Support dynamic initial turret facings.
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Traits
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public virtual object Create(ActorInitializer init) { return new Turreted(init, this); }
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}
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public class Turreted : ITick, ISync, INotifyCreated, IDeathActorInitModifier
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public class Turreted : ITick, ISync, INotifyCreated, IDeathActorInitModifier, IActorPreviewInitModifier
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{
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readonly TurretedInfo info;
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AttackTurreted attack;
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@@ -50,31 +50,44 @@ namespace OpenRA.Mods.Common.Traits
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public WVec Offset { get { return info.Offset + localOffset; } }
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public string Name { get { return info.Turret; } }
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public static int GetInitialTurretFacing(IActorInitializer init, int def, string turret = null)
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public static Func<int> TurretFacingFromInit(IActorInitializer init, int def, string turret = null)
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{
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if (turret != null && init.Contains<DynamicTurretFacingsInit>())
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{
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Func<int> facing;
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if (init.Get<DynamicTurretFacingsInit, Dictionary<string, Func<int>>>().TryGetValue(turret, out facing))
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return facing;
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}
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if (turret != null && init.Contains<TurretFacingsInit>())
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{
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int facing;
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if (init.Get<TurretFacingsInit, Dictionary<string, int>>().TryGetValue(turret, out facing))
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return facing;
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return () => facing;
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}
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if (init.Contains<TurretFacingInit>())
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return init.Get<TurretFacingInit, int>();
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{
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var facing = init.Get<TurretFacingInit, int>();
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return () => facing;
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}
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if (init.Contains<DynamicFacingInit>())
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return init.Get<DynamicFacingInit, Func<int>>()();
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return init.Get<DynamicFacingInit, Func<int>>();
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if (init.Contains<FacingInit>())
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return init.Get<FacingInit, int>();
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{
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var facing = init.Get<FacingInit, int>();
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return () => facing;
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}
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return def;
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return () => def;
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}
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public Turreted(ActorInitializer init, TurretedInfo info)
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{
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this.info = info;
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TurretFacing = GetInitialTurretFacing(init, info.InitialFacing, info.Turret);
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TurretFacing = TurretFacingFromInit(init, info.InitialFacing, info.Turret)();
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}
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public void Created(Actor self)
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@@ -179,4 +192,12 @@ namespace OpenRA.Mods.Common.Traits
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public TurretFacingsInit(Dictionary<string, int> init) { value = init; }
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public Dictionary<string, int> Value(World world) { return value; }
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}
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public class DynamicTurretFacingsInit : IActorInit<Dictionary<string, Func<int>>>
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{
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readonly Dictionary<string, Func<int>> value = new Dictionary<string, Func<int>>();
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public DynamicTurretFacingsInit() { }
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public DynamicTurretFacingsInit(Dictionary<string, Func<int>> init) { value = init; }
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public Dictionary<string, Func<int>> Value(World world) { return value; }
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}
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}
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