Add selection tiers as inheritable templates
This commit is contained in:
committed by
reaperrr
parent
088919fecc
commit
93e42b0b27
@@ -242,18 +242,10 @@
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Condition: cloak-force-disabled
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ValidDamageStates: Critical
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^FlatSelectionMode:
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Selectable:
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PriorityModifiers: Ctrl
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^LowPrioritySelectionMode:
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Selectable:
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PriorityModifiers: Ctrl, Alt
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^Vehicle:
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Inherits@1: ^ExistsInWorld
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Inherits@3: ^SpriteActor
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -303,7 +295,7 @@
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^Helicopter:
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Inherits@1: ^ExistsInWorld
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Inherits@3: ^SpriteActor
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -363,7 +355,7 @@
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^Infantry:
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Inherits@1: ^ExistsInWorld
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Inherits@3: ^SpriteActor
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -530,7 +522,7 @@
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -587,7 +579,7 @@
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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Health:
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HP: 30000
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@@ -668,7 +660,7 @@
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^Ship:
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Inherits@1: ^ExistsInWorld
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Inherits@3: ^SpriteActor
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -699,13 +691,12 @@
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Inherits@shape: ^1x1Shape
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Inherits@selection: ^SelectableBuilding
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Huntable:
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OwnerLostAction:
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Action: Kill
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SelectionDecorations:
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WithSpriteControlGroupDecoration:
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Selectable:
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Priority: 3
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Targetable:
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TargetTypes: Ground, C4, Structure
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Armor:
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@@ -1150,6 +1141,7 @@
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^Defense:
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Inherits: ^BaseBuilding
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Inherits@selection: ^SelectableCombatBuilding
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RenderRangeCircle:
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RenderDetectionCircle:
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-GivesBuildableArea:
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@@ -1169,3 +1161,26 @@
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WithColoredOverlay@IDISABLE:
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RequiresCondition: lowpower
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Palette: disabled
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^SelectableCombatUnit:
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Selectable:
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Priority: 10
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PriorityModifiers: Ctrl
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^SelectableSupportUnit:
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Selectable:
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Priority: 8
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PriorityModifiers: Ctrl, Alt
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^SelectableEconomicUnit:
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Selectable:
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Priority: 6
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PriorityModifiers: Ctrl, Alt
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^SelectableCombatBuilding:
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Selectable:
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Priority: 4
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^SelectableBuilding:
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Selectable:
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Priority: 2
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@@ -162,7 +162,7 @@ E5:
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E6:
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Inherits: ^Soldier
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@selection: ^SelectableSupportUnit
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Valued:
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Cost: 500
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Tooltip:
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@@ -190,8 +190,6 @@ E6:
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Captures@CAPTURES:
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CaptureTypes: building, husk
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PlayerExperience: 50
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Selectable:
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Priority: 5
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-AttackFrontal:
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RMBO:
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@@ -39,7 +39,6 @@ HOSP:
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Inherits@shape: ^2x2Shape
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Selectable:
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Bounds: 48,48
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Priority: 0
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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@@ -1,6 +1,6 @@
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MCV:
