorInitializer init) { return new RenderSimple(init.self); } public virtual object Create(ActorInitializer init) { return new RenderSimple(init.self); }
public virtual IEnumerable<Renderable> RenderPreview(ActorInfo building, PaletteReference pr) public virtual IEnumerable<IRenderable> RenderPreview(ActorInfo ai, PaletteReference pr)
{ {
var anim = new Animation(RenderSimple.GetImage(building), () => 0); var anim = new Animation(RenderSimple.GetImage(ai), () => 0);
anim.PlayRepeating("idle"); anim.PlayRepeating("idle");
yield return new Renderable(anim.Image, 0.5f * anim.Image.size * (1 - Scale), pr, 0, Scale); yield return new SpriteRenderable(anim.Image, WPos.Zero, 0, pr, 1f);
} }
} }
@@ -56,7 +57,8 @@ namespace OpenRA.Traits
public Animation anim public Animation anim
{ {
get { return anims[""].Animation; } get { return anims[""].Animation; }
protected set { anims[""].Animation = value; } protected set { anims[""] = new AnimationWithOffset(value,
anims[""].OffsetFunc, anims[""].DisableFunc, anims[""].ZOffset); }
} }
public static string GetImage(ActorInfo actor) public static string GetImage(ActorInfo actor)
@@ -97,7 +99,7 @@ namespace OpenRA.Traits
protected void UpdatePalette() { initializePalette = true; } protected void UpdatePalette() { initializePalette = true; }
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { UpdatePalette(); } public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { UpdatePalette(); }
public virtual IEnumerable<Renderable> Render(Actor self, WorldRenderer wr) public virtual IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
{ {
if (initializePalette) if (initializePalette)
{ {
@@ -107,12 +109,7 @@ namespace OpenRA.Traits
foreach (var a in anims.Values) foreach (var a in anims.Values)
if (a.DisableFunc == null || !a.DisableFunc()) if (a.DisableFunc == null || !a.DisableFunc())
{ yield return a.Image(self, wr, palette, Info.Scale);
Renderable ret = a.Image(self, wr, palette);
if (Info.Scale != 1f)
ret = ret.WithScale(Info.Scale).WithPos(ret.Pos + 0.5f * ret.Sprite.size * (1 - Info.Scale));
yield return ret;
}
} }
public int2 SelectionSize(Actor self) public int2 SelectionSize(Actor self)

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@@ -35,7 +35,7 @@ namespace OpenRA.Traits
public interface ITick { void Tick(Actor self); } public interface ITick { void Tick(Actor self); }
public interface ITickRender { void TickRender(WorldRenderer wr, Actor self); } public interface ITickRender { void TickRender(WorldRenderer wr, Actor self); }
public interface IRender { IEnumerable<Renderable> Render(Actor self, WorldRenderer wr); } public interface IRender { IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr); }
public interface IAutoSelectionSize { int2 SelectionSize(Actor self); } public interface IAutoSelectionSize { int2 SelectionSize(Actor self); }
public interface IIssueOrder public interface IIssueOrder
@@ -116,7 +116,7 @@ namespace OpenRA.Traits
} }
public interface INotifyAttack { void Attacking(Actor self, Target target); } public interface INotifyAttack { void Attacking(Actor self, Target target); }
public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r); } public interface IRenderModifier { IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r); }
public interface IDamageModifier { float GetDamageModifier(Actor attacker, WarheadInfo warhead); } public interface IDamageModifier { float GetDamageModifier(Actor attacker, WarheadInfo warhead); }
public interface ISpeedModifier { decimal GetSpeedModifier(); } public interface ISpeedModifier { decimal GetSpeedModifier(); }
public interface IFirepowerModifier { float GetFirepowerModifier(); } public interface IFirepowerModifier { float GetFirepowerModifier(); }
@@ -152,37 +152,6 @@ namespace OpenRA.Traits
bool CrushableBy(string[] crushClasses, Player owner); bool CrushableBy(string[] crushClasses, Player owner);
} }
public struct Renderable
{
public readonly Sprite Sprite;
public readonly float2 Pos;
public readonly PaletteReference Palette;
public readonly int Z;
public readonly int ZOffset;
public float Scale;
public Renderable(Sprite sprite, float2 pos, PaletteReference palette, int z, int zOffset, float scale)
{
Sprite = sprite;
Pos = pos;
Palette = palette;
Z = z;
ZOffset = zOffset;
Scale = scale; /* default */
}
public Renderable(Sprite sprite, float2 pos, PaletteReference palette, int z)
: this(sprite, pos, palette, z, 0, 1f) { }
public Renderable(Sprite sprite, float2 pos, PaletteReference palette, int z, float scale)
: this(sprite, pos, palette, z, 0, scale) { }
public Renderable WithScale(float newScale) { return new Renderable(Sprite, Pos, Palette, Z, ZOffset, newScale); }
public Renderable WithPalette(PaletteReference newPalette) { return new Renderable(Sprite, Pos, newPalette, Z, ZOffset, Scale); }
public Renderable WithZOffset(int newOffset) { return new Renderable(Sprite, Pos, Palette, Z, newOffset, Scale); }
public Renderable WithPos(float2 newPos) { return new Renderable(Sprite, newPos, Palette, Z, ZOffset, Scale); }
}
public interface ITraitInfo { object Create(ActorInitializer init); } public interface ITraitInfo { object Create(ActorInitializer init); }
public class TraitInfo<T> : ITraitInfo where T : new() { public virtual object Create(ActorInitializer init) { return new T(); } } public class TraitInfo<T> : ITraitInfo where T : new() { public virtual object Create(ActorInitializer init) { return new T(); } }
@@ -210,7 +179,7 @@ namespace OpenRA.Traits
public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr); } public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr); }
public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); } public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
public interface IRenderAsTerrain { IEnumerable<Renderable> RenderAsTerrain(WorldRenderer wr, Actor self); } public interface IRenderAsTerrain { IEnumerable<IRenderable> RenderAsTerrain(WorldRenderer wr, Actor self); }
public interface ILocalCoordinatesModel public interface ILocalCoordinatesModel
{ {
WVec LocalToWorld(WVec vec); WVec LocalToWorld(WVec vec);

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@@ -32,10 +32,10 @@ namespace OpenRA.Mods.Cnc.Effects
public void Tick(World world) { anim.Tick(); } public void Tick(World world) { anim.Tick(); }
public IEnumerable<Renderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
yield return new Renderable(anim.Image, yield return new SpriteRenderable(anim.Image,
target.CenterLocation.ToFloat2() - new float2(.5f * anim.Image.size.X, anim.Image.size.Y - Game.CellSize), target.CenterLocation.ToFloat2() - new float2(0, 0.5f*anim.Image.size.Y - Game.CellSize),
wr.Palette("effect"), (int)target.CenterLocation.Y); wr.Palette("effect"), (int)target.CenterLocation.Y);
} }

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@@ -86,7 +86,7 @@
<Compile Include="ProductionQueueFromSelection.cs" /> <Compile Include="ProductionQueueFromSelection.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RenderBuildingRefinery.cs" /> <Compile Include="RenderBuildingRefinery.cs" />
<Compile Include="RenderCargo.cs" /> <Compile Include="WithCargo.cs" />
<Compile Include="RenderGunboat.cs" /> <Compile Include="RenderGunboat.cs" />
<Compile Include="SpawnViceroid.cs" /> <Compile Include="SpawnViceroid.cs" />
<Compile Include="TiberiumRefinery.cs" /> <Compile Include="TiberiumRefinery.cs" />

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@@ -18,7 +18,9 @@ namespace OpenRA.Mods.Cnc
{ {
class RenderBuildingRefineryInfo : RenderBuildingInfo class RenderBuildingRefineryInfo : RenderBuildingInfo
{ {
public override object Create(ActorInitializer init) { return new RenderBuildingRefinery( init, this ); } public readonly WVec Offset = new WVec(1365, 896, 0);
public override object Create(ActorInitializer init) { return new RenderBuildingRefinery(init, this); }
} }
class RenderBuildingRefinery : RenderBuilding, INotifyBuildComplete, INotifySold, INotifyCapture class RenderBuildingRefinery : RenderBuilding, INotifyBuildComplete, INotifySold, INotifyCapture
@@ -27,7 +29,7 @@ namespace OpenRA.Mods.Cnc
PlayerResources playerResources; PlayerResources playerResources;
bool buildComplete; bool buildComplete;
public RenderBuildingRefinery(ActorInitializer init, RenderBuildingInfo info) public RenderBuildingRefinery(ActorInitializer init, RenderBuildingRefineryInfo info)
: base(init, info) : base(init, info)
{ {
playerResources = init.self.Owner.PlayerActor.Trait<PlayerResources>(); playerResources = init.self.Owner.PlayerActor.Trait<PlayerResources>();
@@ -38,9 +40,7 @@ namespace OpenRA.Mods.Cnc
? (59 * playerResources.Ore) / (10 * playerResources.OreCapacity) ? (59 * playerResources.Ore) / (10 * playerResources.OreCapacity)
: 0); : 0);
var offset = new float2(-32,-21); anims.Add("lights", new AnimationWithOffset(lights, () => info.Offset, () => !buildComplete, 1024));
anims.Add("lights", new AnimationWithOffset( lights, wr => offset, () => !buildComplete )
{ ZOffset = 24 });
} }
public void BuildingComplete( Actor self ) public void BuildingComplete( Actor self )

