Merge pull request #7161 from reaperrr/dissolve-namespaces03

Dissolve Move, Infiltration and Crates namespaces
This commit is contained in:
Matthias Mailänder
2014-12-22 18:43:05 +01:00
62 changed files with 78 additions and 114 deletions

View File

@@ -70,6 +70,7 @@
<Compile Include="Activities\HarvesterDockSequence.cs" />
<Compile Include="CncLoadScreen.cs" />
<Compile Include="Effects\IonCannon.cs" />
<Compile Include="Traits\AttackPopupTurreted.cs" />
<Compile Include="Traits\Buildings\ProductionAirdrop.cs" />
<Compile Include="Traits\Buildings\TiberiumRefinery.cs" />
<Compile Include="Traits\PoisonedByTiberium.cs" />

View File

@@ -12,11 +12,12 @@ using System.Linq;
using OpenRA.Activities;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Actor's turret rises from the ground before attacking.")]
class AttackPopupTurretedInfo : AttackTurretedInfo, Requires<BuildingInfo>, Requires<RenderBuildingInfo>

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@@ -14,7 +14,8 @@ using OpenRA.Activities;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.D2k.Traits;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Activities

View File

@@ -1,20 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenRA.Mods.D2k", "OpenRA.Mods.D2k.csproj", "{C0B0465C-6BE2-409C-8770-3A9BF64C4344}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C0B0465C-6BE2-409C-8770-3A9BF64C4344}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C0B0465C-6BE2-409C-8770-3A9BF64C4344}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C0B0465C-6BE2-409C-8770-3A9BF64C4344}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C0B0465C-6BE2-409C-8770-3A9BF64C4344}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = OpenRA.Mods.D2k.csproj
EndGlobalSection
EndGlobal

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@@ -14,6 +14,7 @@ using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits

View File

@@ -11,6 +11,7 @@
using System.Linq;
using OpenRA.Mods.D2k.Widgets;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
using OpenRA.Widgets;

View File

@@ -12,7 +12,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using AI.Fuzzy.Library;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.GameRules;
using OpenRA.Traits;

View File

@@ -16,7 +16,6 @@ using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Traits;
using OpenRA.Mods.RA.Move;
using OpenRA.Primitives;
using OpenRA.Support;
using OpenRA.Traits;

View File

@@ -9,7 +9,6 @@
#endregion
using OpenRA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;

View File

@@ -10,7 +10,6 @@
using System.Collections.Generic;
using OpenRA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;

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@@ -12,7 +12,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities

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@@ -10,7 +10,7 @@
using OpenRA.Activities;
using OpenRA.Effects;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities

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@@ -14,7 +14,6 @@ using System.Drawing;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;

View File

@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA.Activities
return this;
return Util.SequenceActivities(
new AttackMoveActivity(self, new Move.Move(self, target.Location, WRange.FromCells(2))),
new AttackMoveActivity(self, new Move(self, target.Location, WRange.FromCells(2))),
new Wait(25),
this);
}

View File

@@ -10,8 +10,8 @@
using OpenRA.Activities;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
{

View File

@@ -12,7 +12,7 @@ using System;
using System.Linq;
using OpenRA.Activities;
using OpenRA.GameRules;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;

View File

@@ -13,12 +13,11 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Move
namespace OpenRA.Mods.RA.Activities
{
class Move : Activity
{

View File

@@ -12,7 +12,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;

View File

@@ -11,7 +11,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities

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@@ -12,7 +12,6 @@ using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;

View File

@@ -10,7 +10,7 @@
using System;
using OpenRA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA

View File

@@ -15,12 +15,12 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("Actor has a visual turret used to attack.")]
class AttackTurretedInfo : AttackFollowInfo, Requires<TurretedInfo>
public class AttackTurretedInfo : AttackFollowInfo, Requires<TurretedInfo>
{
public override object Create(ActorInitializer init) { return new AttackTurreted(init.self, this); }
}
class AttackTurreted : AttackFollow, ITick, ISync
public class AttackTurreted : AttackFollow, ITick, ISync
{
protected IEnumerable<Turreted> turrets;

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@@ -10,6 +10,7 @@
using System;
using System.Linq;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA

View File

@@ -13,11 +13,10 @@ using System.Linq;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
public class CrateSpawnerInfo : ITraitInfo
{

View File

@@ -10,10 +10,9 @@
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Move;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("This actor is crushable.")]
class CrushableInfo : ITraitInfo

View File

@@ -9,11 +9,10 @@
#endregion
using OpenRA.Mods.RA.Effects;
using OpenRA.Mods.RA.Move;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Eject a ground soldier or a paratrooper while in the air.")]
public class EjectOnDeathInfo : TraitInfo<EjectOnDeath>

