Add selection tiers as inheritable templates
This commit is contained in:
committed by
reaperrr
parent
088919fecc
commit
93e42b0b27
@@ -242,18 +242,10 @@
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Condition: cloak-force-disabled
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Condition: cloak-force-disabled
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ValidDamageStates: Critical
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ValidDamageStates: Critical
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^FlatSelectionMode:
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Selectable:
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PriorityModifiers: Ctrl
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^LowPrioritySelectionMode:
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Selectable:
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PriorityModifiers: Ctrl, Alt
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^Vehicle:
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^Vehicle:
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Inherits@1: ^ExistsInWorld
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Inherits@1: ^ExistsInWorld
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Inherits@3: ^SpriteActor
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Inherits@3: ^SpriteActor
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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Huntable:
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OwnerLostAction:
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OwnerLostAction:
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Action: Kill
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Action: Kill
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@@ -303,7 +295,7 @@
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^Helicopter:
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^Helicopter:
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Inherits@1: ^ExistsInWorld
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Inherits@1: ^ExistsInWorld
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Inherits@3: ^SpriteActor
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Inherits@3: ^SpriteActor
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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Huntable:
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OwnerLostAction:
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OwnerLostAction:
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Action: Kill
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Action: Kill
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@@ -363,7 +355,7 @@
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^Infantry:
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^Infantry:
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Inherits@1: ^ExistsInWorld
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Inherits@1: ^ExistsInWorld
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Inherits@3: ^SpriteActor
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Inherits@3: ^SpriteActor
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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Huntable:
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OwnerLostAction:
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OwnerLostAction:
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Action: Kill
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Action: Kill
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@@ -530,7 +522,7 @@
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Inherits@1: ^ExistsInWorld
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Inherits@2: ^SpriteActor
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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Huntable:
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OwnerLostAction:
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OwnerLostAction:
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Action: Kill
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Action: Kill
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@@ -587,7 +579,7 @@
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Inherits@1: ^ExistsInWorld
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Inherits@2: ^SpriteActor
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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Huntable:
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Health:
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Health:
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HP: 30000
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HP: 30000
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@@ -668,7 +660,7 @@
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^Ship:
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^Ship:
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Inherits@1: ^ExistsInWorld
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Inherits@1: ^ExistsInWorld
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Inherits@3: ^SpriteActor
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Inherits@3: ^SpriteActor
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Inherits@selection: ^SelectableCombatUnit
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Huntable:
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Huntable:
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OwnerLostAction:
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OwnerLostAction:
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Action: Kill
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Action: Kill
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@@ -699,13 +691,12 @@
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Inherits@1: ^ExistsInWorld
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Inherits@2: ^SpriteActor
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Inherits@shape: ^1x1Shape
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Inherits@shape: ^1x1Shape