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@@ -1,64 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.RA;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc
{
public class RenderCargoInfo : ITraitInfo, Requires<CargoInfo>
{
/* altitude of the cargo, relative to us. -ve is underneath us */
public readonly int RelativeAltitude = 0;
public readonly string[] PassengerTypes;
public object Create(ActorInitializer init) { return new RenderCargo(init.self, this); }
}
public class RenderCargo : IRenderModifier
{
Cargo cargo;
IFacing facing;
IMove move;
RenderCargoInfo Info;
public RenderCargo(Actor self, RenderCargoInfo info)
{
cargo = self.Trait<Cargo>();
facing = self.TraitOrDefault<IFacing>();
move = self.Trait<IMove>();
Info = info;
}
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
foreach (var c in cargo.Passengers)
{
c.Trait<ITeleportable>().SetPxPosition( c, move.PxPosition );
var cargoFacing = c.TraitOrDefault<IFacing>();
if (facing != null && cargoFacing != null)
cargoFacing.Facing = facing.Facing;
}
var visiblePassengers = (Info.PassengerTypes != null && Info.PassengerTypes.Length > 0)
? cargo.Passengers.Where(p =>
Info.PassengerTypes.Contains(p.Trait<Passenger>().info.CargoType))
: cargo.Passengers;
return r.Concat(visiblePassengers.SelectMany(a => a.Render(wr))
.Select(a => a.WithPos(a.Pos - new float2(0, Info.RelativeAltitude))
.WithZOffset(a.ZOffset + Info.RelativeAltitude)));
}
}
}

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@@ -34,8 +34,12 @@ namespace OpenRA.Mods.RA.Render
var wake = new Animation(anim.Name); var wake = new Animation(anim.Name);
wake.Play("left-wake"); wake.Play("left-wake");
Func<WorldRenderer, float2> offset = wr => new float2(((anims["wake"].Animation.CurrentSequence.Name == "left-wake") ? 1 : -1),2);
anims.Add( "wake", new AnimationWithOffset( wake, offset, () => false ) { ZOffset = -2 } ); var leftOffset = new WVec(43, 86, 0);
var rightOffset = new WVec(-43, 86, 0);
anims.Add("wake", new AnimationWithOffset(wake,
() => anims["wake"].Animation.CurrentSequence.Name == "left-wake" ? leftOffset : rightOffset,
() => false, -87));
} }
public override void Tick(Actor self) public override void Tick(Actor self)

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@@ -0,0 +1,78 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Mods.RA;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc
{
public class WithCargoInfo : ITraitInfo, Requires<CargoInfo>, Requires<LocalCoordinatesModelInfo>
{
[Desc("Cargo position relative to turret or body. (forward, right, up) triples")]
public readonly WRange[] LocalOffset = {};
public readonly string[] DisplayTypes = {};
public object Create(ActorInitializer init) { return new WithCargo(init.self, this); }
}
public class WithCargo : IRenderModifier
{
Cargo cargo;
IFacing facing;
WithCargoInfo Info;
WVec[] positions;
ILocalCoordinatesModel coords;
public WithCargo(Actor self, WithCargoInfo info)
{
cargo = self.Trait<Cargo>();
facing = self.TraitOrDefault<IFacing>();
Info = info;
coords = self.Trait<ILocalCoordinatesModel>();
if (info.LocalOffset.Length % 3 != 0)
throw new InvalidOperationException("Invalid LocalOffset array length");
positions = new WVec[info.LocalOffset.Length / 3];
for (var i = 0; i < info.LocalOffset.Length / 3; i++)
positions[i] = new WVec(info.LocalOffset[3*i], info.LocalOffset[3*i + 1], info.LocalOffset[3*i + 2]);
}
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{
foreach (var rr in r)
yield return rr;
var bodyOrientation = coords.QuantizeOrientation(self, self.Orientation);
var pos = self.CenterPosition;
int i = 0;
foreach (var c in cargo.Passengers)
{
var cargoFacing = c.TraitOrDefault<IFacing>();
if (facing != null && cargoFacing != null)
cargoFacing.Facing = facing.Facing;
var cargoPassenger = c.Trait<Passenger>();
if (Info.DisplayTypes.Contains(cargoPassenger.info.CargoType))
{
var offset = pos - c.CenterPosition + coords.LocalToWorld(positions[i++ % positions.Length].Rotate(bodyOrientation));
foreach (var cr in c.Render(wr))
yield return cr.WithPos(cr.Pos + offset).WithZOffset(1);
}
}
}
}
}

View File

@@ -15,17 +15,20 @@ namespace OpenRA.Mods.Cnc
{ {
class WithFireInfo : ITraitInfo, Requires<RenderSimpleInfo> class WithFireInfo : ITraitInfo, Requires<RenderSimpleInfo>
{ {
public object Create(ActorInitializer init) { return new WithFire(init.self); } public readonly WVec Offset = new WVec(299,-640,0);
public object Create(ActorInitializer init) { return new WithFire(init.self, this); }
} }
class WithFire class WithFire
{ {
public WithFire(Actor self) public WithFire(Actor self, WithFireInfo info)
{ {
var rs = self.Trait<RenderSimple>(); var rs = self.Trait<RenderSimple>();
var roof = new Animation(rs.GetImage(self)); var roof = new Animation(rs.GetImage(self));
roof.PlayThen("fire-start", () => roof.PlayRepeating("fire-loop")); roof.PlayThen("fire-start", () => roof.PlayRepeating("fire-loop"));
rs.anims.Add( "fire", new AnimationWithOffset( roof, wr => new float2(7,-15), null ) { ZOffset = 24 } );
rs.anims.Add("fire", new AnimationWithOffset(roof, () => info.Offset, null, 1024));
} }
} }
} }

View File

@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Cnc
var rs = self.Trait<RenderSimple>(); var rs = self.Trait<RenderSimple>();
var roof = new Animation(rs.GetImage(self), () => self.Trait<IFacing>().Facing); var roof = new Animation(rs.GetImage(self), () => self.Trait<IFacing>().Facing);
roof.Play("roof"); roof.Play("roof");
rs.anims.Add( "roof", new AnimationWithOffset( roof ) { ZOffset = 24 } ); rs.anims.Add("roof", new AnimationWithOffset(roof, null, null, 1024));
} }
} }
} }

View File

@@ -35,9 +35,7 @@ namespace OpenRA.Mods.RA
if (IsSuitableCell(pilot, self.Location) && r > 100 - info.SuccessRate && aircraft.Altitude > 10 if (IsSuitableCell(pilot, self.Location) && r > 100 - info.SuccessRate && aircraft.Altitude > 10
&& self.Owner.WinState != WinState.Lost) && self.Owner.WinState != WinState.Lost)
{ {
self.World.AddFrameEndTask(w => w.Add(new Parachute(pilot, self.World.AddFrameEndTask(w => w.Add(new Parachute(pilot, self.CenterPosition)));
Util.CenterOfCell(self.CenterLocation.ToCPos()), aircraft.Altitude)));
Sound.Play(info.ChuteSound, self.CenterLocation); Sound.Play(info.ChuteSound, self.CenterLocation);
} }
else else

View File

@@ -19,9 +19,9 @@ namespace OpenRA.Mods.RA
class BelowUnits : IRenderModifier class BelowUnits : IRenderModifier
{ {
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r) public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{ {
return r.Select(a => a.WithZOffset((int) -a.Sprite.size.Y)); return r.Select(a => a.WithZOffset(-a.Size(wr).Z));
} }
} }
} }

View File

@@ -142,7 +142,7 @@ namespace OpenRA.Mods.RA
bool initializePalettes = true; bool initializePalettes = true;
PaletteReference terrainPalette; PaletteReference terrainPalette;
public IEnumerable<Renderable> RenderAsTerrain(WorldRenderer wr, Actor self) public IEnumerable<IRenderable> RenderAsTerrain(WorldRenderer wr, Actor self)
{ {
if (initializePalettes) if (initializePalettes)
{ {
@@ -151,7 +151,7 @@ namespace OpenRA.Mods.RA
} }
foreach (var t in TileSprites[currentTemplate]) foreach (var t in TileSprites[currentTemplate])
yield return new Renderable(t.Value, t.Key.ToPPos().ToFloat2(), terrainPalette, Game.CellSize * t.Key.Y); yield return new SpriteRenderable(t.Value, t.Key.CenterPosition, 0, terrainPalette, 1f);
} }
void KillUnitsOnBridge() void KillUnitsOnBridge()

View File

@@ -11,6 +11,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.FileFormats;
namespace OpenRA.Mods.RA.Buildings namespace OpenRA.Mods.RA.Buildings
{ {
@@ -55,10 +56,16 @@ namespace OpenRA.Mods.RA.Buildings
yield return new CVec(x, y); yield return new CVec(x, y);
} }
public static CVec AdjustForBuildingSize( BuildingInfo buildingInfo ) public static CVec AdjustForBuildingSize(BuildingInfo buildingInfo)
{ {
var dim = buildingInfo.Dimensions; var dim = buildingInfo.Dimensions;
return new CVec(dim.X / 2, dim.Y > 1 ? (dim.Y + 1) / 2 : 0); return new CVec(dim.X / 2, dim.Y > 1 ? (dim.Y + 1) / 2 : 0);
} }
public static WVec CenterOffset(BuildingInfo buildingInfo)
{
var dim = buildingInfo.Dimensions;
return new CVec(dim.X, dim.Y).ToWVec() / 2;
}
} }
} }

