Reimplement iron curtain as a generic stat upgrade.
This commit is contained in:
@@ -575,11 +575,51 @@ namespace OpenRA.Mods.Common.UtilityCommands
|
||||
}
|
||||
}
|
||||
|
||||
// Routed unit upgrades via the UnitUpgradeManager trait
|
||||
if (engineVersion < 20141001)
|
||||
{
|
||||
// Routed unit upgrades via the UnitUpgradeManager trait
|
||||
if (depth == 0 && node.Value.Nodes.Any(n => n.Key.StartsWith("GainsStatUpgrades")))
|
||||
node.Value.Nodes.Add(new MiniYamlNode("UnitUpgradeManager", new MiniYaml("")));
|
||||
|
||||
// Replaced IronCurtainPower -> GrantUpgradePower
|
||||
if (depth == 1 && node.Key == "IronCurtainPower")
|
||||
{
|
||||
node.Key = "GrantUpgradePower@IRONCURTAIN";
|
||||
node.Value.Nodes.Add(new MiniYamlNode("Upgrades", "invulnerability"));
|
||||
|
||||
var durationNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "Duration");
|
||||
if (durationNode != null)
|
||||
durationNode.Value.Value = (int.Parse(durationNode.Value.Value) * 25).ToString();
|
||||
else
|
||||
node.Value.Nodes.Add(new MiniYamlNode("Duration", "600"));
|
||||
|
||||
var soundNode = node.Value.Nodes.FirstOrDefault(n => n.Key == "IronCurtainSound");
|
||||
if (soundNode != null)
|
||||
soundNode.Key = "GrantUpgradeSound";
|
||||
}
|
||||
|
||||
if (depth == 0 && node.Value.Nodes.Any(n => n.Key.StartsWith("IronCurtainable")))
|
||||
{
|
||||
node.Value.Nodes.RemoveAll(n => n.Key.StartsWith("IronCurtainable"));
|
||||
|
||||
var overlayKeys = new List<MiniYamlNode>();
|
||||
overlayKeys.Add(new MiniYamlNode("RequiresUpgrade", "invulnerability"));
|
||||
node.Value.Nodes.Add(new MiniYamlNode("UpgradeOverlay@IRONCURTAIN", new MiniYaml("", overlayKeys)));
|
||||
|
||||
var invulnKeys = new List<MiniYamlNode>();
|
||||
invulnKeys.Add(new MiniYamlNode("RequiresUpgrade", "invulnerability"));
|
||||
node.Value.Nodes.Add(new MiniYamlNode("InvulnerabilityUpgrade@IRONCURTAIN", new MiniYaml("", invulnKeys)));
|
||||
|
||||
var barKeys = new List<MiniYamlNode>();
|
||||
barKeys.Add(new MiniYamlNode("Upgrade", "invulnerability"));
|
||||
node.Value.Nodes.Add(new MiniYamlNode("TimedUpgradeBar", new MiniYaml("", barKeys)));
|
||||
|
||||
if (!node.Value.Nodes.Any(n => n.Key.StartsWith("UnitUpgradeManager")))
|
||||
node.Value.Nodes.Add(new MiniYamlNode("UnitUpgradeManager", new MiniYaml("")));
|
||||
}
|
||||
|
||||
if (depth == 1 && node.Key == "-IronCurtainable")
|
||||
node.Key = "-InvulnerabilityUpgrade@IRONCURTAIN";
|
||||
}
|
||||
|
||||
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
|
||||
|
||||
@@ -1,44 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Mods.RA.Effects
|
||||
{
|
||||
class InvulnEffect : IEffect
|
||||
{
|
||||
Actor a;
|
||||
IronCurtainable b;
|
||||
|
||||
public InvulnEffect(Actor a)
|
||||
{
|
||||
this.a = a;
|
||||
this.b = a.Trait<IronCurtainable>();
|
||||
}
|
||||
|
||||
public void Tick( World world )
|
||||
{
|
||||
if (a.IsDead() || b.GetDamageModifier(null, null) > 0)
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (a.Destroyed) // Tick will clean up
|
||||
yield break;
|
||||
|
||||
foreach (var r in a.Render(wr))
|
||||
if (!r.IsDecoration)
|
||||
yield return r.WithPalette(wr.Palette("invuln"));
|
||||
}
|
||||
}
|
||||
}
|
||||
51
OpenRA.Mods.RA/InvulnerabilityUpgrade.cs
Normal file
51
OpenRA.Mods.RA/InvulnerabilityUpgrade.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
public class InvulnerabilityUpgradeInfo : ITraitInfo
