Merge pull request #7424 from RoosterDragon/minor-alloc
Avoid some memory allocations
This commit is contained in:
@@ -181,7 +181,10 @@ namespace OpenRA
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public override string ToString()
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{
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return "{0} {1}{2}".F(Info.Name, ActorID, IsInWorld ? "" : " (not in world)");
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var name = Info.Name + " " + ActorID;
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if (!IsInWorld)
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name += " (not in world)";
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return name;
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}
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public T Trait<T>()
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@@ -88,58 +88,74 @@ namespace OpenRA.Widgets
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public static void DrawPanelPartial(string collection, Rectangle bounds, PanelSides ps)
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{
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var images = new[] { "border-t", "border-b", "border-l", "border-r", "corner-tl", "corner-tr", "corner-bl", "corner-br", "background" };
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var ss = images.Select(i => ChromeProvider.GetImage(collection, i)).ToArray();
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DrawPanelPartial(ss, bounds, ps);
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DrawPanelPartial(bounds, ps,
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ChromeProvider.GetImage(collection, "border-t"),
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ChromeProvider.GetImage(collection, "border-b"),
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ChromeProvider.GetImage(collection, "border-l"),
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ChromeProvider.GetImage(collection, "border-r"),
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ChromeProvider.GetImage(collection, "corner-tl"),
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ChromeProvider.GetImage(collection, "corner-tr"),
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ChromeProvider.GetImage(collection, "corner-bl"),
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ChromeProvider.GetImage(collection, "corner-br"),
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ChromeProvider.GetImage(collection, "background"));
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}
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public static void DrawPanelPartial(Sprite[] ss, Rectangle bounds, PanelSides ps)
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public static void DrawPanelPartial(Rectangle bounds, PanelSides ps,
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Sprite borderTop,
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Sprite borderBottom,
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Sprite borderLeft,
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Sprite borderRight,
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Sprite cornerTopLeft,
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Sprite cornerTopRight,
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Sprite cornerBottomLeft,
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Sprite cornerBottomRight,
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Sprite background)
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{
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var marginLeft = ss[2] == null ? 0 : (int)ss[2].Size.X;
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var marginTop = ss[0] == null ? 0 : (int)ss[0].Size.Y;
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var marginRight = ss[3] == null ? 0 : (int)ss[3].Size.X;
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var marginBottom = ss[1] == null ? 0 : (int)ss[1].Size.Y;
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var marginLeft = borderLeft == null ? 0 : (int)borderLeft.Size.X;
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var marginTop = borderTop == null ? 0 : (int)borderTop.Size.Y;
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var marginRight = borderRight == null ? 0 : (int)borderRight.Size.X;
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var marginBottom = borderBottom == null ? 0 : (int)borderBottom.Size.Y;
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var marginWidth = marginRight + marginLeft;
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var marginHeight = marginBottom + marginTop;
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// Background
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if (ps.HasFlags(PanelSides.Center) && ss[8] != null)
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if (ps.HasFlags(PanelSides.Center) && background != null)
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FillRectWithSprite(new Rectangle(bounds.Left + marginLeft, bounds.Top + marginTop,
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bounds.Width - marginWidth, bounds.Height - marginHeight),
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ss[8]);
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background);
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// Left border
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if (ps.HasFlags(PanelSides.Left) && ss[2] != null)
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if (ps.HasFlags(PanelSides.Left) && borderLeft != null)
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FillRectWithSprite(new Rectangle(bounds.Left, bounds.Top + marginTop,
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marginLeft, bounds.Height - marginHeight),
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ss[2]);
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borderLeft);
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// Right border
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if (ps.HasFlags(PanelSides.Right) && ss[3] != null)
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if (ps.HasFlags(PanelSides.Right) && borderRight != null)
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FillRectWithSprite(new Rectangle(bounds.Right - marginRight, bounds.Top + marginTop,
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marginLeft, bounds.Height - marginHeight),
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ss[3]);
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borderRight);
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// Top border
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if (ps.HasFlags(PanelSides.Top) && ss[0] != null)
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if (ps.HasFlags(PanelSides.Top) && borderTop != null)
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FillRectWithSprite(new Rectangle(bounds.Left + marginLeft, bounds.Top,
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bounds.Width - marginWidth, marginTop),
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ss[0]);
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borderTop);
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// Bottom border
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if (ps.HasFlags(PanelSides.Bottom) && ss[1] != null)
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if (ps.HasFlags(PanelSides.Bottom) && borderBottom != null)
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FillRectWithSprite(new Rectangle(bounds.Left + marginLeft, bounds.Bottom - marginBottom,
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bounds.Width - marginWidth, marginTop),
