Make Allies 02 work in SP mode
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@@ -82,7 +82,7 @@ namespace OpenRA.Mods.RA.Missions
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static readonly string[] SovietVehicles1 = { "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "v2rl", "v2rl", "ftrk", "ftrk", "apc", "apc", "apc" };
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static readonly string[] SovietVehicles2 = { "4tnk", "4tnk", "4tnk", "3tnk", "3tnk", "3tnk", "3tnk", "3tnk", "v2rl", "v2rl", "ftrk", "apc" };
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const int SovietVehicles2Ticks = 1500 * 20;
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const int SovietAttackGroupSize = 3;
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const int SovietGroupSize = 3;
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const int MaxNumberYaks = 4;
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const int ReinforcementsTicks = 1500 * 4;
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@@ -163,7 +163,8 @@ namespace OpenRA.Mods.RA.Missions
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EvacuateAlliedUnits(exit1TopLeft.CenterLocation, exit1BottomRight.CenterLocation, exit1ExitPoint.Location);
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EvacuateAlliedUnits(exit2TopLeft.CenterLocation, exit2BottomRight.CenterLocation, exit2ExitPoint.Location);
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CheckSovietAirbase();
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if (!world.Actors.Any(a => (a.Owner == allies1 || a.Owner == allies2) && a.IsInWorld && !a.IsDead() && ((a.HasTrait<Building>() && !a.HasTrait<Wall>()) || a.HasTrait<BaseBuilding>())))
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if (!world.Actors.Any(a => (a.Owner == allies1 || a.Owner == allies2) && a.IsInWorld && !a.IsDead()
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&& ((a.HasTrait<Building>() && !a.HasTrait<Wall>()) || a.HasTrait<BaseBuilding>())))
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{
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MissionFailed("The remaining Allied forces in the area have been wiped out.");
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}
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@@ -284,7 +285,7 @@ namespace OpenRA.Mods.RA.Missions
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{
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var units = world.FindAliveCombatantActorsInCircle(Util.CenterOfCell(rallyPoint), 10)
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.Where(u => u.IsIdle && u.HasTrait<Mobile>() && u.Owner == soviets);
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if (units.Count() >= SovietAttackGroupSize)
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if (units.Count() >= SovietGroupSize)
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{
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foreach (var unit in units)
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{
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