View File

@@ -18,6 +18,7 @@ namespace OpenRA.Mods.RA
public readonly string Anim = "1"; public readonly string Anim = "1";
public readonly int Damage = 1; public readonly int Damage = 1;
public readonly int Interval = 8; public readonly int Interval = 8;
public readonly WVec Offset = new WVec(0,0,128);
public object Create(ActorInitializer init) { return new Burns(init.self, this); } public object Create(ActorInitializer init) { return new Burns(init.self, this); }
} }
@@ -30,11 +31,11 @@ namespace OpenRA.Mods.RA
public Burns(Actor self, BurnsInfo info) public Burns(Actor self, BurnsInfo info)
{ {
Info = info; Info = info;
var rs = self.Trait<RenderSimple>();
var anim = new Animation("fire", () => 0); var anim = new Animation("fire", () => 0);
anim.PlayRepeating(Info.Anim); anim.PlayRepeating(Info.Anim);
rs.anims.Add("fire", self.Trait<RenderSimple>().anims.Add("fire",
new AnimationWithOffset(anim, wr => new float2(0, -3), null)); new AnimationWithOffset(anim, () => info.Offset, null));
} }
public void Tick(Actor self) public void Tick(Actor self)

View File

@@ -66,9 +66,9 @@ namespace OpenRA.Mods.RA
if (!canCloak) Uncloak(); if (!canCloak) Uncloak();
} }
static readonly Renderable[] Nothing = { }; static readonly IRenderable[] Nothing = { };
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r) public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{ {
if (remainingTime > 0) if (remainingTime > 0)
return r; return r;

View File

@@ -123,7 +123,7 @@ namespace OpenRA.Mods.RA.Effects
if (Info.Trail != null && --ticksToNextSmoke < 0) if (Info.Trail != null && --ticksToNextSmoke < 0)
{ {
world.AddFrameEndTask(w => w.Add( world.AddFrameEndTask(w => w.Add(
new Smoke(w, (PPos) highPos.ToInt2(), Info.Trail))); new Smoke(w, ((PPos)highPos.ToInt2()).ToWPos(0), Info.Trail)));
ticksToNextSmoke = Info.TrailInterval; ticksToNextSmoke = Info.TrailInterval;
} }
@@ -151,7 +151,7 @@ namespace OpenRA.Mods.RA.Effects
const float height = .1f; const float height = .1f;
public IEnumerable<Renderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
if (anim != null) if (anim != null)
{ {
@@ -166,14 +166,14 @@ namespace OpenRA.Mods.RA.Effects
if (Info.High || Info.Angle > 0) if (Info.High || Info.Angle > 0)
{ {
if (Info.Shadow) if (Info.Shadow)
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, wr.Palette("shadow"), (int)pos.Y); yield return new SpriteRenderable(anim.Image, pos, wr.Palette("shadow"), (int)pos.Y);
var highPos = pos - new float2(0, GetAltitude()); var highPos = pos - new float2(0, GetAltitude());
yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, wr.Palette("effect"), (int)pos.Y); yield return new SpriteRenderable(anim.Image, highPos, wr.Palette("effect"), (int)pos.Y);
} }
else else
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, yield return new SpriteRenderable(anim.Image, pos,
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), (int)pos.Y); wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), (int)pos.Y);
} }
} }

View File

@@ -49,7 +49,7 @@ namespace OpenRA.Mods.RA.Effects
pos -= new PVecInt(0, velocity); pos -= new PVecInt(0, velocity);
} }
public IEnumerable<Renderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
font.DrawTextWithContrast(s, Game.viewport.Zoom*(pos.ToFloat2() - Game.viewport.Location) - offset, color, Color.Black,1); font.DrawTextWithContrast(s, Game.viewport.Zoom*(pos.ToFloat2() - Game.viewport.Location) - offset, color, Color.Black,1);
yield break; yield break;

View File

@@ -17,23 +17,23 @@ namespace OpenRA.Mods.RA.Effects
{ {
public class Corpse : IEffect public class Corpse : IEffect
{ {
readonly Animation anim; readonly Animation Anim;
readonly float2 pos; readonly WPos Pos;
readonly string paletteName; readonly string PaletteName;
public Corpse(World world, float2 pos, string image, string sequence, string paletteName) public Corpse(World world, WPos pos, string image, string sequence, string paletteName)
{ {
this.pos = pos; Pos = pos;
this.paletteName = paletteName; PaletteName = paletteName;
anim = new Animation(image); Anim = new Animation(image);
anim.PlayThen(sequence, () => world.AddFrameEndTask(w => w.Remove(this))); Anim.PlayThen(sequence, () => world.AddFrameEndTask(w => w.Remove(this)));
} }
public void Tick(World world) { anim.Tick(); } public void Tick(World world) { Anim.Tick(); }
public IEnumerable<Renderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, wr.Palette(paletteName), (int)pos.Y); yield return new SpriteRenderable(Anim.Image, Pos, 0, wr.Palette(PaletteName), 1f);
} }
} }
} }

View File

@@ -19,13 +19,6 @@ namespace OpenRA.Mods.RA.Effects
{ {
Actor a; Actor a;
Animation anim = new Animation("crate-effects"); Animation anim = new Animation("crate-effects");
float2 offset = new float2(-4,0);
public CrateEffect(Actor a, string seq, int2 offset)
: this(a, seq)
{
this.offset = offset;
}
public CrateEffect(Actor a, string seq) public CrateEffect(Actor a, string seq)
{ {
@@ -39,12 +32,11 @@ namespace OpenRA.Mods.RA.Effects
anim.Tick(); anim.Tick();
} }
public IEnumerable<Renderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
if (a.IsInWorld) if (a.IsInWorld)
yield return new Renderable(anim.Image, yield return new SpriteRenderable(anim.Image,
a.CenterLocation.ToFloat2() - .5f * anim.Image.size + offset, a.CenterPosition, 0, wr.Palette("effect"), 1f);
wr.Palette("effect"), (int)a.CenterLocation.Y);
} }
} }
} }

View File

@@ -32,11 +32,10 @@ namespace OpenRA.Mods.RA.Effects
public void Tick( World world ) { anim.Tick(); } public void Tick( World world ) { anim.Tick(); }
public IEnumerable<Renderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
yield return new Renderable(anim.Image, var p = pos.ToInt2() - new int2(0, altitude);
pos.ToFloat2() - .5f * anim.Image.size - new int2(0,altitude), yield return new SpriteRenderable(anim.Image, p, wr.Palette("effect"), p.Y);
wr.Palette("effect"), (int)pos.Y - altitude);
} }
public Player Owner { get { return null; } } public Player Owner { get { return null; } }

View File

@@ -77,14 +77,13 @@ namespace OpenRA.Mods.RA.Effects
show = hasGps && hasDot && !dotHidden; show = hasGps && hasDot && !dotHidden;
} }
public IEnumerable<Renderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
if (!show || self.Destroyed) if (!show || self.Destroyed)
yield break; yield break;
var p = self.CenterLocation;
var palette = wr.Palette(info.IndicatorPalettePrefix+self.Owner.InternalName); var palette = wr.Palette(info.IndicatorPalettePrefix+self.Owner.InternalName);
yield return new Renderable(anim.Image, p.ToFloat2() - 0.5f * anim.Image.size, palette, p.Y) yield return new SpriteRenderable(anim.Image, self.CenterPosition, 0, palette, 1f)
.WithScale(1.5f); .WithScale(1.5f);
} }
} }

View File

@@ -17,28 +17,29 @@ namespace OpenRA.Mods.RA.Effects
{ {
class GpsSatellite : IEffect class GpsSatellite : IEffect
{ {
readonly float heightPerTick = 10; float2 Origin;
float2 offset; WPos Pos;
Animation anim = new Animation("sputnik"); Animation Anim = new Animation("sputnik");
public GpsSatellite(float2 offset) public GpsSatellite(WPos pos, float2 spriteOrigin)
{ {
this.offset = offset; Pos = pos;
anim.PlayRepeating("idle"); Origin = spriteOrigin;
Anim.PlayRepeating("idle");
} }
public void Tick( World world ) public void Tick( World world )
{ {
anim.Tick(); Anim.Tick();
offset.Y -= heightPerTick; Pos += new WVec(0, 0, 427);
if (offset.Y < 0) if (Pos.Z > Pos.Y)
world.AddFrameEndTask(w => w.Remove(this)); world.AddFrameEndTask(w => w.Remove(this));
} }
public IEnumerable<Renderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
yield return new Renderable(anim.Image,offset, wr.Palette("effect"), (int)offset.Y); yield return new SpriteRenderable(Anim.Image, Pos, 0, wr.Palette("effect"), 1f, Origin);
} }
} }
} }

View File

@@ -51,10 +51,10 @@ namespace OpenRA.Mods.RA.Effects
anim.Tick(); anim.Tick();
} }
public IEnumerable<Renderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
var pos = Args.dest.ToInt2() - new int2(0, altitude) - .5f * anim.Image.size; var pos = Args.dest.ToInt2() - new int2(0, altitude) - .5f * anim.Image.size;
yield return new Renderable(anim.Image, pos, wr.Palette("effect"), Args.dest.Y); yield return new SpriteRenderable(anim.Image, pos, wr.Palette("effect"), Args.dest.Y);
} }
} }
} }

