Fix TS infantry sight range
In original TS, E1 had 5, E2 and E3 had 7.
This commit is contained in:
@@ -24,6 +24,8 @@ E2:
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Voice: Attack
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Voice: Attack
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WithInfantryBody:
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WithInfantryBody:
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DefaultAttackSequence: attack
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DefaultAttackSequence: attack
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RevealsShroud:
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Range: 7c0
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ProducibleWithLevel:
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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Prerequisites: barracks.upgraded
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@@ -25,6 +25,8 @@ E3:
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Voice: Attack
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Voice: Attack
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WithInfantryBody:
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WithInfantryBody:
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DefaultAttackSequence: attack
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DefaultAttackSequence: attack
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RevealsShroud:
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Range: 7c0
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ProducibleWithLevel:
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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Prerequisites: barracks.upgraded
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@@ -31,6 +31,8 @@ E1:
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FactionImages:
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FactionImages:
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gdi: e1.gdi
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gdi: e1.gdi
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nod: e1.nod
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nod: e1.nod
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RevealsShroud:
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Range: 5c0
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ENGINEER:
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ENGINEER:
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Inherits: ^Soldier
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Inherits: ^Soldier
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