Add alpha support to TerrainSpriteLayer.
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@@ -107,7 +107,7 @@ namespace OpenRA.Mods.Common.Traits
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// resource.Type is meaningless (and may be null) if resource.Sequence is null
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if (sequence != null)
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{
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shadowLayer?.Update(cell, sequence.GetShadow(frame, WAngle.Zero), palette, 1f, sequence.IgnoreWorldTint);
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shadowLayer?.Update(cell, sequence.GetShadow(frame, WAngle.Zero), palette, 1f, 1f, sequence.IgnoreWorldTint);
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spriteLayer.Update(cell, sequence, palette, frame);
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}
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else
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