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Inherits@selection: ^SelectableBuilding
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Huntable:
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Huntable:
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OwnerLostAction:
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OwnerLostAction:
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Action: Kill
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Action: Kill
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SelectionDecorations:
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SelectionDecorations:
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WithSpriteControlGroupDecoration:
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WithSpriteControlGroupDecoration:
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Selectable:
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Priority: 3
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Targetable:
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Targetable:
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TargetTypes: Ground, C4, Structure
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TargetTypes: Ground, C4, Structure
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Armor:
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Armor:
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@@ -1150,6 +1141,7 @@
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^Defense:
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^Defense:
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Inherits: ^BaseBuilding
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Inherits: ^BaseBuilding
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Inherits@selection: ^SelectableCombatBuilding
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RenderRangeCircle:
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RenderRangeCircle:
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RenderDetectionCircle:
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RenderDetectionCircle:
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-GivesBuildableArea:
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-GivesBuildableArea:
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@@ -1169,3 +1161,26 @@
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WithColoredOverlay@IDISABLE:
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WithColoredOverlay@IDISABLE:
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RequiresCondition: lowpower
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RequiresCondition: lowpower
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Palette: disabled
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Palette: disabled
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^SelectableCombatUnit:
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Selectable:
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Priority: 10
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PriorityModifiers: Ctrl
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^SelectableSupportUnit:
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Selectable:
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Priority: 8
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PriorityModifiers: Ctrl, Alt
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^SelectableEconomicUnit:
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Selectable:
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Priority: 6
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PriorityModifiers: Ctrl, Alt
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^SelectableCombatBuilding:
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Selectable:
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Priority: 4
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^SelectableBuilding:
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Selectable:
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Priority: 2
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@@ -162,7 +162,7 @@ E5:
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E6:
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E6:
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Inherits: ^Soldier
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Inherits: ^Soldier
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@selection: ^SelectableSupportUnit
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Valued:
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Valued:
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Cost: 500
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Cost: 500
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Tooltip:
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Tooltip:
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@@ -190,8 +190,6 @@ E6:
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Captures@CAPTURES:
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Captures@CAPTURES:
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CaptureTypes: building, husk
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CaptureTypes: building, husk
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PlayerExperience: 50
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PlayerExperience: 50
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Selectable:
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Priority: 5
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-AttackFrontal:
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-AttackFrontal:
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RMBO:
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RMBO:
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@@ -39,7 +39,6 @@ HOSP:
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Inherits@shape: ^2x2Shape
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Inherits@shape: ^2x2Shape
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Selectable:
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Selectable:
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Bounds: 48,48
