Renamed WaterPaletteRotation to RotationPaletteEffect

This commit is contained in:
reaperrr
2015-08-18 22:14:49 +02:00
parent ca055eb7bb
commit 96c7d4345e
5 changed files with 19 additions and 11 deletions

View File

@@ -16,7 +16,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Palette effect used for sprinkle \"animations\".")]
class WaterPaletteRotationInfo : ITraitInfo
class RotationPaletteEffectInfo : ITraitInfo
{
[Desc("Defines which palettes should be excluded from this effect.")]
public readonly HashSet<string> ExcludePalettes = new HashSet<string>();
@@ -33,22 +33,23 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Step towards next color index per tick.")]
public readonly float RotationStep = .25f;
public object Create(ActorInitializer init) { return new WaterPaletteRotation(init.World, this); }
public object Create(ActorInitializer init) { return new RotationPaletteEffect(init.World, this); }
}
class WaterPaletteRotation : ITick, IPaletteModifier
class RotationPaletteEffect : ITick, IPaletteModifier
{
readonly WaterPaletteRotationInfo info;
readonly RotationPaletteEffectInfo info;
readonly World world;
float t = 0;
uint[] temp;
public WaterPaletteRotation(World world, WaterPaletteRotationInfo info)
public RotationPaletteEffect(World world, RotationPaletteEffectInfo info)
{
this.world = world;
this.info = info;
temp = new uint[info.RotationRange]; /* allocating this on the fly actually hurts our profile */
// Allocating this on the fly actually hurts our profile
temp = new uint[info.RotationRange];
}
public void Tick(Actor self)