Add alpha support to TerrainSpriteLayer.
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@@ -76,15 +76,15 @@ namespace OpenRA.Graphics
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public void Clear(CPos cell)
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{
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Update(cell, null, null, 1f, true);
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Update(cell, null, null, 1f, 1f, true);
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}
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public void Update(CPos cell, ISpriteSequence sequence, PaletteReference palette, int frame)
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{
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Update(cell, sequence.GetSprite(frame), palette, sequence.Scale, sequence.IgnoreWorldTint);
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Update(cell, sequence.GetSprite(frame), palette, sequence.Scale, sequence.GetAlpha(frame), sequence.IgnoreWorldTint);
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}
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public void Update(CPos cell, Sprite sprite, PaletteReference palette, float scale = 1f, bool ignoreTint = false)
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public void Update(CPos cell, Sprite sprite, PaletteReference palette, float scale = 1f, float alpha = 1f, bool ignoreTint = false)
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{
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var xyz = float3.Zero;
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if (sprite != null)
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@@ -93,7 +93,7 @@ namespace OpenRA.Graphics
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xyz = worldRenderer.Screen3DPosition(cellOrigin) + scale * (sprite.Offset - 0.5f * sprite.Size);
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}
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Update(cell.ToMPos(map.Grid.Type), sprite, palette, xyz, scale, ignoreTint);
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Update(cell.ToMPos(map.Grid.Type), sprite, palette, xyz, scale, alpha, ignoreTint);
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}
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void UpdateTint(MPos uv)
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@@ -101,11 +101,10 @@ namespace OpenRA.Graphics
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var offset = rowStride * uv.V + 6 * uv.U;
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if (ignoreTint[offset])
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{
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var noTint = float3.Ones;
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for (var i = 0; i < 6; i++)
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{
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var v = vertices[offset + i];
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vertices[offset + i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, v.P, v.C, noTint, 1f);
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vertices[offset + i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, v.P, v.C, v.A * float3.Ones, v.A);
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}
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return;
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@@ -130,7 +129,7 @@ namespace OpenRA.Graphics
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for (var i = 0; i < 6; i++)
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{
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var v = vertices[offset + i];
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vertices[offset + i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, v.P, v.C, weights[CornerVertexMap[i]], 1f);
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vertices[offset + i] = new Vertex(v.X, v.Y, v.Z, v.S, v.T, v.U, v.V, v.P, v.C, v.A * weights[CornerVertexMap[i]], v.A);
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}
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dirtyRows.Add(uv.V);
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@@ -156,7 +155,7 @@ namespace OpenRA.Graphics
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throw new InvalidDataException("Sheet overflow");
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}
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public void Update(MPos uv, Sprite sprite, PaletteReference palette, in float3 pos, float scale, bool ignoreTint)
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public void Update(MPos uv, Sprite sprite, PaletteReference palette, in float3 pos, float scale, float alpha, bool ignoreTint)
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{
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int2 samplers;
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if (sprite != null)
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@@ -177,7 +176,7 @@ namespace OpenRA.Graphics
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return;
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var offset = rowStride * uv.V + 6 * uv.U;
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Util.FastCreateQuad(vertices, pos, sprite, samplers, palette?.TextureIndex ?? 0, offset, scale * sprite.Size, float3.Ones, 1f);
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Util.FastCreateQuad(vertices, pos, sprite, samplers, palette?.TextureIndex ?? 0, offset, scale * sprite.Size, alpha * float3.Ones, alpha);
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palettes[uv.V * map.MapSize.X + uv.U] = palette;
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if (worldRenderer.TerrainLighting != null)
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@@ -107,7 +107,7 @@ namespace OpenRA.Mods.Common.Traits
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// resource.Type is meaningless (and may be null) if resource.Sequence is null
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if (sequence != null)
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{
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shadowLayer?.Update(cell, sequence.GetShadow(frame, WAngle.Zero), palette, 1f, sequence.IgnoreWorldTint);
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shadowLayer?.Update(cell, sequence.GetShadow(frame, WAngle.Zero), palette, 1f, 1f, sequence.IgnoreWorldTint);
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spriteLayer.Update(cell, sequence, palette, frame);
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}
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else
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@@ -294,8 +294,8 @@ namespace OpenRA.Mods.Common.Traits
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if (fogSprite != null)
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fogPos += fogSprite.Offset - 0.5f * fogSprite.Size;
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shroudLayer.Update(uv, shroudSprite, shroudPaletteReference, shroudPos, 1f, true);
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fogLayer.Update(uv, fogSprite, fogPaletteReference, fogPos, 1f, true);
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shroudLayer.Update(uv, shroudSprite, shroudPaletteReference, shroudPos, 1f, 1f, true);
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fogLayer.Update(uv, fogSprite, fogPaletteReference, fogPos, 1f, 1f, true);
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}
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anyCellDirty = false;
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