Support dynamic initial turret facings.
This commit is contained in:
@@ -41,8 +41,8 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
var voxel = VoxelProvider.GetVoxel(image, Sequence);
|
||||
Func<WVec> turretOffset = () => body.LocalToWorld(t.Offset.Rotate(orientation()));
|
||||
|
||||
var turretFacing = Turreted.GetInitialTurretFacing(init, t.InitialFacing, Turret);
|
||||
Func<WRot> turretBodyOrientation = () => WRot.FromYaw(WAngle.FromFacing(turretFacing) - orientation().Yaw);
|
||||
var turretFacing = Turreted.TurretFacingFromInit(init, t.InitialFacing, Turret);
|
||||
Func<WRot> turretBodyOrientation = () => WRot.FromYaw(WAngle.FromFacing(turretFacing()) - orientation().Yaw);
|
||||
yield return new VoxelAnimation(voxel, turretOffset,
|
||||
() => new[] { turretBodyOrientation(), body.QuantizeOrientation(orientation(), facings) }, () => false, () => 0);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user