Use aggregate sequences for TD flame muzzle.

This commit is contained in:
Paul Chote
2015-10-05 20:07:30 +01:00
parent 9ce8544e34
commit 940bc310c3
2 changed files with 28 additions and 26 deletions

View File

@@ -90,10 +90,8 @@ E4:
LocalOffset: 341,0,256 LocalOffset: 341,0,256
FireDelay: 3 FireDelay: 3
MuzzleSequence: muzzle MuzzleSequence: muzzle
MuzzleSplitFacings: 8
AttackFrontal: AttackFrontal:
WithMuzzleOverlay: WithMuzzleOverlay:
SplitFacings: true
WithInfantryBody: WithInfantryBody:
AttackSequence: shoot AttackSequence: shoot

View File

@@ -434,30 +434,34 @@ e4:
Length: 4 Length: 4
Tick: 1600 Tick: 1600
ZOffset: -511 ZOffset: -511
muzzle0: flame-n muzzle:
Length: * Combine:
Offset: 1,6 flame-n:
muzzle1: flame-nw Length: *
Length: * Offset: 1,6
Offset: 8,7 flame-nw:
muzzle2: flame-w Length: *
Length: * Offset: 8,7
Offset: 8,2 flame-w:
muzzle3: flame-sw Length: *
Length: * Offset: 8,2
Offset: 7,-2 flame-sw:
muzzle4: flame-s Length: *
Length: * Offset: 7,-2
Offset: 1,-2 flame-s:
muzzle5: flame-se Length: *
Length: * Offset: 1,-2
Offset: -5,-2 flame-se:
muzzle6: flame-e Length: *
Length: * Offset: -5,-2
Offset: -7,2 flame-e:
muzzle7: flame-ne Length: *
Length: * Offset: -7,2
Offset: -7,8 flame-ne:
Length: *
Offset: -7,8
Facings: 8
Length: 13
icon: e4icnh.tem icon: e4icnh.tem
AddExtension: False AddExtension: False