Add atreides-05
This commit is contained in:
@@ -112,6 +112,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Dune 2000 Lua scripts", "Du
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mods\d2k\maps\atreides-03b\atreides03b.lua = mods\d2k\maps\atreides-03b\atreides03b.lua
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mods\d2k\maps\atreides-04\atreides04-AI.lua = mods\d2k\maps\atreides-04\atreides04-AI.lua
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mods\d2k\maps\atreides-04\atreides04.lua = mods\d2k\maps\atreides-04\atreides04.lua
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mods\d2k\maps\atreides-05\atreides05-AI.lua = mods\d2k\maps\atreides-05\atreides05-AI.lua
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mods\d2k\maps\atreides-05\atreides05.lua = mods\d2k\maps\atreides-05\atreides05.lua
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mods\d2k\maps\harkonnen-01a\harkonnen01a.lua = mods\d2k\maps\harkonnen-01a\harkonnen01a.lua
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mods\d2k\maps\harkonnen-01b\harkonnen01b.lua = mods\d2k\maps\harkonnen-01b\harkonnen01b.lua
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mods\d2k\maps\harkonnen-02a\harkonnen02a-AI.lua = mods\d2k\maps\harkonnen-02a\harkonnen02a-AI.lua
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195
mods/d2k/maps/atreides-05/atreides05-AI.lua
Normal file
195
mods/d2k/maps/atreides-05/atreides05-AI.lua
Normal file
@@ -0,0 +1,195 @@
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IdlingUnits = { }
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AttackGroupSize =
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{
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easy = 6,
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normal = 8,
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hard = 10
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}
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AttackDelays =
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{
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easy = { DateTime.Seconds(4), DateTime.Seconds(7) },
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normal = { DateTime.Seconds(2), DateTime.Seconds(5) },
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hard = { DateTime.Seconds(1), DateTime.Seconds(3) }
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}
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HarkonnenInfantryTypes = { "light_inf", "light_inf", "trooper", "trooper", "trooper" }
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HarkonnenVehicleTypes = { "trike", "trike", "trike", "quad", "quad" }
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HarkonnenTankType = { "combat_tank_h" }
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HarvesterKilled = true
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IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
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SetupAttackGroup = function()
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local units = { }
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for i = 0, AttackGroupSize[Difficulty] do
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if #IdlingUnits == 0 then
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return units
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end
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local number = Utils.RandomInteger(1, #IdlingUnits + 1)
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if IdlingUnits[number] and not IdlingUnits[number].IsDead then
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units[i] = IdlingUnits[number]
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table.remove(IdlingUnits, number)
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end
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end
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return units
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end
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SendAttack = function()
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if Attacking then
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return
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end
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Attacking = true
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HoldProduction = true
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local units = SetupAttackGroup()
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Utils.Do(units, function(unit)
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unit.AttackMove(HarkonnenAttackLocation)
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IdleHunt(unit)
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end)
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Trigger.OnAllRemovedFromWorld(units, function()
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Attacking = false
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HoldProduction = false
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end)
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end
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ProtectHarvester = function(unit)
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DefendActor(unit)
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Trigger.OnKilled(unit, function() HarvesterKilled = true end)
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end
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DefendActor = function(unit)
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Trigger.OnDamaged(unit, function(self, attacker)
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if Defending then
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return
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end
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Defending = true
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-- Don't try to attack spiceblooms
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if attacker and attacker.Type == "spicebloom" then
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return
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end
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local Guards = SetupAttackGroup()
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if #Guards <= 0 then
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Defending = false
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return
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end
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Utils.Do(Guards, function(unit)
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if not self.IsDead then
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unit.AttackMove(self.Location)
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end
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IdleHunt(unit)
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end)
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Trigger.OnAllRemovedFromWorld(Guards, function() Defending = false end)
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end)
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end
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RepairBuilding = function(owner, actor)
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Trigger.OnDamaged(actor, function(building)
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if building.Owner == owner and building.Health < building.MaxHealth * 3/4 then
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building.StartBuildingRepairs()
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end
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end)
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end
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InitAIUnits = function()
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IdlingUnits = Reinforcements.ReinforceWithTransport(harkonnen, "carryall.reinforce", InitialHarkonnenReinforcements, HarkonnenPaths[1], { HarkonnenPaths[1][1] })[2]
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Utils.Do(HarkonnenBase, function(actor)
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DefendActor(actor)