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Inherits: ^Vehicle
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@selection: ^SelectableSupportUnit
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Valued:
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Cost: 3500
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Tooltip:
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@@ -13,7 +13,6 @@ MCV:
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BuildDurationModifier: 40
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Description: Deploys into another Construction Yard.\n Unarmed
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Selectable:
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Priority: 4
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DecorationBounds: 36,36
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Mobile:
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Speed: 71
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@@ -44,7 +43,7 @@ MCV:
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HARV:
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Inherits: ^Tank
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Inherits@CLOAK: ^AcceptsCloakCrate
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@selection: ^SelectableEconomicUnit
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Valued:
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Cost: 1000
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Tooltip:
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@@ -58,7 +57,6 @@ HARV:
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BuildDurationModifier: 40
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Description: Collects Tiberium for processing.\n Unarmed
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Selectable:
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Priority: 7
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DecorationBounds: 36,36
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Harvester:
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Resources: Tiberium, BlueTiberium
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@@ -683,7 +681,7 @@ MHQ:
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TRUCK:
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Inherits: ^Vehicle
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@selection: ^SelectableSupportUnit
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Buildable:
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Queue: Vehicle.GDI, Vehicle.Nod
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BuildPaletteOrder: 35
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@@ -693,8 +691,6 @@ TRUCK:
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Cost: 500
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Tooltip:
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Name: Supply Truck
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Selectable:
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Priority: 6
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Health:
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HP: 11000
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Armor:
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@@ -163,18 +163,10 @@
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AttackMove:
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AssaultMoveCondition: assault-move
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^FlatSelectionMode:
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Selectable:
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PriorityModifiers: Ctrl
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^LowPrioritySelectionMode:
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Selectable:
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PriorityModifiers: Ctrl, Alt
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^Vehicle:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Inherits@selection: ^SelectableCombatUnit
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Tooltip:
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GenericName: Unit
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Huntable:
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@@ -279,7 +271,7 @@
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@3: ^SpriteActor
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Inherits@selection: ^SelectableCombatUnit
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Tooltip:
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GenericName: Unit
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Huntable:
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@@ -374,6 +366,7 @@
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^Building:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Inherits@selection: ^SelectableBuilding
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Tooltip:
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GenericName: Structure
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Huntable:
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@@ -381,8 +374,6 @@
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Action: Kill
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SelectionDecorations:
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WithSpriteControlGroupDecoration:
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Selectable:
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Priority: 2
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RevealsShroud:
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Targetable:
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TargetTypes: Ground, C4, Structure
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@@ -464,6 +455,7 @@
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^Defense:
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Inherits: ^Building
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Inherits@selection: ^SelectableCombatBuilding
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WithSpriteTurret:
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AttackTurreted:
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RenderRangeCircle:
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@@ -529,3 +521,26 @@
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WithBuildingRepairDecoration:
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Offsets:
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powerdown: -10, 0
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^SelectableCombatUnit:
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Selectable:
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Priority: 10
