Support dynamic initial turret facings.
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@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Traits
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// TODO: Carry orientation over from the parent instead of just facing
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var bodyFacing = init.Contains<DynamicFacingInit>() ? init.Get<DynamicFacingInit, Func<int>>()()
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: init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : 0;
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facing = WAngle.FromFacing(Turreted.GetInitialTurretFacing(init, 0));
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facing = WAngle.FromFacing(Turreted.TurretFacingFromInit(init, 0)());
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// Calculate final position
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var throwRotation = WRot.FromFacing(Game.CosmeticRandom.Next(1024));
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