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Bounds: 48,48
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Priority: 0
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Building:
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Building:
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Footprint: xx xx
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Footprint: xx xx
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Dimensions: 2,2
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Dimensions: 2,2
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@@ -1,6 +1,6 @@
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MCV:
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MCV:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@selection: ^SelectableSupportUnit
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Valued:
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Valued:
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Cost: 3500
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Cost: 3500
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Tooltip:
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Tooltip:
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@@ -13,7 +13,6 @@ MCV:
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BuildDurationModifier: 40
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BuildDurationModifier: 40
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Description: Deploys into another Construction Yard.\n Unarmed
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Description: Deploys into another Construction Yard.\n Unarmed
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Selectable:
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Selectable:
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Priority: 4
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DecorationBounds: 36,36
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DecorationBounds: 36,36
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Mobile:
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Mobile:
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Speed: 71
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Speed: 71
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@@ -44,7 +43,7 @@ MCV:
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HARV:
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HARV:
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Inherits: ^Tank
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Inherits: ^Tank
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Inherits@CLOAK: ^AcceptsCloakCrate
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Inherits@CLOAK: ^AcceptsCloakCrate
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@selection: ^SelectableEconomicUnit
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Valued:
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Valued:
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Cost: 1000
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Cost: 1000
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Tooltip:
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Tooltip:
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@@ -58,7 +57,6 @@ HARV:
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BuildDurationModifier: 40
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BuildDurationModifier: 40
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Description: Collects Tiberium for processing.\n Unarmed
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Description: Collects Tiberium for processing.\n Unarmed
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Selectable:
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Selectable:
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Priority: 7
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DecorationBounds: 36,36
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DecorationBounds: 36,36
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Harvester:
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Harvester:
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Resources: Tiberium, BlueTiberium
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Resources: Tiberium, BlueTiberium
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@@ -683,7 +681,7 @@ MHQ:
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TRUCK:
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TRUCK:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@selection: ^SelectableSupportUnit
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Buildable:
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Buildable:
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Queue: Vehicle.GDI, Vehicle.Nod
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Queue: Vehicle.GDI, Vehicle.Nod
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BuildPaletteOrder: 35
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BuildPaletteOrder: 35
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@@ -693,8 +691,6 @@ TRUCK:
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Cost: 500
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Cost: 500
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Tooltip:
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Tooltip:
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Name: Supply Truck
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Name: Supply Truck
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Selectable:
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Priority: 6
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Health:
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Health:
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HP: 11000
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HP: 11000
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Armor:
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Armor:
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@@ -163,18 +163,10 @@
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AttackMove:
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AttackMove:
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AssaultMoveCondition: assault-move
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AssaultMoveCondition: assault-move
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^FlatSelectionMode:
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Selectable:
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PriorityModifiers: Ctrl
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^LowPrioritySelectionMode:
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Selectable:
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PriorityModifiers: Ctrl, Alt
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^Vehicle:
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^Vehicle:
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Inherits@1: ^ExistsInWorld
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Inherits@2: ^SpriteActor
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Inherits@selection: ^SelectableCombatUnit
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Tooltip:
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Tooltip:
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GenericName: Unit
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GenericName: Unit
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Huntable:
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Huntable:
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@@ -279,7 +271,7 @@
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Inherits@1: ^ExistsInWorld
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@2: ^GainsExperience
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Inherits@3: ^SpriteActor
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Inherits@3: ^SpriteActor
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Inherits@SELECTION_MODE: ^FlatSelectionMode
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Inherits@selection: ^SelectableCombatUnit
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Tooltip:
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Tooltip:
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GenericName: Unit
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GenericName: Unit
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Huntable:
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Huntable:
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@@ -374,6 +366,7 @@
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^Building:
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^Building:
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Inherits@1: ^ExistsInWorld
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^SpriteActor
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Inherits@2: ^SpriteActor
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Inherits@selection: ^SelectableBuilding
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Tooltip:
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Tooltip:
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GenericName: Structure
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GenericName: Structure
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Huntable:
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Huntable:
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@@ -381,8 +374,6 @@
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Action: Kill
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Action: Kill
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SelectionDecorations:
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SelectionDecorations:
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WithSpriteControlGroupDecoration:
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WithSpriteControlGroupDecoration:
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Selectable:
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Priority: 2
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RevealsShroud:
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RevealsShroud:
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Targetable:
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Targetable:
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TargetTypes: Ground, C4, Structure
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TargetTypes: Ground, C4, Structure
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@@ -464,6 +455,7 @@
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^Defense:
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^Defense:
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Inherits: ^Building
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Inherits: ^Building
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Inherits@selection: ^SelectableCombatBuilding
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WithSpriteTurret:
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WithSpriteTurret:
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AttackTurreted:
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AttackTurreted:
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RenderRangeCircle:
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RenderRangeCircle:
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@@ -529,3 +521,26 @@
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WithBuildingRepairDecoration:
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WithBuildingRepairDecoration:
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Offsets:
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Offsets:
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powerdown: -10, 0
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powerdown: -10, 0
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^SelectableCombatUnit:
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Selectable:
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Priority: 10
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PriorityModifiers: Ctrl
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^SelectableSupportUnit:
