Add --dump-sequence-sheets Utility command.
This can be used to debug and optimize the texture data that is uploaded to VRAM.
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@@ -864,6 +864,7 @@
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<Compile Include="UpdateRules\Rules\AddEditorPlayer.cs" />
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<Compile Include="UpdateRules\Rules\RemovePaletteFromCurrentTileset.cs" />
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<Compile Include="Traits\Player\PlayerResources.cs" />
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<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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