Support dynamic initial turret facings.

This commit is contained in:
Paul Chote
2016-06-10 16:41:26 +01:00
parent 4fa3ecfafb
commit 970caf38c6
5 changed files with 36 additions and 15 deletions

View File

@@ -45,8 +45,8 @@ namespace OpenRA.Mods.Common.Traits.Render
var voxel = VoxelProvider.GetVoxel(image, Sequence);
var turretFacing = Turreted.GetInitialTurretFacing(init, t.InitialFacing, t.Turret);
Func<WRot> turretOrientation = () => body.QuantizeOrientation(WRot.FromYaw(WAngle.FromFacing(turretFacing) - orientation().Yaw), facings);
var turretFacing = Turreted.TurretFacingFromInit(init, t.InitialFacing, t.Turret);
Func<WRot> turretOrientation = () => body.QuantizeOrientation(WRot.FromYaw(WAngle.FromFacing(turretFacing()) - orientation().Yaw), facings);
Func<WRot> quantizedTurret = () => body.QuantizeOrientation(turretOrientation(), facings);
Func<WRot> quantizedBody = () => body.QuantizeOrientation(orientation(), facings);