Consider disabled armaments invalid
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@@ -210,7 +210,7 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var armament in Armaments)
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{
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var checkIsValid = checkForCenterTargetingWeapons ? armament.Weapon.TargetActorCenter : !armament.OutOfAmmo;
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if (checkIsValid && armament.Weapon.IsValidAgainst(t, self.World, self))
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if (checkIsValid && !armament.IsTraitDisabled && armament.Weapon.IsValidAgainst(t, self.World, self))
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return true;
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}
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