View File

@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA.Effects
world.AddFrameEndTask(w => w.Remove(this)); world.AddFrameEndTask(w => w.Remove(this));
} }
public IEnumerable<Renderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
if (a.Destroyed) // Tick will clean up if (a.Destroyed) // Tick will clean up
yield break; yield break;

View File

@@ -76,10 +76,10 @@ namespace OpenRA.Mods.RA.Effects
world.AddFrameEndTask(w => w.Remove(this)); world.AddFrameEndTask(w => w.Remove(this));
} }
public IEnumerable<Renderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
if (explosion != null) if (explosion != null)
yield return new Renderable(explosion.Image, args.dest.ToFloat2() - .5f * explosion.Image.size, yield return new SpriteRenderable(explosion.Image, args.dest.ToFloat2(),
wr.Palette("effect"), (int)args.dest.Y); wr.Palette("effect"), (int)args.dest.Y);
if (ticks >= info.BeamDuration) if (ticks >= info.BeamDuration)

View File

@@ -147,7 +147,7 @@ namespace OpenRA.Mods.RA.Effects
if (--ticksToNextSmoke < 0) if (--ticksToNextSmoke < 0)
{ {
world.AddFrameEndTask(w => w.Add(new Smoke(w, sp, Info.Trail))); world.AddFrameEndTask(w => w.Add(new Smoke(w, sp.ToWPos(0), Info.Trail)));
ticksToNextSmoke = Info.TrailInterval; ticksToNextSmoke = Info.TrailInterval;
} }
} }
@@ -174,10 +174,10 @@ namespace OpenRA.Mods.RA.Effects
Combat.DoImpacts(Args); Combat.DoImpacts(Args);
} }
public IEnumerable<Renderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
if (!Args.firedBy.World.FogObscures(PxPosition.ToCPos())) if (!Args.firedBy.World.FogObscures(PxPosition.ToCPos()))
yield return new Renderable(anim.Image, PxPosition.ToFloat2() - 0.5f * anim.Image.size - new float2(0, Altitude), yield return new SpriteRenderable(anim.Image, PxPosition.ToFloat2() - new float2(0, Altitude),
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y); wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);
if (Trail != null) if (Trail != null)

View File

@@ -19,13 +19,12 @@ namespace OpenRA.Mods.RA.Effects
{ {
readonly Player firedBy; readonly Player firedBy;
Animation anim; Animation anim;
PPos pos; WPos pos;
CPos targetLocation; CPos targetLocation;
int altitude;
bool goingUp = true; bool goingUp = true;
string weapon; string weapon;
public NukeLaunch(Player firedBy, Actor silo, string weapon, PVecInt spawnOffset, CPos targetLocation) public NukeLaunch(Player firedBy, Actor silo, string weapon, WPos launchPos, CPos targetLocation)
{ {
this.firedBy = firedBy; this.firedBy = firedBy;
this.targetLocation = targetLocation; this.targetLocation = targetLocation;
@@ -33,18 +32,14 @@ namespace OpenRA.Mods.RA.Effects
anim = new Animation(weapon); anim = new Animation(weapon);
anim.PlayRepeating("up"); anim.PlayRepeating("up");
pos = launchPos;
if (silo == null) if (silo == null)
{
altitude = firedBy.World.Map.Bounds.Height*Game.CellSize;
StartDescent(firedBy.World); StartDescent(firedBy.World);
} }
else
pos = silo.CenterLocation + spawnOffset;
}
void StartDescent(World world) void StartDescent(World world)
{ {
pos = OpenRA.Traits.Util.CenterOfCell(targetLocation); pos = targetLocation.CenterPosition + new WVec(0, 0, 1024*firedBy.World.Map.Bounds.Height);
anim.PlayRepeating("down"); anim.PlayRepeating("down");
goingUp = false; goingUp = false;
} }
@@ -53,16 +48,17 @@ namespace OpenRA.Mods.RA.Effects
{ {
anim.Tick(); anim.Tick();
var delta = new WVec(0,0,427);
if (goingUp) if (goingUp)
{ {
altitude += 10; pos += delta;
if (altitude >= world.Map.Bounds.Height*Game.CellSize) if (pos.Z >= world.Map.Bounds.Height*1024)
StartDescent(world); StartDescent(world);
} }
else else
{ {
altitude -= 10; pos -= delta;
if (altitude <= 0) if (pos.Z <= 0)
Explode(world); Explode(world);
} }
} }
@@ -70,17 +66,16 @@ namespace OpenRA.Mods.RA.Effects
void Explode(World world) void Explode(World world)
{ {
world.AddFrameEndTask(w => w.Remove(this)); world.AddFrameEndTask(w => w.Remove(this));
Combat.DoExplosion(firedBy.PlayerActor, weapon, pos, 0); Combat.DoExplosion(firedBy.PlayerActor, weapon, PPos.FromWPos(pos), pos.Z * Game.CellSize / 1024);
world.WorldActor.Trait<ScreenShaker>().AddEffect(20, pos.ToFloat2(), 5); world.WorldActor.Trait<ScreenShaker>().AddEffect(20, PPos.FromWPos(pos).ToFloat2(), 5);
foreach (var a in world.ActorsWithTrait<NukePaletteEffect>()) foreach (var a in world.ActorsWithTrait<NukePaletteEffect>())
a.Trait.Enable(); a.Trait.Enable();
} }
public IEnumerable<Renderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
yield return new Renderable(anim.Image, pos.ToFloat2() - 0.5f * anim.Image.size - new float2(0, altitude), yield return new SpriteRenderable(anim.Image, pos, 0, wr.Palette("effect"), 1f);
wr.Palette("effect"), (int)pos.Y);
} }
} }
} }

View File

@@ -19,67 +19,64 @@ namespace OpenRA.Mods.RA.Effects
public class Parachute : IEffect public class Parachute : IEffect
{ {
readonly Animation paraAnim; readonly Animation paraAnim;
readonly PPos location; readonly WVec parachuteOffset;
readonly Actor cargo; readonly Actor cargo;
WPos pos;
WVec fallRate = new WVec(0, 0, 13);
int2 offset; public Parachute(Actor cargo, WPos dropPosition)
float altitude;
const float fallRate = .3f;
public Parachute(Actor cargo, PPos location, int altitude)
{ {
this.location = location;
this.altitude = altitude;
this.cargo = cargo; this.cargo = cargo;
var pai = cargo.Info.Traits.GetOrDefault<ParachuteAttachmentInfo>(); var pai = cargo.Info.Traits.GetOrDefault<ParachuteAttachmentInfo>();
paraAnim = new Animation(pai != null ? pai.ParachuteSprite : "parach"); paraAnim = new Animation(pai != null ? pai.ParachuteSprite : "parach");
paraAnim.PlayThen("open", () => paraAnim.PlayRepeating("idle")); paraAnim.PlayThen("open", () => paraAnim.PlayRepeating("idle"));
if (pai != null) offset = pai.Offset; if (pai != null)
parachuteOffset = pai.Offset;
cargo.Trait<ITeleportable>().SetPxPosition(cargo, location); // Adjust x,y to match the target subcell
cargo.Trait<ITeleportable>().SetPosition(cargo, new CPos(dropPosition));
var cp = cargo.CenterPosition;
pos = new WPos(cp.X, cp.Y, dropPosition.Z);
} }
public void Tick(World world) public void Tick(World world)
{ {
paraAnim.Tick(); paraAnim.Tick();
altitude -= fallRate; pos -= fallRate;
if (altitude <= 0) if (pos.Z <= 0)
{
world.AddFrameEndTask(w => world.AddFrameEndTask(w =>
{ {
w.Remove(cargo);
w.Remove(this); w.Remove(this);
var loc = location.ToCPos();
cargo.CancelActivity(); cargo.CancelActivity();
cargo.Trait<ITeleportable>().SetPosition(cargo, loc);
w.Add(cargo); w.Add(cargo);
foreach( var npl in cargo.TraitsImplementing<INotifyParachuteLanded>() ) foreach (var npl in cargo.TraitsImplementing<INotifyParachuteLanded>())
npl.OnLanded(); npl.OnLanded();
}); });
} }
}
public IEnumerable<Renderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
var rc = cargo.Render(wr).Select(a => a.WithPos(a.Pos - new float2(0, altitude)) var rc = cargo.Render(wr);
.WithZOffset(a.ZOffset + (int)altitude));
// Don't render anything if the cargo is invisible (e.g. under fog) // Don't render anything if the cargo is invisible (e.g. under fog)
if (!rc.Any()) if (!rc.Any())
yield break; yield break;
var shadow = wr.Palette("shadow");
foreach (var c in rc) foreach (var c in rc)
{ {
yield return c.WithPos(location.ToFloat2() - .5f * c.Sprite.size).WithPalette(wr.Palette("shadow")).WithZOffset(0); yield return c.WithPalette(shadow).WithZOffset(-1);
yield return c.WithZOffset(2); yield return c.WithPos(pos);
} }
var pos = location.ToFloat2() - new float2(0, altitude); yield return new SpriteRenderable(paraAnim.Image, pos + parachuteOffset, 1, rc.First().Palette, 1f);
yield return new Renderable(paraAnim.Image, pos - .5f * paraAnim.Image.size + offset, rc.First().Palette, 3);
} }
} }
} }