|
||||
{
|
||||
public readonly string RequiresUpgrade = "invulnerability";
|
||||
|
||||
public object Create(ActorInitializer init) { return new InvulnerabilityUpgrade(this); }
|
||||
}
|
||||
|
||||
public class InvulnerabilityUpgrade : IUpgradable, IDamageModifier
|
||||
{
|
||||
readonly InvulnerabilityUpgradeInfo info;
|
||||
bool enabled;
|
||||
|
||||
public InvulnerabilityUpgrade(InvulnerabilityUpgradeInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public bool AcceptsUpgrade(string type)
|
||||
{
|
||||
return type == info.RequiresUpgrade;
|
||||
}
|
||||
|
||||
public void UpgradeAvailable(Actor self, string type, bool available)
|
||||
{
|
||||
if (type == info.RequiresUpgrade)
|
||||
enabled = available;
|
||||
}
|
||||
|
||||
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
|
||||
{
|
||||
return enabled ? 0 : 100;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,55 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Mods.RA.Effects;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
class IronCurtainableInfo : TraitInfo<IronCurtainable> { }
|
||||
|
||||
class IronCurtainable : IDamageModifier, ITick, ISync, ISelectionBar
|
||||
{
|
||||
[Sync] int RemainingTicks = 0;
|
||||
int TotalTicks;
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (RemainingTicks > 0)
|
||||
RemainingTicks--;
|
||||
}
|
||||
|
||||
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
|
||||
{
|
||||
return RemainingTicks > 0 ? 0 : 100;
|
||||
}
|
||||
|
||||
public void Activate(Actor self, int duration)
|
||||
{
|
||||
if (RemainingTicks == 0)
|
||||
self.World.AddFrameEndTask(w => w.Add(new InvulnEffect(self))); // do not stack the invuln effect
|
||||
|
||||
RemainingTicks = duration;
|
||||
TotalTicks = duration;
|
||||
}
|
||||
|
||||
// Show the remaining time as a bar
|
||||
public float GetValue()
|
||||
{
|
||||
if (RemainingTicks == 0) // otherwise an empty bar is rendered all the time
|
||||
return 0f;
|
||||
|
||||
return (float)RemainingTicks / TotalTicks;
|
||||
}
|
||||
public Color GetColor() { return Color.Red; }
|
||||
}
|
||||
}
|
||||
63
OpenRA.Mods.RA/Modifiers/UpgradeOverlay.cs
Normal file
63
OpenRA.Mods.RA/Modifiers/UpgradeOverlay.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
[Desc("Display a colored overlay when a timed upgrade is active.")]
|
||||
public class UpgradeOverlayInfo : ITraitInfo
|
||||
{
|
||||
[Desc("Upgrade that is required before this overlay is rendered")]
|
||||
public readonly string RequiresUpgrade = null;
|
||||
|
||||
[Desc("Palette to use when rendering the overlay")]
|
||||
public readonly string Palette = "invuln";
|
||||
|
||||
public object Create(ActorInitializer init) { return new UpgradeOverlay(this); }
|
||||
}
|
||||
|
||||
public class UpgradeOverlay : IRenderModifier, IUpgradable
|
||||
{
|
||||
readonly UpgradeOverlayInfo info;
|
||||
bool enabled;
|
||||
|
||||
public UpgradeOverlay(UpgradeOverlayInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||
{
|
||||
foreach (var a in r)
|
||||
{
|
||||
yield return a;
|
||||
|
||||
if (enabled && !a.IsDecoration)
|
||||
yield return a.WithPalette(wr.Palette(info.Palette))
|
||||
.WithZOffset(a.ZOffset + 1)
|
||||
.AsDecoration();
|
||||
}
|
||||
}
|
||||
|
||||
public bool AcceptsUpgrade(string type)
|
||||
{
|
||||
return type == info.RequiresUpgrade;
|
||||
}
|
||||
|
||||
public void UpgradeAvailable(Actor self, string type, bool available)
