Add selection tiers as inheritable templates
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reaperrr
parent
088919fecc
commit
93e42b0b27
@@ -138,13 +138,12 @@ OILB:
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MOBILETENT:
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Inherits: ^Vehicle
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@selection: ^SelectableSupportUnit
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Valued:
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Cost: 2000
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Tooltip:
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Name: Mobile Tent
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Selectable:
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Priority: 4
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DecorationBounds: 21,21
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SelectionDecorations:
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Health:
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@@ -224,20 +224,12 @@
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GivesBounty:
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RequiresCondition: global-bounty
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^FlatSelectionMode:
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Selectable:
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PriorityModifiers: Ctrl
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^LowPrioritySelectionMode:
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Selectable:
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PriorityModifiers: Ctrl, Alt
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^Vehicle:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^IronCurtainable
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Inherits@3: ^SpriteActor
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Inherits@bounty: ^GlobalBounty
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -321,7 +313,7 @@
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Inherits@3: ^InfantryExperienceHospitalOverrides
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Inherits@4: ^SpriteActor
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Inherits@bounty: ^GlobalBounty
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -492,7 +484,7 @@
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Inherits@3: ^IronCurtainable
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Inherits@4: ^SpriteActor
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Inherits@bounty: ^GlobalBounty
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -544,7 +536,7 @@
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Inherits@1: ^ExistsInWorld
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Inherits@4: ^SpriteActor
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Inherits@bounty: ^GlobalBounty
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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OwnerLostAction:
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Action: Kill
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@@ -641,10 +633,9 @@
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Inherits@3: ^SpriteActor
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Inherits@shape: ^1x1Shape
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Inherits@bounty: ^GlobalBounty
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Inherits@selection: ^SelectableBuilding
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SelectionDecorations:
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WithSpriteControlGroupDecoration:
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Selectable:
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Priority: 3
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Targetable:
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TargetTypes: Ground, C4, DetonateAttack, Structure
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Building:
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@@ -729,6 +720,7 @@
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^Defense:
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Inherits: ^Building
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Inherits@selection: ^SelectableCombatBuilding
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Selectable:
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Bounds: 24,24
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Targetable:
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@@ -1242,3 +1234,26 @@
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Types: SpyInfiltrate
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Power:
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RequiresCondition: !disabled
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^SelectableCombatUnit:
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Selectable:
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Priority: 10
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PriorityModifiers: Ctrl
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^SelectableSupportUnit:
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Selectable:
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Priority: 8
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PriorityModifiers: Ctrl, Alt
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^SelectableEconomicUnit:
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Selectable:
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Priority: 6
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PriorityModifiers: Ctrl, Alt
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^SelectableCombatBuilding:
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Selectable:
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Priority: 4
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^SelectableBuilding:
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Selectable:
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Priority: 2
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@@ -242,7 +242,7 @@ E4:
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E6:
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Inherits: ^Soldier
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@selection: ^SelectableSupportUnit
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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@@ -283,8 +283,6 @@ E6:
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EnterBlockedCursor: move-blocked
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Voiced:
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VoiceSet: EngineerVoice
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Selectable:
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Priority: 5
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-AttackFrontal:
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SPY:
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@@ -286,7 +286,7 @@ ARTY:
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HARV:
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Inherits: ^Vehicle
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@selection: ^SelectableEconomicUnit
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 110
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@@ -298,7 +298,6 @@ HARV:
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Name: Ore Truck
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GenericName: Harvester
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Selectable:
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Priority: 7
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DecorationBounds: 42,42
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SelectionDecorations:
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Harvester:
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@@ -340,7 +339,7 @@ HARV:
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MCV:
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Inherits: ^Vehicle
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@selection: ^SelectableSupportUnit
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 210
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@@ -352,7 +351,6 @@ MCV:
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Tooltip:
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Name: Mobile Construction Vehicle
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Selectable:
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Priority: 4
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DecorationBounds: 42,42
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SelectionDecorations:
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Health:
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@@ -467,7 +465,7 @@ APC:
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MNLY:
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Inherits: ^TrackedVehicle
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@selection: ^SelectableSupportUnit
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 310
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@@ -479,8 +477,6 @@ MNLY:
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Name: Minelayer
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Selectable:
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Priority: 5
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Health:
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HP: 30000
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Armor:
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@@ -511,7 +507,7 @@ MNLY:
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TRUK:
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Inherits: ^Vehicle
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@selection: ^SelectableSupportUnit
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 410
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@@ -521,8 +517,6 @@ TRUK:
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Cost: 500
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Tooltip:
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Name: Supply Truck
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Selectable:
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Priority: 6
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Health:
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HP: 11000
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Armor:
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