Reimplement iron curtain as a generic stat upgrade.

This commit is contained in:
Paul Chote
2014-09-26 15:17:30 +12:00
parent 331f2852db
commit 968486a03e
11 changed files with 240 additions and 135 deletions

View File

@@ -0,0 +1,51 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class InvulnerabilityUpgradeInfo : ITraitInfo
{
public readonly string RequiresUpgrade = "invulnerability";
public object Create(ActorInitializer init) { return new InvulnerabilityUpgrade(this); }
}
public class InvulnerabilityUpgrade : IUpgradable, IDamageModifier
{
readonly InvulnerabilityUpgradeInfo info;
bool enabled;
public InvulnerabilityUpgrade(InvulnerabilityUpgradeInfo info)
{
this.info = info;
}
public bool AcceptsUpgrade(string type)
{
return type == info.RequiresUpgrade;
}
public void UpgradeAvailable(Actor self, string type, bool available)
{
if (type == info.RequiresUpgrade)
enabled = available;
}
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
{
return enabled ? 0 : 100;
}
}
}