Use aggregate sequences for TD flame muzzle.
This commit is contained in:
@@ -90,10 +90,8 @@ E4:
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LocalOffset: 341,0,256
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LocalOffset: 341,0,256
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FireDelay: 3
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FireDelay: 3
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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MuzzleSplitFacings: 8
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AttackFrontal:
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AttackFrontal:
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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SplitFacings: true
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WithInfantryBody:
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WithInfantryBody:
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AttackSequence: shoot
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AttackSequence: shoot
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@@ -434,30 +434,34 @@ e4:
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Length: 4
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Length: 4
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Tick: 1600
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Tick: 1600
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ZOffset: -511
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ZOffset: -511
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muzzle0: flame-n
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muzzle:
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Length: *
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Combine:
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Offset: 1,6
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flame-n:
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muzzle1: flame-nw
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Length: *
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Length: *
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Offset: 1,6
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Offset: 8,7
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flame-nw:
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muzzle2: flame-w
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Length: *
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Length: *
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Offset: 8,7
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Offset: 8,2
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flame-w:
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muzzle3: flame-sw
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Length: *
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Length: *
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Offset: 8,2
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Offset: 7,-2
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flame-sw:
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muzzle4: flame-s
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Length: *
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Length: *
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Offset: 7,-2
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Offset: 1,-2
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flame-s:
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muzzle5: flame-se
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Length: *
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Length: *
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Offset: 1,-2
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Offset: -5,-2
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flame-se:
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muzzle6: flame-e
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Length: *
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Length: *
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Offset: -5,-2
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Offset: -7,2
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flame-e:
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muzzle7: flame-ne
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Length: *
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Length: *
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Offset: -7,2
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Offset: -7,8
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flame-ne:
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Length: *
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Offset: -7,8
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Facings: 8
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Length: 13
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icon: e4icnh.tem
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icon: e4icnh.tem
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AddExtension: False
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AddExtension: False
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