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RepairBuilding(harkonnen, actor)
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end)
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DefendActor(HarkonnenBarracks)
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RepairBuilding(harkonnen, HarkonnenBarracks)
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Utils.Do(SmugglerBase, function(actor)
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RepairBuilding(smuggler, actor)
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end)
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RepairBuilding(smuggler, Starport)
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end
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ProduceInfantry = function()
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if StopInfantryProduction or HarkonnenBarracks.IsDead or HarkonnenBarracks.Owner ~= harkonnen then
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return
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end
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if HoldProduction then
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Trigger.AfterDelay(DateTime.Seconds(30), ProduceInfantry)
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return
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end
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local delay = Utils.RandomInteger(AttackDelays[Difficulty][1], AttackDelays[Difficulty][2] + 1)
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local toBuild = { Utils.Random(HarkonnenInfantryTypes) }
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harkonnen.Build(toBuild, function(unit)
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IdlingUnits[#IdlingUnits + 1] = unit[1]
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Trigger.AfterDelay(delay, ProduceInfantry)
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if #IdlingUnits >= (AttackGroupSize[Difficulty] * 2.5) then
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SendAttack()
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end
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end)
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end
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ProduceVehicles = function()
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if HarkonnenLightFactory.IsDead or HarkonnenLightFactory.Owner ~= harkonnen then
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return
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end
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if HoldProduction then
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Trigger.AfterDelay(DateTime.Seconds(30), ProduceVehicles)
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return
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end
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local delay = Utils.RandomInteger(AttackDelays[Difficulty][1], AttackDelays[Difficulty][2] + 1)
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local toBuild = { Utils.Random(HarkonnenVehicleTypes) }
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harkonnen.Build(toBuild, function(unit)
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IdlingUnits[#IdlingUnits + 1] = unit[1]
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Trigger.AfterDelay(delay, ProduceVehicles)
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if #IdlingUnits >= (AttackGroupSize[Difficulty] * 2.5) then
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SendAttack()
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end
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end)
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end
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ProduceTanks = function()
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if HarkonnenHeavyFactory.IsDead or HarkonnenHeavyFactory.Owner ~= harkonnen then
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return
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end
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if HoldProduction then
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Trigger.AfterDelay(DateTime.Seconds(30), ProduceTanks)
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return
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end
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local delay = Utils.RandomInteger(AttackDelays[Difficulty][1], AttackDelays[Difficulty][2] + 1)
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harkonnen.Build(HarkonnenTankType, function(unit)
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IdlingUnits[#IdlingUnits + 1] = unit[1]
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Trigger.AfterDelay(delay, ProduceTanks)
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if #IdlingUnits >= (AttackGroupSize[Difficulty] * 2.5) then
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SendAttack()
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end
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end)
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end
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ActivateAI = function()
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harkonnen.Cash = 15000
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InitAIUnits()
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ProduceInfantry()
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ProduceVehicles()
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ProduceTanks()
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end
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443
mods/d2k/maps/atreides-05/atreides05.lua
Normal file
443
mods/d2k/maps/atreides-05/atreides05.lua
Normal file
@@ -0,0 +1,443 @@
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HarkonnenBase = { HarkonnenConstructionYard, HarkonnenWindTrap1, HarkonnenWindTrap2, HarkonnenWindTrap3, HarkonnenWindTrap4, HarkonnenWindTrap5, HarkonnenWindTrap6, HarkonnenWindTrap7, HarkonnenWindTrap8, HarkonnenSilo1, HarkonnenSilo2, HarkonnenSilo3, HarkonnenSilo4, HarkonnenGunTurret1, HarkonnenGunTurret2, HarkonnenGunTurret3, HarkonnenGunTurret4, HarkonnenGunTurret5, HarkonnenGunTurret6, HarkonnenGunTurret7, HarkonnenHeavyFactory, HarkonnenRefinery, HarkonnenOutpost, HarkonnenLightFactory }
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SmugglerBase = { SmugglerWindTrap1, SmugglerWindTrap2 }
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HarkonnenReinforcements =
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{
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easy =
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{
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{ "combat_tank_h", "trooper", "trooper", "trooper", "trooper" },
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{ "trooper", "trooper", "trooper", "trooper", "trooper" },
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{ "combat_tank_h", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_h", "light_inf", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper" }
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},
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normal =
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{
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{ "combat_tank_h", "trooper", "trooper", "trooper", "trooper" },
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{ "trooper", "trooper", "trooper", "trooper", "trooper" },
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{ "combat_tank_h", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_h", "light_inf", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_h", "trike", "combat_tank_h", "light_inf", "trooper", "trooper", "quad" },
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{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper", "quad", "quad" }
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},
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hard =
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{
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{ "combat_tank_h", "trooper", "trooper", "trooper", "trooper" },