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PriorityModifiers: Ctrl
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^SelectableSupportUnit:
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Selectable:
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Priority: 8
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PriorityModifiers: Ctrl, Alt
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^SelectableEconomicUnit:
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Selectable:
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Priority: 6
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PriorityModifiers: Ctrl, Alt
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^SelectableCombatBuilding:
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Selectable:
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Priority: 4
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^SelectableBuilding:
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Selectable:
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Priority: 2
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@@ -24,6 +24,7 @@ light_inf:
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engineer:
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Inherits: ^Infantry
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Inherits@selection: ^SelectableSupportUnit
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 30
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@@ -799,7 +799,6 @@ medium_gun_turret:
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Selectable:
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Bounds: 32,32
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DecorationBounds: 32,40,0,-8
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Priority: 3
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Health:
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HP: 27000
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Armor:
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@@ -847,7 +846,6 @@ large_gun_turret:
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Selectable:
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Bounds: 32,32
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DecorationBounds: 32,40,0,-8
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Priority: 3
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Health:
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HP: 30000
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Armor:
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@@ -1,6 +1,6 @@
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mcv:
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Inherits: ^Tank
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@selection: ^SelectableSupportUnit
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Buildable:
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Prerequisites: repair_pad, upgrade.heavy, ~techlevel.medium
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Queue: Armor
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@@ -14,7 +14,6 @@ mcv:
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Name: Mobile Construction Vehicle
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Selectable:
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Class: mcv
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Priority: 3
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DecorationBounds: 42,42
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Health:
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HP: 45000
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@@ -51,7 +50,7 @@ mcv:
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harvester:
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Inherits: ^Tank
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@selection: ^SelectableEconomicUnit
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Buildable:
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Queue: Armor
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Prerequisites: refinery
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@@ -65,7 +64,6 @@ harvester:
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Name: Spice Harvester
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Selectable:
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Class: harvester
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Priority: 7
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DecorationBounds: 42,42
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Harvester:
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PipCount: 7
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@@ -138,13 +138,12 @@ OILB:
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MOBILETENT:
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Inherits: ^Vehicle
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@selection: ^SelectableSupportUnit
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Valued:
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Cost: 2000
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Tooltip:
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Name: Mobile Tent
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Selectable:
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Priority: 4
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DecorationBounds: 21,21
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SelectionDecorations:
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Health:
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@@ -224,20 +224,12 @@
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GivesBounty:
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RequiresCondition: global-bounty
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^FlatSelectionMode:
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Selectable:
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PriorityModifiers: Ctrl
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^LowPrioritySelectionMode:
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Selectable:
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PriorityModifiers: Ctrl, Alt
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^Vehicle:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^IronCurtainable
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Inherits@3: ^SpriteActor
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Inherits@bounty: ^GlobalBounty
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -321,7 +313,7 @@
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Inherits@3: ^InfantryExperienceHospitalOverrides
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Inherits@4: ^SpriteActor