|
||||
{
|
||||
if (type == info.RequiresUpgrade)
|
||||
enabled = available;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -220,7 +220,6 @@
|
||||
<Compile Include="Effects\GpsDot.cs" />
|
||||
<Compile Include="Effects\GpsSatellite.cs" />
|
||||
<Compile Include="Effects\GravityBomb.cs" />
|
||||
<Compile Include="Effects\InvulnEffect.cs" />
|
||||
<Compile Include="Effects\LaserZap.cs" />
|
||||
<Compile Include="Effects\Missile.cs" />
|
||||
<Compile Include="Effects\NukeLaunch.cs" />
|
||||
@@ -245,7 +244,6 @@
|
||||
<Compile Include="Husk.cs" />
|
||||
<Compile Include="Infiltration\InfiltrateForSupportPower.cs" />
|
||||
<Compile Include="Invulnerable.cs" />
|
||||
<Compile Include="IronCurtainable.cs" />
|
||||
<Compile Include="JamsMissiles.cs" />
|
||||
<Compile Include="LeavesHusk.cs" />
|
||||
<Compile Include="Captures.cs" />
|
||||
@@ -359,7 +357,6 @@
|
||||
<Compile Include="SupportPowers\AirstrikePower.cs" />
|
||||
<Compile Include="SupportPowers\ChronoshiftPower.cs" />
|
||||
<Compile Include="SupportPowers\GpsPower.cs" />
|
||||
<Compile Include="SupportPowers\IronCurtainPower.cs" />
|
||||
<Compile Include="SupportPowers\NukePower.cs" />
|
||||
<Compile Include="SupportPowers\ParatroopersPower.cs" />
|
||||
<Compile Include="SupportPowers\SupportPower.cs" />
|
||||
|
||||
@@ -17,22 +17,27 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
class IronCurtainPowerInfo : SupportPowerInfo
|
||||
class GrantUpgradePowerInfo : SupportPowerInfo
|
||||
{
|
||||
[Desc("Seconds")]
|
||||
public readonly int Duration = 10;
|
||||
[Desc("The upgrades to apply.")]
|
||||
public readonly string[] Upgrades = { };
|
||||
|
||||
[Desc("Duration of the upgrade (in ticks). Set to 0 for a permanent upgrade.")]
|
||||
public readonly int Duration = 0;
|
||||
|
||||
[Desc("Cells")]
|
||||
public readonly int Range = 1;
|
||||
public readonly string IronCurtainSound = "ironcur9.aud";
|
||||
public readonly string GrantUpgradeSound = "ironcur9.aud";
|
||||
|
||||
public override object Create(ActorInitializer init) { return new IronCurtainPower(init.self, this); }
|
||||
public override object Create(ActorInitializer init) { return new GrantUpgradePower(init.self, this); }
|
||||
}
|
||||
|
||||
class IronCurtainPower : SupportPower
|
||||
class GrantUpgradePower : SupportPower
|
||||
{
|
||||
IronCurtainPowerInfo info;
|
||||
GrantUpgradePowerInfo info;
|
||||
|
||||
public IronCurtainPower(Actor self, IronCurtainPowerInfo info) : base(self, info)
|
||||
public GrantUpgradePower(Actor self, GrantUpgradePowerInfo info)
|
||||
: base(self, info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
@@ -49,38 +54,59 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
self.Trait<RenderBuilding>().PlayCustomAnim(self, "active");
|
||||
|
||||
Sound.Play(info.IronCurtainSound, self.World.Map.CenterOfCell(order.TargetLocation));
|
||||
Sound.Play(info.GrantUpgradeSound, self.World.Map.CenterOfCell(order.TargetLocation));
|
||||
|
||||
foreach (var target in UnitsInRange(order.TargetLocation)
|
||||
.Where(a => a.Owner.Stances[self.Owner] == Stance.Ally))
|
||||
target.Trait<IronCurtainable>().Activate(target, ((IronCurtainPowerInfo)Info).Duration * 25);
|
||||
foreach (var a in UnitsInRange(order.TargetLocation))
|
||||
{
|
||||
var um = a.TraitOrDefault<UpgradeManager>();
|
||||
if (um == null)
|
||||
continue;
|
||||
|
||||
