Merge pull request #7424 from RoosterDragon/minor-alloc
Avoid some memory allocations
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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public bool IsVisible(Actor self, Player byPlayer)
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{
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return byPlayer == null || Shroud.GetVisOrigins(self).Any(o => byPlayer.Shroud.IsVisible(o));
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return byPlayer == null || Shroud.GetVisOrigins(self).Any(byPlayer.Shroud.IsVisible);
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}
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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