View File

@@ -34,11 +34,11 @@ namespace OpenRA.Mods.RA.Effects
anim.Tick(); anim.Tick();
} }
public IEnumerable<Renderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
if (!a.Destroyed && a.Owner.IsAlliedWith(a.World.RenderPlayer)) if (!a.Destroyed && a.Owner.IsAlliedWith(a.World.RenderPlayer))
yield return new Renderable(anim.Image, a.CenterLocation.ToFloat2() - .5f * anim.Image.size, yield return new SpriteRenderable(anim.Image, a.CenterPosition, 0,
wr.Palette("chrome"), (int)a.CenterLocation.Y); wr.Palette("chrome"), 1f);
} }
} }
} }

View File

@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA.Effects
} }
CPos cachedLocation; CPos cachedLocation;
public void Tick( World world ) public void Tick(World world)
{ {
flag.Tick(); flag.Tick();
circles.Tick(); circles.Tick();
@@ -48,21 +48,15 @@ namespace OpenRA.Mods.RA.Effects
world.AddFrameEndTask(w => w.Remove(this)); world.AddFrameEndTask(w => w.Remove(this));
} }
public IEnumerable<Renderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
if (building.IsInWorld && building.Owner == building.World.LocalPlayer if (building.IsInWorld && building.Owner == building.World.LocalPlayer
&& building.World.Selection.Actors.Contains(building)) && building.World.Selection.Actors.Contains(building))
{ {
var pos = Traits.Util.CenterOfCell(rp.rallyPoint); var pos = cachedLocation.CenterPosition;
var palette = wr.Palette(palettePrefix+building.Owner.InternalName); var palette = wr.Palette(palettePrefix+building.Owner.InternalName);
yield return new SpriteRenderable(circles.Image, pos, 0, palette, 1f);
yield return new Renderable(circles.Image, yield return new SpriteRenderable(flag.Image, pos, 0, palette, 1f, new int2(1, 17));
pos.ToFloat2() - .5f * circles.Image.size,
palette, (int)pos.Y);
yield return new Renderable(flag.Image,
pos.ToFloat2() + new float2(-1,-17),
palette, (int)pos.Y);
} }
} }
} }

View File

@@ -42,13 +42,12 @@ namespace OpenRA.Mods.RA.Effects
anim.Tick(); anim.Tick();
} }
public IEnumerable<Renderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
if (!building.Destroyed) if (!building.Destroyed)
{ {
yield return new Renderable(anim.Image, yield return new SpriteRenderable(anim.Image, building.CenterPosition, 0,
building.CenterLocation.ToFloat2() - .5f * anim.Image.size, wr.Palette(palettePrefix+player.InternalName), 1f);
wr.Palette(palettePrefix+player.InternalName), (int)building.CenterLocation.Y);
} }
} }
} }

View File

@@ -19,15 +19,15 @@ namespace OpenRA.Mods.RA.Effects
{ {
int frame = 0; int frame = 0;
Animation doors = new Animation("atek"); Animation doors = new Animation("atek");
float2 doorOffset = new float2(-4,0); float2 doorOrigin = new float2(16,24);
float2 pos; WPos pos;
public SatelliteLaunch(Actor a) public SatelliteLaunch(Actor a)
{ {
doors.PlayThen("active", doors.PlayThen("active",
() => a.World.AddFrameEndTask(w => w.Remove(this))); () => a.World.AddFrameEndTask(w => w.Remove(this)));
pos = a.CenterLocation.ToFloat2() - .5f * doors.Image.size + doorOffset; pos = a.CenterPosition;
} }
public void Tick( World world ) public void Tick( World world )
@@ -35,14 +35,12 @@ namespace OpenRA.Mods.RA.Effects
doors.Tick(); doors.Tick();
if (++frame == 19) if (++frame == 19)
{ world.AddFrameEndTask(w => w.Add(new GpsSatellite(pos, doorOrigin)));
world.AddFrameEndTask(w => w.Add(new GpsSatellite(pos)));
}
} }
public IEnumerable<Renderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
yield return new Renderable(doors.Image, pos, wr.Palette("effect"), (int)doorOffset.Y); yield return new SpriteRenderable(doors.Image, pos, 0, wr.Palette("effect"), 1f, doorOrigin);
} }
} }
} }

View File

@@ -17,26 +17,25 @@ namespace OpenRA.Mods.RA.Effects
{ {
public class Smoke : IEffect public class Smoke : IEffect
{ {
readonly PPos pos; readonly WPos Pos;
readonly Animation anim; readonly Animation Anim;
public Smoke(World world, PPos pos, string trail) public Smoke(World world, WPos pos, string trail)
{ {
this.pos = pos; Pos = pos;
anim = new Animation(trail); Anim = new Animation(trail);
anim.PlayThen("idle", Anim.PlayThen("idle",
() => world.AddFrameEndTask(w => w.Remove(this))); () => world.AddFrameEndTask(w => w.Remove(this)));
} }
public void Tick( World world ) public void Tick( World world )
{ {
anim.Tick(); Anim.Tick();
} }
public IEnumerable<Renderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
yield return new Renderable(anim.Image, pos.ToFloat2() - .5f * anim.Image.size, yield return new SpriteRenderable(Anim.Image, Pos, 0, wr.Palette("effect"), 1f);
wr.Palette("effect"), (int)pos.Y);
} }
} }
} }

View File

@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Effects
{ {
readonly ProjectileArgs Args; readonly ProjectileArgs Args;
readonly TeslaZapInfo Info; readonly TeslaZapInfo Info;
IEnumerable<Renderable> renderables; IEnumerable<IRenderable> renderables;
int timeUntilRemove = 2; // # of frames int timeUntilRemove = 2; // # of frames
bool doneDamage = false; bool doneDamage = false;
bool initialized = false; bool initialized = false;
@@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA.Effects
Info = info; Info = info;
} }
public IEnumerable<Renderable> GenerateRenderables(WorldRenderer wr) public IEnumerable<IRenderable> GenerateRenderables(WorldRenderer wr)
{ {
var bright = SequenceProvider.GetSequence(Info.Image, "bright"); var bright = SequenceProvider.GetSequence(Info.Image, "bright");
var dim = SequenceProvider.GetSequence(Info.Image, "dim"); var dim = SequenceProvider.GetSequence(Info.Image, "dim");
@@ -72,7 +72,7 @@ namespace OpenRA.Mods.RA.Effects
} }
} }
public IEnumerable<Renderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
if (!initialized) if (!initialized)
{ {
@@ -83,13 +83,13 @@ namespace OpenRA.Mods.RA.Effects
return renderables; return renderables;
} }
static IEnumerable<Renderable> DrawZapWandering(WorldRenderer wr, PPos from, PPos to, Sequence s) static IEnumerable<IRenderable> DrawZapWandering(WorldRenderer wr, PPos from, PPos to, Sequence s)
{ {
var z = float2.Zero; /* hack */ var z = float2.Zero; /* hack */
var dist = to - from; var dist = to - from;
var norm = (1f / dist.Length) * new float2(-dist.Y, dist.X); var norm = (1f / dist.Length) * new float2(-dist.Y, dist.X);
var renderables = new List<Renderable>(); var renderables = new List<IRenderable>();
if (Game.CosmeticRandom.Next(2) != 0) if (Game.CosmeticRandom.Next(2) != 0)
{ {
var p1 = from.ToFloat2() + (1 / 3f) * dist.ToFloat2() + Game.CosmeticRandom.Gauss1D(1) * .2f * dist.Length * norm; var p1 = from.ToFloat2() + (1 / 3f) * dist.ToFloat2() + Game.CosmeticRandom.Gauss1D(1) * .2f * dist.Length * norm;
@@ -110,12 +110,12 @@ namespace OpenRA.Mods.RA.Effects
return renderables; return renderables;
} }
static IEnumerable<Renderable> DrawZap(WorldRenderer wr, float2 from, float2 to, Sequence s, out float2 p) static IEnumerable<IRenderable> DrawZap(WorldRenderer wr, float2 from, float2 to, Sequence s, out float2 p)
{ {
var dist = to - from; var dist = to - from;
var q = new float2(-dist.Y, dist.X); var q = new float2(-dist.Y, dist.X);
var c = -float2.Dot(from, q); var c = -float2.Dot(from, q);
var rs = new List<Renderable>(); var rs = new List<IRenderable>();
var z = from; var z = from;
while ((to - z).X > 5 || (to - z).X < -5 || (to - z).Y > 5 || (to - z).Y < -5) while ((to - z).X > 5 || (to - z).X < -5 || (to - z).Y > 5 || (to - z).Y < -5)
@@ -123,7 +123,7 @@ namespace OpenRA.Mods.RA.Effects
var step = steps.Where(t => (to - (z + new float2(t[0],t[1]))).LengthSquared < (to - z).LengthSquared ) var step = steps.Where(t => (to - (z + new float2(t[0],t[1]))).LengthSquared < (to - z).LengthSquared )
.OrderBy(t => Math.Abs(float2.Dot(z + new float2(t[0], t[1]), q) + c)).First(); .OrderBy(t => Math.Abs(float2.Dot(z + new float2(t[0], t[1]), q) + c)).First();
rs.Add(new Renderable(s.GetSprite(step[4]), z + new float2(step[2], step[3]), rs.Add(new SpriteRenderable(s.GetSprite(step[4]), z + new float2(step[2], step[3]),
wr.Palette("effect"), (int)from.Y)); wr.Palette("effect"), (int)from.Y));
z += new float2(step[0], step[1]); z += new float2(step[0], step[1]);
if( rs.Count >= 1000 ) if( rs.Count >= 1000 )
@@ -137,14 +137,14 @@ namespace OpenRA.Mods.RA.Effects
static int[][] steps = new [] static int[][] steps = new []
{ {
new int[] { 8, 8, -8, -8, 0 }, new int[] { 8, 8, 4, 4, 0 },
new int[] { -8, -8, -16, -16, 0 }, new int[] { -8, -8, -4, -4, 0 },
new int[] { 8, 0, -8, -8, 1 }, new int[] { 8, 0, 4, 4, 1 },
new int[] { -8, 0, -16, -8, 1 }, new int[] { -8, 0, -4, 4, 1 },
new int[] { 0, 8, -8, -8, 2 }, new int[] { 0, 8, 4, 4, 2 },
new int[] { 0, -8, -8, -16, 2 }, new int[] { 0, -8, 4, -4, 2 },
new int[] { -8, 8, -16, -8, 3 }, new int[] { -8, 8, -4, 4, 3 },
new int[] { 8, -8, -8, -16, 3 } new int[] { 8, -8, 4, -4, 3 }
}; };
} }
} }

