Use aggregate sequences for TD flame muzzle.

This commit is contained in:
Paul Chote
2015-10-05 20:07:30 +01:00
parent 9ce8544e34
commit 940bc310c3
2 changed files with 28 additions and 26 deletions

View File

@@ -90,10 +90,8 @@ E4:
LocalOffset: 341,0,256
FireDelay: 3
MuzzleSequence: muzzle
MuzzleSplitFacings: 8
AttackFrontal:
WithMuzzleOverlay:
SplitFacings: true
WithInfantryBody:
AttackSequence: shoot

View File

@@ -434,30 +434,34 @@ e4:
Length: 4
Tick: 1600
ZOffset: -511
muzzle0: flame-n
muzzle:
Combine:
flame-n:
Length: *
Offset: 1,6
muzzle1: flame-nw
flame-nw:
Length: *
Offset: 8,7
muzzle2: flame-w
flame-w:
Length: *
Offset: 8,2
muzzle3: flame-sw
flame-sw:
Length: *
Offset: 7,-2
muzzle4: flame-s
flame-s:
Length: *
Offset: 1,-2
muzzle5: flame-se
flame-se:
Length: *
Offset: -5,-2
muzzle6: flame-e
flame-e:
Length: *
Offset: -7,2
muzzle7: flame-ne
flame-ne:
Length: *
Offset: -7,8
Facings: 8
Length: 13
icon: e4icnh.tem
AddExtension: False