merge Dune 2000 "Rounded Edges" mod
Changes include: - bibs have been removed - building offset and selection boxes adapted - units and turrets leave husks - siege tank barrel won't rotate anymore - AI capable of building all units using all queues - bullet traces - windtrap animations - unit balance (mix of Dune II, Dune 2000 and Red Alert) - repair pad animation - no more obsessive "silos needed" - defense building queue → heavy armor queue - medics (using thumper graphics) - no buildable aircrafts anymore - harvesting has been slowed down
This commit is contained in:
committed by
Chris Forbes
parent
7d4399d7cc
commit
96a088f998
@@ -1,15 +1,15 @@
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^Vehicle:
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AppearsOnRadar:
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Mobile:
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Crushes: crate, worm
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Crushes: crate
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TerrainSpeeds:
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Sand: 80
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Rock: 90
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Rock: 80
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Transition: 85
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Concrete: 100
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Spice: 70
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SpiceBlobs: 70
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Dune: 40
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Dune: 50
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ROT: 5
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SelectionDecorations:
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Selectable:
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@@ -35,14 +35,16 @@
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ProximityCaptor:
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Types:Vehicle
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GivesBounty:
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WithSmoke:
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#WithSmoke:
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Repairable:
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RepairBuildings: repaira,repairh,repairo
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RepairBuildings: repair
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DetectCloaked:
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Range: 1
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^Tank:
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AppearsOnRadar:
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Mobile:
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Crushes: crate, worm
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Crushes: crate
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TerrainSpeeds:
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Sand: 80
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Rock: 90
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@@ -76,9 +78,41 @@
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ProximityCaptor:
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Types:Tank
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GivesBounty:
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WithSmoke:
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#WithSmoke:
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Repairable:
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RepairBuildings: repaira,repairh,repairo
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RepairBuildings: repair
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^Husk:
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Health:
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HP: 75
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Armor:
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Type: Light
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Husk:
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HiddenUnderFog:
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AppearsOnRadar:
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Burns:
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Interval: 7
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ProximityCaptor:
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Types:Husk
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Tooltip:
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Name: Destroyed Tank
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^TowerHusk:
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Health:
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HP: 125
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Armor:
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Type: Concrete
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Husk:
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AppearsOnRadar:
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HiddenUnderFog:
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Burns:
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Interval: 7
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EditorAppearance:
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RelativeToTopLeft: yes
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Tooltip:
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Name: Destroyed Tower
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ProximityCaptor:
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Types:Husk
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^Infantry:
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AppearsOnRadar:
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@@ -96,10 +130,10 @@
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Rock: 90
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Transition: 85
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Concrete: 100
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Spice: 70
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Spice: 80
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SpiceBlobs: 70
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Dune: 40
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Rough: 60
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Dune: 60
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Rough: 65
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SelectionDecorations:
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Selectable:
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Voice: InfantryVoice
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@@ -107,6 +141,7 @@
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TargetTypes: Ground
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RenderInfantry:
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AutoTarget:
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InitialStance: Defend
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AttackMove:
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Passenger:
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CargoType: Infantry
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@@ -128,7 +163,12 @@
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Types:Infantry
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GivesBounty:
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CrushableInfantry:
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CrushSound:
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CrushSound: squishy2.aud
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RepairableNear:
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Buildings: barra, barro
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CloseEnough: 1
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DetectCloaked:
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Range: 2
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^Plane:
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AppearsOnRadar:
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@@ -167,7 +207,7 @@
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AppearsOnRadar:
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SelectionDecorations:
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Selectable:
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Priority: 3
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Priority: 2
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TargetableBuilding:
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TargetTypes: Ground
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Building:
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@@ -176,6 +216,7 @@
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TerrainTypes: Rock, Concrete
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BuildSounds: BUILD1.aud
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SellSounds: BUILD1.aud
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Adjacent: 3
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GivesBuildableArea:
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Capturable:
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CapturableBar:
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@@ -186,10 +227,10 @@
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WithBuildingExplosion:
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RepairableBuilding:
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EmitInfantryOnSell:
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ActorTypes: rifle,rifle,rifle,bazooka,bazooka,engineer
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ActorTypes: rifle,rifle,rifle,rifle,rifle,bazooka,bazooka,bazooka,engineer
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MustBeDestroyed:
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GivesExperience:
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# FrozenUnderFog:
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FrozenUnderFog:
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CaptureNotification@Atreides:
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Race: atreides
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Notification: AI_CAPT.AUD
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@@ -210,7 +251,7 @@
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Notification: OI_BLOST.AUD
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EditorAppearance:
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RelativeToTopLeft: yes
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AutoTargetIgnore:
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#AutoTargetIgnore:
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ShakeOnDeath:
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ProximityCaptor:
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Types:Building
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