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Selectable:
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Priority: 8
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PriorityModifiers: Ctrl, Alt
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^SelectableEconomicUnit:
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Selectable:
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Priority: 6
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PriorityModifiers: Ctrl, Alt
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^SelectableCombatBuilding:
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Selectable:
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Priority: 4
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^SelectableBuilding:
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Selectable:
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Priority: 2
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@@ -24,6 +24,7 @@ light_inf:
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engineer:
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engineer:
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Inherits: ^Infantry
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Inherits: ^Infantry
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Inherits@selection: ^SelectableSupportUnit
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Buildable:
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Buildable:
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Queue: Infantry
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Queue: Infantry
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BuildPaletteOrder: 30
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BuildPaletteOrder: 30
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@@ -799,7 +799,6 @@ medium_gun_turret:
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Selectable:
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Selectable:
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Bounds: 32,32
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Bounds: 32,32
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DecorationBounds: 32,40,0,-8
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DecorationBounds: 32,40,0,-8
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Priority: 3
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Health:
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Health:
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HP: 27000
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HP: 27000
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Armor:
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Armor:
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@@ -847,7 +846,6 @@ large_gun_turret:
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Selectable:
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Selectable:
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Bounds: 32,32
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Bounds: 32,32
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DecorationBounds: 32,40,0,-8
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DecorationBounds: 32,40,0,-8
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Priority: 3
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Health:
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Health:
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HP: 30000
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HP: 30000
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Armor:
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Armor:
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@@ -1,6 +1,6 @@
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mcv:
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mcv:
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Inherits: ^Tank
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Inherits: ^Tank
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@selection: ^SelectableSupportUnit
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Buildable:
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Buildable:
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Prerequisites: repair_pad, upgrade.heavy, ~techlevel.medium
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Prerequisites: repair_pad, upgrade.heavy, ~techlevel.medium
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Queue: Armor
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Queue: Armor
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@@ -14,7 +14,6 @@ mcv:
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Name: Mobile Construction Vehicle
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Name: Mobile Construction Vehicle
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Selectable:
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Selectable:
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Class: mcv
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Class: mcv
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Priority: 3
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DecorationBounds: 42,42
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DecorationBounds: 42,42
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Health:
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Health:
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HP: 45000
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HP: 45000
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@@ -51,7 +50,7 @@ mcv:
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harvester:
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harvester:
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Inherits: ^Tank
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Inherits: ^Tank
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@selection: ^SelectableEconomicUnit
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Buildable:
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Buildable:
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Queue: Armor
