Upgraded rules for Red Alert mod.
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@@ -159,7 +159,7 @@ MINVV:
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Description: Bomb (Hotkey B)
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SelfHealing:
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Step: -1
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Ticks: 1
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Delay: 1
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HealIfBelow: 101%
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DamageCooldown: 0
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Explodes:
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@@ -306,7 +306,7 @@ V2RL:
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EmptyWeapon: napalm
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SelfHealing:
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Step: 2
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Ticks: 1
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Delay: 1
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HealIfBelow: 40%
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BADR.Bomber:
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@@ -16,7 +16,7 @@ MISS:
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Player:
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StrategicVictoryConditions:
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TicksToHold: 3000
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HoldDuration: 3000
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ResetOnHoldLost: true
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RatioRequired: 0.65
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CriticalRatioRequired: 0.65
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@@ -159,7 +159,7 @@ PBOX:
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Actor: 5TNK.Husk
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SelfHealing:
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Step: 1
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Ticks: 1
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Delay: 1
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HealIfBelow: 100%
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DamageCooldown: 150
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Selectable:
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@@ -172,7 +172,7 @@ YAK:
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AmmoPool:
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Ammo: 18
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PipCount: 6
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ReloadTicks: 11
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ReloadDelay: 11
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ReturnOnIdle:
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SelectionDecorations:
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VisualBounds: 30,28,0,2
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@@ -317,7 +317,7 @@ HIND:
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AmmoPool:
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Ammo: 24
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PipCount: 6
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ReloadTicks: 8
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ReloadDelay: 8
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SelectionDecorations:
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VisualBounds: 38,32
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WithMuzzleOverlay:
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@@ -37,7 +37,7 @@
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Modifier: 90, 80, 70, 50
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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Delay: 100
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HealIfBelow: 1
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DamageCooldown: 125
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UpgradeTypes: selfheal
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@@ -221,7 +221,7 @@
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GenericName: Soldier
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SelfHealing@HOSPITAL:
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Step: 5
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Ticks: 100
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Delay: 100
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HealIfBelow: 1
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DamageCooldown: 125
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UpgradeTypes: hospitalheal
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@@ -434,7 +434,7 @@ TSLA:
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AttackCharge:
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ChargeAudio: tslachg2.aud
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MaxCharges: 3
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ReloadTime: 120
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ReloadDelay: 120
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Power:
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Amount: -100
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DetectCloaked:
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@@ -191,7 +191,7 @@ V2RL:
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Actor: 4TNK.Husk
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SelfHealing:
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Step: 1
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Ticks: 3
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Delay: 3
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HealIfBelow: 50%
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DamageCooldown: 150
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SelectionDecorations:
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@@ -253,7 +253,7 @@ HARV:
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Harvester:
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Capacity: 20
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Resources: Ore,Gems
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UnloadTicksPerBale: 1
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BaleUnloadDelay: 1
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SearchFromProcRadius: 30
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SearchFromOrderRadius: 15
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Health:
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