View File

@@ -79,7 +79,7 @@ namespace OpenRA.Mods.RA
{ {
Level++; Level++;
Sound.PlayNotification(self.Owner, "Sounds", "LevelUp", self.Owner.Country.Race); Sound.PlayNotification(self.Owner, "Sounds", "LevelUp", self.Owner.Country.Race);
self.World.AddFrameEndTask(w => w.Add(new CrateEffect(self, "levelup", new int2(0,-24)))); self.World.AddFrameEndTask(w => w.Add(new CrateEffect(self, "levelup")));
} }
} }
@@ -98,7 +98,7 @@ namespace OpenRA.Mods.RA
return Level > 0 ? Info.SpeedModifier[Level - 1] : 1m; return Level > 0 ? Info.SpeedModifier[Level - 1] : 1m;
} }
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r) public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{ {
// TODO: Make this consistent with everything else that adds animations to RenderSimple. // TODO: Make this consistent with everything else that adds animations to RenderSimple.
if (self.Owner.IsAlliedWith(self.World.RenderPlayer) && Level > 0) if (self.Owner.IsAlliedWith(self.World.RenderPlayer) && Level > 0)
@@ -107,7 +107,7 @@ namespace OpenRA.Mods.RA
return r; return r;
} }
IEnumerable<Renderable> InnerModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r) IEnumerable<IRenderable> InnerModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{ {
foreach (var rs in r) foreach (var rs in r)
yield return rs; yield return rs;
@@ -118,8 +118,8 @@ namespace OpenRA.Mods.RA
yield break; yield break;
var bounds = self.Bounds.Value; var bounds = self.Bounds.Value;
yield return new Renderable(RankAnim.Image, new float2(bounds.Right - 6, bounds.Bottom - 8), var pos = new float2(bounds.Right, bounds.Bottom - 2);
wr.Palette("effect"), self.CenterLocation.Y); yield return new SpriteRenderable(RankAnim.Image, pos, wr.Palette("effect"), self.CenterLocation.Y);
} }
} }

View File

@@ -151,7 +151,7 @@ namespace OpenRA.Mods.RA.Missions
if (allies1.WinState != WinState.Undefined) return; if (allies1.WinState != WinState.Undefined) return;
if (world.FrameNumber % 50 == 1 && chinookHusk.IsInWorld) if (world.FrameNumber % 50 == 1 && chinookHusk.IsInWorld)
world.Add(new Smoke(world, chinookHusk.CenterLocation, "smoke_m")); world.Add(new Smoke(world, chinookHusk.CenterPosition, "smoke_m"));
if (world.FrameNumber == 1) if (world.FrameNumber == 1)
{ {

View File

@@ -24,8 +24,8 @@ namespace OpenRA.Mods.RA
return byPlayer == null || Shroud.GetVisOrigins(self).Any(o => byPlayer.Shroud.IsVisible(o)); return byPlayer == null || Shroud.GetVisOrigins(self).Any(o => byPlayer.Shroud.IsVisible(o));
} }
Renderable[] cache = { }; IRenderable[] cache = { };
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r) public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{ {
if (IsVisible(self, self.World.RenderPlayer)) if (IsVisible(self, self.World.RenderPlayer))
cache = r.ToArray(); cache = r.ToArray();

View File

@@ -24,8 +24,8 @@ namespace OpenRA.Mods.RA
return byPlayer == null || Shroud.GetVisOrigins(self).Any(o => byPlayer.Shroud.IsVisible(o)); return byPlayer == null || Shroud.GetVisOrigins(self).Any(o => byPlayer.Shroud.IsVisible(o));
} }
static Renderable[] Nothing = { }; static IRenderable[] Nothing = { };
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r) public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{ {
return IsVisible(self, self.World.RenderPlayer) ? r : Nothing; return IsVisible(self, self.World.RenderPlayer) ? r : Nothing;
} }

View File

@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA.Orders
readonly Actor Producer; readonly Actor Producer;
readonly string Building; readonly string Building;
readonly BuildingInfo BuildingInfo; readonly BuildingInfo BuildingInfo;
IEnumerable<Renderable> preview; IEnumerable<IRenderable> preview;
Sprite buildOk, buildBlocked; Sprite buildOk, buildBlocked;
bool initialized = false; bool initialized = false;
@@ -98,10 +98,9 @@ namespace OpenRA.Mods.RA.Orders
initialized = true; initialized = true;
} }
var offset = (topLeft - CPos.Zero).ToWVec() + FootprintUtils.CenterOffset(BuildingInfo);
foreach (var r in preview) foreach (var r in preview)
r.Sprite.DrawAt(topLeft.ToPPos().ToFloat2() + r.Pos, r.WithPos(r.Pos + offset).Render(wr);
r.Palette.Index,
r.Scale*r.Sprite.size);
var res = world.WorldActor.Trait<ResourceLayer>(); var res = world.WorldActor.Trait<ResourceLayer>();
var isCloseEnough = BuildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, Building, topLeft); var isCloseEnough = BuildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, Building, topLeft);

View File

@@ -52,14 +52,7 @@ namespace OpenRA.Mods.RA
droppedAt.Add(self.Location); droppedAt.Add(self.Location);
var a = cargo.Unload(self); var a = cargo.Unload(self);
self.World.AddFrameEndTask(w => w.Add(new Parachute(a, self.CenterPosition)));
var aircraft = self.Trait<IMove>();
self.World.AddFrameEndTask(w => w.Add(
new Parachute(a,
Util.CenterOfCell(self.CenterLocation.ToCPos()),
aircraft.Altitude)
));
Sound.Play(info.ChuteSound, self.CenterLocation); Sound.Play(info.ChuteSound, self.CenterLocation);
} }
} }

View File

@@ -15,7 +15,7 @@ namespace OpenRA.Mods.RA
class ParachuteAttachmentInfo : TraitInfo<ParachuteAttachment> class ParachuteAttachmentInfo : TraitInfo<ParachuteAttachment>
{ {
public readonly string ParachuteSprite = "parach"; public readonly string ParachuteSprite = "parach";
public readonly int2 Offset = new int2(0,0); public readonly WVec Offset = WVec.Zero;
} }
class ParachuteAttachment {} class ParachuteAttachment {}

View File

@@ -11,6 +11,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.RA.Buildings; using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Effects; using OpenRA.Mods.RA.Effects;
@@ -22,13 +23,14 @@ namespace OpenRA.Mods.RA.Render
public class RenderBuildingInfo : RenderSimpleInfo, Requires<BuildingInfo>, IPlaceBuildingDecoration public class RenderBuildingInfo : RenderSimpleInfo, Requires<BuildingInfo>, IPlaceBuildingDecoration
{ {
public readonly bool HasMakeAnimation = true; public readonly bool HasMakeAnimation = true;
public readonly float2 Origin = float2.Zero;
[Desc("Artwork offset in world (not local) coordinates")]
public readonly WVec Origin = WVec.Zero;
public override object Create(ActorInitializer init) { return new RenderBuilding(init, this);} public override object Create(ActorInitializer init) { return new RenderBuilding(init, this);}
public override IEnumerable<Renderable> RenderPreview(ActorInfo building, PaletteReference pr) public override IEnumerable<IRenderable> RenderPreview(ActorInfo building, PaletteReference pr)
{ {
return base.RenderPreview(building, pr) return base.RenderPreview(building, pr).Select(a => a.WithPos(a.Pos + Origin));
.Select(a => a.WithPos(a.Pos + building.Traits.Get<RenderBuildingInfo>().Origin));
} }
public void Render(WorldRenderer wr, World w, ActorInfo ai, PPos centerLocation) public void Render(WorldRenderer wr, World w, ActorInfo ai, PPos centerLocation)
@@ -63,12 +65,12 @@ namespace OpenRA.Mods.RA.Render
self.QueueActivity(new CallFunc(() => Complete(self))); self.QueueActivity(new CallFunc(() => Complete(self)));
} }
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r) public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{ {
var disabled = self.IsDisabled(); var disabled = self.IsDisabled();
foreach (var a in r) foreach (var a in r)
{ {
var ret = a.WithPos(a.Pos - Info.Origin); var ret = a.WithPos(a.Pos + Info.Origin);
yield return ret; yield return ret;
if (disabled) if (disabled)
yield return ret.WithPalette(wr.Palette("disabled")).WithZOffset(1); yield return ret.WithPalette(wr.Palette("disabled")).WithZOffset(1);

