Add more building explosions to cnc
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@@ -441,6 +441,7 @@
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DestroyedSounds: crumble.aud
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WithSpriteBody:
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WithBuildingExplosion:
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Sequences: building, building_napalm, med_frag, poof, small_building
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Delay: 1
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CaptureNotification:
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Notification: BuildingCaptured
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@@ -68,9 +68,11 @@ explosion:
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med_frag: frag1 # Fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?)
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big_frag: frag3 # Same as med_frag, except fire hangs around longer.
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small_poof: veh-hit2 # For Grenades, tower missiles, boat missiles and APC AA gun.
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poof: art-exp1 # For UnitExplode (artillery), artillery shell hit and GrenadierExplode
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small_building: veh-hit1 # Like "building' explosion, but much smaller. (Used for heli-explosion in C&C Gold?)
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poof: art-exp1 # For UnitExplode (artillery), artillery shell hit, building explosion and GrenadierExplode
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small_building: veh-hit1 # Used for heli-explosion in C&C Gold?
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building: fball1
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building_napalm: napalm2
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FlipX: true
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rank:
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rank:
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