foreach (var u in info.Upgrades)
|
||||
{
|
||||
if (!um.AcceptsUpgrade(a, u))
|
||||
continue;
|
||||
|
||||
if (info.Duration > 0)
|
||||
um.GrantTimedUpgrade(a, u, info.Duration);
|
||||
else
|
||||
um.GrantUpgrade(a, u, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<Actor> UnitsInRange(CPos xy)
|
||||
{
|
||||
var range = ((IronCurtainPowerInfo)Info).Range;
|
||||
var range = info.Range;
|
||||
var tiles = self.World.Map.FindTilesInCircle(xy, range);
|
||||
var units = new List<Actor>();
|
||||
foreach (var t in tiles)
|
||||
units.AddRange(self.World.ActorMap.GetUnitsAt(t));
|
||||
|
||||
return units.Distinct().Where(a => a.HasTrait<IronCurtainable>());
|
||||
return units.Distinct().Where(a =>
|
||||
{
|
||||
if (!a.Owner.IsAlliedWith(self.Owner))
|
||||
return false;
|
||||
|
||||
var um = a.TraitOrDefault<UpgradeManager>();
|
||||
return um != null && info.Upgrades.Any(u => um.AcceptsUpgrade(a, u));
|
||||
});
|
||||
}
|
||||
|
||||
class SelectTarget : IOrderGenerator
|
||||
{
|
||||
readonly IronCurtainPower power;
|
||||
readonly GrantUpgradePower power;
|
||||
readonly int range;
|
||||
readonly Sprite tile;
|
||||
readonly SupportPowerManager manager;
|
||||
readonly string order;
|
||||
|
||||
public SelectTarget(World world, string order, SupportPowerManager manager, IronCurtainPower power)
|
||||
public SelectTarget(World world, string order, SupportPowerManager manager, GrantUpgradePower power)
|
||||
{
|
||||
this.manager = manager;
|
||||
this.order = order;
|
||||
this.power = power;
|
||||
this.range = ((IronCurtainPowerInfo)power.Info).Range;
|
||||
this.range = power.info.Range;
|
||||
tile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
|
||||
}
|
||||
|
||||
@@ -101,8 +127,7 @@ namespace OpenRA.Mods.RA
|
||||
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world)
|
||||
{
|
||||
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
|
||||
var targetUnits = power.UnitsInRange(xy).Where(a => a.Owner.Stances[power.self.Owner] == Stance.Ally);
|
||||
foreach (var unit in targetUnits)
|
||||
foreach (var unit in power.UnitsInRange(xy))
|
||||
yield return new SelectionBoxRenderable(unit, Color.Red);
|
||||
}
|
||||
|
||||
@@ -117,7 +142,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public string GetCursor(World world, CPos xy, MouseInput mi)
|
||||
{
|
||||
return power.UnitsInRange(xy).Any(a => a.Owner.Stances[power.self.Owner] == Stance.Ally) ? "ability" : "move-blocked";
|
||||
return power.UnitsInRange(xy).Any() ? "ability" : "move-blocked";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -862,16 +862,17 @@ Rules:
|
||||
Duration: 999999
|
||||
KillCargo: yes
|
||||
Range: 3
|
||||
IronCurtainPower:
|
||||
GrantUpgradePower@IRONCURTAIN:
|
||||
Icon: invuln
|
||||
ChargeTime: 30
|
||||
Description: Invulnerability
|
||||
LongDesc: Makes a unit invulnerable\nfor 3 seconds.
|
||||
Duration: 3
|
||||
Duration: 75
|
||||
SelectTargetSound: slcttgt1.aud
|
||||
BeginChargeSound: ironchg1.aud
|
||||
EndChargeSound: ironrdy1.aud
|
||||
Range: 1
|
||||
Upgrades: invulnerability
|
||||
Power:
|
||||
Amount: 0
|
||||
MINVV:
|
||||
@@ -928,16 +929,17 @@ Rules:
|
||||
Duration: 999999
|
||||
KillCargo: yes
|
||||
Range: 3
|
||||
IronCurtainPower:
|
||||
GrantUpgradePower@IRONCURTAIN:
|
||||
Icon: invuln
|
||||
ChargeTime: 30
|
||||
Description: Invulnerability
|
||||
LongDesc: Makes a unit invulnerable\nfor 3 seconds.
