git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1138 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -89,17 +89,17 @@ namespace OpenRa.Game
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Dictionary<Sheet, List<ushort>> indexMap = new Dictionary<Sheet, List<ushort>>();
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Vertex[] vertices = new Vertex[4 * 128 * 128];//map.Width * map.Height];
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for( int i = 0; i < 128; i++ )
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for (int j = 0; j < 128; j++)
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for( int i = map.XOffset; i < map.XOffset+ map.Width; i++ )
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for (int j = map.YOffset; j < map.YOffset + map.Height; j++)
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{
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SheetRectangle<Sheet> tile = tileMapping[map.MapTiles[i, j]];
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ushort offset = (ushort)(4 * (i * 128 + j));
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vertices[offset] = new Vertex(24 * i, 24 * j, 0, U(tile,0), V(tile,0));
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vertices[offset + 1] = new Vertex(24 + 24 * i, 24 * j, 0, U(tile,1), V(tile,0));
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vertices[offset + 2] = new Vertex(24 * i, 24 + 24 * j, 0, U(tile,0), V(tile,1));
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vertices[offset + 3] = new Vertex(24 + 24 * i, 24 + 24 * j, 0, U(tile,1), V(tile,1));
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vertices[offset] = new Vertex(24 * i, 24 * j, 0, U(tile, 0), V(tile, 0));
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vertices[offset + 1] = new Vertex(24 + 24 * i, 24 * j, 0, U(tile, 1), V(tile, 0));
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vertices[offset + 2] = new Vertex(24 * i, 24 + 24 * j, 0, U(tile, 0), V(tile, 1));
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vertices[offset + 3] = new Vertex(24 + 24 * i, 24 + 24 * j, 0, U(tile, 1), V(tile, 1));
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List<ushort> indexList;
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if (!indexMap.TryGetValue(tile.sheet, out indexList))
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@@ -149,6 +149,8 @@ namespace OpenRa.Game
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spriteHelper = new SpriteHelper(device);
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fontHelper = new FontHelper(device, "Tahoma", 10, false);
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Clock.Reset();
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}
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internal void Run()
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@@ -182,15 +184,16 @@ namespace OpenRa.Game
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int dx = x1 - e.X;
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int dy = y1 - e.Y;
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scrollPos = oldPos;
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scrollPos.X += (float)dx / 320.0f;
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scrollPos.Y += (float)dy / 240.0f;
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scrollPos.X += (float)dx / (ClientSize.Width / 2);
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scrollPos.Y += (float)dy / (ClientSize.Height / 2);
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}
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}
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void Frame()
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{
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Clock.StartFrame();
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device.Begin();
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device.Clear( Color.Red.ToArgb(), Surfaces.Color );
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device.Clear( 0, Surfaces.Color );
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vertexBuffer.Bind(0);
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@@ -215,7 +218,7 @@ namespace OpenRa.Game
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effect.End();
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spriteHelper.Begin();
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fontHelper.Draw(spriteHelper, "fps: 1337", 0, 0, Color.White.ToArgb());
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fontHelper.Draw(spriteHelper, "fps: " + Clock.FrameRate, 0, 0, Color.White.ToArgb());
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spriteHelper.End();
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device.End();
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