Replace highlight palette with tint effects.
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@@ -49,10 +49,14 @@ namespace OpenRA.Mods.Common.Effects
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{
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if (target.IsInWorld && tick >= 0 && tick % interval == 0)
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{
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var palette = wr.Palette(player == null ? "highlight" : "highlight" + player.InternalName);
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var color = player == null ? float3.Ones : new float3(player.Color.R, player.Color.G, player.Color.B) / 255f;
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return target.Render(wr)
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.Where(r => !r.IsDecoration && r is IPalettedRenderable)
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.Select(r => ((IPalettedRenderable)r).WithPalette(palette));
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.Where(r => !r.IsDecoration && r is IModifyableRenderable)
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.Select(r =>
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{
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var mr = (IModifyableRenderable)r;
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return mr.WithTint(color, mr.TintModifiers | TintModifiers.ReplaceColor).WithAlpha(0.5f);
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});
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}
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return SpriteRenderable.None;
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@@ -117,9 +117,13 @@ namespace OpenRA.Mods.Common.Traits
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var items = previews.SelectMany(p => p.Render(worldRenderer, CenterPosition));
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if (Selected)
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{
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var highlight = worldRenderer.Palette("highlight");
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var overlay = items.Where(r => !r.IsDecoration && r is IPalettedRenderable)
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.Select(r => ((IPalettedRenderable)r).WithPalette(highlight));
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var overlay = items.Where(r => !r.IsDecoration && r is IModifyableRenderable)
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.Select(r =>
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{
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var mr = (IModifyableRenderable)r;
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return mr.WithTint(float3.Ones, mr.TintModifiers | TintModifiers.ReplaceColor).WithAlpha(0.5f);
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});
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return items.Concat(overlay);
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}
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@@ -0,0 +1,34 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RemovePlayerHighlightPalette : UpdateRule
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{
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public override string Name { get { return "PlayerHighlightPalette trait has been removed."; } }
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public override string Description
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{
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get
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{
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return "PlayerHighlightPalette trait has been removed. Its functionality is now automatically provided by the engine.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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actorNode.RemoveNodes("PlayerHighlightPalette");
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yield break;
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}
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}
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}
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@@ -85,6 +85,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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{
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// Bleed only changes here
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new RenameMPTraits(),
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new RemovePlayerHighlightPalette(),
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})
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};
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