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{ "trooper", "trooper", "trooper", "trooper", "trooper" },
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{ "combat_tank_h", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_h", "light_inf", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_h", "trike", "combat_tank_h", "light_inf", "trooper", "trooper", "quad" },
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{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper", "quad", "quad" },
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{ "combat_tank_h", "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper", "quad", "quad" },
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{ "combat_tank_h", "combat_tank_h", "combat_tank_h", "combat_tank_h", "combat_tank_h", "combat_tank_h" }
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}
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}
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HarkonnenInfantryReinforcements =
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{
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normal =
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{
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{ "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper", "trooper" }
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},
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hard =
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{
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{ "light_inf", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" },
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{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper", "trooper" }
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}
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}
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InfantryPath = { HarkonnenEntry3.Location }
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HarkonnenAttackDelay =
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{
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easy = DateTime.Minutes(3),
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normal = DateTime.Minutes(2) + DateTime.Seconds(20),
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hard = DateTime.Minutes(1)
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}
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HarkonnenAttackWaves =
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{
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easy = 5,
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normal = 7,
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hard = 9
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}
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MercenaryReinforcements =
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{
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easy =
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{
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{ "combat_tank_o", "combat_tank_o", "quad", "quad", "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "trike", "trike", "quad", "quad", "quad", "trike", "trike", "trike" },
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{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper" }
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},
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normal =
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{
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{ "trike", "trike", "quad", "quad", "quad", "trike", "trike", "trike" },
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{ "combat_tank_o", "combat_tank_o", "quad", "quad", "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper" },
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{ "combat_tank_o", "combat_tank_o", "quad", "quad", "light_inf", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper" },
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{ "trike", "trike", "quad", "quad", "quad", "trike", "trike", "trike", "trike", "trike", "trike" },
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{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper" }
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},
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hard =
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{
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{ "combat_tank_o", "combat_tank_o", "quad", "quad", "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "trike", "trike", "quad", "quad", "quad", "trike", "trike", "trike" },
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{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper" },
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{ "trike", "trike", "quad", "quad", "quad", "trike", "trike", "trike", "trike", "trike", "trike" },
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{ "combat_tank_o", "combat_tank_o", "quad", "quad", "light_inf", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper" },
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{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper" },
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{ "combat_tank_o", "combat_tank_o", "quad", "quad", "trike", "trike", "light_inf", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper" },
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{ "trike", "trike", "quad", "quad", "quad", "trike", "trike", "trike", "trike", "trike", "trike", "quad", "quad" },
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{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "trike", "trike", "quad", "quad", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper" }
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}
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}
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MercenaryAttackDelay =
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{
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easy = DateTime.Minutes(2) + DateTime.Seconds(40),
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normal = DateTime.Minutes(1) + DateTime.Seconds(50),
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hard = DateTime.Minutes(1) + DateTime.Seconds(10)
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}
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MercenaryAttackWaves =
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{
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easy = 3,
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normal = 6,
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hard = 9
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}
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MercenarySpawn = { HarkonnenRally4.Location + CVec.New(2, -2) }
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-- Ordos tanks because those were intended for the Smugglers not the Atreides
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ContrabandReinforcements = { "mcv", "quad", "quad", "combat_tank_o", "combat_tank_o", "combat_tank_o" }
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SmugglerReinforcements = { "quad", "quad", "trike", "trike" }
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InitialHarkonnenReinforcements = { "trooper", "trooper", "quad", "quad", "trike", "trike", "trike", "light_inf" }
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HarkonnenPaths =
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{
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{ HarkonnenEntry1.Location, HarkonnenRally1.Location },
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{ HarkonnenEntry1.Location, HarkonnenRally3.Location },
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{ HarkonnenEntry1.Location, HarkonnenRally2.Location },
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{ HarkonnenEntry1.Location, HarkonnenRally4.Location },
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{ HarkonnenEntry2.Location }
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}
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AtreidesReinforcements = { "trike", "combat_tank_a" }
