remove spurious null checks in Shroud -- all actors have an owner, always.
This commit is contained in:
@@ -77,7 +77,7 @@ namespace OpenRA.Traits
|
||||
if (!a.HasTrait<RevealsShroud>())
|
||||
return;
|
||||
|
||||
if (a.Owner == null || a.Owner.World.LocalPlayer == null
|
||||
if (a.Owner.World.LocalPlayer == null
|
||||
|| a.Owner.Stances[a.Owner.World.LocalPlayer] != Stance.Ally) return;
|
||||
|
||||
if (vis.ContainsKey(a))
|
||||
@@ -159,7 +159,7 @@ namespace OpenRA.Traits
|
||||
|
||||
public void UpdateActor(Actor a)
|
||||
{
|
||||
if (a.Owner == null || a.Owner.World.LocalPlayer == null
|
||||
if (a.Owner.World.LocalPlayer == null
|
||||
|| a.Owner.Stances[a.Owner.World.LocalPlayer] != Stance.Ally) return;
|
||||
|
||||
RemoveActor(a); AddActor(a);
|
||||
|
||||
Reference in New Issue
Block a user