Enable isometric perspective in TS.
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@@ -14,7 +14,7 @@ Tileset: INTERIOR
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MapSize: 128,128
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Bounds: 16,16,96,96
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Bounds: 32,16,48,96
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UseAsShellmap: False
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@@ -56,16 +56,16 @@ Players:
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Actors:
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Actor0: mpspawn
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Location: 23,23
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Location: 50,-24
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Owner: Neutral
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Actor1: mpspawn
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Location: 103,23
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Location: 126,-24
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Owner: Neutral
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Actor2: mpspawn
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Location: 98,101
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Location: 88,14
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Owner: Neutral
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Actor3: mpspawn
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Location: 25,102
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Location: 88,-62
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Owner: Neutral
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Smudges:
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@@ -142,6 +142,7 @@ TileSets:
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mods/ts/tilesets/interior.yaml
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TileSize: 48,24
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TileShape: Diamond
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Music:
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mods/ts/music.yaml
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@@ -1,24 +1,24 @@
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overlay:
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build-valid-interior: cellsel #TODO remove backfall to RA tileset
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Start: 3
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build-valid-snow: cellsel
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Start: 3
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build-valid-temperat: cellsel
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Start: 3
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build-invalid: cellsel
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Start: 6
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target-select: cellsel
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Start: 10
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target-valid-desert: cellsel
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Start: 3
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target-valid-interior: cellsel
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Start: 3
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target-valid-snow: cellsel
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Start: 3
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target-valid-temperat: cellsel
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Start: 3
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target-invalid: cellsel
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Start: 6
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build-valid-interior: place
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Start: 0
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build-valid-snow: place
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Start: 0
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build-valid-temperat: place
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Start: 0
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build-invalid: place
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Start: 1
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target-select: place
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Start: 1
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target-valid-desert: place
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Start: 1
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target-valid-interior: place
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Start: 1
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target-valid-snow: place
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Start: 1
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target-valid-temperat: place
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Start: 1
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target-invalid: place
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Start: 1
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poweroff:
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offline: poweroff
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@@ -9,7 +9,7 @@ Terrain:
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TerrainType@Clear:
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Type: Clear
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AcceptsSmudgeType: Crater, Scorch
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Color: 0, 0, 0
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Color: 116, 85, 55
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TargetTypes: Ground
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TerrainType@Tiberium:
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Type: Tiberium
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