merge Dune 2000 "Rounded Edges" mod

Changes include:
 - bibs have been removed
 - building offset and selection boxes adapted
 - units and turrets leave husks
 - siege tank barrel won't rotate anymore
 - AI capable of building all units using all queues
 - bullet traces
 - windtrap animations
 - unit balance (mix of Dune II, Dune 2000 and Red Alert)
 - repair pad animation
 - no more obsessive "silos needed"
 - defense building queue → heavy armor queue
 - medics (using thumper graphics)
 - no buildable aircrafts anymore
 - harvesting has been slowed down
This commit is contained in:
Matthias Mailänder
2012-11-17 13:02:20 +01:00
committed by Chris Forbes
parent 7d4399d7cc
commit 96a088f998
101 changed files with 1797 additions and 1414 deletions

View File

@@ -1,15 +1,15 @@
^Vehicle:
AppearsOnRadar:
Mobile:
Crushes: crate, worm
Crushes: crate
TerrainSpeeds:
Sand: 80
Rock: 90
Rock: 80
Transition: 85
Concrete: 100
Spice: 70
SpiceBlobs: 70
Dune: 40
Dune: 50
ROT: 5
SelectionDecorations:
Selectable:
@@ -35,14 +35,16 @@
ProximityCaptor:
Types:Vehicle
GivesBounty:
WithSmoke:
#WithSmoke:
Repairable:
RepairBuildings: repaira,repairh,repairo
RepairBuildings: repair
DetectCloaked:
Range: 1
^Tank:
AppearsOnRadar:
Mobile:
Crushes: crate, worm
Crushes: crate
TerrainSpeeds:
Sand: 80
Rock: 90
@@ -76,9 +78,41 @@
ProximityCaptor:
Types:Tank
GivesBounty:
WithSmoke:
#WithSmoke:
Repairable:
RepairBuildings: repaira,repairh,repairo
RepairBuildings: repair
^Husk:
Health:
HP: 75
Armor:
Type: Light
Husk:
HiddenUnderFog:
AppearsOnRadar:
Burns:
Interval: 7
ProximityCaptor:
Types:Husk
Tooltip:
Name: Destroyed Tank
^TowerHusk:
Health:
HP: 125
Armor:
Type: Concrete
Husk:
AppearsOnRadar:
HiddenUnderFog:
Burns:
Interval: 7
EditorAppearance:
RelativeToTopLeft: yes
Tooltip:
Name: Destroyed Tower
ProximityCaptor:
Types:Husk
^Infantry:
AppearsOnRadar:
@@ -96,10 +130,10 @@
Rock: 90
Transition: 85
Concrete: 100
Spice: 70
Spice: 80
SpiceBlobs: 70
Dune: 40
Rough: 60
Dune: 60
Rough: 65
SelectionDecorations:
Selectable:
Voice: InfantryVoice
@@ -107,6 +141,7 @@
TargetTypes: Ground
RenderInfantry:
AutoTarget:
InitialStance: Defend
AttackMove:
Passenger:
CargoType: Infantry
@@ -128,7 +163,12 @@
Types:Infantry
GivesBounty:
CrushableInfantry:
CrushSound:
CrushSound: squishy2.aud
RepairableNear:
Buildings: barra, barro
CloseEnough: 1
DetectCloaked:
Range: 2
^Plane:
AppearsOnRadar:
@@ -167,7 +207,7 @@
AppearsOnRadar:
SelectionDecorations:
Selectable:
Priority: 3
Priority: 2
TargetableBuilding:
TargetTypes: Ground
Building:
@@ -176,6 +216,7 @@
TerrainTypes: Rock, Concrete
BuildSounds: BUILD1.aud
SellSounds: BUILD1.aud
Adjacent: 3
GivesBuildableArea:
Capturable:
CapturableBar:
@@ -186,10 +227,10 @@
WithBuildingExplosion:
RepairableBuilding:
EmitInfantryOnSell:
ActorTypes: rifle,rifle,rifle,bazooka,bazooka,engineer
ActorTypes: rifle,rifle,rifle,rifle,rifle,bazooka,bazooka,bazooka,engineer
MustBeDestroyed:
GivesExperience:
# FrozenUnderFog:
FrozenUnderFog:
CaptureNotification@Atreides:
Race: atreides
Notification: AI_CAPT.AUD
@@ -210,7 +251,7 @@
Notification: OI_BLOST.AUD
EditorAppearance:
RelativeToTopLeft: yes
AutoTargetIgnore:
#AutoTargetIgnore:
ShakeOnDeath:
ProximityCaptor:
Types:Building