View File

@@ -126,7 +126,6 @@
<Compile Include="ActorExts.cs" />
<Compile Include="AI\SupportPowerDecision.cs" />
<Compile Include="Attack\AttackTurreted.cs" />
<Compile Include="Crates\DuplicateUnitCrateAction.cs" />
<Compile Include="Crushable.cs" />
<Compile Include="Effects\GpsSatellite.cs" />
<Compile Include="Effects\Rank.cs" />
@@ -135,17 +134,15 @@
<Compile Include="Render\RenderUnitReload.cs" />
<Compile Include="Graphics\TeslaZapRenderable.cs" />
<Compile Include="GainsExperience.cs" />
<Compile Include="Infiltration\InfiltrateForPowerOutage.cs" />
<Compile Include="EjectOnDeath.cs" />
<Compile Include="AI\RushFuzzy.cs" />
<Compile Include="AI\StateMachine.cs" />
<Compile Include="Traits\AttackMove.cs" />
<Compile Include="Attack\AttackBase.cs" />
<Compile Include="Attack\AttackFrontal.cs" />
<Compile Include="Attack\AttackLeap.cs" />
<Compile Include="Traits\Attack\AttackLeap.cs" />
<Compile Include="Attack\AttackMedic.cs" />
<Compile Include="Attack\AttackOmni.cs" />
<Compile Include="Attack\AttackPopupTurreted.cs" />
<Compile Include="Attack\AttackCharge.cs" />
<Compile Include="Attack\AttackWander.cs" />
<Compile Include="AutoHeal.cs" />
@@ -166,18 +163,20 @@
<Compile Include="CashTrickler.cs" />
<Compile Include="Traits\PaletteEffects\ChronoshiftPaletteEffect.cs" />
<Compile Include="Traits\Chronoshiftable.cs" />
<Compile Include="Crate.cs" />
<Compile Include="CrateAction.cs" />
<Compile Include="CrateSpawner.cs" />
<Compile Include="Crates\ExplodeCrateAction.cs" />
<Compile Include="Crates\GiveCashCrateAction.cs" />
<Compile Include="Crates\GiveMcvCrateAction.cs" />
<Compile Include="Crates\GiveUnitCrateAction.cs" />
<Compile Include="Crates\HealUnitsCrateAction.cs" />
<Compile Include="Crates\HideMapCrateAction.cs" />
<Compile Include="Crates\LevelUpCrateAction.cs" />
<Compile Include="Crates\RevealMapCrateAction.cs" />
<Compile Include="Crates\SupportPowerCrateAction.cs" />
<Compile Include="Traits\Crates\CrateAction.cs" />
<Compile Include="Traits\Crates\Crate.cs" />
<Compile Include="Traits\Crates\DuplicateUnitCrateAction.cs" />
<Compile Include="Traits\Crates\ExplodeCrateAction.cs" />
<Compile Include="Traits\Crates\GiveCashCrateAction.cs" />
<Compile Include="Traits\Crates\GiveMcvCrateAction.cs" />
<Compile Include="Traits\Crates\GiveUnitCrateAction.cs" />
<Compile Include="Traits\Crates\GrantUpgradeCrateAction.cs" />
<Compile Include="Traits\Crates\HealUnitsCrateAction.cs" />
<Compile Include="Traits\Crates\HideMapCrateAction.cs" />
<Compile Include="Traits\Crates\LevelUpCrateAction.cs" />
<Compile Include="Traits\Crates\RevealMapCrateAction.cs" />
<Compile Include="Traits\Crates\SupportPowerCrateAction.cs" />
<Compile Include="Traits\DemoTruck.cs" />
<Compile Include="DetectCloaked.cs" />
<Compile Include="Effects\GpsDot.cs" />
@@ -189,7 +188,6 @@
<Compile Include="GivesBounty.cs" />
<Compile Include="GivesExperience.cs" />
<Compile Include="Guard.cs" />
<Compile Include="Infiltration\InfiltrateForSupportPower.cs" />
<Compile Include="Invulnerable.cs" />
<Compile Include="Captures.cs" />
<Compile Include="LimitedAmmo.cs" />
@@ -200,10 +198,10 @@
<Compile Include="Traits\MadTank.cs" />
<Compile Include="Traits\Mine.cs" />
<Compile Include="Traits\Minelayer.cs" />
<Compile Include="Move\Mobile.cs" />
<Compile Include="Move\Move.cs" />
<Compile Include="Move\PathFinder.cs" />
<Compile Include="Move\PathSearch.cs" />
<Compile Include="Traits\Mobile.cs" />
<Compile Include="Activities\Move.cs" />
<Compile Include="Traits\World\PathFinder.cs" />
<Compile Include="Traits\World\PathSearch.cs" />
<Compile Include="Orders\PlaceBuildingOrderGenerator.cs" />
<Compile Include="Orders\GlobalButtonOrderGenerator.cs" />
<Compile Include="Orders\RepairOrderGenerator.cs" />
@@ -326,10 +324,12 @@
<Compile Include="Widgets\WorldCommandWidget.cs" />
<Compile Include="Player\BaseAttackNotifier.cs" />
<Compile Include="Player\HarvesterAttackNotifier.cs" />
<Compile Include="Infiltration\InfiltrateForExploration.cs" />
<Compile Include="Infiltration\InfiltrateForCash.cs" />
<Compile Include="RenderShroudCircle.cs" />
<Compile Include="Infiltration\Infiltrates.cs" />
<Compile Include="Traits\Infiltration\InfiltrateForCash.cs" />
<Compile Include="Traits\Infiltration\InfiltrateForExploration.cs" />
<Compile Include="Traits\Infiltration\InfiltrateForPowerOutage.cs" />
<Compile Include="Traits\Infiltration\InfiltrateForSupportPower.cs" />
<Compile Include="Traits\Infiltration\Infiltrates.cs" />
<Compile Include="Armament.cs" />
<Compile Include="Widgets\Logic\ObserverShroudSelectorLogic.cs" />
<Compile Include="Activities\RepairBridge.cs" />
@@ -409,7 +409,6 @@
<Compile Include="InvulnerabilityUpgrade.cs" />
<Compile Include="DisableUpgrade.cs" />
<Compile Include="Warheads\GrantUpgradeWarhead.cs" />
<Compile Include="Crates\GrantUpgradeCrateAction.cs" />
<Compile Include="UpgradeActorsNear.cs" />
<Compile Include="WithRangeCircle.cs" />
<Compile Include="Scripting\Properties\TransformProperties.cs" />