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Queue: Armor
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Prerequisites: refinery
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Prerequisites: refinery
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@@ -65,7 +64,6 @@ harvester:
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Name: Spice Harvester
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Name: Spice Harvester
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Selectable:
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Selectable:
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Class: harvester
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Class: harvester
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Priority: 7
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DecorationBounds: 42,42
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DecorationBounds: 42,42
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Harvester:
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Harvester:
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PipCount: 7
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PipCount: 7
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@@ -138,13 +138,12 @@ OILB:
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MOBILETENT:
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MOBILETENT:
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Inherits: ^Vehicle
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Inherits: ^Vehicle
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Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
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Inherits@selection: ^SelectableSupportUnit
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Valued:
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Valued:
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Cost: 2000
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Cost: 2000
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Tooltip:
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Tooltip:
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Name: Mobile Tent
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Name: Mobile Tent
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Selectable:
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Selectable:
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Priority: 4
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DecorationBounds: 21,21
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DecorationBounds: 21,21
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SelectionDecorations:
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SelectionDecorations:
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Health:
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Health:
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@@ -224,20 +224,12 @@
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GivesBounty:
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GivesBounty:
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RequiresCondition: global-bounty
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RequiresCondition: global-bounty
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^FlatSelectionMode:
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Selectable:
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PriorityModifiers: Ctrl
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^LowPrioritySelectionMode:
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Selectable:
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PriorityModifiers: Ctrl, Alt
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^Vehicle:
|
^Vehicle:
|
||||||
Inherits@1: ^ExistsInWorld
|
Inherits@1: ^ExistsInWorld
|
||||||
Inherits@2: ^IronCurtainable
|
Inherits@2: ^IronCurtainable
|
||||||
Inherits@3: ^SpriteActor
|
Inherits@3: ^SpriteActor
|
||||||
Inherits@bounty: ^GlobalBounty
|
Inherits@bounty: ^GlobalBounty
|
||||||
Inherits@SELECTION_MODE: ^FlatSelectionMode
|
Inherits@selection: ^SelectableCombatUnit
|
||||||
Huntable:
|
Huntable:
|
||||||
OwnerLostAction:
|
OwnerLostAction:
|
||||||
Action: Kill
|
Action: Kill
|
||||||
@@ -321,7 +313,7 @@
|
|||||||
Inherits@3: ^InfantryExperienceHospitalOverrides
|
Inherits@3: ^InfantryExperienceHospitalOverrides
|
||||||
Inherits@4: ^SpriteActor
|
Inherits@4: ^SpriteActor
|
||||||
Inherits@bounty: ^GlobalBounty
|
Inherits@bounty: ^GlobalBounty
|
||||||
Inherits@SELECTION_MODE: ^FlatSelectionMode
|
Inherits@selection: ^SelectableCombatUnit
|
||||||
Huntable:
|
Huntable:
|
||||||
OwnerLostAction:
|
OwnerLostAction:
|
||||||
Action: Kill
|
Action: Kill
|
||||||
@@ -492,7 +484,7 @@
|
|||||||
Inherits@3: ^IronCurtainable
|
Inherits@3: ^IronCurtainable
|
||||||
Inherits@4: ^SpriteActor
|
Inherits@4: ^SpriteActor
|
||||||
Inherits@bounty: ^GlobalBounty
|
Inherits@bounty: ^GlobalBounty
|
||||||
Inherits@SELECTION_MODE: ^FlatSelectionMode
|
Inherits@selection: ^SelectableCombatUnit
|
||||||
Huntable:
|
Huntable:
|
||||||
OwnerLostAction:
|
OwnerLostAction:
|
||||||
Action: Kill
|
Action: Kill
|
||||||
@@ -544,7 +536,7 @@
|
|||||||
Inherits@1: ^ExistsInWorld
|
Inherits@1: ^ExistsInWorld
|
||||||
Inherits@4: ^SpriteActor
|
Inherits@4: ^SpriteActor
|
||||||
Inherits@bounty: ^GlobalBounty
|
Inherits@bounty: ^GlobalBounty
|
||||||
Inherits@SELECTION_MODE: ^FlatSelectionMode
|
Inherits@selection: ^SelectableCombatUnit
|
||||||
Huntable:
|
Huntable:
|
||||||
OwnerLostAction:
|
OwnerLostAction:
|
||||||
Action: Kill
|
Action: Kill
|
||||||
@@ -641,10 +633,9 @@
|
|||||||
Inherits@3: ^SpriteActor
|
Inherits@3: ^SpriteActor
|
||||||
Inherits@shape: ^1x1Shape
|
Inherits@shape: ^1x1Shape
|
||||||
Inherits@bounty: ^GlobalBounty
|
Inherits@bounty: ^GlobalBounty
|
||||||
|
Inherits@selection: ^SelectableBuilding
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
WithSpriteControlGroupDecoration:
|
WithSpriteControlGroupDecoration:
|
||||||
Selectable:
|
|
||||||
Priority: 3
|
|
||||||
Targetable:
|
Targetable:
|
||||||
TargetTypes: Ground, C4, DetonateAttack, Structure
|