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Inherits@bounty: ^GlobalBounty
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -492,7 +484,7 @@
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Inherits@3: ^IronCurtainable
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Inherits@4: ^SpriteActor
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Inherits@bounty: ^GlobalBounty
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -544,7 +536,7 @@
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Inherits@1: ^ExistsInWorld
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Inherits@4: ^SpriteActor
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Inherits@bounty: ^GlobalBounty
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -641,10 +633,9 @@
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Inherits@3: ^SpriteActor
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Inherits@shape: ^1x1Shape
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Inherits@bounty: ^GlobalBounty
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Inherits@selection: ^SelectableBuilding
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SelectionDecorations:
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WithSpriteControlGroupDecoration:
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Selectable:
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Priority: 3
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Targetable:
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TargetTypes: Ground, C4, DetonateAttack, Structure
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Building:
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@@ -729,6 +720,7 @@
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^Defense:
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Inherits: ^Building
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Inherits@selection: ^SelectableCombatBuilding
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Selectable:
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Bounds: 24,24
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Targetable:
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@@ -1242,3 +1234,26 @@
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Types: SpyInfiltrate
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Power:
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RequiresCondition: !disabled
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^SelectableCombatUnit:
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Selectable:
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Priority: 10
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PriorityModifiers: Ctrl
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^SelectableSupportUnit:
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Selectable:
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Priority: 8
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PriorityModifiers: Ctrl, Alt
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^SelectableEconomicUnit:
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Selectable:
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Priority: 6
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PriorityModifiers: Ctrl, Alt
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^SelectableCombatBuilding:
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Selectable:
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Priority: 4
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^SelectableBuilding:
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Selectable:
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Priority: 2
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@@ -242,7 +242,7 @@ E4:
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E6:
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Inherits: ^Soldier
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@selection: ^SelectableSupportUnit
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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@@ -283,8 +283,6 @@ E6:
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EnterBlockedCursor: move-blocked
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Voiced:
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VoiceSet: EngineerVoice
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Selectable:
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Priority: 5
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-AttackFrontal:
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SPY:
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@@ -286,7 +286,7 @@ ARTY:
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HARV:
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Inherits: ^Vehicle
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@selection: ^SelectableEconomicUnit
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 110
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@@ -298,7 +298,6 @@ HARV:
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Name: Ore Truck
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GenericName: Harvester
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Selectable:
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Priority: 7
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DecorationBounds: 42,42
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SelectionDecorations:
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Harvester:
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@@ -340,7 +339,7 @@ HARV:
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MCV:
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Inherits: ^Vehicle
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@selection: ^SelectableSupportUnit
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 210
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@@ -352,7 +351,6 @@ MCV:
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Tooltip:
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Name: Mobile Construction Vehicle
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Selectable:
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Priority: 4
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DecorationBounds: 42,42
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SelectionDecorations:
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Health:
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@@ -467,7 +465,7 @@ APC:
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MNLY:
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Inherits: ^TrackedVehicle
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@selection: ^SelectableSupportUnit
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 310
