Ignore spies if they are disguised in Allies 03

This commit is contained in:
Scott_NZ
2012-11-22 11:25:50 +13:00
parent 8578958e40
commit b49110bf5c

View File

@@ -171,7 +171,11 @@ namespace OpenRA.Mods.RA.Missions
void ManageSovietAircraft()
{
var enemies = world.Actors.Where(u => (u.Owner == allies1 || u.Owner == allies2) && ((u.HasTrait<Building>() && !u.HasTrait<Wall>()) || u.HasTrait<Mobile>()) && u.IsInWorld && !u.IsDead());
var enemies = world.Actors
.Where(u => (u.Owner == allies1 || u.Owner == allies2)
&& ((u.HasTrait<Building>() && !u.HasTrait<Wall>()) || u.HasTrait<Mobile>()) && u.IsInWorld && !u.IsDead()
&& (!u.HasTrait<Spy>() || !u.Trait<Spy>().Disguised || (u.Trait<Spy>().Disguised && u.Trait<Spy>().disguisedAsPlayer != soviets)));
foreach (var aircraft in SovietAircraft())
{
var plane = aircraft.Trait<Plane>();
@@ -263,8 +267,10 @@ namespace OpenRA.Mods.RA.Missions
void AttackNearestAlliedActor(Actor self)
{
var enemies = world.Actors.Where(u => u.IsInWorld && !u.IsDead() && (u.Owner == allies1 || u.Owner == allies2)
&& ((u.HasTrait<Building>() && !u.HasTrait<Wall>()) || u.HasTrait<Mobile>()));
var enemies = world.Actors
.Where(u => (u.Owner == allies1 || u.Owner == allies2)
&& ((u.HasTrait<Building>() && !u.HasTrait<Wall>()) || u.HasTrait<Mobile>()) && u.IsInWorld && !u.IsDead()
&& (!u.HasTrait<Spy>() || !u.Trait<Spy>().Disguised || (u.Trait<Spy>().Disguised && u.Trait<Spy>().disguisedAsPlayer != soviets)));
var enemy = enemies.OrderBy(u => (self.CenterLocation - u.CenterLocation).LengthSquared).FirstUnshroudedOrDefault(world, 10);
if (enemy != null)
{