TargetTypes: Ground, C4, DetonateAttack, Structure
|
||||||
Building:
|
Building:
|
||||||
@@ -729,6 +720,7 @@
|
|||||||
|
|
||||||
^Defense:
|
^Defense:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
|
Inherits@selection: ^SelectableCombatBuilding
|
||||||
Selectable:
|
Selectable:
|
||||||
Bounds: 24,24
|
Bounds: 24,24
|
||||||
Targetable:
|
Targetable:
|
||||||
@@ -1242,3 +1234,26 @@
|
|||||||
Types: SpyInfiltrate
|
Types: SpyInfiltrate
|
||||||
Power:
|
Power:
|
||||||
RequiresCondition: !disabled
|
RequiresCondition: !disabled
|
||||||
|
|
||||||
|
^SelectableCombatUnit:
|
||||||
|
Selectable:
|
||||||
|
Priority: 10
|
||||||
|
PriorityModifiers: Ctrl
|
||||||
|
|
||||||
|
^SelectableSupportUnit:
|
||||||
|
Selectable:
|
||||||
|
Priority: 8
|
||||||
|
PriorityModifiers: Ctrl, Alt
|
||||||
|
|
||||||
|
^SelectableEconomicUnit:
|
||||||
|
Selectable:
|
||||||
|
Priority: 6
|
||||||
|
PriorityModifiers: Ctrl, Alt
|
||||||
|
|
||||||
|
^SelectableCombatBuilding:
|
||||||
|
Selectable:
|
||||||
|
Priority: 4
|
||||||
|
|
||||||
|
^SelectableBuilding:
|
||||||
|
Selectable:
|
||||||
|
Priority: 2
|
||||||
|
|||||||
@@ -242,7 +242,7 @@ E4:
|
|||||||
|
|
||||||
E6:
|
E6:
|
||||||
Inherits: ^Soldier
|
Inherits: ^Soldier
|
||||||
Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
|
Inherits@selection: ^SelectableSupportUnit
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Infantry
|
Queue: Infantry
|
||||||
BuildAtProductionType: Soldier
|
BuildAtProductionType: Soldier
|
||||||
@@ -283,8 +283,6 @@ E6:
|
|||||||
EnterBlockedCursor: move-blocked
|
EnterBlockedCursor: move-blocked
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: EngineerVoice
|
VoiceSet: EngineerVoice
|
||||||
Selectable:
|
|
||||||
Priority: 5
|
|
||||||
-AttackFrontal:
|
-AttackFrontal:
|
||||||
|
|
||||||
SPY:
|
SPY:
|
||||||
|
|||||||
@@ -286,7 +286,7 @@ ARTY:
|
|||||||
|
|
||||||
HARV:
|
HARV:
|
||||||
Inherits: ^Vehicle
|
Inherits: ^Vehicle
|
||||||
Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
|
Inherits@selection: ^SelectableEconomicUnit
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 110
|
BuildPaletteOrder: 110
|
||||||
@@ -298,7 +298,6 @@ HARV:
|
|||||||
Name: Ore Truck
|
Name: Ore Truck
|
||||||
GenericName: Harvester
|
GenericName: Harvester
|
||||||
Selectable:
|
Selectable:
|
||||||
Priority: 7
|
|
||||||
DecorationBounds: 42,42
|
DecorationBounds: 42,42
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
Harvester:
|
Harvester:
|
||||||
@@ -340,7 +339,7 @@ HARV:
|
|||||||
|
|
||||||
MCV:
|
MCV:
|
||||||
Inherits: ^Vehicle
|
Inherits: ^Vehicle
|
||||||
Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
|
Inherits@selection: ^SelectableSupportUnit
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 210
|
BuildPaletteOrder: 210
|
||||||
@@ -352,7 +351,6 @@ MCV:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mobile Construction Vehicle
|
Name: Mobile Construction Vehicle
|
||||||
Selectable:
|
Selectable:
|
||||||
Priority: 4
|
|
||||||
DecorationBounds: 42,42
|
DecorationBounds: 42,42
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
Health:
|
Health:
|
||||||
@@ -467,7 +465,7 @@ APC:
|
|||||||
|
|
||||||
MNLY:
|
MNLY:
|
||||||
Inherits: ^TrackedVehicle
|
Inherits: ^TrackedVehicle
|
||||||
Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
|
Inherits@selection: ^SelectableSupportUnit
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 310
|
BuildPaletteOrder: 310
|
||||||
@@ -479,8 +477,6 @@ MNLY:
|
|||||||
Name: Minelayer
|
Name: Minelayer
|
||||||
UpdatesPlayerStatistics:
|
UpdatesPlayerStatistics:
|
||||||
AddToArmyValue: true
|
AddToArmyValue: true
|
||||||
Selectable:
|
|
||||||
Priority: 5
|
|
||||||
Health:
|
Health:
|
||||||
HP: 30000
|
HP: 30000
|
||||||
Armor:
|
Armor:
|
||||||
@@ -511,7 +507,7 @@ MNLY:
|
|||||||
|
|
||||||
TRUK:
|
TRUK:
|
||||||
Inherits: ^Vehicle
|
Inherits: ^Vehicle
|
||||||
Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
|
Inherits@selection: ^SelectableSupportUnit
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 410
|
BuildPaletteOrder: 410
|
||||||
@@ -521,8 +517,6 @@ TRUK:
|
|||||||
Cost: 500
|
Cost: 500
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Supply Truck
|
Name: Supply Truck
|
||||||
Selectable:
|
|
||||||
Priority: 6
|
|
||||||
Health:
|
Health:
|
||||||
HP: 11000
|
HP: 11000
|
||||||
Armor:
|
Armor:
|
||||||
|
|||||||
@@ -42,6 +42,7 @@
|
|||||||
|
|
||||||
^TRUCK:
|
^TRUCK:
|
||||||
Inherits: ^CivilianVoxelVehicle
|
Inherits: ^CivilianVoxelVehicle
|
||||||
|
Inherits@selection: ^SelectableSupportUnit
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 500
|
Cost: 500
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -65,6 +66,7 @@ TRUCKB:
|
|||||||
|
|
||||||
ICBM:
|
ICBM:
|
||||||
Inherits: ^CivilianVoxelCrusher
|
Inherits: ^CivilianVoxelCrusher
|
||||||
|
Inherits@selection: ^SelectableSupportUnit
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1400
|
Cost: 1400
|
||||||
Tooltip:
|
Tooltip:
|
||||||
|
|||||||
@@ -179,14 +179,6 @@
|
|||||||
AttackMove:
|
AttackMove:
|
||||||
AssaultMoveCondition: assault-move
|
AssaultMoveCondition: assault-move
|
||||||
|
|
||||||
^FlatSelectionMode:
|
|
||||||
Selectable:
|
|
||||||
PriorityModifiers: Ctrl
|
|
||||||
|
|
||||||
^LowPrioritySelectionMode:
|
|
||||||
Selectable:
|
|
||||||
PriorityModifiers: Ctrl, Alt
|
|
||||||
|
|
||||||
^2x1Shape:
|
^2x1Shape:
|
||||||
HitShape:
|
HitShape:
|
||||||
Type: Rectangle
|
Type: Rectangle
|
||||||
@@ -305,12 +297,11 @@
|
|||||||
Inherits@1: ^ExistsInWorld
|
Inherits@1: ^ExistsInWorld
|
||||||
Inherits@2: ^SpriteActor
|
Inherits@2: ^SpriteActor
|
||||||
Inherits@3: ^Cloakable
|
Inherits@3: ^Cloakable
|
||||||
|
Inherits@selection: ^SelectableBuilding
|
||||||
Huntable:
|
Huntable:
|
||||||
WithTextControlGroupDecoration:
|
WithTextControlGroupDecoration:
|
||||||
SelectionDecorations:
|
SelectionDecorations:
|
||||||
Palette: pips
|
Palette: pips
|
||||||
Selectable:
|
|
||||||
Priority: 3
|
|
||||||
Targetable:
|
Targetable:
|
||||||
TargetTypes: Ground, Building, C4
|
TargetTypes: Ground, Building, C4
|
||||||
HitShape:
|
HitShape:
|
||||||
@@ -546,7 +537,7 @@
|
|||||||
Inherits@3: ^SpriteActor
|
Inherits@3: ^SpriteActor