View File

@@ -12,6 +12,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Traits; using OpenRA.Traits;
using OpenRA.Mods.RA.Buildings;
namespace OpenRA.Mods.RA.Render namespace OpenRA.Mods.RA.Render
{ {
@@ -20,12 +21,12 @@ namespace OpenRA.Mods.RA.Render
public override object Create(ActorInitializer init) { return new RenderBuildingWarFactory( init, this ); } public override object Create(ActorInitializer init) { return new RenderBuildingWarFactory( init, this ); }
/* get around unverifiability */ /* get around unverifiability */
IEnumerable<Renderable> BaseBuildingPreview(ActorInfo building, PaletteReference pr) IEnumerable<IRenderable> BaseBuildingPreview(ActorInfo building, PaletteReference pr)
{ {
return base.RenderPreview(building, pr); return base.RenderPreview(building, pr);
} }
public override IEnumerable<Renderable> RenderPreview(ActorInfo building, PaletteReference pr) public override IEnumerable<IRenderable> RenderPreview(ActorInfo building, PaletteReference pr)
{ {
var p = BaseBuildingPreview(building, pr); var p = BaseBuildingPreview(building, pr);
foreach (var r in p) foreach (var r in p)
@@ -33,9 +34,7 @@ namespace OpenRA.Mods.RA.Render
var anim = new Animation(RenderSimple.GetImage(building), () => 0); var anim = new Animation(RenderSimple.GetImage(building), () => 0);
anim.PlayRepeating("idle-top"); anim.PlayRepeating("idle-top");
var rb = building.Traits.Get<RenderBuildingInfo>(); yield return new SpriteRenderable(anim.Image, WPos.Zero + Origin, 0, pr, 1f);
yield return new Renderable(anim.Image, rb.Origin + 0.5f*anim.Image.size*(1 - Scale),
pr, 0, Scale);
} }
} }
@@ -50,9 +49,10 @@ namespace OpenRA.Mods.RA.Render
: base(init, info) : base(init, info)
{ {
roof = new Animation(GetImage(init.self)); roof = new Animation(GetImage(init.self));
var offset = new AnimationWithOffset( roof ) { ZOffset = 24 };
offset.DisableFunc = () => !buildComplete; var bi = init.self.Info.Traits.Get<BuildingInfo>();
anims.Add("roof", offset); anims.Add("roof", new AnimationWithOffset(roof, null,
() => !buildComplete, FootprintUtils.CenterOffset(bi).Y));
} }
public void BuildingComplete( Actor self ) public void BuildingComplete( Actor self )

View File

@@ -23,7 +23,7 @@ namespace OpenRA.Mods.RA.Render
{ {
public RenderEditorOnly(Actor self) : base(self, () => 0) { } public RenderEditorOnly(Actor self) : base(self, () => 0) { }
static readonly Renderable[] Nothing = { }; static readonly IRenderable[] Nothing = { };
public override IEnumerable<Renderable> Render(Actor self, WorldRenderer wr) { return Nothing; } public override IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr) { return Nothing; }
} }
} }

View File

@@ -132,7 +132,7 @@ namespace OpenRA.Mods.RA.Render
self.World.AddFrameEndTask(w => self.World.AddFrameEndTask(w =>
{ {
if (!self.Destroyed) if (!self.Destroyed)
w.Add(new Corpse(w, self.CenterLocation.ToFloat2(), GetImage(self), w.Add(new Corpse(w, self.CenterPosition, GetImage(self),
sequence, Info.PlayerPalette+self.Owner.InternalName)); sequence, Info.PlayerPalette+self.Owner.InternalName));
}); });
} }

View File

@@ -45,9 +45,9 @@ namespace OpenRA.Mods.RA.Render
var muzzleFlash = new Animation(render.GetImage(self), getFacing); var muzzleFlash = new Animation(render.GetImage(self), getFacing);
muzzleFlash.Play("muzzle"); muzzleFlash.Play("muzzle");
muzzleFlashes.Add("muzzle{0}".F(muzzleFlashes.Count), new AnimationWithOffset( muzzleFlashes.Add("muzzle{0}".F(muzzleFlashes.Count),
muzzleFlash, new AnimationWithOffset(muzzleFlash,
wr => wr.ScreenPxOffset(a.MuzzleOffset(self, barrel)), () => a.MuzzleOffset(self, barrel),
() => !isShowing)); () => !isShowing));
} }
} }
@@ -59,7 +59,7 @@ namespace OpenRA.Mods.RA.Render
mf.Animation.PlayThen("muzzle", () => isShowing = false); mf.Animation.PlayThen("muzzle", () => isShowing = false);
} }
public IEnumerable<Renderable> Render(Actor self, WorldRenderer wr) public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
{ {
foreach (var a in muzzleFlashes.Values) foreach (var a in muzzleFlashes.Values)
if (a.DisableFunc == null || !a.DisableFunc()) if (a.DisableFunc == null || !a.DisableFunc())

View File

@@ -32,10 +32,9 @@ namespace OpenRA.Mods.RA.Render
rotorAnim = new Animation(rs.GetImage(self)); rotorAnim = new Animation(rs.GetImage(self));
rotorAnim.PlayRepeating("rotor"); rotorAnim.PlayRepeating("rotor");
rs.anims.Add(info.Id, new AnimationWithOffset( rs.anims.Add(info.Id, new AnimationWithOffset(rotorAnim,
rotorAnim, () => rs.LocalToWorld(info.Offset.Rotate(rs.QuantizeOrientation(self, self.Orientation))),
wr => wr.ScreenPxOffset(rs.LocalToWorld(info.Offset.Rotate(rs.QuantizeOrientation(self, self.Orientation)))), null, p => WithTurret.ZOffsetFromCenter(self, p, 1)));
null ) { ZOffset = 1 } );
} }
public void Tick(Actor self) public void Tick(Actor self)

View File

@@ -22,17 +22,19 @@ namespace OpenRA.Mods.RA.Render
class WithShadow : IRenderModifier class WithShadow : IRenderModifier
{ {
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r) public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{ {
var move = self.Trait<IMove>(); var move = self.Trait<IMove>();
/* rude hack */ /* rude hack */
var visualOffset = ((move is Helicopter || move is Mobile) && move.Altitude > 0) var visualOffset = ((move is Helicopter || move is Mobile) && move.Altitude > 0)
? Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1 : 0; ? (int)Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1 : 0;
var shadowSprites = r.Select(a => a.WithPalette(wr.Palette("shadow"))); var shadowSprites = r.Select(a => a.WithPalette(wr.Palette("shadow"))
var flyingSprites = (move.Altitude <= 0) ? r .WithPos(a.Pos - new WVec(0, 0, a.Pos.Z)).WithZOffset(a.ZOffset + a.Pos.Z));
: r.Select(a => a.WithPos(a.Pos - new float2(0, move.Altitude + visualOffset)).WithZOffset(move.Altitude + a.ZOffset));
var flyingSprites = (move.Altitude <= 0) ? r :
r.Select(a => a.WithPos(a.Pos - new WVec(0,0,43*visualOffset)));
return shadowSprites.Concat(flyingSprites); return shadowSprites.Concat(flyingSprites);
} }

View File

@@ -28,8 +28,7 @@ namespace OpenRA.Mods.RA.Render
var rs = self.Trait<RenderSimple>(); var rs = self.Trait<RenderSimple>();
anim = new Animation("smoke_m"); anim = new Animation("smoke_m");
rs.anims.Add("smoke", new AnimationWithOffset( rs.anims.Add("smoke", new AnimationWithOffset(anim, null, () => !isSmoking));
anim, null, () => !isSmoking));
} }
public void Damaged(Actor self, AttackInfo e) public void Damaged(Actor self, AttackInfo e)

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@@ -32,10 +32,9 @@ namespace OpenRA.Mods.RA.Render
var rs = self.Trait<RenderSimple>(); var rs = self.Trait<RenderSimple>();
var spinner = new Animation(rs.GetImage(self)); var spinner = new Animation(rs.GetImage(self));
spinner.PlayRepeating(info.Sequence); spinner.PlayRepeating(info.Sequence);
rs.anims.Add("spinner_{0}".F(info.Sequence), new AnimationWithOffset( rs.anims.Add("spinner_{0}".F(info.Sequence), new AnimationWithOffset(spinner,
spinner, () => rs.LocalToWorld(info.Offset.Rotate(rs.QuantizeOrientation(self, self.Orientation))),
wr => wr.ScreenPxOffset(rs.LocalToWorld(info.Offset.Rotate(rs.QuantizeOrientation(self, self.Orientation)))), null, p => WithTurret.ZOffsetFromCenter(self, p, 1)));
null ) { ZOffset = 1 } );
} }
} }
} }