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@@ -479,8 +477,6 @@ MNLY:
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Name: Minelayer
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Selectable:
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Priority: 5
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Health:
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HP: 30000
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Armor:
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@@ -511,7 +507,7 @@ MNLY:
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TRUK:
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Inherits: ^Vehicle
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@selection: ^SelectableSupportUnit
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 410
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@@ -521,8 +517,6 @@ TRUK:
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Cost: 500
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Tooltip:
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Name: Supply Truck
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Selectable:
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Priority: 6
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Health:
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HP: 11000
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Armor:
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@@ -42,6 +42,7 @@
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^TRUCK:
|
||||
Inherits: ^CivilianVoxelVehicle
|
||||
Inherits@selection: ^SelectableSupportUnit
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
@@ -65,6 +66,7 @@ TRUCKB:
|
||||
|
||||
ICBM:
|
||||
Inherits: ^CivilianVoxelCrusher
|
||||
Inherits@selection: ^SelectableSupportUnit
|
||||
Valued:
|
||||
Cost: 1400
|
||||
Tooltip:
|
||||
|
||||
@@ -179,14 +179,6 @@
|
||||
AttackMove:
|
||||
AssaultMoveCondition: assault-move
|
||||
|
||||
^FlatSelectionMode:
|
||||
Selectable:
|
||||
PriorityModifiers: Ctrl
|
||||
|
||||
^LowPrioritySelectionMode:
|
||||
Selectable:
|
||||
PriorityModifiers: Ctrl, Alt
|
||||
|
||||
^2x1Shape:
|
||||
HitShape:
|
||||
Type: Rectangle
|
||||
@@ -305,12 +297,11 @@
|
||||
Inherits@1: ^ExistsInWorld
|
||||
Inherits@2: ^SpriteActor
|
||||
Inherits@3: ^Cloakable
|
||||
Inherits@selection: ^SelectableBuilding
|
||||
Huntable:
|
||||
WithTextControlGroupDecoration:
|
||||
SelectionDecorations:
|
||||
Palette: pips
|
||||
Selectable:
|
||||
Priority: 3
|
||||
Targetable:
|
||||
TargetTypes: Ground, Building, C4
|
||||
HitShape:
|
||||
@@ -546,7 +537,7 @@
|
||||
Inherits@3: ^SpriteActor
|
||||
Inherits@4: ^Cloakable
|
||||
Inherits@CRATESTATS: ^CrateStatModifiers
|
||||
Inherits@SELECTION_MODE: ^FlatSelectionMode
|
||||
Inherits@selection: ^SelectableCombatUnit
|
||||
Huntable:
|
||||
OwnerLostAction:
|
||||
Action: Kill
|
||||
@@ -751,7 +742,7 @@
|
||||
Inherits@4: ^Cloakable
|
||||
Inherits@5: ^DamagedByVeins
|
||||
Inherits@CRATESTATS: ^CrateStatModifiers
|
||||
Inherits@SELECTION_MODE: ^FlatSelectionMode
|
||||
Inherits@selection: ^SelectableCombatUnit
|
||||
Huntable:
|
||||
OwnerLostAction:
|
||||
Action: Kill
|
||||
@@ -856,7 +847,7 @@
|
||||
^Aircraft:
|
||||
Inherits@2: ^ExistsInWorld
|
||||
Inherits@3: ^Cloakable
|
||||
Inherits@SELECTION_MODE: ^FlatSelectionMode
|
||||
Inherits@selection: ^SelectableCombatUnit
|
||||
Huntable:
|
||||
OwnerLostAction:
|
||||
Action: Kill
|
||||
@@ -950,7 +941,7 @@
|
||||
Inherits@1: ^ExistsInWorld
|
||||
Inherits@2: ^SpriteActor
|
||||
Inherits@3: ^HealsOnTiberium
|
||||
Inherits@SELECTION_MODE: ^FlatSelectionMode
|
||||
Inherits@selection: ^SelectableCombatUnit
|
||||
Huntable:
|
||||
DrawLineToTarget:
|
||||
QueuedLineWidth: 2
|
||||
@@ -1085,6 +1076,7 @@
|
||||
|
||||
^Defense:
|
||||
Inherits: ^Building
|
||||
Inherits@selection: ^SelectableCombatBuilding
|
||||
-GivesBuildableArea:
|
||||
RenderRangeCircle:
|
||||
RenderDetectionCircle:
|
||||
@@ -1104,7 +1096,7 @@
|
||||
Inherits@1: ^EmpDisable
|
||||
Inherits@2: ^ExistsInWorld
|
||||
Inherits@3: ^Cloakable
|
||||
Inherits@SELECTION_MODE: ^FlatSelectionMode
|
||||
Inherits@selection: ^SelectableCombatUnit
|
||||
Huntable:
|
||||
RenderVoxels:
|
||||
RenderSprites:
|
||||
@@ -1330,3 +1322,26 @@
|
||||
GrantCondition@IDISABLE:
|
||||
RequiresCondition: lowpower || powerdown
|
||||
Condition: disabled
|
||||
|
||||
^SelectableCombatUnit:
|
||||
Selectable:
|
||||
Priority: 10
|
||||
PriorityModifiers: Ctrl
|
||||
|
||||
^SelectableSupportUnit:
|
||||
Selectable:
|
||||
Priority: 8
|
||||
PriorityModifiers: Ctrl, Alt
|
||||
|
||||
^SelectableEconomicUnit:
|
||||
Selectable:
|
||||
Priority: 6
|
||||
PriorityModifiers: Ctrl, Alt
|
||||
|
||||
^SelectableCombatBuilding:
|
||||
Selectable:
|
||||
Priority: 4
|
||||
|
||||
^SelectableBuilding:
|
||||
Selectable:
|
||||
Priority: 2
|
||||
|
||||
@@ -343,6 +343,7 @@ REPAIR:
|
||||
WEED:
|
||||
Inherits: ^Tank
|
||||
Inherits@VOXELS: ^VoxelActor
|
||||
Inherits@selection: ^SelectableEconomicUnit
|
||||
Valued:
|
||||
Cost: 1400
|
||||
Tooltip:
|
||||
|
||||
@@ -40,7 +40,7 @@ E1:
|
||||
|
||||
ENGINEER:
|
||||
Inherits: ^Soldier
|
||||
Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
|
||||
Inherits@selection: ^SelectableSupportUnit
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
@@ -72,8 +72,6 @@ ENGINEER:
|
||||
FactionImages:
|
||||
gdi: engineer.gdi
|
||||
nod: engineer.nod
|
||||
Selectable:
|
||||
Priority: 5
|
||||
|
||||
FLAMEGUY:
|
||||
Inherits@1: ^ExistsInWorld
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
MCV:
|
||||
Inherits: ^Tank
|
||||
Inherits@VOXELS: ^VoxelActor
|
||||
Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
|
||||
Inherits@selection: ^SelectableSupportUnit
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 160
|
||||
@@ -12,7 +12,6 @@ MCV:
|
||||
Tooltip:
|
||||
Name: Mobile Construction Vehicle
|
||||
Selectable:
|
||||
Priority: 3
|
||||
DecorationBounds: 42,42
|
||||
Health:
|
||||
HP: 100000
|
||||
@@ -45,7 +44,7 @@ MCV:
|
||||
HARV:
|
||||
Inherits: ^Tank
|
||||
Inherits@VOXELS: ^VoxelActor
|
||||
Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
|
||||
Inherits@selection: ^SelectableEconomicUnit
|
||||
Valued:
|
||||
Cost: 1400
|
||||
Tooltip:
|
||||
@@ -56,7 +55,6 @@ HARV:
|
||||
Prerequisites: ~factory, proc, ~techlevel.low
|
||||
Description: Collects Tiberium for processing.\n Unarmed
|
||||
Selectable:
|
||||
Priority: 7
|
||||
Bounds: 36,36
|
||||
DecorationBounds: 36,36
|
||||
Harvester:
|
||||
@@ -106,6 +104,7 @@ HARV:
|
||||
LPST:
|
||||
Inherits: ^Tank
|
||||
Inherits@VOXELS: ^VoxelActor
|
||||
Inherits@selection: ^SelectableSupportUnit
|
||||
-AppearsOnRadar:
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
|
||||
Reference in New Issue
Block a user