Move EditorTilesetFilter to Mods.Common
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@@ -171,7 +171,6 @@
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<Compile Include="Support\Program.cs" />
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<Compile Include="Sync.cs" />
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<Compile Include="TraitDictionary.cs" />
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<Compile Include="Traits\EditorTilesetFilter.cs" />
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<Compile Include="Traits\LintAttributes.cs" />
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<Compile Include="Traits\Player\DeveloperMode.cs" />
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<Compile Include="Traits\Player\PlayerResources.cs" />
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@@ -325,6 +325,7 @@
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<Compile Include="Traits\CustomSelectionSize.cs" />
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<Compile Include="Traits\Demolishable.cs" />
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<Compile Include="Traits\DetectCloaked.cs" />
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<Compile Include="Traits\EditorTilesetFilter.cs" />
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<Compile Include="Traits\EjectOnDeath.cs" />
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<Compile Include="Traits\EmitInfantryOnSell.cs" />
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<Compile Include="Traits\EngineerRepair.cs" />
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@@ -10,8 +10,9 @@
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#endregion
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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public class EditorTilesetFilterInfo : TraitInfo<EditorTilesetFilter>
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{
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