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AtreidesPath = { AtreidesEntry.Location, AtreidesRally.Location }
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ContrabandTimes =
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{
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easy = DateTime.Minutes(10),
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normal = DateTime.Minutes(5),
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hard = DateTime.Minutes(2) + DateTime.Seconds(30)
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}
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wave = 0
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SendHarkonnen = function()
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Trigger.AfterDelay(HarkonnenAttackDelay[Difficulty], function()
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if player.IsObjectiveCompleted(KillHarkonnen) then
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return
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end
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wave = wave + 1
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if InfantryReinforcements and wave % 4 == 0 then
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local inf = Reinforcements.Reinforce(harkonnen, HarkonnenInfantryReinforcements[Difficulty][wave/4], InfantryPath)
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Utils.Do(inf, function(unit)
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unit.AttackMove(HarkonnenAttackLocation)
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IdleHunt(unit)
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end)
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||||
end
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local entryPath = Utils.Random(HarkonnenPaths)
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local units = Reinforcements.ReinforceWithTransport(harkonnen, "carryall.reinforce", HarkonnenReinforcements[Difficulty][wave], entryPath, { entryPath[1] })[2]
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Utils.Do(units, function(unit)
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||||
unit.AttackMove(HarkonnenAttackLocation)
|
||||
IdleHunt(unit)
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||||
end)
|
||||
|
||||
if wave < HarkonnenAttackWaves[Difficulty] then
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||||
SendHarkonnen()
|
||||
return
|
||||
end
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(3), function() LastHarkonnenArrived = true end)
|
||||
end)
|
||||
end
|
||||
|
||||
mercWave = 0
|
||||
SendMercenaries = function()
|
||||
Trigger.AfterDelay(MercenaryAttackDelay[Difficulty], function()
|
||||
mercWave = mercWave + 1
|
||||
|
||||
Media.DisplayMessage("Incoming hostile Mercenary force detected.", "Mentat")
|
||||
|
||||
local units = Reinforcements.Reinforce(mercenary, MercenaryReinforcements[Difficulty][mercWave], MercenarySpawn)
|
||||
Utils.Do(units, function(unit)
|
||||
unit.AttackMove(MercenaryAttackLocation1)
|
||||
unit.AttackMove(MercenaryAttackLocation2)
|
||||
IdleHunt(unit)
|
||||
end)
|
||||
|
||||
if mercWave < MercenaryAttackWaves[Difficulty] then
|
||||
SendMercenaries()
|
||||
return
|
||||
end
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(3), function() LastMercenariesArrived = true end)
|
||||
end)
|
||||
end
|
||||
|
||||
SendContraband = function(owner)
|
||||
ContrabandArrived = true
|
||||
UserInterface.SetMissionText("The Contraband has arrived!", player.Color)
|
||||
|
||||
local units = SmugglerReinforcements
|
||||
if owner == player then
|
||||
units = ContrabandReinforcements
|
||||
end
|
||||
|
||||
Reinforcements.ReinforceWithTransport(owner, "frigate", units, { ContrabandEntry.Location, Starport.Location + CVec.New(1, 1) }, { ContrabandExit.Location })
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(3), function()
|
||||
if owner == player then
|
||||
player.MarkCompletedObjective(CaptureStarport)
|
||||
Media.DisplayMessage("Contraband has arrived and been confiscated.", "Mentat")
|
||||
else
|
||||
player.MarkFailedObjective(CaptureStarport)
|
||||
Media.DisplayMessage("Smuggler contraband has arrived. It is too late to confiscate.", "Mentat")
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(5), function()
|
||||
UserInterface.SetMissionText("")
|
||||
end)
|
||||
end
|
||||
|
||||
SmugglersAttack = function()
|
||||
Utils.Do(SmugglerBase, function(building)
|
||||
if not building.IsDead and building.Owner == smuggler then
|
||||
building.Sell()
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Utils.Do(smuggler.GetGroundAttackers(), function(unit)
|
||||
IdleHunt(unit)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
AttackNotifier = 0
|
||||
Tick = function()
|
||||
if player.HasNoRequiredUnits() then
|
||||
harkonnen.MarkCompletedObjective(KillAtreides)
|
||||
end
|
||||
|
||||
if LastHarkonnenArrived and not player.IsObjectiveCompleted(KillHarkonnen) and harkonnen.HasNoRequiredUnits() then
|
||||
Media.DisplayMessage("The Harkonnen have been annihilated!", "Mentat")
|
||||
player.MarkCompletedObjective(KillHarkonnen)
|
||||
end
|
||||
|
||||
if LastMercenariesArrived and not player.IsObjectiveCompleted(KillSmuggler) and smuggler.HasNoRequiredUnits() and mercenary.HasNoRequiredUnits() then
|
||||
Media.DisplayMessage("The Smugglers have been annihilated!", "Mentat")
|
||||
player.MarkCompletedObjective(KillSmuggler)
|
||||
end
|
||||
|
||||
if HarvesterKilled and DateTime.GameTime % DateTime.Seconds(30) then
|
||||
local units = harkonnen.GetActorsByType("harvester")
|
||||
|
||||
if #units > 0 then
|
||||
HarvesterKilled = false
|
||||
ProtectHarvester(units[1])
|
||||
end
|
||||
end
|
||||
|
||||
AttackNotifier = AttackNotifier - 1
|
||||
|
||||
if TimerTicks and not ContrabandArrived then
|
||||
TimerTicks = TimerTicks - 1
|
||||
UserInterface.SetMissionText("The contraband will arrive in " .. Utils.FormatTime(TimerTicks), player.Color)
|
||||
|
||||
if TimerTicks <= 0 then
|
||||
SendContraband(smuggler)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
harkonnen = Player.GetPlayer("Harkonnen")
|
||||
smuggler = Player.GetPlayer("Smugglers")
|
||||
mercenary = Player.GetPlayer("Mercenaries")
|
||||
player = Player.GetPlayer("Atreides")
|
||||
|
||||
Difficulty = Map.LobbyOption("difficulty")
|
||||
InfantryReinforcements = Difficulty ~= "easy"
|
||||
|
||||
InitObjectives()
|
||||
|
||||
Camera.Position = ARefinery.CenterPosition
|
||||
HarkonnenAttackLocation = AtreidesRally.Location
|
||||
MercenaryAttackLocation1 = Starport.Location + CVec.New(-16, 0)
|
||||
MercenaryAttackLocation2 = Starport.Location
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(2), function()
|
||||
TimerTicks = ContrabandTimes[Difficulty]
|
||||
Media.DisplayMessage("The contraband is approaching the Starport to the north in " .. Utils.FormatTime(TimerTicks) .. ".", "Mentat")
|
||||
end)
|
||||
|
||||
Trigger.OnAllKilledOrCaptured(HarkonnenBase, function()
|
||||
Utils.Do(harkonnen.GetGroundAttackers(), IdleHunt)
|
||||
end)
|
||||
|
||||
Trigger.OnKilled(Starport, function()
|
||||
if not player.IsObjectiveCompleted(CaptureStarport) then
|
||||
ContrabandArrived = true
|
||||
UserInterface.SetMissionText("Starport destroyed! Contraband can't land.", player.Color)
|
||||
player.MarkFailedObjective(CaptureStarport)
|
||||
SmugglersAttack()
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(15), function()
|
||||
UserInterface.SetMissionText("")
|
||||
end)
|
||||
end
|
||||
|
||||
if DefendStarport then
|
||||
player.MarkFailedObjective(DefendStarport)
|
||||
end
|
||||
end)
|
||||
Trigger.OnDamaged(Starport, function()
|
||||
if Starport.Owner ~= smuggler then
|
||||
return
|
||||
end
|
||||
|
||||
if AttackNotifier <= 0 then
|
||||
AttackNotifier = DateTime.Seconds(10)
|
||||
Media.DisplayMessage("Don't destroy the Starport!", "Mentat")
|
||||
|
||||
local defenders = smuggler.GetGroundAttackers()
|
||||
if #defenders > 0 then
|
||||
Utils.Do(defenders, function(unit)
|
||||
unit.Guard(Starport)
|
||||
end)
|
||||
end
|
||||
end
|
||||
end)
|
||||
Trigger.OnCapture(Starport, function()
|
||||
DefendStarport = player.AddSecondaryObjective("Defend the captured Starport.")