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@@ -53,20 +53,16 @@ namespace OpenRA.Mods.RA.Render
anim = new Animation(rs.GetImage(self), () => t.turretFacing); anim = new Animation(rs.GetImage(self), () => t.turretFacing);
anim.Play(info.Sequence); anim.Play(info.Sequence);
rs.anims.Add("turret_{0}".F(info.Turret), new AnimationWithOffset( rs.anims.Add("turret_{0}".F(info.Turret), new AnimationWithOffset(
anim, anim, () => TurretOffset(self), null, p => ZOffsetFromCenter(self, p, 1)));
wr => TurretPosition(self, wr),
null) { ZOffset = 1 });
} }
int2 TurretPosition(Actor self, WorldRenderer wr) WVec TurretOffset(Actor self)
{ {
var recoil = arms.Aggregate(WRange.Zero, (a,b) => a + b.Recoil); var recoil = arms.Aggregate(WRange.Zero, (a,b) => a + b.Recoil);
var localOffset = new WVec(-recoil, WRange.Zero, WRange.Zero); var localOffset = new WVec(-recoil, WRange.Zero, WRange.Zero);
var bodyOrientation = rs.QuantizeOrientation(self, self.Orientation); var bodyOrientation = rs.QuantizeOrientation(self, self.Orientation);
var turretOrientation = rs.QuantizeOrientation(self, t.LocalOrientation(self)); var turretOrientation = rs.QuantizeOrientation(self, t.LocalOrientation(self));
var worldPos = t.Position(self) + rs.LocalToWorld(localOffset.Rotate(turretOrientation).Rotate(bodyOrientation)); return t.Position(self) + rs.LocalToWorld(localOffset.Rotate(turretOrientation).Rotate(bodyOrientation));
return wr.ScreenPxOffset(worldPos);
} }
public void Tick(Actor self) public void Tick(Actor self)
@@ -77,5 +73,11 @@ namespace OpenRA.Mods.RA.Render
var sequence = ab.IsAttacking ? info.AimSequence : info.Sequence; var sequence = ab.IsAttacking ? info.AimSequence : info.Sequence;
rs.anims["turret_{0}".F(info.Turret)].Animation.ReplaceAnim(sequence); rs.anims["turret_{0}".F(info.Turret)].Animation.ReplaceAnim(sequence);
} }
static public int ZOffsetFromCenter(Actor self, WPos pos, int offset)
{
var delta = self.CenterPosition - pos;
return delta.Y + delta.Z + offset;
}
} }
} }

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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.RA
!self.World.FogObscures(new CPos(position))) !self.World.FogObscures(new CPos(position)))
{ {
var offset = info.Offset.Rotate(coords.QuantizeOrientation(self, self.Orientation)); var offset = info.Offset.Rotate(coords.QuantizeOrientation(self, self.Orientation));
var pos = PPos.FromWPosHackZ(position + coords.LocalToWorld(offset)); var pos = position + coords.LocalToWorld(offset);
self.World.AddFrameEndTask(w => w.Add(new Smoke(w, pos, info.Sprite))); self.World.AddFrameEndTask(w => w.Add(new Smoke(w, pos, info.Sprite)));
} }

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@@ -242,23 +242,22 @@ namespace OpenRA.Mods.RA
// Unit previews // Unit previews
foreach (var unit in power.UnitsInRange(sourceLocation)) foreach (var unit in power.UnitsInRange(sourceLocation))
{ {
if (manager.self.Owner.Shroud.IsTargetable(unit)) { var offset = (xy - sourceLocation).ToWVec();
var targetCell = unit.Location + (xy - sourceLocation); if (manager.self.Owner.Shroud.IsTargetable(unit))
foreach (var r in unit.Render(wr)) foreach (var r in unit.Render(wr))
r.Sprite.DrawAt(r.Pos - Traits.Util.CenterOfCell(unit.Location).ToFloat2() + Traits.Util.CenterOfCell(targetCell).ToFloat2(), r.WithPos(r.Pos + offset).Render(wr);
r.Palette.Index,
r.Scale*r.Sprite.size);
}
} }
// Unit tiles // Unit tiles
foreach (var unit in power.UnitsInRange(sourceLocation)) foreach (var unit in power.UnitsInRange(sourceLocation))
{ {
if (manager.self.Owner.Shroud.IsTargetable(unit)) { if (manager.self.Owner.Shroud.IsTargetable(unit))
{
var targetCell = unit.Location + (xy - sourceLocation); var targetCell = unit.Location + (xy - sourceLocation);
var canEnter = ((manager.self.Owner.Shroud.IsExplored(targetCell) || manager.self.Owner.HasFogVisibility())&& unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit,targetCell)); var canEnter = ((manager.self.Owner.Shroud.IsExplored(targetCell) || manager.self.Owner.HasFogVisibility()) &&
unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit,targetCell));
var tile = canEnter ? validTile : invalidTile; var tile = canEnter ? validTile : invalidTile;
tile.DrawAt( wr, targetCell.ToPPos().ToFloat2(), "terrain" ); tile.DrawAt(wr, targetCell.ToPPos().ToFloat2(), "terrain");
} }
} }
} }

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@@ -18,7 +18,7 @@ namespace OpenRA.Mods.RA
{ {
[WeaponReference] [WeaponReference]
public readonly string MissileWeapon = ""; public readonly string MissileWeapon = "";
public readonly int2 SpawnOffset = int2.Zero; public readonly WVec SpawnOffset = WVec.Zero;
public override object Create(ActorInitializer init) { return new NukePower(init.self, this); } public override object Create(ActorInitializer init) { return new NukePower(init.self, this); }
} }
@@ -39,10 +39,10 @@ namespace OpenRA.Mods.RA
Sound.Play(Info.LaunchSound); Sound.Play(Info.LaunchSound);
var npi = Info as NukePowerInfo; var npi = Info as NukePowerInfo;
var rb = self.Trait<RenderSimple>();
self.Trait<RenderBuilding>().PlayCustomAnim(self, "active"); rb.PlayCustomAnim(self, "active");
self.World.AddFrameEndTask(w => w.Add( self.World.AddFrameEndTask(w => w.Add(
new NukeLaunch(self.Owner, self, npi.MissileWeapon, (PVecInt)npi.SpawnOffset, order.TargetLocation))); new NukeLaunch(self.Owner, self, npi.MissileWeapon, self.CenterPosition + rb.LocalToWorld(npi.SpawnOffset), order.TargetLocation)));
} }
} }
} }

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@@ -71,7 +71,7 @@ namespace OpenRA.Mods.RA
var anim = new Animation(rs.GetImage(self), () => (int)facing); var anim = new Animation(rs.GetImage(self), () => (int)facing);
anim.PlayRepeating(info.Anim); anim.PlayRepeating(info.Anim);
rs.anims.Add(info.Anim, new AnimationWithOffset(anim, wr => wr.ScreenPxOffset(pos), null)); rs.anims.Add(info.Anim, new AnimationWithOffset(anim, () => pos, null));
} }
public void Tick(Actor self) public void Tick(Actor self)

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@@ -55,7 +55,7 @@ namespace OpenRA.Mods.RA
public void AddSmudge(CPos loc) public void AddSmudge(CPos loc)
{ {
if (Game.CosmeticRandom.Next(0,100) <= Info.SmokePercentage) if (Game.CosmeticRandom.Next(0,100) <= Info.SmokePercentage)
world.AddFrameEndTask(w => w.Add(new Smoke(w, Traits.Util.CenterOfCell(loc), Info.SmokeType))); world.AddFrameEndTask(w => w.Add(new Smoke(w, loc.CenterPosition, Info.SmokeType)));
// No smudge; create a new one // No smudge; create a new one
if (!tiles.ContainsKey(loc)) if (!tiles.ContainsKey(loc))

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@@ -56,7 +56,9 @@ LST:
Range: 7 Range: 7
RenderUnit: RenderUnit:
WithRoof: WithRoof:
RenderCargo: WithCargo:
DisplayTypes: Infantry, Vehicle
LocalOffset: 0,0,0, -390,-256,0, 390,-256,0, -390,256,0, 390,256,0
-Selectable: -Selectable:
Cargo: Cargo:
Types: Infantry, Vehicle Types: Infantry, Vehicle

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@@ -21,8 +21,8 @@
RearmBuildings: starporta,starporto,starporth RearmBuildings: starporta,starporto,starporth
MinimalLandAltitude: 25 MinimalLandAltitude: 25
RenderUnit: RenderUnit:
RenderCargo: WithCargo:
RelativeAltitude: 20 LocalOffset: 0,0,-854
WithShadow: WithShadow:
Cargo: Cargo:
Types: Vehicle Types: Vehicle

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@@ -73,7 +73,7 @@ PALACEH:
SelectTargetSound: SelectTargetSound:
LaunchSound: LaunchSound:
MissileWeapon: atomic MissileWeapon: atomic
SpawnOffset: 28,12 SpawnOffset:-512,1c171,0
CanPowerDown: CanPowerDown:
RequiresPower: RequiresPower:
SupportPowerChargeBar: SupportPowerChargeBar:

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@@ -116,7 +116,7 @@
GpsDot: GpsDot:
String:Infantry String:Infantry
ParachuteAttachment: ParachuteAttachment:
Offset: 0,-10 Offset: 0,0,427
CrushableInfantry: CrushableInfantry:
CrushSound: squishy2.aud CrushSound: squishy2.aud
RepairableNear: RepairableNear:

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@@ -34,7 +34,7 @@ MSLO:
SelectTargetSound: slcttgt1.aud SelectTargetSound: slcttgt1.aud
LaunchSound: alaunch1.aud LaunchSound: alaunch1.aud
MissileWeapon: atomic MissileWeapon: atomic
SpawnOffset: 10,0 SpawnOffset: 0,427,0
CanPowerDown: CanPowerDown:
RequiresPower: RequiresPower:
SupportPowerChargeBar: SupportPowerChargeBar:

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@@ -667,7 +667,7 @@ FTRK:
Range: 4 Range: 4
Turreted: Turreted:
ROT: 5 ROT: 5
Offset: -300,0,300 Offset: -298,0,298
Armament: Armament:
Weapon: FLAK-23 Weapon: FLAK-23
Recoil: 85 Recoil: 85