Fix FrozenUnderFog; add to cnc.

This commit is contained in:
Paul Chote
2010-11-27 00:53:49 +13:00
parent e91caa4e7a
commit 9655b34e5f
2 changed files with 9 additions and 2 deletions

View File

@@ -16,12 +16,17 @@ namespace OpenRA.Mods.RA
{
class FrozenUnderFogInfo : TraitInfo<FrozenUnderFog> {}
class FrozenUnderFog : IRenderModifier
class FrozenUnderFog : IRenderModifier, IVisibilityModifier
{
public bool IsVisible(Actor self)
{
return Shroud.GetVisOrigins(self).Any(o => self.World.LocalShroud.IsVisible(o));
}
Renderable[] cache = { };
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
if (self.World.LocalShroud.IsVisible(self))
if (IsVisible(self))
cache = r.ToArray();
return cache;
}

View File

@@ -193,6 +193,7 @@
Queue: Building
RenderBuilding:
DeadBuildingState:
FrozenUnderFog:
EmitInfantryOnSell:
ActorTypes: c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,e1,e1,e1,e1,e1,e1,e1
MustBeDestroyed:
@@ -219,6 +220,7 @@
Type: Wood
Building:
-RepairableBuilding:
-FrozenUnderFog:
Tooltip:
Name: Civilian Building