|
||||
|
||||
Starport.GrantCondition("captured")
|
||||
Trigger.ClearAll(Starport)
|
||||
Trigger.AfterDelay(0, function()
|
||||
Trigger.OnRemovedFromWorld(Starport, function()
|
||||
player.MarkFailedObjective(DefendStarport)
|
||||
end)
|
||||
end)
|
||||
|
||||
if not ContrabandArrived then
|
||||
SendContraband(player)
|
||||
end
|
||||
SmugglersAttack()
|
||||
end)
|
||||
|
||||
Trigger.OnKilled(HarkonnenBarracks, function()
|
||||
player.MarkFailedObjective(CaptureBarracks)
|
||||
end)
|
||||
Trigger.OnDamaged(HarkonnenBarracks, function()
|
||||
if AttackNotifier <= 0 and HarkonnenBarracks.Health < HarkonnenBarracks.MaxHealth * 3/4 then
|
||||
AttackNotifier = DateTime.Seconds(10)
|
||||
Media.DisplayMessage("Don't destroy the Barracks!", "Mentat")
|
||||
end
|
||||
end)
|
||||
Trigger.OnCapture(HarkonnenBarracks, function()
|
||||
Media.DisplayMessage("Hostages Released!", "Mentat")
|
||||
|
||||
if DefendStarport then
|
||||
player.MarkCompletedObjective(DefendStarport)
|
||||
end
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(3), function()
|
||||
player.MarkCompletedObjective(CaptureBarracks)
|
||||
end)
|
||||
end)
|
||||
|
||||
SendHarkonnen()
|
||||
Actor.Create("upgrade.barracks", true, { Owner = harkonnen })
|
||||
Actor.Create("upgrade.light", true, { Owner = harkonnen })
|
||||
Actor.Create("upgrade.heavy", true, { Owner = harkonnen })
|
||||
Trigger.AfterDelay(0, ActivateAI)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Minutes(1), function()
|
||||
Media.PlaySpeechNotification(player, "Reinforce")
|
||||
Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", AtreidesReinforcements, AtreidesPath, { AtreidesPath[1] })
|
||||
end)
|
||||
|
||||
local smugglerWaypoint = SmugglerWaypoint1.Location
|
||||
Trigger.OnEnteredFootprint({ smugglerWaypoint + CVec.New(-2, 0), smugglerWaypoint + CVec.New(-1, 0), smugglerWaypoint, smugglerWaypoint + CVec.New(1, -1), smugglerWaypoint + CVec.New(2, -1), SmugglerWaypoint3.Location }, function(a, id)
|
||||
if not warned and a.Owner == player and a.Type ~= "carryall" then
|
||||
warned = true
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
Media.DisplayMessage("Stay away from our Starport.", "Smuggler Leader")
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint({ SmugglerWaypoint2.Location }, function(a, id)
|
||||
if not paid and a.Owner == player and a.Type ~= "carryall" then
|
||||
paid = true
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
Media.DisplayMessage("You were warned. Now you will pay.", "Smuggler Leader")
|
||||
Utils.Do(smuggler.GetGroundAttackers(), function(unit)
|
||||
unit.AttackMove(SmugglerWaypoint2.Location)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(3), function()
|
||||
KillSmuggler = player.AddSecondaryObjective("Destroy the Smugglers and their Mercenaries.")
|
||||
SendMercenaries()
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredProximityTrigger(HarkonnenBarracks.CenterPosition, WDist.New(5 * 1024), function(a, id)
|
||||
if a.Owner == player and a.Type ~= "carryall" then
|
||||
Trigger.RemoveProximityTrigger(id)
|
||||
Media.DisplayMessage("Capture the Harkonnen barracks to release the hostages.", "Mentat")
|
||||
StopInfantryProduction = true
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
InitObjectives = function()
|
||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||
end)
|
||||
|
||||
KillAtreides = harkonnen.AddPrimaryObjective("Kill all Atreides units.")
|
||||
CaptureBarracks = player.AddPrimaryObjective("Capture the Barracks at Sietch Tabr.")
|
||||
KillHarkonnen = player.AddSecondaryObjective("Annihilate all other Harkonnen units\nand reinforcements.")
|
||||
CaptureStarport = player.AddSecondaryObjective("Capture the Smuggler Starport and\nconfiscate the contraband.")
|
||||
|
||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||
end)
|
||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerLost(player, function()
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlaySpeechNotification(player, "Lose")
|
||||
end)
|
||||
end)
|
||||
Trigger.OnPlayerWon(player, function()
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlaySpeechNotification(player, "Win")
|
||||
end)
|
||||
end)
|
||||
end
|
||||
BIN
mods/d2k/maps/atreides-05/map.bin
Normal file
BIN
mods/d2k/maps/atreides-05/map.bin
Normal file
Binary file not shown.