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ss[1]);
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borderBottom);
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if (ps.HasFlags(PanelSides.Left | PanelSides.Top) && ss[4] != null)
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DrawRGBA(ss[4], new float2(bounds.Left, bounds.Top));
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if (ps.HasFlags(PanelSides.Right | PanelSides.Top) && ss[5] != null)
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DrawRGBA(ss[5], new float2(bounds.Right - ss[5].Size.X, bounds.Top));
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if (ps.HasFlags(PanelSides.Left | PanelSides.Bottom) && ss[6] != null)
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DrawRGBA(ss[6], new float2(bounds.Left, bounds.Bottom - ss[6].Size.Y));
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if (ps.HasFlags(PanelSides.Right | PanelSides.Bottom) && ss[7] != null)
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DrawRGBA(ss[7], new float2(bounds.Right - ss[7].Size.X, bounds.Bottom - ss[7].Size.Y));
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if (ps.HasFlags(PanelSides.Left | PanelSides.Top) && cornerTopLeft != null)
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DrawRGBA(cornerTopLeft, new float2(bounds.Left, bounds.Top));
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if (ps.HasFlags(PanelSides.Right | PanelSides.Top) && cornerTopRight != null)
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DrawRGBA(cornerTopRight, new float2(bounds.Right - cornerTopRight.Size.X, bounds.Top));
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if (ps.HasFlags(PanelSides.Left | PanelSides.Bottom) && cornerBottomLeft != null)
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DrawRGBA(cornerBottomLeft, new float2(bounds.Left, bounds.Bottom - cornerBottomLeft.Size.Y));
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if (ps.HasFlags(PanelSides.Right | PanelSides.Bottom) && cornerBottomRight != null)
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DrawRGBA(cornerBottomRight, new float2(bounds.Right - cornerBottomRight.Size.X, bounds.Bottom - cornerBottomRight.Size.Y));
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}
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public static string FormatTime(int ticks)
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@@ -24,7 +24,8 @@ namespace OpenRA.Mods.Cnc
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Dictionary<string, string> loadInfo;
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Stopwatch loadTimer = Stopwatch.StartNew();
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Sheet sheet;
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Sprite[] ss;
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Sprite borderTop, borderBottom, borderLeft, borderRight,
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cornerTopLeft, cornerTopRight, cornerBottomLeft, cornerBottomRight;
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int loadTick;
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float2 nodPos, gdiPos, evaPos;
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Sprite nodLogo, gdiLogo, evaLogo, brightBlock, dimBlock;
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@@ -44,17 +45,14 @@ namespace OpenRA.Mods.Cnc
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var res = r.Resolution;
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bounds = new Rectangle(0, 0, res.Width, res.Height);
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ss = new[]
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{
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new Sprite(sheet, new Rectangle(161, 128, 62, 33), TextureChannel.Alpha),
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new Sprite(sheet, new Rectangle(161, 223, 62, 33), TextureChannel.Alpha),
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new Sprite(sheet, new Rectangle(128, 161, 33, 62), TextureChannel.Alpha),
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new Sprite(sheet, new Rectangle(223, 161, 33, 62), TextureChannel.Alpha),
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new Sprite(sheet, new Rectangle(128, 128, 33, 33), TextureChannel.Alpha),
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new Sprite(sheet, new Rectangle(223, 128, 33, 33), TextureChannel.Alpha),
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new Sprite(sheet, new Rectangle(128, 223, 33, 33), TextureChannel.Alpha),
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new Sprite(sheet, new Rectangle(223, 223, 33, 33), TextureChannel.Alpha)
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};
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borderTop = new Sprite(sheet, new Rectangle(161, 128, 62, 33), TextureChannel.Alpha);
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borderBottom = new Sprite(sheet, new Rectangle(161, 223, 62, 33), TextureChannel.Alpha);
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borderLeft = new Sprite(sheet, new Rectangle(128, 161, 33, 62), TextureChannel.Alpha);
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borderRight = new Sprite(sheet, new Rectangle(223, 161, 33, 62), TextureChannel.Alpha);
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cornerTopLeft = new Sprite(sheet, new Rectangle(128, 128, 33, 33), TextureChannel.Alpha);
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cornerTopRight = new Sprite(sheet, new Rectangle(223, 128, 33, 33), TextureChannel.Alpha);
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cornerBottomLeft = new Sprite(sheet, new Rectangle(128, 223, 33, 33), TextureChannel.Alpha);
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cornerBottomRight = new Sprite(sheet, new Rectangle(223, 223, 33, 33), TextureChannel.Alpha);
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nodLogo = new Sprite(sheet, new Rectangle(0, 256, 256, 256), TextureChannel.Alpha);
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gdiLogo = new Sprite(sheet, new Rectangle(256, 256, 256, 256), TextureChannel.Alpha);
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@@ -87,7 +85,10 @@ namespace OpenRA.Mods.Cnc
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r.RgbaSpriteRenderer.DrawSprite(nodLogo, nodPos);
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r.RgbaSpriteRenderer.DrawSprite(evaLogo, evaPos);
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WidgetUtils.DrawPanelPartial(ss, bounds, PanelSides.Edges);
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WidgetUtils.DrawPanelPartial(bounds, PanelSides.Edges,
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borderTop, borderBottom, borderLeft, borderRight,
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cornerTopLeft, cornerTopRight, cornerBottomLeft, cornerBottomRight,
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null);
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var barY = bounds.Height - 78;
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if (!setup && r.Fonts != null)
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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public bool IsVisible(Actor self, Player byPlayer)
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{
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return byPlayer == null || Shroud.GetVisOrigins(self).Any(o => byPlayer.Shroud.IsVisible(o));
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return byPlayer == null || Shroud.GetVisOrigins(self).Any(byPlayer.Shroud.IsVisible);
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}
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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