Use aggregate sequences for TD flame muzzle.
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@@ -90,10 +90,8 @@ E4:
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LocalOffset: 341,0,256
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FireDelay: 3
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MuzzleSequence: muzzle
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MuzzleSplitFacings: 8
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AttackFrontal:
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WithMuzzleOverlay:
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SplitFacings: true
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WithInfantryBody:
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AttackSequence: shoot
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