BIN
mods/d2k/maps/atreides-05/map.png
Normal file
BIN
mods/d2k/maps/atreides-05/map.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 274 KiB |
366
mods/d2k/maps/atreides-05/map.yaml
Normal file
366
mods/d2k/maps/atreides-05/map.yaml
Normal file
@@ -0,0 +1,366 @@
|
||||
MapFormat: 11
|
||||
|
||||
RequiresMod: d2k
|
||||
|
||||
Title: Atreides 05
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: ARRAKIS
|
||||
|
||||
MapSize: 68,68
|
||||
|
||||
Bounds: 2,2,64,64
|
||||
|
||||
Visibility: MissionSelector
|
||||
|
||||
Categories: Campaign
|
||||
|
||||
LockPreview: True
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
OwnsWorld: True
|
||||
NonCombatant: True
|
||||
Faction: Random
|
||||
PlayerReference@Creeps:
|
||||
Name: Creeps
|
||||
NonCombatant: True
|
||||
Faction: Random
|
||||
Enemies: Harkonnen, Atreides, Mercenaries, Smugglers
|
||||
PlayerReference@Atreides:
|
||||
Name: Atreides
|
||||
Playable: True
|
||||
LockFaction: True
|
||||
Faction: atreides
|
||||
LockColor: True
|
||||
Color: 9191FF
|
||||
Enemies: Harkonnen, Smugglers, Mercenaries, Creeps
|
||||
PlayerReference@Harkonnen:
|
||||
Name: Harkonnen
|
||||
LockFaction: True
|
||||
Faction: harkonnen
|
||||
LockColor: True
|
||||
Color: FE0000
|
||||
Enemies: Atreides
|
||||
PlayerReference@Smugglers:
|
||||
Name: Smugglers
|
||||
LockFaction: True
|
||||
Faction: smuggler
|
||||
LockColor: True
|
||||
Color: 542209
|
||||
Allies: Mercenaries
|
||||
Enemies: Atreides
|
||||
PlayerReference@Mercenaries:
|
||||
Name: Mercenaries
|
||||
LockFaction: True
|
||||
Faction: mercenary
|
||||
LockColor: True
|
||||
Color: DDDD00
|
||||
Allies: Smugglers
|
||||
Enemies: Atreides
|
||||
|
||||
Actors:
|
||||
Actor4: trike
|
||||
Location: 44,3
|
||||
Owner: Harkonnen
|
||||
Actor5: wormspawner
|
||||
Location: 58,5
|
||||
Owner: Creeps
|
||||
Actor6: wall
|
||||
Location: 4,7
|
||||
Owner: Harkonnen
|
||||
Actor7: wall
|
||||
Location: 2,8
|
||||
Owner: Harkonnen
|
||||
Actor8: wall
|
||||
Location: 3,8
|
||||
Owner: Harkonnen
|
||||
Actor10: spicebloom
|
||||
Location: 15,8
|
||||
Owner: Neutral
|
||||
Actor12: wall
|
||||
Location: 26,11
|
||||
Owner: Harkonnen
|
||||
Actor15: wall
|
||||
Location: 27,12
|
||||
Owner: Harkonnen
|
||||
Actor16: spicebloom
|
||||
Location: 38,12
|
||||
Owner: Neutral
|
||||
Actor20: spicebloom
|
||||
Location: 4,15
|
||||
Owner: Neutral
|
||||
Actor28: carryall
|
||||
Location: 26,18
|
||||
Owner: Harkonnen
|
||||
Actor29: spicebloom
|
||||
Location: 49,18
|
||||
Owner: Neutral
|
||||
Actor33: wall
|
||||
Location: 31,19
|
||||
Owner: Harkonnen
|
||||
Actor34: wall
|
||||
Location: 32,19
|
||||
Owner: Harkonnen
|
||||
Actor35: wall
|
||||
Location: 33,19
|
||||
Owner: Harkonnen
|
||||
Actor38: wall
|
||||
Location: 34,20
|
||||
Owner: Harkonnen
|
||||
Actor41: wall
|
||||
Location: 8,23
|
||||
Owner: Harkonnen
|
||||
Actor43: wall
|
||||
Location: 10,23
|
||||
Owner: Harkonnen
|
||||
Actor45: wall
|
||||
Location: 24,23
|
||||
Owner: Harkonnen
|
||||
Actor46: wall
|
||||
Location: 22,24
|
||||
Owner: Harkonnen
|
||||
Actor47: wall
|
||||
Location: 23,24
|
||||
Owner: Harkonnen
|
||||
Actor49: light_inf
|
||||
Location: 59,24
|
||||
Owner: Smugglers
|
||||
Actor50: wall
|
||||
Location: 20,25
|
||||
Owner: Harkonnen
|
||||
Actor51: wall
|
||||
Location: 21,25
|
||||
Owner: Harkonnen
|
||||
Actor52: wall
|
||||
Location: 22,25
|
||||
Owner: Harkonnen
|
||||
Actor53: light_inf
|
||||
Location: 60,25
|
||||
Owner: Smugglers
|
||||
Actor54: trooper
|
||||
Location: 62,25
|
||||
Owner: Smugglers
|
||||
Actor56: wall
|
||||
Location: 16,26
|
||||
Owner: Harkonnen
|
||||
Actor57: wall
|
||||
Location: 17,26
|
||||
Owner: Harkonnen
|
||||
Actor58: wall
|
||||
Location: 18,26
|
||||
Owner: Harkonnen
|
||||
Actor59: wall
|
||||
Location: 19,26
|
||||
Owner: Harkonnen
|
||||
Actor60: wall
|
||||
Location: 20,26
|
||||
Owner: Harkonnen
|
||||
Actor61: light_inf
|
||||
Location: 58,26
|
||||
Owner: Smugglers
|
||||
Actor62: light_inf
|
||||
Location: 60,27
|
||||
Owner: Smugglers