View File

@@ -13,6 +13,7 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA

View File

@@ -14,12 +14,10 @@ using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("This unit has access to build queues.")]
public class ProductionInfo : ITraitInfo

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@@ -11,6 +11,7 @@
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA

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@@ -10,6 +10,7 @@
using System;
using System.Linq;
using OpenRA.Mods.RA.Traits;
using OpenRA.Mods.RA.Widgets;
using OpenRA.Traits;
using OpenRA.Widgets;

View File

@@ -8,10 +8,9 @@
*/
#endregion
using OpenRA.Mods.RA.Move;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Makes the unit automatically run around when taking damage.")]
class ScaredyCatInfo : ITraitInfo

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@@ -8,7 +8,8 @@
*/
#endregion
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
@@ -30,14 +31,14 @@ namespace OpenRA.Mods.RA.Scripting
"(in cells) that will be considered close enough to complete the activity.")]
public void Move(CPos cell, int closeEnough = 0)
{
self.QueueActivity(new Move.Move(self, cell, WRange.FromCells(closeEnough)));
self.QueueActivity(new Move(self, cell, WRange.FromCells(closeEnough)));
}
[ScriptActorPropertyActivity]
[Desc("Moves within the cell grid, ignoring lane biases.")]
public void ScriptedMove(CPos cell)
{
self.QueueActivity(new Move.Move(self, cell));
self.QueueActivity(new Move(self, cell));
}
[ScriptActorPropertyActivity]

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@@ -12,7 +12,7 @@ using System;
using System.Linq;
using Eluant;
using OpenRA.Scripting;
using OpenRA.Mods.RA.Move;
using OpenRA.Mods.RA.Traits;
namespace OpenRA.Mods.RA.Scripting
{

View File

@@ -12,11 +12,10 @@ using System;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Move;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Spawn base actor at the spawnpoint and support units in an annulus around the base actor. Both are defined at MPStartUnits. Attach this to the world actor.")]
public class SpawnMPUnitsInfo : TraitInfo<SpawnMPUnits>, Requires<MPStartLocationsInfo>, Requires<MPStartUnitsInfo> { }

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@@ -12,7 +12,7 @@ using OpenRA.Activities;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Dogs use this attack model.")]
class AttackLeapInfo : AttackFrontalInfo

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@@ -12,11 +12,10 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Move;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
class CrateInfo : ITraitInfo, IOccupySpaceInfo, Requires<RenderSpritesInfo>
{

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@@ -13,7 +13,7 @@ using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
public class CrateActionInfo : ITraitInfo
{

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@@ -12,11 +12,10 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Move;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Crates
namespace OpenRA.Mods.RA.Traits
{
[Desc("Creates duplicates of the actor that collects the crate.")]
class DuplicateUnitCrateActionInfo : CrateActionInfo

