Replace highlight palette with tint effects.
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@@ -187,9 +187,12 @@ namespace OpenRA.Traits
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if (flashTicks > 0 && flashTicks % 2 == 0)
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{
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var highlight = wr.Palette("highlight");
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return Renderables.Concat(Renderables.Where(r => !r.IsDecoration && r is IPalettedRenderable)
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.Select(r => ((IPalettedRenderable)r).WithPalette(highlight)));
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return Renderables.Concat(Renderables.Where(r => !r.IsDecoration && r is IModifyableRenderable)
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.Select(r =>
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{
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var mr = (IModifyableRenderable)r;
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return mr.WithTint(float3.Ones, mr.TintModifiers | TintModifiers.ReplaceColor).WithAlpha(0.5f);
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}));
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}
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return Renderables;
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@@ -1,47 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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namespace OpenRA.Traits
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{
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[Desc("Add this to the Player actor definition.")]
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public class PlayerHighlightPaletteInfo : TraitInfo
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{
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[PaletteDefinition(true)]
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[Desc("The prefix for the resulting player palettes")]
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public readonly string BaseName = "highlight";
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[Desc("Index set to be fully transparent/invisible.")]
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public readonly int TransparentIndex = 0;
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public override object Create(ActorInitializer init) { return new PlayerHighlightPalette(this); }
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}
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public class PlayerHighlightPalette : ILoadsPlayerPalettes
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{
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readonly PlayerHighlightPaletteInfo info;
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public PlayerHighlightPalette(PlayerHighlightPaletteInfo info)
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{
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this.info = info;
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}
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public void LoadPlayerPalettes(WorldRenderer wr, string playerName, Color color, bool replaceExisting)
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{
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var argb = (uint)Color.FromArgb(128, color).ToArgb();
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var pal = new ImmutablePalette(Enumerable.Range(0, Palette.Size).Select(i => i == info.TransparentIndex ? 0 : argb));
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wr.AddPalette(info.BaseName + playerName, pal, false, replaceExisting);
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}
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}
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}
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