Support dynamic initial turret facings.
This commit is contained in:
@@ -45,8 +45,8 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
var t = init.Actor.TraitInfos<TurretedInfo>()
|
||||
.First(tt => tt.Turret == Turret);
|
||||
|
||||
var turretFacing = Turreted.GetInitialTurretFacing(init, t.InitialFacing, Turret);
|
||||
var anim = new Animation(init.World, image, () => turretFacing);
|
||||
var turretFacing = Turreted.TurretFacingFromInit(init, t.InitialFacing, Turret);
|
||||
var anim = new Animation(init.World, image, turretFacing);
|
||||
anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
|
||||
|
||||
Func<int> facing = init.GetFacing();
|
||||
|
||||
Reference in New Issue
Block a user