|
||||
Actor63: trooper
|
||||
Location: 47,30
|
||||
Owner: Harkonnen
|
||||
Actor64: trooper
|
||||
Location: 42,31
|
||||
Owner: Harkonnen
|
||||
Actor65: trooper
|
||||
Location: 37,32
|
||||
Owner: Harkonnen
|
||||
Actor66: trooper
|
||||
Location: 27,38
|
||||
Owner: Harkonnen
|
||||
Actor67: spicebloom
|
||||
Location: 21,41
|
||||
Owner: Neutral
|
||||
Actor68: trooper
|
||||
Location: 26,41
|
||||
Owner: Harkonnen
|
||||
Actor69: spicebloom
|
||||
Location: 46,42
|
||||
Owner: Neutral
|
||||
Actor70: quad
|
||||
Location: 58,43
|
||||
Owner: Harkonnen
|
||||
Actor71: spicebloom
|
||||
Location: 23,46
|
||||
Owner: Neutral
|
||||
Actor72: light_factory
|
||||
Location: 48,50
|
||||
Owner: Atreides
|
||||
Actor73: spicebloom
|
||||
Location: 39,51
|
||||
Owner: Neutral
|
||||
Actor74: barracks
|
||||
Location: 52,52
|
||||
Owner: Atreides
|
||||
Actor75: trike
|
||||
Location: 54,52
|
||||
Owner: Atreides
|
||||
Actor76: quad
|
||||
Location: 51,53
|
||||
Owner: Atreides
|
||||
Actor77: light_inf
|
||||
Location: 57,53
|
||||
Owner: Atreides
|
||||
Actor79: wind_trap
|
||||
Location: 59,54
|
||||
Owner: Atreides
|
||||
Actor80: wind_trap
|
||||
Location: 62,54
|
||||
Owner: Atreides
|
||||
Actor81: trooper
|
||||
Location: 51,55
|
||||
Owner: Atreides
|
||||
Actor84: light_inf
|
||||
Location: 57,57
|
||||
Owner: Atreides
|
||||
Actor85: light_inf
|
||||
Location: 52,58
|
||||
Owner: Atreides
|
||||
Actor86: spicebloom
|
||||
Location: 17,62
|
||||
Owner: Neutral
|
||||
HarkonnenConstructionYard: construction_yard
|
||||
Location: 9,11
|
||||
Owner: Harkonnen
|
||||
HarkonnenBarracks: barracks.harkonnen
|
||||
Location: 3,3
|
||||
Owner: Harkonnen
|
||||
HarkonnenWindTrap1: wind_trap
|
||||
Location: 5,3
|
||||
Owner: Harkonnen
|
||||
HarkonnenWindTrap2: wind_trap
|
||||
Location: 7,3
|
||||
Owner: Harkonnen
|
||||
HarkonnenWindTrap3: wind_trap
|
||||
Location: 23,12
|
||||
Owner: Harkonnen
|
||||
HarkonnenWindTrap4: wind_trap
|
||||
Location: 26,14
|
||||
Owner: Harkonnen
|
||||
HarkonnenWindTrap5: wind_trap
|
||||
Location: 13,17
|
||||
Owner: Harkonnen
|
||||
HarkonnenWindTrap6: wind_trap
|
||||
Location: 10,19
|
||||
Owner: Harkonnen
|
||||
HarkonnenWindTrap7: wind_trap
|
||||
Location: 20,19
|
||||
Owner: Harkonnen
|
||||
HarkonnenWindTrap8: wind_trap
|
||||
Location: 18,23
|
||||
Owner: Harkonnen
|
||||
HarkonnenSilo1: silo
|
||||
Location: 9,3
|
||||
Owner: Harkonnen
|
||||
HarkonnenSilo2: silo
|
||||
Location: 18,15
|
||||
Owner: Harkonnen
|
||||
HarkonnenSilo3: silo
|
||||
Location: 21,18
|
||||
Owner: Harkonnen
|
||||
HarkonnenSilo4: silo
|
||||
Location: 26,13
|
||||
Owner: Harkonnen
|
||||
HarkonnenGunTurret1: medium_gun_turret
|
||||
Location: 4,8
|
||||
Owner: Harkonnen
|
||||
HarkonnenGunTurret2: medium_gun_turret
|
||||
Location: 27,11
|
||||
Owner: Harkonnen
|
||||
HarkonnenGunTurret3: medium_gun_turret
|
||||
Location: 33,20
|
||||
Owner: Harkonnen
|
||||
HarkonnenGunTurret4: medium_gun_turret
|
||||
Location: 35,20
|
||||
Owner: Harkonnen
|
||||
HarkonnenGunTurret5: medium_gun_turret
|
||||
Location: 9,23
|
||||
Owner: Harkonnen
|
||||
HarkonnenGunTurret6: medium_gun_turret
|
||||
Location: 24,24
|
||||
Owner: Harkonnen
|
||||
HarkonnenGunTurret7: medium_gun_turret
|
||||
Location: 15,26
|
||||
Owner: Harkonnen
|
||||
HarkonnenHeavyFactory: heavy_factory
|
||||
Location: 19,14
|
||||
Owner: Harkonnen
|
||||
HarkonnenRefinery: refinery
|
||||
Location: 23,15
|
||||
Owner: Harkonnen
|
||||
HarkonnenOutpost: outpost
|
||||
Location: 16,17
|
||||
Owner: Harkonnen
|
||||
HarkonnenLightFactory: light_factory
|
||||
Location: 17,20
|
||||
Owner: Harkonnen
|
||||
Starport: starport
|
||||
Location: 61,21
|
||||
Owner: Smugglers
|
||||
SmugglerWindTrap1: wind_trap
|
||||
Location: 61,17
|
||||
Owner: Smugglers
|
||||
SmugglerWindTrap2: wind_trap
|
||||
Location: 63,17
|
||||
Owner: Smugglers
|
||||
ARefinery: refinery
|
||||
Location: 54,57
|
||||
Owner: Atreides
|
||||
Engineer1: engineer
|
||||
Location: 56,54
|
||||
Owner: Atreides
|
||||