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@@ -12,7 +12,7 @@ using System.Linq;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Fires a weapon at the location when collected.")]
class ExplodeCrateActionInfo : CrateActionInfo

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@@ -11,7 +11,7 @@
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Gives cash to the collector.")]
class GiveCashCrateActionInfo : CrateActionInfo

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@@ -8,10 +8,9 @@
*/
#endregion
using OpenRA.Mods.RA.Traits;
using System.Linq;
namespace OpenRA.Mods.RA.Crates
namespace OpenRA.Mods.RA.Traits
{
[Desc("Spawns units when collected.", "Adjust selection shares when player has no base.")]
class GiveMcvCrateActionInfo : GiveUnitCrateActionInfo

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@@ -10,11 +10,10 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.RA.Move;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Crates
namespace OpenRA.Mods.RA.Traits
{
[Desc("Spawns units when collected.")]
class GiveUnitCrateActionInfo : CrateActionInfo

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@@ -12,7 +12,7 @@ using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Crates
namespace OpenRA.Mods.RA.Traits
{
[Desc("Grants an upgrade to the collector.")]
public class GrantUpgradeCrateActionInfo : CrateActionInfo

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@@ -11,7 +11,7 @@
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Crates
namespace OpenRA.Mods.RA.Traits
{
[Desc("Heals all actors that belong to the owner of the collector.")]
class HealUnitsCrateActionInfo : CrateActionInfo

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@@ -8,7 +8,7 @@
*/
#endregion
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Hides the entire map in shroud.")]
class HideMapCrateActionInfo : CrateActionInfo

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@@ -10,7 +10,7 @@
using System.Linq;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Gives experience levels to the collector.")]
class LevelUpCrateActionInfo : CrateActionInfo

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@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Reveals the entire map.")]
class RevealMapCrateActionInfo : CrateActionInfo

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@@ -11,7 +11,7 @@
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Crates
namespace OpenRA.Mods.RA.Traits
{
[Desc("Gives a supportpower to the collector.")]
class SupportPowerCrateActionInfo : CrateActionInfo

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@@ -16,7 +16,6 @@ using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits

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@@ -12,7 +12,7 @@ using System;
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Infiltration
namespace OpenRA.Mods.RA.Traits
{
[Desc("This structure can be infiltrated causing funds to be stolen.")]
class InfiltrateForCashInfo : ITraitInfo
@@ -47,4 +47,3 @@ namespace OpenRA.Mods.RA.Infiltration
}
}
}

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@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Infiltration
namespace OpenRA.Mods.RA.Traits
{
[Desc("Steal and reset the owner's exploration.")]
class InfiltrateForExplorationInfo : TraitInfo<InfiltrateForExploration> { }

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@@ -12,7 +12,7 @@ using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Infiltration
namespace OpenRA.Mods.RA.Traits
{
class InfiltrateForPowerOutageInfo : ITraitInfo
{

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@@ -11,7 +11,7 @@
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Infiltration
namespace OpenRA.Mods.RA.Traits
{
class InfiltrateForSupportPowerInfo : ITraitInfo
{

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@@ -15,7 +15,7 @@ using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Infiltration
namespace OpenRA.Mods.RA.Traits
{
class InfiltratesInfo : ITraitInfo
{

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@@ -10,7 +10,6 @@
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Move;
using OpenRA.Primitives;
using OpenRA.Traits;

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@@ -16,7 +16,6 @@ using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Move;
using OpenRA.Primitives;
using OpenRA.Traits;

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@@ -9,7 +9,6 @@
#endregion
using System.Linq;
using OpenRA.Mods.RA.Move;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits

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@@ -18,7 +18,7 @@ using OpenRA.Mods.RA.Activities;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Move
namespace OpenRA.Mods.RA.Traits
{
[Flags]
public enum CellConditions

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@@ -13,7 +13,6 @@ using System.Diagnostics;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Move;
using OpenRA.Traits;
using OpenRA.Support;

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@@ -12,13 +12,12 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using OpenRA.Mods.RA.Traits;
using OpenRA;
using OpenRA.Primitives;
using OpenRA.Support;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Move
namespace OpenRA.Mods.RA.Traits
{
[Desc("Calculates routes for mobile units based on the A* search algorithm.", " Attach this to the world actor.")]
public class PathFinderInfo : ITraitInfo

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@@ -15,7 +15,7 @@ using System.Linq;
using OpenRA;
using OpenRA.Primitives;
namespace OpenRA.Mods.RA.Move
namespace OpenRA.Mods.RA.Traits
{
public sealed class PathSearch : IDisposable
{