Renamed WaterPaletteRotation to RotationPaletteEffect
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@@ -366,7 +366,7 @@
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<Compile Include="Traits\PaletteEffects\GlobalLightingPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\FlashPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\MenuPaletteEffect.cs" />
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<Compile Include="Traits\PaletteEffects\WaterPaletteRotation.cs" />
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<Compile Include="Traits\PaletteEffects\RotationPaletteEffect.cs" />
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<Compile Include="Traits\Player\ActorGroupProxy.cs" />
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<Compile Include="Traits\Player\AllyRepair.cs" />
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<Compile Include="Traits\Player\BaseAttackNotifier.cs" />
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@@ -16,7 +16,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Palette effect used for sprinkle \"animations\".")]
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class WaterPaletteRotationInfo : ITraitInfo
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class RotationPaletteEffectInfo : ITraitInfo
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{
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[Desc("Defines which palettes should be excluded from this effect.")]
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public readonly HashSet<string> ExcludePalettes = new HashSet<string>();
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@@ -33,22 +33,23 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Step towards next color index per tick.")]
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public readonly float RotationStep = .25f;
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public object Create(ActorInitializer init) { return new WaterPaletteRotation(init.World, this); }
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public object Create(ActorInitializer init) { return new RotationPaletteEffect(init.World, this); }
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}
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class WaterPaletteRotation : ITick, IPaletteModifier
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class RotationPaletteEffect : ITick, IPaletteModifier
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{
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readonly WaterPaletteRotationInfo info;
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readonly RotationPaletteEffectInfo info;
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readonly World world;
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float t = 0;
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uint[] temp;
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public WaterPaletteRotation(World world, WaterPaletteRotationInfo info)
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public RotationPaletteEffect(World world, RotationPaletteEffectInfo info)
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{
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this.world = world;
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this.info = info;
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temp = new uint[info.RotationRange]; /* allocating this on the fly actually hurts our profile */
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// Allocating this on the fly actually hurts our profile
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temp = new uint[info.RotationRange];
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}
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public void Tick(Actor self)
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@@ -2051,6 +2051,13 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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// WaterPaletteRotation renamed to RotationPaletteEffect
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if (engineVersion < 20150903)
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{
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if (depth == 1 && node.Key == "WaterPaletteRotation")
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node.Key = "RotationPaletteEffect";
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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@@ -72,7 +72,7 @@
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MenuEffect: Desaturated
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CloakPaletteEffect:
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FlashPaletteEffect:
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WaterPaletteRotation:
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RotationPaletteEffect@water:
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ExcludePalettes: effect, chrome
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RotationBase: 32
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@@ -67,13 +67,13 @@
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RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
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PlayerHighlightPalette:
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MenuPaletteEffect:
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WaterPaletteRotation@defaultwater:
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RotationPaletteEffect@defaultwater:
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ExcludePalettes: chrome
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ExcludeTilesets: DESERT
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WaterPaletteRotation@actorswater:
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RotationPaletteEffect@actorswater:
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ExcludePalettes: chrome, terrain
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ExcludeTilesets: TEMPERAT, SNOW, INTERIOR
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WaterPaletteRotation@desertwater:
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RotationPaletteEffect@desertwater:
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ExcludePalettes: chrome, effect, player
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ExcludeTilesets: TEMPERAT, SNOW, INTERIOR
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RotationBase: 32
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