Engineer2: engineer
|
||||
Location: 52,56
|
||||
Owner: Atreides
|
||||
ContrabandEntry: waypoint
|
||||
Owner: Neutral
|
||||
Location: 65,22
|
||||
ContrabandExit: waypoint
|
||||
Owner: Neutral
|
||||
Location: 2,22
|
||||
SmugglerWaypoint1: waypoint
|
||||
Owner: Neutral
|
||||
Location: 51,28
|
||||
SmugglerWaypoint2: waypoint
|
||||
Owner: Neutral
|
||||
Location: 57,29
|
||||
SmugglerWaypoint3: waypoint
|
||||
Owner: Neutral
|
||||
Location: 64,36
|
||||
AtreidesEntry: waypoint
|
||||
Owner: Neutral
|
||||
Location: 65,58
|
||||
AtreidesRally: waypoint
|
||||
Owner: Neutral
|
||||
Location: 54,56
|
||||
HarkonnenEntry1: waypoint
|
||||
Owner: Neutral
|
||||
Location: 25,2
|
||||
HarkonnenEntry2: waypoint
|
||||
Owner: Neutral
|
||||
Location: 38,65
|
||||
HarkonnenEntry3: waypoint
|
||||
Owner: Neutral
|
||||
Location: 65,32
|
||||
HarkonnenRally1: waypoint
|
||||
Owner: Neutral
|
||||
Location: 12,9
|
||||
HarkonnenRally2: waypoint
|
||||
Owner: Neutral
|
||||
Location: 39,41
|
||||
HarkonnenRally3: waypoint
|
||||
Owner: Neutral
|
||||
Location: 36,46
|
||||
HarkonnenRally4: waypoint
|
||||
Owner: Neutral
|
||||
Location: 49,4
|
||||
|
||||
Rules: d2k|rules/campaign-rules.yaml, rules.yaml
|
||||
78
mods/d2k/maps/atreides-05/rules.yaml
Normal file
78
mods/d2k/maps/atreides-05/rules.yaml
Normal file
@@ -0,0 +1,78 @@
|
||||
Player:
|
||||
PlayerResources:
|
||||
DefaultCash: 7000
|
||||
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: atreides05.lua, atreides05-AI.lua
|
||||
MissionData:
|
||||
Briefing: According to our spies, the Fremen are being held at the far Northwest corner of Sietch Tabr. Push your way through the Harkonnen ranks to rescue the hostages.\n\nScout the terrain before you launch the main assault. Our Engineers must reach the Barracks and capture it intact. The rest of the base can be razed to the ground.\n\nAdditionally, there are rumors of an illegal Smuggling operation in the area. A large shipment of contraband is expected at the Smuggler's Starport. If you can the Starport before the contraband arrives, you will be able to confiscate it for the Atreides war effort.\n\nBe warned, the Smugglers have Mercenary allies who may assist them if you interfere.\n\nGood luck.\n
|
||||
BriefingVideo: A_BR05_E.VQA
|
||||
MapOptions:
|
||||
TechLevel: medium
|
||||
ScriptLobbyDropdown@difficulty:
|
||||
ID: difficulty
|
||||
Label: Difficulty
|
||||
Values:
|
||||
easy: Easy
|
||||
normal: Normal
|
||||
hard: Hard
|
||||
Default: easy
|
||||
|
||||
carryall.reinforce:
|
||||
Cargo:
|
||||
MaxWeight: 10
|
||||
|
||||
frigate:
|
||||
Aircraft:
|
||||
LandableTerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
|
||||
CanHover: true # The frigate would teleport to land otherwise
|
||||
|
||||
barracks.harkonnen:
|
||||
Inherits: barracks
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
-MustBeDestroyed:
|
||||
AutoTargetIgnore:
|
||||
|
||||
starport:
|
||||
ExternalCondition@lua:
|
||||
Condition: captured
|
||||
AutoTargetIgnore:
|
||||
RequiresCondition: !captured
|
||||
|
||||
concreteb:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
upgrade.conyard:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
grenadier:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
sardaukar:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
large_gun_turret:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
research_centre:
|
||||
Buildable:
|
||||
Prerequisites: outpost, heavy_factory, upgrade.heavy
|
||||
|
||||
siege_tank:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
missile_tank:
|
||||
Buildable:
|
||||
Prerequisites: upgrade.heavy, research_centre
|
||||
|
||||
combat_tank_o.starport:
|
||||
Buildable:
|
||||
Prerequisites: starport
|
||||
@@ -6,6 +6,7 @@ Atreides Campaign:
|
||||
./mods/d2k/maps/atreides-03a
|
||||
./mods/d2k/maps/atreides-03b
|
||||
./mods/d2k/maps/atreides-04
|
||||
./mods/d2k/maps/atreides-05
|
||||
|
||||
Ordos Campaign:
|
||||
./mods/d2k/maps/ordos-01a
|
||||
|
||||
Reference in New Issue
Block a user