|
||||
Duration: 3
|
||||
Duration: 75
|
||||
SelectTargetSound: slcttgt1.aud
|
||||
BeginChargeSound: ironchg1.aud
|
||||
EndChargeSound: ironrdy1.aud
|
||||
Range: 1
|
||||
Upgrades: invulnerability
|
||||
|
||||
Sequences:
|
||||
miner:
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
Chronoshiftable:
|
||||
Passenger:
|
||||
CargoType: Vehicle
|
||||
IronCurtainable:
|
||||
AttackMove:
|
||||
HiddenUnderFog:
|
||||
GainsExperience:
|
||||
@@ -61,6 +60,12 @@
|
||||
DamageCooldown: 125
|
||||
RequiresUpgrade: selfheal
|
||||
UpgradeManager:
|
||||
UpgradeOverlay@IRONCURTAIN:
|
||||
RequiresUpgrade: invulnerability
|
||||
InvulnerabilityUpgrade@IRONCURTAIN:
|
||||
RequiresUpgrade: invulnerability
|
||||
TimedUpgradeBar:
|
||||
Upgrade: invulnerability
|
||||
|
||||
^Tank:
|
||||
AppearsOnRadar:
|
||||
@@ -84,7 +89,6 @@
|
||||
Chronoshiftable:
|
||||
Passenger:
|
||||
CargoType: Vehicle
|
||||
IronCurtainable:
|
||||
AttackMove:
|
||||
HiddenUnderFog:
|
||||
GainsExperience:
|
||||
@@ -125,6 +129,12 @@
|
||||
DamageCooldown: 125
|
||||
RequiresUpgrade: selfheal
|
||||
UpgradeManager:
|
||||
UpgradeOverlay@IRONCURTAIN:
|
||||
RequiresUpgrade: invulnerability
|
||||
InvulnerabilityUpgrade@IRONCURTAIN:
|
||||
RequiresUpgrade: invulnerability
|
||||
TimedUpgradeBar:
|
||||
Upgrade: invulnerability
|
||||
|
||||
^Infantry:
|
||||
AppearsOnRadar:
|
||||
@@ -250,8 +260,13 @@
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
RequiresUpgrade: selfheal
|
||||
IronCurtainable:
|
||||
UpgradeManager:
|
||||
UpgradeOverlay@IRONCURTAIN:
|
||||
RequiresUpgrade: invulnerability
|
||||
InvulnerabilityUpgrade@IRONCURTAIN:
|
||||
RequiresUpgrade: invulnerability
|
||||
TimedUpgradeBar:
|
||||
Upgrade: invulnerability
|
||||
|
||||
^Plane:
|
||||
AppearsOnRadar:
|
||||
@@ -295,8 +310,13 @@
|
||||
HealIfBelow: 1
|
||||
DamageCooldown: 125
|
||||
RequiresUpgrade: selfheal
|
||||
IronCurtainable:
|
||||
UpgradeManager:
|
||||
UpgradeOverlay@IRONCURTAIN:
|
||||
RequiresUpgrade: invulnerability
|
||||
InvulnerabilityUpgrade@IRONCURTAIN:
|
||||
RequiresUpgrade: invulnerability
|
||||
TimedUpgradeBar:
|
||||
Upgrade: invulnerability
|
||||
|
||||
^Helicopter:
|
||||
Inherits: ^Plane
|
||||
@@ -352,8 +372,13 @@
|
||||
LuaScriptEvents:
|
||||
Demolishable:
|
||||
ScriptTriggers:
|
||||
IronCurtainable:
|
||||
UpgradeManager:
|
||||
UpgradeOverlay@IRONCURTAIN:
|
||||
RequiresUpgrade: invulnerability
|
||||
InvulnerabilityUpgrade@IRONCURTAIN:
|
||||
RequiresUpgrade: invulnerability
|
||||
TimedUpgradeBar:
|
||||
Upgrade: invulnerability
|
||||
|
||||
^Defense:
|
||||
Inherits: ^Building
|
||||
|
||||
@@ -213,17 +213,18 @@ IRON:
|
||||
Range: 10c0
|
||||
Bib:
|
||||
HasMinibib: Yes
|
||||
IronCurtainPower:
|
||||
GrantUpgradePower@IRONCURTAIN:
|
||||
Icon: invuln
|
||||
ChargeTime: 120
|
||||
Description: Invulnerability
|
||||
LongDesc: Makes a group of units invulnerable\nfor 20 seconds.
|
||||
Duration: 20
|
||||
Duration: 500
|
||||
SelectTargetSound: slcttgt1.aud
|
||||
InsufficientPowerSound: nopowr1.aud
|
||||
BeginChargeSound: ironchg1.aud
|
||||
EndChargeSound: ironrdy1.aud
|
||||
DisplayRadarPing: True
|
||||
Upgrades: invulnerability
|
||||
SupportPowerChargeBar:
|
||||
Power:
|
||||
Amount: -200
|
||||
|
||||
@@ -651,7 +651,7 @@ DTRK:
|
||||
Weapon: MiniNuke
|
||||
EmptyWeapon: MiniNuke
|
||||
DemoTruck:
|
||||
-IronCurtainable:
|
||||
-InvulnerabilityUpgrade@IRONCURTAIN:
|
||||
Chronoshiftable:
|
||||
ExplodeInstead: yes
|
||||
|
||||
|
||||
Reference in New Issue
Block a user