Merge pull request #8710 from GraionDilach/victory-music

Implements victory and defeat music.
This commit is contained in:
Oliver Brakmann
2015-07-13 22:01:20 +02:00
21 changed files with 89 additions and 5 deletions

View File

@@ -37,9 +37,15 @@ trouble2: In Trouble (Voiced)
Filename: trouble
Extension: var
justdoit: Just Do it Up
justdoit2: Just Do it Up (Voiced)
Filename: justdoit
Extension: var
map1: Map Theme
march: March to Doom
nomercy: No Mercy
nomercy2: No Mercy (Voiced)
Filename: nomercy
Extension: var
otp: On the Prowl
prp: Prepare for Battle
radio: Radio
@@ -52,3 +58,6 @@ target: Target (Mechanical Man)
j1: Untamed Land
valkyrie: Ride of the Valkyries
voic226m: Voice Rhythm
outtakes: Outtakes
nod_map1: Nod Map Theme
nod_win1: Nod Win Theme

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@@ -72,9 +72,6 @@ WorldLoaded = function()
Trigger.OnPlayerWon(player, function()
Media.PlaySpeechNotification(player, "Win")
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlayMusic("win1")
end)
end)
Trigger.OnPlayerLost(player, function()

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@@ -291,6 +291,7 @@ Rules:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: nomercy
VictoryMusic: nod_win1
C10:
Tooltip:
Name: Nikoomba

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@@ -228,6 +228,7 @@ Rules:
Scripts: nod02a.lua
MusicPlaylist:
StartingMusic: ind2
VictoryMusic: nod_win1
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -270,6 +270,7 @@ Rules:
Scripts: nod02b.lua
MusicPlaylist:
StartingMusic: ind2
VictoryMusic: nod_win1
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -469,6 +469,7 @@ Rules:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: chrg226m
VictoryMusic: nod_win1
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -513,6 +513,7 @@ Rules:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: chrg226m
VictoryMusic: nod_win1
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -570,6 +570,7 @@ Rules:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: valkyrie
VictoryMusic: nod_win1
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -509,6 +509,7 @@ Rules:
Scripts: nod04b.lua
MusicPlaylist:
StartingMusic: warfare
VictoryMusic: nod_win1
^Vehicle:
Tooltip:
GenericVisibility: Enemy

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@@ -404,6 +404,7 @@ Rules:
Scripts: nod05.lua
MusicPlaylist:
StartingMusic: airstrik
VictoryMusic: nod_win1
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -677,6 +677,7 @@ Rules:
Scripts: nod06a.lua
MusicPlaylist:
StartingMusic: rout
VictoryMusic: nod_win1
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -619,6 +619,7 @@ Rules:
Scripts: nod06b.lua
MusicPlaylist:
StartingMusic: rout
VictoryMusic: nod_win1
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -505,6 +505,7 @@ Rules:
Scripts: nod06c.lua
MusicPlaylist:
StartingMusic: rout
VictoryMusic: nod_win1
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -4,6 +4,8 @@
ScreenMap:
ActorMap:
MusicPlaylist:
VictoryMusic: win1
DefeatMusic: nod_map1
TerrainGeometryOverlay:
ShroudRenderer:
ShroudVariants: typea, typeb, typec, typed

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@@ -126,7 +126,7 @@ Rules:
LuaScript:
Scripts: shellmap.lua
MusicPlaylist:
StartingMusic: score
StartingMusic: waitgame
GlobalLightingPaletteEffect:
rockettower:
Power:

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@@ -4,6 +4,8 @@
ScreenMap:
ActorMap:
MusicPlaylist:
VictoryMusic: score
DefeatMusic: options
TerrainGeometryOverlay:
ShroudRenderer:
ShroudVariants: typea, typeb, typec, typed

View File

@@ -4,6 +4,8 @@
ActorMap:
ScreenMap:
MusicPlaylist:
VictoryMusic: score
DefeatMusic: map
TerrainGeometryOverlay:
LoadWidgetAtGameStart:
ShroudRenderer:

View File

@@ -4,6 +4,8 @@
ScreenMap:
ActorMap:
MusicPlaylist:
VictoryMusic: score
DefeatMusic: maps
LoadWidgetAtGameStart:
ShroudRenderer:
Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255