|
||||||
Inherits@4: ^Cloakable
|
Inherits@4: ^Cloakable
|
||||||
Inherits@CRATESTATS: ^CrateStatModifiers
|
Inherits@CRATESTATS: ^CrateStatModifiers
|
||||||
Inherits@SELECTION_MODE: ^FlatSelectionMode
|
Inherits@selection: ^SelectableCombatUnit
|
||||||
Huntable:
|
Huntable:
|
||||||
OwnerLostAction:
|
OwnerLostAction:
|
||||||
Action: Kill
|
Action: Kill
|
||||||
@@ -751,7 +742,7 @@
|
|||||||
Inherits@4: ^Cloakable
|
Inherits@4: ^Cloakable
|
||||||
Inherits@5: ^DamagedByVeins
|
Inherits@5: ^DamagedByVeins
|
||||||
Inherits@CRATESTATS: ^CrateStatModifiers
|
Inherits@CRATESTATS: ^CrateStatModifiers
|
||||||
Inherits@SELECTION_MODE: ^FlatSelectionMode
|
Inherits@selection: ^SelectableCombatUnit
|
||||||
Huntable:
|
Huntable:
|
||||||
OwnerLostAction:
|
OwnerLostAction:
|
||||||
Action: Kill
|
Action: Kill
|
||||||
@@ -856,7 +847,7 @@
|
|||||||
^Aircraft:
|
^Aircraft:
|
||||||
Inherits@2: ^ExistsInWorld
|
Inherits@2: ^ExistsInWorld
|
||||||
Inherits@3: ^Cloakable
|
Inherits@3: ^Cloakable
|
||||||
Inherits@SELECTION_MODE: ^FlatSelectionMode
|
Inherits@selection: ^SelectableCombatUnit
|
||||||
Huntable:
|
Huntable:
|
||||||
OwnerLostAction:
|
OwnerLostAction:
|
||||||
Action: Kill
|
Action: Kill
|
||||||
@@ -950,7 +941,7 @@
|
|||||||
Inherits@1: ^ExistsInWorld
|
Inherits@1: ^ExistsInWorld
|
||||||
Inherits@2: ^SpriteActor
|
Inherits@2: ^SpriteActor
|
||||||
Inherits@3: ^HealsOnTiberium
|
Inherits@3: ^HealsOnTiberium
|
||||||
Inherits@SELECTION_MODE: ^FlatSelectionMode
|
Inherits@selection: ^SelectableCombatUnit
|
||||||
Huntable:
|
Huntable:
|
||||||
DrawLineToTarget:
|
DrawLineToTarget:
|
||||||
QueuedLineWidth: 2
|
QueuedLineWidth: 2
|
||||||
@@ -1085,6 +1076,7 @@
|
|||||||
|
|
||||||
^Defense:
|
^Defense:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
|
Inherits@selection: ^SelectableCombatBuilding
|
||||||
-GivesBuildableArea:
|
-GivesBuildableArea:
|
||||||
RenderRangeCircle:
|
RenderRangeCircle:
|
||||||
RenderDetectionCircle:
|
RenderDetectionCircle:
|
||||||
@@ -1104,7 +1096,7 @@
|
|||||||
Inherits@1: ^EmpDisable
|
Inherits@1: ^EmpDisable
|
||||||
Inherits@2: ^ExistsInWorld
|
Inherits@2: ^ExistsInWorld
|
||||||
Inherits@3: ^Cloakable
|
Inherits@3: ^Cloakable
|
||||||
Inherits@SELECTION_MODE: ^FlatSelectionMode
|
Inherits@selection: ^SelectableCombatUnit
|
||||||
Huntable:
|
Huntable:
|
||||||
RenderVoxels:
|
RenderVoxels:
|
||||||
RenderSprites:
|
RenderSprites:
|
||||||
@@ -1330,3 +1322,26 @@
|
|||||||
GrantCondition@IDISABLE:
|
GrantCondition@IDISABLE:
|
||||||
RequiresCondition: lowpower || powerdown
|
RequiresCondition: lowpower || powerdown
|
||||||
Condition: disabled
|
Condition: disabled
|
||||||
|
|
||||||
|
^SelectableCombatUnit:
|
||||||
|
Selectable:
|
||||||
|
Priority: 10
|
||||||
|
PriorityModifiers: Ctrl
|
||||||
|
|
||||||
|
^SelectableSupportUnit:
|
||||||
|
Selectable:
|
||||||
|
Priority: 8
|
||||||
|
PriorityModifiers: Ctrl, Alt
|
||||||
|
|
||||||
|
^SelectableEconomicUnit:
|
||||||
|
Selectable:
|
||||||
|
Priority: 6
|
||||||
|
PriorityModifiers: Ctrl, Alt
|
||||||
|
|
||||||
|
^SelectableCombatBuilding:
|
||||||
|
Selectable:
|
||||||
|
Priority: 4
|
||||||
|
|
||||||
|
^SelectableBuilding:
|
||||||
|
Selectable:
|
||||||
|
Priority: 2
|
||||||
|
|||||||
@@ -343,6 +343,7 @@ REPAIR:
|
|||||||
WEED:
|
WEED:
|
||||||
Inherits: ^Tank
|
Inherits: ^Tank
|
||||||
Inherits@VOXELS: ^VoxelActor
|
Inherits@VOXELS: ^VoxelActor
|
||||||
|
Inherits@selection: ^SelectableEconomicUnit
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1400
|
Cost: 1400
|
||||||
Tooltip:
|
Tooltip:
|
||||||
|
|||||||
@@ -40,7 +40,7 @@ E1:
|
|||||||
|
|
||||||
ENGINEER:
|
ENGINEER:
|
||||||
Inherits: ^Soldier
|
Inherits: ^Soldier
|
||||||
Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
|
Inherits@selection: ^SelectableSupportUnit
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 500
|
Cost: 500
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -72,8 +72,6 @@ ENGINEER:
|
|||||||
FactionImages:
|
FactionImages:
|
||||||
gdi: engineer.gdi
|
gdi: engineer.gdi
|
||||||
nod: engineer.nod
|
nod: engineer.nod
|
||||||
Selectable:
|
|
||||||
Priority: 5
|
|
||||||
|
|
||||||
FLAMEGUY:
|
FLAMEGUY:
|
||||||
Inherits@1: ^ExistsInWorld
|
Inherits@1: ^ExistsInWorld
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
MCV:
|
MCV:
|
||||||
Inherits: ^Tank
|
Inherits: ^Tank
|
||||||
Inherits@VOXELS: ^VoxelActor
|
Inherits@VOXELS: ^VoxelActor
|
||||||
Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
|
Inherits@selection: ^SelectableSupportUnit
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
BuildPaletteOrder: 160
|
BuildPaletteOrder: 160
|
||||||
@@ -12,7 +12,6 @@ MCV:
|
|||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Mobile Construction Vehicle
|
Name: Mobile Construction Vehicle
|
||||||
Selectable:
|
Selectable:
|
||||||
Priority: 3
|
|
||||||
DecorationBounds: 42,42
|
DecorationBounds: 42,42
|
||||||
Health:
|
Health:
|
||||||
HP: 100000
|
HP: 100000
|
||||||
@@ -45,7 +44,7 @@ MCV:
|
|||||||
HARV:
|
HARV:
|
||||||
Inherits: ^Tank
|
Inherits: ^Tank
|
||||||
Inherits@VOXELS: ^VoxelActor
|
Inherits@VOXELS: ^VoxelActor
|
||||||
Inherits@SELECTION_MODE: ^LowPrioritySelectionMode
|
Inherits@selection: ^SelectableEconomicUnit
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 1400
|
Cost: 1400
|
||||||
Tooltip:
|
Tooltip:
|
||||||
@@ -56,7 +55,6 @@ HARV:
|
|||||||
Prerequisites: ~factory, proc, ~techlevel.low
|
Prerequisites: ~factory, proc, ~techlevel.low
|
||||||
Description: Collects Tiberium for processing.\n Unarmed
|
Description: Collects Tiberium for processing.\n Unarmed
|
||||||
Selectable:
|
Selectable:
|
||||||
Priority: 7
|
|
||||||
Bounds: 36,36
|
Bounds: 36,36
|
||||||
DecorationBounds: 36,36
|
DecorationBounds: 36,36
|
||||||
Harvester:
|
Harvester:
|
||||||
@@ -106,6 +104,7 @@ HARV:
|
|||||||
LPST:
|
LPST:
|
||||||
Inherits: ^Tank
|
Inherits: ^Tank
|
||||||
Inherits@VOXELS: ^VoxelActor
|
Inherits@VOXELS: ^VoxelActor
|
||||||
|
Inherits@selection: ^SelectableSupportUnit
|
||||||
-AppearsOnRadar:
|
-AppearsOnRadar:
|
||||||
Buildable:
|
Buildable:
|
||||||
Queue: Vehicle
|
Queue: Vehicle
|
||||||
|
|||||||
Reference in New Issue
Block a user