Support dynamic initial turret facings.
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@@ -45,8 +45,8 @@ namespace OpenRA.Mods.Common.Traits.Render
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var voxel = VoxelProvider.GetVoxel(image, Sequence);
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var turretFacing = Turreted.GetInitialTurretFacing(init, t.InitialFacing, t.Turret);
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Func<WRot> turretOrientation = () => body.QuantizeOrientation(WRot.FromYaw(WAngle.FromFacing(turretFacing) - orientation().Yaw), facings);
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var turretFacing = Turreted.TurretFacingFromInit(init, t.InitialFacing, t.Turret);
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Func<WRot> turretOrientation = () => body.QuantizeOrientation(WRot.FromYaw(WAngle.FromFacing(turretFacing()) - orientation().Yaw), facings);
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Func<WRot> quantizedTurret = () => body.QuantizeOrientation(turretOrientation(), facings);
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Func<WRot> quantizedBody = () => body.QuantizeOrientation(orientation(), facings);
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