added HasSight for hax cases where we wouldnt normally do sight for a unit [plane,heli]
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@@ -82,6 +82,7 @@
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<Compile Include="Orders\GenericSelectTarget.cs" />
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<Compile Include="Traits\AI\EmitInfantryOnSell.cs" />
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<Compile Include="Traits\AI\ReturnOnIdle.cs" />
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<Compile Include="Traits\HasSight.cs" />
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<Compile Include="Traits\Player\VictoryConditions.cs" />
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<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
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<Compile Include="Traits\Render\RenderFlare.cs" />
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@@ -26,10 +26,8 @@ using OpenRA.GameRules;
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/*
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* Crates left to implement:
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Cloak=0,STEALTH2 ; enable cloaking on nearby objects
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Darkness=1,EMPULSE ; cloak entire radar map
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HealBase=1,INVUN ; all buildings to full strength
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ICBM=1,MISSILE2 ; nuke missile one time shot
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ParaBomb=3,PARABOX ; para-bomb raid one time shot
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Reveal=1,EARTH ; reveal entire radar map
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Sonar=3,SONARBOX ; one time sonar pulse
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Squad=20,NONE ; squad of random infantry
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35
OpenRA.Game/Traits/HasSight.cs
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35
OpenRA.Game/Traits/HasSight.cs
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@@ -0,0 +1,35 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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namespace OpenRA.Traits
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{
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class HasSightInfo : TraitInfo<HasSight> { }
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// for random non-mobile movers
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class HasSight : ITick
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{
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public void Tick(Actor self)
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{
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if (!self.IsIdle)
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self.World.WorldActor.traits.Get<Shroud>().UpdateActor(self);
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}
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}
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}
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@@ -548,7 +548,7 @@ MIG:
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Armor: light
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InitialFacing: 192
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ROT: 5
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Sight: 0
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Sight: 6
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Speed: 20
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AttackPlane:
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PrimaryWeapon: Maverick
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@@ -560,6 +560,7 @@ MIG:
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Ammo: 3
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IronCurtainable:
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ReturnOnIdle:
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HasSight:
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YAK:
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Inherits: ^Plane
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@@ -577,7 +578,7 @@ YAK:
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Crewed: yes
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InitialFacing: 192
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ROT: 5
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Sight: 0
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Sight: 4
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Speed: 16
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AttackPlane:
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PrimaryWeapon: ChainGun
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@@ -589,6 +590,7 @@ YAK:
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Ammo: 15
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IronCurtainable:
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ReturnOnIdle:
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HasSight:
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TRAN:
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Inherits: ^Plane
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@@ -605,7 +607,7 @@ TRAN:
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Armor: light
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InitialFacing: 20
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ROT: 5
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Sight: 0
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Sight: 4
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Speed: 12
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Helicopter:
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RenderUnitRotor:
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@@ -616,6 +618,7 @@ TRAN:
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PassengerTypes: Foot
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Passengers: 5
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IronCurtainable:
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HasSight:
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HELI:
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Inherits: ^Plane
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@@ -633,7 +636,7 @@ HELI:
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Crewed: yes
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InitialFacing: 20
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ROT: 4
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Sight: 0
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Sight: 6
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Speed: 16
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AttackHeli:
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PrimaryWeapon: Hellfire
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@@ -647,6 +650,7 @@ HELI:
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LimitedAmmo:
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Ammo: 6
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IronCurtainable:
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HasSight:
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HIND:
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Inherits: ^Plane
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@@ -664,7 +668,7 @@ HIND:
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Crewed: yes
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InitialFacing: 20
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ROT: 4
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Sight: 0
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Sight: 6
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Speed: 12
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AttackHeli:
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PrimaryWeapon: ChainGun
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@@ -676,6 +680,7 @@ HIND:
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LimitedAmmo:
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Ammo: 12
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IronCurtainable:
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HasSight:
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U2:
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Inherits: ^Plane
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