Fix a NRE in TerrainSpriteLayer.
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@@ -69,7 +69,8 @@ namespace OpenRA.Graphics
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public void Update(CPos cell, Sprite sprite)
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{
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var pos = worldRenderer.ScreenPosition(map.CenterOfCell(cell)) + sprite.Offset - 0.5f * sprite.Size;
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var pos = sprite == null ? float2.Zero :
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worldRenderer.ScreenPosition(map.CenterOfCell(cell)) + sprite.Offset - 0.5f * sprite.Size;
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Update(cell.ToMPos(map.TileShape), sprite, pos);
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}
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